- 6,344
- Nantes
- P308R
and now Ian adds the 550 too
Latest screenshots from Ian Bell's twitter.
View attachment 1295045
View attachment 1295046
View attachment 1295047
View attachment 1295048
View attachment 1295049
More info about the grass:
I'm trying really hard to not get my hopes up too high, but honestly, every other game I have in the meantime is going to be just waiting.Please be good.
I'm so looking forward to this.
It seems it's a very talented team Ian has assembled, a large number who already know their way around racing games, plus there's Reiza onboard with them as well (perhaps with use of their assets), so it's not like they are completely starting from scratch.considering it's only been a little over a year
what is good to be true in the photos? The graphics are good but it's nothing revolutionary. Take any Unreal engine 5 game with ultra graphics and you can get similar visuals if not better. So far I'm happy because at least we're not getting another gt3 focused game with the spa/silv/nurb comboAm I the only one that finds these screenshots a bit concerning? Kind of getting "too good to be true" vibes considering it's only been a little over a year.
What was wrong with @IanBellHello everyone. I'm back to one of my favourite sites. Thanks mods for all of your good work and management.
Latest in game shot of GTRevival.
The email went to ian@slightlymadstudios.com which EA closed on me. I couldn't reset the login or password.What was wrong with @IanBell
How did you able to get the Ferrari 550 GTS to be licensed.Hello everyone. I'm back to one of my favourite sites. Thanks mods for all of your good work and management.
Latest in game shot of GTRevival.
I've merged the 2 accounts.The email went to ian@slightlymadstudios.com which EA closed on me. I couldn't reset the login or password.
Thanks Daan, very much appreciated. As always, you guys rock!I've merged the 2 accounts.
I don't want to promise too much but I think we've reached the point where we've nailed controller input now. The same guys that worked PC2 to PC3 are running tech so it should be as good or better. The underlying physics of the cars will be 'more sim' than you've seen but I feel that's a good thing. If a car handles like you'd hope it would handle then it's more intuitive. These GT cars are very easy to drive right up until that 97-98% of maximum point where the real talent shows. If it were spinning out on most corners the engineer who set it up would be sacked in an instant. They are all about long race stability with as little vices as possible.@Ian Bell will your new game work as well as PC3 on a controller ? Do you have the staff around that did this ? I really, really, really hope so !!?
Ha, nah he's far too ugly for that.Just watched Austin's video above, interesting proposed use of AI. Personally I've never really been drawn into career modes (I'm 2000+ hours into PC2 and haven't started its career) since I just like the racing, but this idea does seem a little different, more personalised, in its approach, so could perhaps tempt me. And of course if it's not compulsory then that works for everyone.
And @Ian Bell could you get Austin a tripod to raise up his camera? His up nostril angle isn't all that great. 🙂
Is that what the sunglasses are covering up? 😉Ha, nah he's far too ugly for that.
Well, if it's not a Ferrari then we don't need to pay to license it. ExcellentHow did you able to get the Ferrari 550 GTS to be licensed.
I read somewhere that Ferrari rejects it as an official car because it was a project undertaken by Prodrive.
Some real good stuff im seeing.
Thats good enough for me.Well, if it's not a Ferrari then we don't need to pay to license it. Excellent