Project Motor Racing (formerly GTR Revival/GTRevival) from Ian Bell & original GTR2/SimBin crew

  • Thread starter Jtheripper
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I liken my experience with Project Cars 2 as an abusive relationship. I wanted to love that game so much and sunk over 250 hours into it. But the bugs, awful road car handling and how the ai operated to a different set of physics so could cheat was ultimately too much for me
 
There's more than a hint of the 'new TVR' about that guy. Promises, excuses and then requests for money.

For me, his style of delivery doesn't engender trust.
 
I have read many reviews on PC3 and completely aware that it is not "Project Cars 3" that is why have minimum interest in actually purchasing it.
Some I believe are okay with it for what it is and not what it should of been. I fully get and understand "the despise attitude" against it since it was portrayed as being the next evolution of project cars.
I've said this before on here - the game isn't bad. Better handling than NFS and some other arcade racers. It's biggest downfall was marketing. Project cars 3 is not a title it should be called. He marketed to the hardcore sim group and he made it an arcade game.

If your expectations are set right, it can be enjoyable
 
"(...) although it’s not clear how WMD3 will function, Bell has already promised early access and offered his own Aston Martin DBS as a reward to one random member."
Funding, uncertainty and early and ludicrous promises... Ian Bell in a nutshell.
 
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Funding, uncertainty and early and ludicrous promises... Ian Bell in a nutshell.
I wish I knew how WMD3 would work - as I follow Ian Bell already (and well before he made this comment) I should have access:



Although I doubt that he'd want a journalist on the inside track of the development :lol:

In any case doubt I would last long. He's already decided that the existing moderators of the Project CARS version of WMD should be moderators of WMD3, and since we had to teach one of them how to be a moderator, and then later had to ban him because - despite being a moderator and thus knowing the thankless, irritating job it is - he chucked a four-bar tantrum (on top of existing warnings), I suspect I would be insta-banned on sight out of spite. Because they're **** moderators; they're just fans who can ban, which is why PC forums has the industry-wide reputation it has.

We even had the community manager of a totally separate game series (at that time) telling him that white-knighting for the game on our forum made him (and them) look bad.
 
Why not? There were plenty of journalists and youtubers for WMD1 and WMD2.
Oh you'd definitely want YouTubers in on it. Journalists... unless there's a heavy NDA for them, you want them at arm's length.
 
Oh you'd definitely want YouTubers in on it. Journalists... unless there's a heavy NDA for them, you want them at arm's length.
At this point, youtubers can hurt a game as much as a journalist. Someone like Jimmy Broadbent can hurt a sim a lot. No NDA for WMD1, but there was some kind of a light one for WMD2, which most people did follow. No idea what Ian plans to do for WMD3.
 
Someone like Jimmy Broadbent can hurt a sim a lot.
Oh definitely, but he's largely* brand-agnostic to the point of straddling the influencer/journalist world. He even wrote for us occasionally!


I'm not going to criticise any particular YouTuber for their coverage or how objective they are, but they do a different (and no less important) job and none that I can think of pretend otherwise. Any sensible person would either not have any game journos involved, or have big, fat NDAs and embargoes to keep the lid on them (though that's also not foolproof).

No idea what Ian plans to do for WMD3.
As far as I can tell, it should already be a thing, although I'm unclear on it myself.

*Although also contracting for Gran Turismo, so understandably maybe not quite so keen to bite that particular hand; this isn't a criticism, as his output rarely covers console-only titles anyway and his work for them is hardly obscured
 
Any sensible person would either not have any game journos involved, or have big, fat NDAs and embargoes to keep the lid on them (though that's also not foolproof).
I remember the press having some kind of special access to WMD1, maybe they'll do that again.

As far as I can tell, it should already be a thing, although I'm unclear on it myself.
Don't think it is opened yet, well atleast not for the "ordinary people". I'm getting from the tweet below that he's waiting to have some cars and tracks ready before he opens the gate.

 
So basically what he is saying is the community can make most of the things in game and he can sit back and collect revenue? bowahaha.

That's kind of how I read it, I had that thought when the news first broke but felt it was maybe too pessimistic to post, so I'm glad someone else had that thought. If it's going to be as moddable and open as he says, then that first release will be the invitation to make content.

I'd say creators need to be trawling the fine print to make sure their assets don't just get stolen and taken as content for the game.

More like a crash. 🥁

We're in that cycle that happens from time to time, end up with so many sims on the market that ultimately, they all lose out so some degree. AC, ACC, AMS2, rFactor 2, iRacing, Rennsport, pCars 2, Raceroom, whatever this is.

Yet consoles only get 1 or 2 if they're lucky.
 
I'd say creators need to be trawling the fine print to make sure their assets don't just get stolen and taken as content for the game.

We're in that cycle that happens from time to time, end up with so many sims on the market that ultimately, they all lose out so some degree. AC, ACC, AMS2, rFactor 2, iRacing, Rennsport, pCars 2, Raceroom, whatever this is.

Yet consoles only get 1 or 2 if they're lucky.
And those that do make it to console are on life support, since the modding scene for those titles, especially AC will never get pass the red tape Sony and Microsoft like to put up.
 
So basically what he is saying is the community can make most of the things in game and he can sit back and collect revenue? bowahaha.
Ian said that they intend to do a console release. You can’t release a game with barely any content on console since you can’t mod on it.
 
Ian said that they intend to do a console release. You can’t release a game with barely any content on console since you can’t mod on it.

Not true at all. Skyrim and Fallout 4 both support modding on console versions, mount and blade, farming simulator do as well.

More relevant to GTR Revival would be Snowrunner, which has a huge modding community that supports Xbox and PlayStation.
 
The only real issues with modding on consoles seems to be licensing issues (easily worked around for the most part), limited space and the fact I'd imagine some form of testing is a requirement to keep Microsoft and Sony happy. Considering it sounds like they are already planning on having an integrated mod manager I don't think it would be too much of an issue implementing it on the console versions as well.

That's not to say it will happen, but if it does it certainly would give the game a much needed leg up on the competition.
 
All of this is vapourware until we see a product that can be played. I won't be convinced that this isn't all a scheme run off the Cayman Islands to swindle people out of their hard earned cash until we see a finished game.

Then we'll go through another round of comparing what was promised with what was actually delivered.

For me, you're only as good as your last game, and woof does that set the bar low.
 
For me, you're only as good as your last game, and woof does that set the bar low.
People are allowed mistakes. Nobody is perfect.

But in this case it’s not just how PC3 was marketed, it’s also how PC4 was marketed. The Madbox thing. The crypto game ********. And probably some other stuff I’m forgetting.

PC1 and 2 were great. WMD1 was an exciting adventure and a great inside view of a game development process. WMD2 started to show cracks already. I don’t even care about WMD3 or whatever this game is supposed to be until, as you said, we see some actual software.
 
So...Assetto Corsa (with Content Manager and Custom Shaders Patch) on PC, then?
This is what makes me laugh. AC already has a supposed GTR revival beat on that front, what the hell can Ian offer that AC already hasn't? Unless it is full scale conversions ala something like Dust or Frost in Fallout New Vegas/4, but even then I have sneaking suspicion that support for that sort of thing is coming in AC2.

"Most moddable platform ever" from this particular developer sounds like "we'd like the users to do all the work of content creation for us, please". It's not inherently a bad thing, some of the best sims are the ones that allow for significant mods because it extends the life of the game far beyond what the developers alone could manage. But here, I have my doubts about the motivations behind this, particularly if there's an in-game marketplace involved.
More then anything else, this is what I presume 'most moddable platform ever' means to Mr. Bell.

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Not true at all. Skyrim and Fallout 4 both support modding on console versions, mount and blade, farming simulator do as well.
Also, because I have done modding on all three versions of the game, yes Fallout 4 supports modding on both console versions, but the gulf between the Playstation and Xbox versions of the game are so vast that really, there's only one platform that's worthwhile. Sony does not allow for real world, licensed assets to be used on the Playstation version (so goodbye to 95% of weapon mods) while Xbox does, within reason. Both versions (understandably) don't allow for most major body enhancers and replacers to be used because of nudity, so I'm pretty certain the biggest one, CBBE, is only available on Xbox and even then is on a never-nude basis. You're stuck with I believe a 2 GB cap for a mod load order on Xbox (and 1 GB on Playstation) so that means you might have your load order taken up by large scale mod additions.

Like don't get me wrong, it's certainly nice that Bethesda has done the work in making Skyrim / FO4 moddable, but it's really a shell of what you can do on the PC side. And considering how relatively low on the totem pole FO4 is graphically on the PC side, it's really just a stop gap measure and a sort of tasting platter to what you have on offer on PC.
 
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Watch it just be their version of Sophy/Drivatar. :lol:

On a serious note I am curious what it could be because at this stage in the sim world I can't think of much that would be a "complete game changer".
 

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