Never said it was a bad thing. I was quite pissed off when Project Cars 3 released without the features I liked from the previous 2 games. That forced me to move over to Assetto Corsa for my sim experience as GT Sport wasn't cutting it. Nowadays this isn't soo much of an issue as I own GT7, Forza Motorsport and ACC but I'll definitely be giving this game a go, especially if it's coming to console.Project CARS 3. The other one didn't count. And if this is in any way a spiritual successor to PC1 and PC2 that's not a bad thing IMO.
Why not both?Looks more like the spiritual successor to GTR / GTR2 to me, with all those older GT cars.
I might have to fire up a bit of GTR2 just for the sake of it.
I'm pretty sure I still have both on cd in a box in the loft, shame I don't have a PC to play it on, also have the urge to fire up these classics.I still have that and GT legends installed...
Do need to figure out how to configure my G920 correctly, though. Works and is playable, but the rotation is way out of line.
I've got the simbin mega bundle but I use the power and glory mod instead of GT legends with a load of downloaded tracks.I still have that and GT legends installed...
Do need to figure out how to configure my G920 correctly, though. Works and is playable, but the rotation is way out of line.
Thanks! Will go through it and see what I can come up with.I've got the simbin mega bundle but I use the power and glory mod instead of GT legends with a load of downloaded tracks.
This might help regarding custom ffb, I followed this guide then tweaked it for my tsxw & the results are fantastic.
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Force Feedback Tweaking Guide for Simbin Games
Julien Regnard v1.0 Disclaimer (a tradition as soon as it deals with hardware): I assume no responsibility for any damage. Don't forget that the energy you spend turning the wheel always end mostly as friction heat and gears ageing. Too strong and jerky FFB will shorten the life of your wheel...simracing.fandom.com
Oh look, it's Wagner Moura. I was wondering when I'd see him again.
Also not sure if you're aware of this, I'll presume you are but I'll post this anyway regarding old simbin racing titles.Thanks! Will go through it and see what I can come up with.
Believe it or not, I wasn't? Kind of strikes me as something I might have been aware of like 12 years ago, but I didn't have a wheel at that time.Also not sure if you're aware of this, I'll presume you are but I'll post this anyway regarding old simbin racing titles.
Did you know? GTR2 is hard-wired to 240 degrees ffb wheel rotation (and why it matters)
GTR2 is hard-wired for a force feedback wheel set to 240 degrees of wheel rotation. This was likely done to accommodate old wheels that had very low wheel rotations. Newer wheels with 900+ degrees rotation still work but you can feel that you have to turn your wheel much more than you should to...www.racedepartment.com
Why?Sooo..
Unreal engine means no psvr2 support, ya?
Why?
Pavlov
Firewall Ultra
Horizon Call of the mountain
Crossfire Sierra Squad
Walking Dead
Moss 1 and 2
All and more are based on unreal engine, damn firewall and pavlov are even UE5 based. Why you think UE is a problem?
Ahh cool. Didn’t know all of those titles used it.Why?
Pavlov
Firewall Ultra
Horizon Call of the mountain
Crossfire Sierra Squad
Walking Dead
Moss 1 and 2
All and more are based on unreal engine, damn firewall and pavlov are even UE5 based. Why you think UE is a problem?
As long as we can race in vr that looks like a winner.Couple new interior pics from Dr. Bell's Twitter
View attachment 1311856View attachment 1311857
Look closely at that dash, BTW...
It has. But not for PS5 and PSVR2 unfortunately…ACC has VR support too doesn’t it?
Yes, he way the wheel and car seem to be reacting looks like the handling physics model is already at quite an advanced stage. And the graphics, both detail and fluidity, are also impressive.I'm really liking what I'm seeing here
In the Twitter post he had with this vid in it, Ian said it was running at lower graphics settings, too. And it still looks pretty good. Really liking how the car is moving around and reacting there. And that sound...Yes, he way the wheel and car seem to be reacting looks like the handling physics model is already at quite an advanced stage. And the graphics, both detail and fluidity, are also impressive.
And that extra wide monitor gets a shout out too. 😄