- 2,230
- MI
I thought we were supposed to break them in and haze like I was when I joined. I still have nightmares.A little bit unfriendly to a new member!
Sorry, welcome to the forum. Have fun posting. People have different wheels.
I thought we were supposed to break them in and haze like I was when I joined. I still have nightmares.A little bit unfriendly to a new member!
Therapy might help. Or medication.I still have nightmares.
Oh, 100 would be fine. I mean if the whole game ran as with the lovely first series with the Ginetta, it would have been trully awesome.@IanBell While Developing PC Revolution, Please Give us a Update on Pc2 to make it 150%, To make the wait more bearable.
For me you guys more or less nailed the pad controls in PC2, though I'd turn down the speed sensitivity a bit overall personally. I have to say I'm a little concerned that it will move too far away from what I enjoy so much at the moment. A 'just like PC2' option might be worth doing...
Have you tried PC2? It's night and day better than 1 on a pad.
I hope, they invest one hour of their unlimited time, to get the standard controller settings right...
There are also some big tracks in Europe that aren't in the game
As well as Iowa and Gateway, I'd recommend Pocono, Bristol, Charlotte, Dover, Homestead-Miami and Kansas.
We're allocating 4.2% of that percentage to getting us to perfection.
One man's gimmick is another man's valuable weather option for a good time with rallycross cars and other AWD cars."Bringing fun back to sim racing" I hope this isn't a knock on Simulation physics or a gimmick that takes away from simulation fun developing time like the snow track I never used. PS. I did enjoy PC and PC2.
PS. Motorcycle would be a great Revolution..
Well, since I got this unexpected reply, I got to ask: is there at least a new batch of community events planned for pCARS? I mean, the first one? I ask because it so happens that I'm just the Community Ambassador trophy away form getting the platinum trophy (just four new events would do).
About the new game. I enjoyed pCARS2, but two huge let downs left me disappointed:
- I got the whole idea of simplifying the campaign so people can just jump in whatever they like. But I think you guys left it waaay too open so it lost the great sense of actual progression that the first game had. I missed that.
- I don't know if this was eventually fixed or not on pCARS2, but the time of day scalling on endurance races was so comically wrong that it ruined the endurance and multiclass racing for me, something that I really liked on both games. It got to the bizarre, really, like the night falling two times on the same Le Mans 24H.
I remember him saying that they did talk with them regarding PCARS2. However, unlike Forza, they required all the tracks to be scanned. I'm intrigued to know what the deal was between Forza and VASC as they're the official Esports Series but we'll never find out.Have you and the team had recent talks with Virgin Australia Supercars or TCR Australia, in regards to cars and tracks for Project Cars Revolution?
Of course. They're just the main ones I think are missing really. Big F1 Grade 1 tracks are possibly what's going to bring some people in and a lot of series use Paul Ricard and the Hungaoring.I think there will always be big tracks missing and while I certainly would love to see those tracks you listed included, their absence isn't the end of the world either since the European track roster is already really good (as is the non-European one).
The only change I would make to this is swapping Charlotte with Las Vegas as that has a proper road course next to the track as well as a more interesting (in my opinion) roval layout. Granted the Vegas road course doesn't offer much in terms of elevation change or scenery, but it's an option.
I wonder if anything has change, as VASC are partnered with iRacing for the new ESports events. The race schedule show global tracks. Not all the VASC locations. I'd have thought iRacing would have all the VASC tracks(shoot, they even have the old Oran Park circuit in the schedule).I remember him saying that they did talk with them regarding PCARS2. However, unlike Forza, they required all the tracks to be scanned. I'm intrigued to know what the deal was between Forza and VASC as they're the official Esports Series but we'll never find out.
TCR Australia would be great. The tracks are good this season for that and talks of Adelaide would be a good evolution for Australian tracks such as The Bend, Sydney, Philip Island, Winton, Sandown and Queensland. The cars are a good representation of what's in other TCR series but I'd also like them to add the SEAT.
TCR Europe would be a good addition with their mass of cars and things like that. Just the difference is a Peugeot instead of the Subaru and liveries of course. Since PWC is now a Blancpain Series, I doubt that would be likely as Kunos have the Blancpain license. Whether that extends to America, I don't know. But if it does, International GT Open could replace as a licensed GT3 series which has TCR Europe as a support series which might be a good link.
Of course. They're just the main ones I think are missing really. Big F1 Grade 1 tracks are possibly what's going to bring some people in and a lot of series use Paul Ricard and the Hungaoring.
Fair enough, I didn't choose Charlotte over Vegas because of the Road Course. It was more of a not wanting to send IndyCars to Vegas which isn't that big for a racing game. Charlotte is one of the main NASCAR races and I remember seeing it in early builds of PCARS1.
@IanBell
Thank you for taking your time to checkout this community of car sim/games fans...
We truly wish you success and we only want the best from you...
Our criticisms here are meant to be constructive so that it may be a win-win-win situations...
In this light... What else can you please tell us so that we may be even more excited and eager to get our hands on your third PC installment?!
PS4 compatible I hope.... You will open yourself to a bigger fan base...
Sounds very promising. That has been my biggest gripe with both pCARS 1 & 2. (although it was much better the second time around).Valid point here. We've never ever nailed controller input properly. We have now. The guys we got onboard from Evolution studios/Codemasters have been instrumental in getting this area nailed. Nailed to perfection in my pessimistic opinion
I don't know i been having alot of fun driving the p1 gtr and still am even today but that's just me i'm a simple person i drive the gtr and i'm happyI hope the are serious about the fun factor. They has been lacking in previous titles. If they let us build our cars like in nfs shift with the current physics that would be awesome
PC1 was a fun experiment with some good sound, lighting and tracks. PC2 let down that whole future formula by making it feel incredibly "samey" and then UTTERLY BORING beyond believe, with no sense of progression, nothing to do other than race on tracks in a sandbox style mode, worse sound in some cases (better in others), no proper career mode, worst of all, no upgrading vehicles or visual upgrades it felt again like a complete waste. But what do i know, everyone loved it, right...?
I just want another Need for Speed: Shift. Shift 2 Unleashed was fantastic, imagine that with the current physics? I'd dig another game that detailed with it's car building up and many more racing disciplines.
Couldn't agree less.
If you're thinking of a "Madbox" only release it's been stated a little while back that the third iteration would be multi platform. So worry not.I don't think many people can afford to buy a second or third console just to play
PC1 was a fun experiment with some good sound, lighting and tracks. PC2 let down that whole future formula by making it feel incredibly "samey" and then UTTERLY BORING beyond believe, with no sense of progression, nothing to do other than race on tracks in a sandbox style mode, worse sound in some cases (better in others), no proper career mode, worst of all, no upgrading vehicles or visual upgrades it felt again like a complete waste. But what do i know, everyone loved it, right...?
I just want another Need for Speed: Shift. Shift 2 Unleashed was fantastic, imagine that with the current physics? I'd dig another game that detailed with it's car building up and many more racing disciplines.