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- GTP_Stotty
Just weird thing at you with T300 know better what I feel on my G27, other developers harness FFB better on Logitech than kunos, i.e. Smart coder uses canned centering spring effect on overlap with FFB when going over top center, giving constant ffb feedback, other developers push FFB firmware override on deadzone and have zero deadzone on FFB, ways are several, kunos isn't using any of them, manually you can put something close to center by adding canned effect "road. FFB" on AC, cheap solution what's not good.
I played AC for 4-5 weeks with a G29, and completed a lot of the hotlap and race events with it. It never felt nice. I've had a T300 for about 6 weeks now, and since I got it, I have completed all the remaining hotlap, race and drift events (except one drift) at gold level... so I think I'm pretty well placed to comment on G29 vs T300.
G29 does not work well with AC on PS4... so I would imagine a G27, using a 3rd party sofware to make it work with the PS4 would be even less optimal.
What I would say is I was disappointed in AC's ability to utilise the G29's abilities. G series wheels worked really well on PS3/various GT titles, with only minimal deadzone - there was a deadzone, but so small it had no effect on my ability to play the game to a high standard. And I have friends who play AC on the PC who also have no issues using G series wheels... so there's definitely as issue with how AC models FF on a G series wheel on the PS4.
But when you get the right wheel, AC physics (inclluding FF implementation) are (mostly) VERY good. It's definitely a level above something like GT.
I run my T300 with the same settings as @Scaff (FF at 45)... except I don't run the understeer setting. Feels lovely