Project CARS General Discussion Thread

  • Thread starter Terronium-12
  • 20,825 comments
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I would just go with 'good' or 'great' but whatever floats your boat. :P

Think I'm going to set my rig up and give the new track a go.
 
Hey, here's my very first meters with a wheel in pCars (wanted to get it on tape, sorry about the shaky cam, blame my mate.. and maybe the end result is to be expected)..




More to come when I get my own gaming rig and don't need to drive with my knees on my mouth :P (and maybe a few less beers as well)

Won't say yet much more of the physics than that I've been impressed so far.
 
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For those interested in an in my opinion better FFB experience in pCARS without clipping of the FFB signal, here are my settings for both... CSW and T500 RS.

The reason I went for a low Tyre Force setting in the settings menu is because I have more room with the Tyre Force Multi to multiply the Tyre Force setting number.

In other words:
Tyre Force Multi x Tyre Force = resulting figure used by game
So with Tyre Force 33:
0.5x33=16.5 or 0.6x33=19.8 or 0.7x33=23.1
With Defaults:
0.5x100=50 or 0.6x100=60 or 0.7x100=70

So as you can see every FFB step I take to increase power is with a 3.3 step, where as with the defaults you would take a huge increase in FFB by using steps of 10.
This in result means it is more easy to go over the limit and thus clipping the signal. Where as with little steps you can fine tune it all closer to the edge of clipping. :)

Though, I could be completely wrong and talking from... you know what. But this is how it felt for me.

Anyways, try the below settings with your CSW and/or T500 wheels. Maybe someone likes it or dislikes it. Would love feedback to be honest, as I started wondering if my sense of FFB is wrong or off from what you guys experience.


ps. The Tyre Force Multi has to be set every time you start a new race/time trail/practice session. This can be set in: F1-dev menu -> Vehicles -> FFB Adjust -> Tyre Force Multi


pCARS BUILD 360:
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Wheel: Fanatec ClubSport Wheel
Firmware: 37
Driver: 144

Wheel Settings:
Profile: S_1
SEN: OFF
FF: 100
SHO: 100
ABS: OFF
LIN: OFF
DEA: OFF
DRI: OFF
FOR: 100
SPR: 100
DPR: 100


In-Game wheel settings:
Gearing: Manual
Inverted Gearing: Normal
Automatic Clutch: No
Throttle Deadzone: 0
Throttle Sensitivity: 50
Brake Deadzone: 0
Brake Sensitivity: 50
Clutch Deadzone: 0
Clutch Sensitivity: 50
Gamepad Input Filter: Off
Steering Deadzone: 0
Steering Sensitivity: 50
Steering Lock: 900 (greyed out)
Damper Saturation: 0
Force Feedback: 100
Tyre Force: 33


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Wheel used:
Wheel: Thrustmaster T500 RS (v4)
Firmware: 40
Driver 2.7.70.0

Wheel driver settings:
Angle of rotation: 1080 degrees
General power for all forces: 60%
Constant: 100%
Returning: 100%
Suspension: 100%
Dampening: 100%
Self Centeringspring: By The Game


In-Game wheel settings:
Gearing: Manual
Inverted Gearing: Normal
Automatic Clutch: No
Throttle Deadzone: 0
Throttle Sensitivity: 50
Brake Deadzone: 0
Brake Sensitivity: 50
Clutch Deadzone: 0
Clutch Sensitivity: 50
Gamepad Input Filter: Off
Steering Deadzone: 0
Steering Sensitivity: 50
Steering Lock: 1080 (greyed out)
Damper Saturation: 0
Force Feedback: 100
Tyre Force: 33


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Tyre Force Multi Per Car (without broken karts):
Arial Atom 300: 2.56
Arial Atom 500: 2.56
Arial Atom Mugen: 2.56
Asano X4: 0.94
Asano LM11: 0.47
BAC Mono: 0.96
BMW M1: 0.82
BMW Z4: 0.86
Caper Stock (oval): 0.38
Caper Stock (road): 0.38
Caterham Seven: 2.52
Caterham SP/300: 0.83
Caterham R500: 2.52
Ford Capri: 0.97
Formula A: 0.97
Formula B: 0.97
Formula Rookie: 0.2 (default)
Gumper Apollo: 0.45
Lotus 49: 1.52
Lotus 78: 1.52
Lotus 98T: 1.52
Palmer-Jaguar: 0.7 (default)
Pagani Huayra: 0.52
Pagani Zonda R: 0.48
Racer L4 RS: 0.65 (default)
Racer V8 RS: 0.65 (default)
 
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Hey, they showed the first bunch of PS3 screens today and they are looking...

*drumroll*

Good. Really good, as if you would run the game on PC in 720p with high to medium details indeed. They dont want us to show them around yet though because there are some obvious bugs in it. Its running at stable 30 fps, only breaks down a bit when it rains, but there is a lot of optimization to do in that weather system. I think we can look forward to the console versions. :)
 
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