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I think Rensport will be sooner.could be our first look at ue5 in all its glory
I think Rensport will be sooner.could be our first look at ue5 in all its glory
No you are not alone!Am I the only person who doesn't believe a thing this guy says anymore?
I've said this before on here - the game isn't bad. Better handling than NFS and some other arcade racers. It's biggest downfall was marketing. Project cars 3 is not a title it should be called. He marketed to the hardcore sim group and he made it an arcade game.I have read many reviews on PC3 and completely aware that it is not "Project Cars 3" that is why have minimum interest in actually purchasing it.
Some I believe are okay with it for what it is and not what it should of been. I fully get and understand "the despise attitude" against it since it was portrayed as being the next evolution of project cars.
There's more than a hint of the 'new TVR' about that guy. Promises, excuses and then requests for money.
For me, his style of delivery doesn't engender trust.
Funding, uncertainty and early and ludicrous promises... Ian Bell in a nutshell."(...) although it’s not clear how WMD3 will function, Bell has already promised early access and offered his own Aston Martin DBS as a reward to one random member."
I wish I knew how WMD3 would work - as I follow Ian Bell already (and well before he made this comment) I should have access:Funding, uncertainty and early and ludicrous promises... Ian Bell in a nutshell.
Why not? There were plenty of journalists and youtubers for WMD1 and WMD2.Although I doubt that he'd want a journalist on the inside track of the development
Oh you'd definitely want YouTubers in on it. Journalists... unless there's a heavy NDA for them, you want them at arm's length.Why not? There were plenty of journalists and youtubers for WMD1 and WMD2.
At this point, youtubers can hurt a game as much as a journalist. Someone like Jimmy Broadbent can hurt a sim a lot. No NDA for WMD1, but there was some kind of a light one for WMD2, which most people did follow. No idea what Ian plans to do for WMD3.Oh you'd definitely want YouTubers in on it. Journalists... unless there's a heavy NDA for them, you want them at arm's length.
Oh definitely, but he's largely* brand-agnostic to the point of straddling the influencer/journalist world. He even wrote for us occasionally!Someone like Jimmy Broadbent can hurt a sim a lot.
As far as I can tell, it should already be a thing, although I'm unclear on it myself.No idea what Ian plans to do for WMD3.
I remember the press having some kind of special access to WMD1, maybe they'll do that again.Any sensible person would either not have any game journos involved, or have big, fat NDAs and embargoes to keep the lid on them (though that's also not foolproof).
Don't think it is opened yet, well atleast not for the "ordinary people". I'm getting from the tweet below that he's waiting to have some cars and tracks ready before he opens the gate.As far as I can tell, it should already be a thing, although I'm unclear on it myself.
More like a crash. 🥁Over saturation of Sim Racers incoming?
So basically what he is saying is the community can make most of the things in game and he can sit back and collect revenue? bowahaha.
More like a crash. 🥁
And those that do make it to console are on life support, since the modding scene for those titles, especially AC will never get pass the red tape Sony and Microsoft like to put up.I'd say creators need to be trawling the fine print to make sure their assets don't just get stolen and taken as content for the game.
We're in that cycle that happens from time to time, end up with so many sims on the market that ultimately, they all lose out so some degree. AC, ACC, AMS2, rFactor 2, iRacing, Rennsport, pCars 2, Raceroom, whatever this is.
Yet consoles only get 1 or 2 if they're lucky.
Ian said that they intend to do a console release. You can’t release a game with barely any content on console since you can’t mod on it.So basically what he is saying is the community can make most of the things in game and he can sit back and collect revenue? bowahaha.
Ian said that they intend to do a console release. You can’t release a game with barely any content on console since you can’t mod on it.
People are allowed mistakes. Nobody is perfect.For me, you're only as good as your last game, and woof does that set the bar low.
This is what makes me laugh. AC already has a supposed GTR revival beat on that front, what the hell can Ian offer that AC already hasn't? Unless it is full scale conversions ala something like Dust or Frost in Fallout New Vegas/4, but even then I have sneaking suspicion that support for that sort of thing is coming in AC2.So...Assetto Corsa (with Content Manager and Custom Shaders Patch) on PC, then?
More then anything else, this is what I presume 'most moddable platform ever' means to Mr. Bell."Most moddable platform ever" from this particular developer sounds like "we'd like the users to do all the work of content creation for us, please". It's not inherently a bad thing, some of the best sims are the ones that allow for significant mods because it extends the life of the game far beyond what the developers alone could manage. But here, I have my doubts about the motivations behind this, particularly if there's an in-game marketplace involved.
Also, because I have done modding on all three versions of the game, yes Fallout 4 supports modding on both console versions, but the gulf between the Playstation and Xbox versions of the game are so vast that really, there's only one platform that's worthwhile. Sony does not allow for real world, licensed assets to be used on the Playstation version (so goodbye to 95% of weapon mods) while Xbox does, within reason. Both versions (understandably) don't allow for most major body enhancers and replacers to be used because of nudity, so I'm pretty certain the biggest one, CBBE, is only available on Xbox and even then is on a never-nude basis. You're stuck with I believe a 2 GB cap for a mod load order on Xbox (and 1 GB on Playstation) so that means you might have your load order taken up by large scale mod additions.Not true at all. Skyrim and Fallout 4 both support modding on console versions, mount and blade, farming simulator do as well.