Jedi2016
It was the infrastructure that was causing the lag. The article clearly states that when run on an internal, closed network, the online game ran just fine.
oh really? i'm sorry tu burst your buble here, but network lag on a peer to peer game is ONLY dependant on the clients, the servers used to connect the players (their network infrastructure) is completley irrelevant here, meaning, if a player from texas wants to play some one in canada there will always be lag, this can NOT be fixed regardless of how much technology improves, the limitation is the speed of light here.
KY made it sound that THEY had network infrastructure challenges, wich means, they would have to setup servers to connect players in evry region, this is something that doesn't exist for the PS2 and evry game company has to setup for themselves (in contrast to xbox live, where MS takes care of evrything.)
The fact is KY would rather have their players not play online if it meant giving a laggy experience, instead of letting them decide for themselves, and again, if you bothered to read my suggestions you'd see that there are many workarounds to laggy games, and for lag less games they could have a clean, lagg free mode (real racing, with colisions)
I can see why KY wouldn't want a less than perfect experience because of all the complains that people who don't understand anything about networking would make, this is why again, all he had to do was WARN users of the potential problems with online play, even if it meant a HUGE red warning before each race.
but no, instead he decided to screw evryone intrested in that mode and remove it.
lagg will always be a problem, and that problem is bigger in racing games than in any other type of game due to the speed of the cars (200 ms may not seem like a big deal in a MMORPG, but 200 MS on a racing game can be cars length depending on the speed).
so no, it was never "network infrastructure challenges". it was only the fact that he'd rather have a completley problem free game.
in the end, all PD had to do was try to educate the player about the problems that come with playing online, and add different online modes for the games that have too much lagg to be played with collisions and make those games be played in "ghost" mode instead with no collisions. (then have a lagless replay F355 challenge style)
this could be GT10, and lag would still be a problem, if this is going to be KY's stand on onine racing, the game will never have online.
i mean if people are bothered because their conection is too sucky they can just go play single player, let evryone else that can enjoy the game with minimal lag or even no lag enjoy true competitive racing instead of racing predictable / boring AI.
like stated in the article, online was never the core of the game, and i think that's fine, evryone can play single player, but why leave out all the people intrested in online just because of problems that will never be solved?
hell, it could've been included even in a separete disc with a huge warning on it. this way, people would know what they were getting themselves into.