PS3 Motion Controller 'Playstation Move' Thread

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It was a neat demonstration when they used the motion prototype to shoot an arrow at the undead skeleton warrior. The sword fight looked kind of cumbersome, but it will be interesting to see how they incorporate this technology into the PS3.

 
Some more patents have come to light just before the Gamescom conference later today... Maybe this is what Sony intend to fill the 3 hours with!

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Heres all the detailed info about each patent...

Gamespot
SCEA applications would cover new controllers, empathetic technology, and vibration add-ons.

Sony Computer Entertainment America wants to change the way people play games, and that's not just marketing speak. The PlayStation 3 maker has filed patent applications for a number of improvements and substitutions to the standard controller interface in recent years, going beyond the motion-sensing control setup revealed at E3.

One of the interfaces for which the company wants a patent is a "man-machine interface using a deformable device." The proposed system would allow gamers to use a squeezable object like a rubber ball as a substitute for a mouse. A camera hooked up to a game console would follow the ball's movements, and players could squeeze and move the ball as substitutes for a mouse click or click and drag.

The ball itself would not include any significant technology, although an internal clicking mechanism could provide tactile feedback to tell the user when a squeeze is sufficient for the system to pick up on it. While SCEA describes the technology in terms of games in its application, it does point out it could also be used to control TVs, DVD players, and even smart appliances.

SCEA is also seeking a patent for a completely controller-less technology, according to tech blog Siliconera. The site is reporting on a patent application from SCEA that would use a camera and microphone to assess noises, movements, and facial expressions made by users to determine their states of mind. For example, the technology would allow games to identify what makes a player laugh or become bored and then use that data perhaps to change the gameplay experience or simply garner more thorough feedback from users.

Finally, SCEA applied for a patent on a new force feedback device. Although it is described with a variety of uses, the add-on as described by the application would be used primarily to add haptic feedback (like rumble) to emulated software from older systems or to enhance it in more modern games.

Depicted as a plug-in to a PlayStation 3 controller, the add-on could include a microphone or camera and trigger rumble activity based on audio cues (tone, volume, duration of sounds) or video characteristics (color, brightness, saturation). It is unclear if Sony intended this for the DualShock, as well as the rumble-less Sixaxis.

"For example, a device… may use criteria to recognize a sound generated by a video game that is indicative of the 'clop-clop' of a horse's hooves," the application states. "Whenever a video game plays such audio, the device… recognizes the audio and inserts corresponding haptics, such as, for example, a rumble in concert with each 'clop.'"

The device could also be used with games that already have rumble functionality. For instance, it could intercept a signal to rumble the controller and instead have the system shake the video screen, temporarily change the hue of the picture, or increase the audio signal to a user's subwoofer. Users would be able to set their preferences as to how the add-on would redirect or enhance the existing rumble functionality of older games.

Given that the add-on would be a way to go back and add rumble and other effects to games that never featured them previously, the application follows that line of thought to its commercial conclusion.

"In some implementations, it is desirable for an emulator to augment an executed game by adding audio and/or video information during game play," the patent reads. "For example, the emulator may add product placements, modify product placements, add informational displays, and the like."

Robin.
 
Just a quick update about the motion controller, if anyone is actually interested..

1. Likely to be now named the 'Playstation Arc' controller, the website has been bought and the name has been patented in Japan and has also been thrown around by developers. I think its a good name.

2. Release date pushed back to Fall 2010.

3. Rumours of a nunchuck attachment, good because it should be easy for dev's to code because its a familiar setup... bad because it might lead to a load of half baked Wii ports and make something like Natal appear way more next gen.

4. Likely to be revealed further or maybe in full at GDC 2010 tomorrow depending on where you are in the world.

Robin.
 
Am I the only one who thinks there can only be so much fun with waggle? We got a Wii recently, and its been used maybe a dozen times in three months.
 
Am I going to be the first one to say this? It looks like a strange female sex toy.....

It could be with dual shock action. :sly:

picture.php


Is it me or does anybody else find the mechanism portrayed on the screen disturbing?

Must be the Erotic room in Playstion "Home"
 
The Sixth Axis have posted a news story that Sony has filed a trademark for PlayStation Move which looks very likely to me the real name for PlayStation Arc. It's due to be announced during the GDC conference in approx 2 hours so we'll know more then.

Are you planning on getting the PlayStation Move?

(http://www.thesixthaxis.com/2010/03/10/arc-gets-name-move/)

Sony has filed a trademark for something called PlayStation Move. Yes, Move, as in wave your hands around kinda Move, and thus is almost certainly the ‘real’ name for PlayStation Arc, something that we assumed wouldn’t be the final name when we discovered that Microsoft already had a mouse called Arc mid January.

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The trademark covers “game controllers for consumer video game equipment” and extends to batteries, cradles and sticks with pink blobs on the top. Well, you know. So, what do we all think about Move, then? Sounds like a decent description of the name, rolls off the tongue, and doesn’t sound like a biblical boat.

Result, Sony, result.

EDIT: Sorry, should have searched before starting thread :dunce:
 
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Wow Playstation Move has got to be the lamest name in history! I wonder how long it took marketing to come up with that one! Just because MS has an ARC mouse it doesnt mean sony cannot use the name because the two products are not in competing fields. Oh and they said the design of the controller would change but its literally identical to the prototype which is dissapointing because it still looks like a sex toy. Oh well as long as it works.... for gaming I mean.

Robin.
 
Well, Sony has now put out a video about the PlayStation Move, using the greatest spokesperson ever, Kevin Butler.

You may notice some not so subtle jabs taken at the motion control competition.

 
Sony spent a huge amout of time on the move controller in the press conference and I laughed so much when they did the pricing. It was like watching panto.

"The Move controller is going to cost $50".....Roar of cheers and wooping

"And the Sub controller is going to cost $30".... Deathly Silence :lol:

I think the reason is it hasnt turned out as cheap as some thought. With Kinetic being rather expensive Sony's offering was ment to be cheaper and more intuitive but if you have to buy a Move and a Sub controller for $80 (not to mention the camera) and you need a pair for every player its going to be more expensive than Kinect rather quickly.

Here's an average example,

X2 Moves
X2 Sub controllers
X1 Playstation Eye = $99 (for the bundle) + $110 (Move + 2 Sub's) = $209

Xbox 360's Kinect = $150 and can be used by multiple players.

So basically if you intend to play on your own Sony's offering if cheaper but if you have a large family and want to have friends over MS's is the cheaper option.

Robin.
 
So basically if you intend to play on your own Sony's offering if cheaper but if you have a large family and want to have friends over MS's is the cheaper option.

Microsoft's system has a severe limitation, though... Since there is no actual controller there are no buttons, limiting what you can accomplish in the game.
 
Microsoft's system has a severe limitation, though... Since there is no actual controller there are no buttons, limiting what you can accomplish in the game.

From what I saw it didnt look that limited, plus I think it can pick up movements like the twitch of a finger to represent a trigger press (much to the laying in to by Keith Butler :lol:). I loved the look of the Harmonix dance game.

Robin.
 
Here's an average example,

X2 Moves
X2 Sub controllers
X1 Playstation Eye = $99 (for the bundle) + $110 (Move + 2 Sub's) = $209

Xbox 360's Kinect = $150 and can be used by multiple players.
Something is off here:

The bundle is X1 Move, X1 Nav Controller, X1 Eye, and X1 Game for $99.
Then you just need X1 Move ($50) and X1 Nav Controller ($30) for two players, bringing your overall total to $180 vs the rumored $150 for Kinect, which may or may not be accurate, and may or may not have a game.

http://www.1up.com/do/newsStory?cId=3179890

Of course, if you only need enough for one player Move is the much cheaper option, especially if you have already gotten an Eye for one of the many other games that use it like Burnout or LBP.


The one thing that I think Sony did much better with their E3 presentation was that they already showed off their mini game collections before now and devoted time to showing that Move would have more than just updated Wii games. Sorcery may be a generic RPG, but at least it is an RPG. And the one collection title they did show, Heroes on the Move, was one that included many Sony exclusive characters that can get fans of the brand as excited as Nintendo fans get about Mario Party. Personally, none of it looked good enough to make me want to buy into it just yet, but I think it shows a much better line up of games than what Kinect was showing.
 
When looking at the animal demo with kinect, it surly can not put your finger mouvement one to one, making it impossible to play gears of war (or real games) with it.

I don't care about all the casual games (they are surly fun but no reason to buy), if i did i would have bought a wii with all the shovelware.

Ms did not have a one demo of a real game playable with natal, only wii ripoffs. I like the idea of natal but it's massivly underwhelming. And to navigate through the menus will take longer than with a controller.
And it will go on your arms. Having your arms in the air will not be plasant, your arms will get tired after 20min min

Playing Socom or Killzone with move is possible and is the reason i now am eager to buy one
Will also buy the starter pack

looking at all the polls MS lost this E3 big. Sony and Nintendo still fighting over the last percents.
for me Sony won, because Nintendo is more for kids and the 3ds was not a surprise,
But Sony needs to step up their game with the psp, because the 3ds is promising with RE, MGS,...
 
Foolkiller
Something is off here:

The bundle is X1 Move, X1 Nav Controller, X1 Eye, and X1 Game for $99.

No, the bundle does not include the nav controller.

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In other news, pew, pew, pew .......Sony's official Ray Gun esque Move holder. Looks amazing but how much more money does one need to keep spending to get all this move stuff ready!

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Robin.
 
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the gun looks nahhh.
I just hope the bulb doesn't break easily. that would be a shame

nav controller is not needed. DS can do the work
 
No, the bundle does not include the nav controller.
That's what I get for trusting 1Up. I think a bigger question is how important this Nav controller is if they aren't packaging it in with any of the bundles? I mean, the images of the archery and fighting stuff show the person using two Moves.

Is a Nav controller really only important for the more mainstream titles that will use it later on down the line?
 
I think a bigger question is how important this Nav controller is if they aren't packaging it in with any of the bundles? I mean, the images of the archery and fighting stuff show the person using two Moves.

Is a Nav controller really only important for the more mainstream titles that will use it later on down the line?

I was also wondering this, This may sound complicated so bear with me :)

1. Can the nav controller can be used as a replacement for a second move (like in an archery game) then who needs 2 moves?

2. Can you play all the sports games included in the bundle with 1 move? If so hows that going to work with archery, boxing etc.

3. We arn't clear on the nav contollers capabilities, I know it has sensors and they say you need it for FPS and open world (makes sense) but what else would you need it for if it can't take the place of a second move.

4. It might turn out that just one player needs 2 moves, a sub controller and a PS eye to get the full experience and thats rather pricey!

What they should have done is just have the move with removal button faceplates so you can have 1 with the move controls and one with the nav controls. This is how it was shown in the patent info but I guess Sony didnt want us getting better value having to only buy 2 items instead of 3.

Robin.
 
That's what I get for trusting 1Up. I think a bigger question is how important this Nav controller is if they aren't packaging it in with any of the bundles? I mean, the images of the archery and fighting stuff show the person using two Moves.

Is a Nav controller really only important for the more mainstream titles that will use it later on down the line?

The nav controller is not mandatory. You can use the normal Dual shock 3 controller or the sixaxis.
The nav has some buttons more, but they are also on the bulb (move) contoller, so they are just a bonus.

I think that for certains games, you will indeed need 2 moves which is a BS because they don´t say it. But seeing the demos you can assume that for boxing or archery you would need indeed 2 moves. The nav controller can not be tracked by the pseye.

I said that 1 post above yours LOL

If you don´t believe me, look it up at ign
 
If you don´t believe me, look it up at ign
I know you said it, but just a forum post without a link means little in this day and age.

But I did find it on Joystiq. That explains why the Nav controller isn't included in bundles. It is an unnecessary expense just for those that want the improved aesthetic design. The Nav really is just the left side of the DS3 with X a O buttons added.

http://www.joystiq.com/2010/06/16/move-navigation-controller-can-be-replaced-by-dualshock/

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Don't feel like paying the $30 asking price for a PlayStation Move Navigation Controller? There is a cheaper (albeit less comfortable) solution: just use the DualShock controller. At an E3 presentation about the Move, Anton Mikhailov confirmed that the two controllers are interchangeable.

This method of control was actually used at Tokyo Game Show last year, to demonstrate the newly implemented motion controls of Resident Evil 5. While using the DualShock may not be the most attractive way to play, it's certainly nice to know that you have an option to avoid the cost of entry.
 
In other news, pew, pew, pew .......Sony's official Ray Gun esque Move holder. Looks amazing but how much more money does one need to keep spending to get all this move stuff ready!
Robin.

Have you seen the amount of peripherals, gadgets and addons for the Wii? Do you think everyone buys all that stuff in one shot? I do think some will buy the gun for games like Time Crisis which im excited about and if they update the older ps3 time crisis that would be fun. I remember playing it in the arcades and House of the dead on Wii seemed to have some sort of auto aim. I'd guess that would be smaller or non existent on with Move..

So some games may need two Moves or a sub controller or a DS3?
 
Have you seen the amount of peripherals, gadgets and addons for the Wii? Do you think everyone buys all that stuff in one shot?

No but the amount of crap people must be amassing overtime in this console generation is worrying. Its definitely the era of the 'peripheral'. I went through 10 years of the PS2 with 1 DS2! Now you have Tony Hawk boards, gun holders, heart rate monitors, instrument controllers, mics etc etc.

So some games may need two Moves or a sub controller or a DS3?

True but Sony cannot box Sport Champions with only one Move if there are games in there which absolutely require 2 Move's. Can you image the fall out from that when Billy opens his bundle to play Archery! :lol:

Robin.
 
No but the amount of crap people must be amassing overtime in this console generation is worrying. Its definitely the era of the 'peripheral'. I went through 10 years of the PS2 with 1 DS2! Now you have Tony Hawk boards, gun holders, heart rate monitors, instrument controllers, mics etc etc.
Just because the difference between my infant daughter's toys and mine is purely color and price does not mean I have a problem. When I beat on my plastic drums it makes awesome music come out of the speakers, not lullabies.
 
Sports games aren't casual games and i enjoy playing sport. sport champions sounds sweet to me.
i'm getting 2 move controllers a sub controller and sport champions.. hopefully in a bundle as i don't like extra packaging cluttering up the planet.
if my friends come over and persist enough to want to play then i will get a second sub controller.

btw this forum is awesome.
 
No but the amount of crap people must be amassing overtime in this console generation is worrying. Its definitely the era of the 'peripheral'. I went through 10 years of the PS2 with 1 DS2! Now you have Tony Hawk boards, gun holders, heart rate monitors, instrument controllers, mics etc etc.

It's not really a bad thing as they are all optional(minus the Tony Hawk board, but that game is horrible no matter what you use) and are merely a way to enhance the gameplay above what it is with the normal gamepad.
 
Here's another accessory, the official Move Charging dock. Looks nice and slick like some cordless phone dock but its a pity they don't make in a 4 piece (Nyko does that). Suprised Sony never made an official SIXAXIS dock.

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I was thinking about Move again today and realised that this thing only tracks your arms, not your body or head or even your legs. So how is it going to be as immersive as Kinect. Sure it might be more precise but how are the games going to motion capture you? Is the PS eye going to do that independant of the controllers? Your going to want your whole bodies movement represented on screen in most situations.

Robin.
 
Suprised Sony never made an official SIXAXIS dock.
They threw in a USB cable and probably figured you were good.

I was thinking about Move again today and realised that this thing only tracks your arms, not your body or head or even your legs. So how is it going to be as immersive as Kinect. Sure it might be more precise but how are the games going to motion capture you? Is the PS eye going to do that independant of the controllers? Your going to want your whole bodies movement represented on screen in most situations.
Yes it does. EyePet has been doing it for a year now and Kung Fu Live was announced last month, doing exactly what Kinect does.
http://blog.us.playstation.com/2010/05/26/kung-fu-live-for-ps3-you-are-the-controller/

The Eye has been capable of tracking movement to the degree Kinect does from day one, but no one has made anything complex for it before now. How well this is implemented into games on the Move will be determined by the developers.
 
Yes it does. EyePet has been doing it for a year now and Kung Fu Live was announced last month, doing exactly what Kinect does.
http://blog.us.playstation.com/2010/05/26/kung-fu-live-for-ps3-you-are-the-controller/

The Eye has been capable of tracking movement to the degree Kinect does from day one, but no one has made anything complex for it before now. How well this is implemented into games on the Move will be determined by the developers.

Well thats a relief, I was worried that this functionality wasnt shown in the E3 press conference like when they did the Tiger Woods 11 demo and 'Tiger' wasnt moving on the screen as the guy was, it was just his arms. I hope Sony go off and create something new (even a tech demo) to show that they can offer comparable full motion cap to Kinect.

I could have sworn all this time MS has been saying that full body motion cap is not possible without stereoscopic cameras so its great if the PS eye can do the same with one. The only problem is that it cannot swivel (I sense a base add on coming!).

What would be particularly great would be the have your PS Home avatar mimic all you body movements rather than those pre defined ones we have now. It would make the experience spookily realistic and would add a whole new level to Home.

Robin.
 
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