Project Motor Racing (formerly GTR Revival/GTRevival) from Ian Bell & original GTR2/SimBin crew

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Why does he do this to himself? Build something up with a lot of words? Something so game changing to SIM racing that he feels it should be patented? Genuine question, is there anything at this stage in time that could actually be that revolutionary that it would change the face of Sims forever?

Now it's been built up as game changing, it's almost certainly going to be disappointing.
 
Watch it just be their version of Sophy/Drivatar. :lol:

On a serious note I am curious what it could be because at this stage in the sim world I can't think of much that would be a "complete game changer".
I also think this will have to do with some kind of AI.
 
What does USP mean?

(Un Sold Projectcars3?)
Unique Selling Point.

There's not a great deal in games that can be patented. The best current examples I can think of are the SOM Nemesis system which gives individual, procedurally generated, persistent enemies a memory of hating you and EA's Ping communication system for guiding team mates without talking to them (which EA patented but then opened in the name of accessibility).
 
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That was an awful name though.
Sounds like something you'd get arrested for! Or very painful at the least.

Why does he do this to himself? Build something up with a lot of words? Something so game changing to SIM racing that he feels it should be patented?
I suppose because the alternative "We're making a racing game. Don't get too excited though because it'll be the same as every other racing game" doesn't really get any interest going. You've got to add a bit of zest. And every time he posts it certainly does that.


Still looking forward to what they come up with, unique selling points or not. The horizon is a bit bare of anything else interesting at the moment.
 
Subcribed to the newslettter. Honestly with GT7 having zero appeal to me (golded the licenses, unlocked the tracks, shelved it) and PCars2 being still the only game that delivers what I want, I can only hope that whatever this guy is doing will be my next-gen fix.

Still, not getting too hyped about it, don't want another disapointment ...
 
I feel like Ian Bell is basically a douche but I do have a lot of time for Project CARS 2 for all its many infuriating and baffling flaws.

So this is interesting, but I’m taking everything with a pinch of salt. I wonder whether it’ll be released on that amazing new console the MadBox.
 
Interesting comment regarding how pCars 3 was marketed.

If he's talking about what I think, the pCARS spinoff already had a name but I cannot for the life of me remember what it was. Early, early conceptual stuff was shown on WMD during the pCARS 1 days. Did 3 really build off of that?

It wasn't Sideways though. :lol:
 
He may have his past but at least he's not giving up. As cringe as it may sound, we should be happy that he's still trying to contribute something that he feels is groundbreaking to the genre. There has to at least be a passion there to take all the hits he's been taking and STILL try to bring something.
I know, I know.
 
Dude's the Peter Molyneux of racing games. Over-promises and under-delivers constantly
Not so sure it's accurate to say he under delivers CONSTANTLY.

Was it not Ian Bell and his team behind Project Cars 1 and Project Cars 2?

Yes, I would like him to be a little more restrained and perhaps a little more accurate in his statements but he's given me 2 phenomenal Sim racing games on console so I give him a pass on PC3. Now, THAT was a definite case of hyperbole gone wild!
 
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Gotta love some Ian bell hype, will only benefit us. I buy this PC3 decisions being made by the corporate board stuff. I platted that game and fairly enjoyed doing so in the same way I did grid. I also platted PC2 which still is one of the greatest games out there! Vive la revolution!
 
Of course things went downhill after the buyout. The thing that killed PC3 was the marketing which codies insisted upon. He lost control over his own game. I remember his early comments about the game, intending to make it a successor to NFS Shift, and was meant to be called PCARS Revolution, but then the studio got bought.

After that whole fiasco, people developed the wrong perception, blaming him and saying he lied. Unfortunately he had no choice. He shouldn't have sold out to codies, that was the biggest mistake.

We're talking about a guy who created PCARS 1 and 2. I have no reason to question his abilities, and now that he's not under anyone's command anymore, I expect great things. The man's passion is admirable.
 
If he's talking about what I think, the pCARS spinoff already had a name but I cannot for the life of me remember what it was. Early, early conceptual stuff was shown on WMD during the pCARS 1 days. Did 3 really build off of that?

It wasn't Sideways though. :lol:
Are you talking about World of Speed? I don't remember seeing conceptual stuff about this, but I do remember the meltdown the reveal of this caused on the forums. The only early, early conceptual stuff I remember seeing was for Biker Bash, a "Road Rash" type game.
 
Are you talking about World of Speed? I don't remember seeing conceptual stuff about this, but I do remember the meltdown the reveal of this caused on the forums. The only early, early conceptual stuff I remember seeing was for Biker Bash, a "Road Rash" type game.
World of Speed, that's what it was! Thank you.

I remember a few screenshots and one or two short video teasers with the Evo...FQ-360, I think it was.
 
World of Speed, that's what it was! Thank you.

I remember a few screenshots and one or two short video teasers with the Evo...FQ-360, I think it was.
Yeah, there was some teasers, some official gameplay and off-screen gameplay from an event (gamescom maybe?). The weird story about this game is that, if I remember correctly, SMS only did the first part of the developpement of this game and then handed the source code to another game studio. There was a big closed beta for Russians (thanks to my.com) but after about 2 years (?) in beta state, that closed down. At the time I looked a some leaked gameplay from the beta and it honestly looked awful. The part I'm sad about is that we never got to see what the Caucasus Mountain track (originally intended for pCARS 1 and then intended of WoS after the SNOW controversy) looked like.
 
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Of course things went downhill after the buyout. The thing that killed PC3 was the marketing which codies insisted upon. He lost control over his own game. I remember his early comments about the game, intending to make it a successor to NFS Shift, and was meant to be called PCARS Revolution, but then the studio got bought.

After that whole fiasco, people developed the wrong perception, blaming him and saying he lied. Unfortunately he had no choice. He shouldn't have sold out to codies, that was the biggest mistake.

We're talking about a guy who created PCARS 1 and 2. I have no reason to question his abilities, and now that he's not under anyone's command anymore, I expect great things. The man's passion is admirable.
I do think the same and later during the process Codies being taken over by EA was the final nail in the coffin. Certainly when you see what is left of the racing portfolio now EA is in control. Bell talks a lot but he pulls off a lot too. I think he definitely deserves some credit but one should be careful in reading to much into things. He most likely gets carried away from time to time and he's led by emotions. It brought GTR and the PC series. Both have had a significant influence on the genre. Let's hope and see but with the people on board , the ingredients are there!

Oh and I really like the logo of the new studio 👌
 
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Yeah, there was some teasers, some official gameplay and off-screen gameplay from an event (gamescom maybe?). The weird story about this game is that, if I remember correctly, SMS only did the first part of the developpement of this game and then handed the source code to another game studio. There was a big closed beta for Russians (thanks to my.com) but after about 2 years (?) in beta state, that closed down. At the time I looked a some leaked gameplay from the beta and it honestly looked awful. The part I'm sad about is that we never got to see what the Caucasus Mountain track (originally intended for pCARS 1 and then intended of WoS after the SNOW controversy) looked like.
Which brings me back to my original comment: is WoS what Ian's referring to or something else entirely? I know we're several years removed at this point, but is it possible pCARS 3 was built on the bones of what World of Speed was originally intended to be?
 
The news section has a lot of info on the game:

Some interesting quotes:
A select few of the tyres in Project CARS 2 were the first next step in advancement, but they took much longer to calibrate and parameterize than the baseline tyres. When you get this right, there’s a more dynamic and organic feel, but if you get it even a little wrong, the physical simulation tells you so. While a lot of the math and solver stuff in the previous version of the model was correct, it could be computationally intensive and cumbersome to parameterize, even without the more advanced features. So, some of the new model is about better factoring of parameters as well as some significant optimizations.

After that, yes, a next version of both carcass and tread models are in the works, although in some ways these are simpler, taking advantage of much higher discretization than we could do before. The more resolution we can solve, the closer to first principles we can model, and then let more of the dynamics just fall out. For example, one goal is to have the “bite” feature mentioned above become obsolete because it can just fall out of the base model in real time.
AJ’s bespoke physics engine has been built from the ground-up with no legacy architecture at all. This is a big step for the studio and, of course, the sim racing community. But for future sim racing historians (yes, they exist!), here’s a little factoid—the test mule the studio is currently using to validate theory inspired the name of the studio. That’s the straight-4 engine that came in a classic racer from the ’70s. Reason why it’s such an effective test mule is in its core design: lightweight, high-revving, rear-wheel drive, and prone to the most divine power slides.

In its second evolution and under the laser-gaze of a group of German specialists named Zakspeed (who built around five examples for Group 5 in late-’76), the 1800cc straight-4 engine was souped-up to some stratospheric degree and ended up producing around 250 incredibly loud horses at an ear-shattering 9,200RPM.

This car isn’t happy unless it’s in a sideways drift somewhere, so it’s an endlessly forgiving and fun ride.
Also, you can find on LinkedIn that they have at least 22 employees, most of them seems to be from SMS.

Which brings me back to my original comment: is WoS what Ian's referring to or something else entirely? I know we're several years removed at this point, but is it possible pCARS 3 was built on the bones of what World of Speed was originally intended to be?
I'm not sure, but I would think that it's probably easier to starts from pCars 2 then to start with WoS that was based on pCARS 1. After handing out the source code, not sure if they still had any right to use any assets from WoS.
 
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