Project Motor Racing (formerly GTR Revival/GTRevival) from Ian Bell & original GTR2/SimBin crew

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If GTR:R can include the 90s Gt1 era all the way to 2010.

We are looking at the best racing game ever made.
 
They are adding this car, probably. Not quite sure what this is though. Anyone know?
The clue is "a mythical icon from the early noughties"
View attachment 1277030
Pic from the latest update email.
2001 Ferrari 550 GT1
It might actually be a scan of the 2004 Le Mans Endurance Series winning car.
Interestingly, it’s a tweaked model from Race Sim Studio that makes mods for Assetto Corsa.
Of course, Straight4 asked permission to use it.
Here’s the original AC version:
1691009792929.jpeg
 
I don't think that's the same model. There's too many inconsistencies.

edit: No way. The seat, the tube running at the center dash. That's not the same model.
 
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I don't think that's the same model. There's too many inconsistencies.

edit: No way. The seat, the tube running at the center dash. That's not the same model.
Like I said, it was tweaked. Take a look at the seatbelt. The guy who made the car for Race Sim Central confirmed on RaceDepartement that he recognized his model and the director of Race Sim Central confirmed that they got the permission for it.
 
Except for it goes farther than a Logitech G27 sitting on a desk. As people find new ways to add immersion, games that are still being developed are leading the way. AMS2 now has a very comprehensive full course yellow with safety car. AMS2 didn't come out with that to begin with. AC will never have that. ACC will most likely never have that. Point being that sims still being worked on by developers have the ability to push the boundaries. I don't know what Rennsport can add but if GTRR wants to add Can-Am cars or BPR Global or some other over looked car class/category in the newest technological advances we have today then I'm all for it.

This immersion level shown here is the closest a lot of us can get to driving the real thing. And that's pretty cool. Of course it doesn't hit as hard if you're laying on a couch 20 feet away from the tee vee using a controller.

I like that fact about AMS2, thats a good addition. It reminds me of how each F1 title is still decades behind the Geoff Crammond titles, its hilarious.

Having some big screens that wrap around you, motion rig, wear a helmet, put some gloves on, whatever it is, is a great step, I would love to try to add more immersion to my setup. I want to get a Buttkicker, or something like that, to see if it improves anything.
 
Some may even be suspicious of the words said, but in my opinion, they are two experienced teams that have the full capacity to deliver a great simulator if they dedicate themselves enough to it.
I wholeheartedly agree with you, as many others do.

It's comical how some are obsessed with being negative. I guess it makes some feel it's cool to be toxic.

We can't ONLY slam Ian for PC3. He deserves it, of course. That game was unequivocally deceitfully marketed. Yes, people should be upset.

But, please, let's also talk about PC1 and PC2. They are as good as PC3 was bad (although there are some who still like it) Ian Bell is 2 for 3.

In baseball, that makes a superstar
For a soccer/football player that makes a goal scoring machine
For an NBA shooter that makes a Hall of Famer

🤞 that he goes 3 for 4
 
We can't ONLY slam Ian for PC3. He deserves it, of course. That game was unequivocally deceitfully marketed. Yes, people should be upset.
Did everybody completely miss this interview or what? It just happened the other day.
Call me a fool but I believe him, they've got a good team set up now and they absolutely can deliver. TL;DR They're going back to full sim, back to PC2, and PC3 was an investor-caused disaster Ian lost control over.
 
Might sound unfair but I’d kinda like them just to get their heads down and work on the game now rather than crowing all over social media and trying to whip people up about it with teasers and polls and Ian Bell being Ian Bell. It’s an upcoming racing game, great. We already have lots of those, so I’m not personally going to get excited about it until it appears, works and is actually good. Been burnt too many times really.
 
Might sound unfair but I’d kinda like them just to get their heads down and work on the game now rather than crowing all over social media and trying to whip people up about it with teasers and polls and Ian Bell being Ian Bell. It’s an upcoming racing game, great. We already have lots of those, so I’m not personally going to get excited about it until it appears, works and is actually good. Been burnt too many times really.
Unfortunately it’s required to have some press to actually sell a game. Nobody is going to buy it if they don’t even know about. Mention Gran Turismo to 100 people on the street and odds are a lot of them might have heard of it or even played it, mention project cars to 100 people and it might just be crickets.
 
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Might sound unfair but I’d kinda like them just to get their heads down and work on the game now rather than crowing all over social media and trying to whip people up about it with teasers and polls and Ian Bell being Ian Bell. It’s an upcoming racing game, great. We already have lots of those, so I’m not personally going to get excited about it until it appears, works and is actually good. Been burnt too many times really.

This. Ian burnt every bridge there is to burn. There’s only one way out. Don’t repeat every mistake you made in the past. Don’t promise what you have no idea what you can deliver. Don’t get distracted by other projects until you have not only launched the game but also completed fixing the inevitable laundry list of bugs (your team screwed up PC2 in innumerable ways and fixed possibly 25% of the bugs… fix 100% of them this time).

if you have time to waste our time with hollow promises we have every right to doubt, spend it working on the game instead. No promise, hype or bragging’s going to change things. Delivery from Day1 of a polished game with no major problems will be the achievement of your lifetime…
 
Bragging and making sky high promises don't bother me. I take it all with a grain of salt. Sometimes your mouth writes check your rear end can't cash. All care about is this do I enjoy the game. If so it's all good if not it's still okay because I will move on to something else
 
Might sound unfair but I’d kinda like them just to get their heads down and work on the game now rather than crowing all over social media and trying to whip people up about it with teasers and polls and Ian Bell being Ian Bell. It’s an upcoming racing game, great. We already have lots of those, so I’m not personally going to get excited about it until it appears, works and is actually good. Been burnt too many times really.
So you would rather have them be completely silent? This isn't 1999 where you had to buy a magazine to read about upcoming projects. Every game developer uses social media platforms to keep their audiences informed. Some do it much better than others, but I feel if he stayed silent during the development, more people would just complain about that too.

Aside from PC3, PC1 and 2 were pretty damn good on PC. What other projects were you "burnt" on?

This. Ian burnt every bridge there is to burn. There’s only one way out. Don’t repeat every mistake you made in the past. Don’t promise what you have no idea what you can deliver. Don’t get distracted by other projects until you have not only launched the game but also completed fixing the inevitable laundry list of bugs (your team screwed up PC2 in innumerable ways and fixed possibly 25% of the bugs… fix 100% of them this time).

if you have time to waste our time with hollow promises we have every right to doubt, spend it working on the game instead. No promise, hype or bragging’s going to change things. Delivery from Day1 of a polished game with no major problems will be the achievement of your lifetime…
I get that this dude has a lot of enemies in the SIM community, but name 1 SIM in the last 10 years that wasn't released with major problems. The current team they have and the direction they seem to be going in is enough to at least keep me interested in what they are doing, and I look forward to their updates and community feedback.
 
Because it takes so much effort to tweet something. Lol like a minute of his life is taken away from working on the game every time he posts a tweet on his lunch break.

The game is going to be good. He recognizes the failure of PC3. He now knows Can Am and Trans Am is the way to go. Hehe
 
So you would rather have them be completely silent? This isn't 1999 where you had to buy a magazine to read about upcoming projects. Every game developer uses social media platforms to keep their audiences informed. Some do it much better than others, but I feel if he stayed silent during the development, more people would just complain about that too.

Aside from PC3, PC1 and 2 were pretty damn good on PC. What other projects were you "burnt" on?


I get that this dude has a lot of enemies in the SIM community, but name 1 SIM in the last 10 years that wasn't released with major problems. The current team they have and the direction they seem to be going in is enough to at least keep me interested in what they are doing, and I look forward to their updates and community feedback.
Nah, literally all I'm saying is that I take this stuff with such a pinch of salt these days that all the social media hype really doesn't interest me. I'm also not on PC and much as the first two Project CARS games ended up being really good, I goy swept up in the hype about how great PC3 was going to be - "all the sim you need" - and.....it wasn't even as if the game was terrible, because it wasn't. It just wasn't Project CARS 3 and I think the phrase "over promise and under deliver" was perfect for the whole process of developing and teasing that game to people based on a false premise, really. What Ian Bell has said subsequently about the while process of publicising and teasing Project CARS 3 doesn't take away from what a huge disappointment that game was to anyone who (understandably based on thr title and publicity) expected it to be an actual sequel to PC2.

That's where I'm extremely cautious about getting swept up in any hype, because they have a bit of form.

Luckily they also have a bit of form in releasing an incredibly good racing sim - still arguably without direct rival on console - in the form of PC2, probably my favourite racing game of the last decade or at least in the top five.

So I'm taking the "I'll believe it when I see it" approach personally and I don't think that's too controversial an opinion, is it?
 
Nah, literally all I'm saying is that I take this stuff with such a pinch of salt these days that all the social media hype really doesn't interest me. I'm also not on PC and much as the first two Project CARS games ended up being really good, I goy swept up in the hype about how great PC3 was going to be - "all the sim you need" - and.....it wasn't even as if the game was terrible, because it wasn't. It just wasn't Project CARS 3 and I think the phrase "over promise and under deliver" was perfect for the whole process of developing and teasing that game to people based on a false premise, really. What Ian Bell has said subsequently about the while process of publicising and teasing Project CARS 3 doesn't take away from what a huge disappointment that game was to anyone who (understandably based on thr title and publicity) expected it to be an actual sequel to PC2.

That's where I'm extremely cautious about getting swept up in any hype, because they have a bit of form.

Luckily they also have a bit of form in releasing an incredibly good racing sim - still arguably without direct rival on console - in the form of PC2, probably my favourite racing game of the last decade or at least in the top five.

So I'm taking the "I'll believe it when I see it" approach personally and I don't think that's too controversial an opinion, is it?
The whole PC3 nightmare, I'm 50/50 on the situation. Yes, Ian hyped that game up to be something great and it turned out to be a huge letdown. I just don't believe he had any control on the direction that game was taken in. And you can't expect him to say "sorry guys, don't buy this one. It's completely crap" He was most likely forced into convincing people that it was still a SIM. Being the dumpster fire it was, it's still more of a SIM than anything T10 has ever released. You just have to ignore the 1,000's of bugs and glitches.
 
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The whole PC3 nightmare, I'm 50/50 on the situation. Yes, Ian hyped that game up to be something great and it turned out to be a huge letdown. I just don't believe he had any control on the direction that game was taken in. And you can't expect him to say "sorry guys, don't buy this one. It's completely crap" He was most likely forced into convincing people that it was still a SIM. Being the dumpster fire it was, it's still more of a SIM than anything T10 has ever released. You just have to ignore the 1,000's of bugs and glitches.
Yikes. FM7 is a better experience and simulating more than PC3 for sure. Funnily enough, just last weekend I did both back to back and it wasn't really a contest. The elastic rubber feel of PC3 through a wheel, while still acceptable to an extent, really takes it out of anything sim as the disconnect of tire to road is too great. That coupled with the weird sounds, like hitting a wall and hearing a pinball machine sounds, or the the constant weird off transmission sound. AI going 4 wide everywhere making you ram into them just to get by, if they didn't ram into you in the first place. Not saying FM7 is up in sim territory by any means, it has it's flaws and drawbacks.
The main thing is that GTRevival isn't going to be close to either of these. I'm personally looking forward to it.
 
I could have sworn I read recently that he had said they’re essentially making an updated Project Cars 2, he admitted he didn’t have any say or control of Project Cars 3. Plenty of people will buy it day one, wait a couple weeks to find out how it turned out. I’m doing that with the new modern warfare III, zombies sure doesn’t sound promising at all.
 
Yikes. FM7 is a better experience and simulating more than PC3 for sure. Funnily enough, just last weekend I did both back to back and it wasn't really a contest. The elastic rubber feel of PC3 through a wheel, while still acceptable to an extent, really takes it out of anything sim as the disconnect of tire to road is too great. That coupled with the weird sounds, like hitting a wall and hearing a pinball machine sounds, or the the constant weird off transmission sound. AI going 4 wide everywhere making you ram into them just to get by, if they didn't ram into you in the first place. Not saying FM7 is up in sim territory by any means, it has it's flaws and drawbacks.
The main thing is that GTRevival isn't going to be close to either of these. I'm personally looking forward to it.
Ok I might have exaggerated juuuuust a little on comparing the two. But the end results aren't that far off. For me, FM7 is complete garbage on a wheel. No proper triple screen support or VR support don't help it's case either. PC3 has both. I've had a CSW 2.5, GT DD Pro and a DD1 to try with it. The violent shake when cornering is something I will never understand with that game. The rubber band effect in PC3 I was able to tune out for the most part, but compared to PC2, yeah it's bad. For me personally, I would trust Ian over anything T10 claims their next game will offer. Literally every new title they release, they claim they have some new method to make wheel users have a better experience, and yet every time they release the game, they don't deliver.

I could have sworn I read recently that he had said they’re essentially making an updated Project Cars 2, he admitted he didn’t have any say or control of Project Cars 3. Plenty of people will buy it day one, wait a couple weeks to find out how it turned out. I’m doing that with the new modern warfare III, zombies sure doesn’t sound promising at all.
MW3?? Didn't they just release MW2?
 
Ok I might have exaggerated juuuuust a little on comparing the two. But the end results aren't that far off. For me, FM7 is complete garbage on a wheel. No proper triple screen support or VR support don't help it's case either. PC3 has both. I've had a CSW 2.5, GT DD Pro and a DD1 to try with it. The violent shake when cornering is something I will never understand with that game. The rubber band effect in PC3 I was able to tune out for the most part, but compared to PC2, yeah it's bad. For me personally, I would trust Ian over anything T10 claims their next game will offer. Literally every new title they release, they claim they have some new method to make wheel users have a better experience, and yet every time they release the game, they don't deliver.
I'll be getting FM(2023) to try. :D I guess I'm a sucker. At least we can try these things instead of back in the day of just having to buy it at the store. I was able to get FM7 to feel really good through my DD2. Changed a couple of the FFB settings, which surprisingly, in game there is a lot of nice settings to tweak. See I'm new to Forza, never had one before. I got duped by GT7 and never again. I'm done with PD and Grind Turdismos. And Playstations for that matter. It's all PC from here on out.

But with regards to FFB settings, other companies really need to take note here. More sliders and control over the feeling the better in my opinion. I took the time to learn what each Fanatec setting does and when looking in games like FM7, dialing out and in personal details makes for a personalized experience. Only thing I can't dial out is how much running the left or right side tires on a kerb rips the wheel to either side. It's ridiculously too strong of an effect.

At least PC2 had 4 sliders. Hopefully they have even more. Plus, on PC, custom FFB files absolutely transformed the experience of PC2 and almost made it feel like a whole new game.
 
I'll be getting FM(2023) to try. :D I guess I'm a sucker. At least we can try these things instead of back in the day of just having to buy it at the store. I was able to get FM7 to feel really good through my DD2. Changed a couple of the FFB settings, which surprisingly, in game there is a lot of nice settings to tweak. See I'm new to Forza, never had one before. I got duped by GT7 and never again. I'm done with PD and Grind Turdismos. And Playstations for that matter. It's all PC from here on out.

But with regards to FFB settings, other companies really need to take note here. More sliders and control over the feeling the better in my opinion. I took the time to learn what each Fanatec setting does and when looking in games like FM7, dialing out and in personal details makes for a personalized experience. Only thing I can't dial out is how much running the left or right side tires on a kerb rips the wheel to either side. It's ridiculously too strong of an effect.

At least PC2 had 4 sliders. Hopefully they have even more. Plus, on PC, custom FFB files absolutely transformed the experience of PC2 and almost made it feel like a whole new game.
I'm in the same boat as you. Although this will be the first FM game I'm not pre ordering, I know I'll end up buying it eventually. I'm just enjoying ACC at the moment. The FRR lobbies in FM7 were very competitive and clean when the game was active.

Fanatec is definitely awesome with their custom settings for each profile. I've been running their equipment since 2016 and never had a single issue.

I was the same way with GT7 until I bought a PSVR2. Now the grind don't bother me as much. Multiplayer is still a complete joke though. Let's hope FM 2023 does a much better job at actually penalizing the offenders, and not the victims.
 
Although this will be the first FM game I'm not pre ordering.
I have bought the most expensive editions of all the Forza Horizons as well as Motorsport on the PC when they came out. Also because family sharing at the Microsoft store is really relaxed (so I can race with my son at the same time with two installations on two different computers using only one purchase), but I'm not pre-ordering. It's going to be on Game Pass anyway, so I can try it out (standard edition I guess) for a bit to see if I like it.

But pre-ordering in this age of botched releases, delays, and games being delivered completely digital (so no shortage of stock or standing in line in the store like the old days): why? For the few cosmetic/digital items you get these days? Nah. Collector's editions with physical items of quality: this I understand. But all the digital stuff? Nope.
 
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I have bought the most expensive editions of all the Forza Horizons as well as Motorsport on the PC when they came out. Also because family sharing at the Microsoft store is really relaxed (so I can race with my son at the same time with two installations on two different computers using only one purchase), but I'm not pre-ordering. It's going to be on Game Pass anyway, so I can try it out (standard edition I guess) for a bit to see if I like it.

But pre-ordering in this age of botched releases, delays, and games being delivered completely digital (so no shortage of stock or standing in line in the store like the old days): why? For the few cosmetic/digital items you get these days? Nah. Collector's editions with physical items of quality: this I understand. But all the digital stuff? Nope.
The main reason I'm not, is because the last 3 games they have released have been completely broken on PC. I remember not being able to play FM7 until about 3 months after release on PC. FH5 for PC crashed at cut scenes for almost a year on anybody using a Fanatec wheel before they finally fixed it. I'm gonna stop replying about FM now though. This thread is getting off topic.

Back on topic though. Has anybody received an email from straight 4 recently? I haven't gotten a monthly letter in almost 3 months.
 
Seems like a lot of people have very short memories.

For starters, Project CARS at launch had a weird handling that was NEVER fixed. It was never taken seriously as a sim by the rF2 and AC crowd from the beginning, and didn’t improve over three iterations. You listen to the sim guys, not one of them consider it worth spending any time on. If you have hardware that can run iRacing, rF2, ACC & AC, none of Ian Bell’s products compare when it comes to the driving physics.

Secondly, seems like everybody blanked on the whole Shift period. Once again, wonky physics and no fix EVER. Just two whole games to get it right. Didn’t happen. You starting to see a pattern?

Take a walk down memory lane, go visit PC2’s bug reporting forum (just read the last few pages, nobody has time to read the whole thing..!) and take a look at what never got fixed. It’s a darn sight longer than the list of things they DID fix.

it’s this primarily that sours me on Bell’s tweet happy communication with his next batch of victims (sorry, meant to say customers!). Now, fortunately, those on PC’s have great alternatives. But in the console sector, it was PC2 or nothing. Despite PCARS handling eccentricities, at least on a wheel it was still head and shoulders above the competition (with the exception of AC which few of you PC people can probably remember what the game was like before the modders fixed it and massively improved the content… it might be instructive for a few of you to go back and boot up the OEM game with no mods!). But SMS’s glacial pace on console bug-fixing meant that, over THREE iterations of the game, the weird stuff PCARS does under understeer conditions and curbs never improved significantly.

in the meantime, during the years of Shift1 through PC3, Ian Bell never tweeted about how hard they were working on fixing the bugs. No… the only thing Bell wanted to talk about was the NEXT thing. The new console, the mobile game, the next PCARS. Never THIS one. That’s what leads me, after nearly two decades of playing his games, to have serious reservations about this new venture.

What’s he going to do AFTER it goes on sale? Flit off on his next enthusiasm, or for once in his life, stick around and FINISH THE JOB…?
 
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