- 4,887
- Los Angeles, Cali
- JoeTruckV8
Super s1ck set-up I love it, count me in for this, it fits perfect with my schedule (I'm a clean racer here), please sign me up, or tell me who 2 ad? Thank you!
It probably won't be 615pp if the person runs the recommended ballast.CSLACR:
Nissan XANAVI NISMO Z
Bhp: 505
Weight: 1130 kg (Recommended Ballast Position: 5)
PP: 615 (With Full Aero)
PL: 94,6%
Allowed Mods: Ridgity Improvement
👍
Dr_Watson:
Yes, you're right about the toe.. Good spot. 👍
I'll fix it right away.
EDIT: No, you're not right about the toe. What I believe is the reason for mixing up the terms are that "toe in" = +toe, and "toe out" = -toe
Dr_Watson:
Yes, you're right about the toe.. Good spot. 👍
I'll fix it right away.
EDIT: No, you're not right about the toe. What I believe is the reason for mixing up the terms are that "toe in" = +toe, and "toe out" = -toe
Watched a bit of the replay. It seems TRP REPLAY (Motul) just got a good jump on Biffy (Calsonic), and didn't actually cross the line before he did:
I know that I put my foot down before Tjnf did and at roughly the same time TA did, because I knew that I wouldn't overtake either of them before the line. Tjnf was caught sleeping (he could have been closer to NOSS aswell) so it's expected that people will try and get a jump on you (I'm not saying Biffy was caught sleeping). But yeah, it was tight by REPLAY so I don't think anyone should risk it that much in a real race. Pag was also caught sleeping, along with GV and paul.
Remember, particularly REPLAY and NOSS, that the formation lap is 62 mph / 100 kmh and you shouldn't warm up your tyres. If and when we're at a track like Laguna and there's a short run to the line, the pole car should take the last corner slowly and once a few cars behind him have exited the corner, speed up quickly to 62 mph. Don't slowly increase to 62 because then it's even harder for people to judge when you're going to floor it. That's my take anyway.
And TJnF im studying car mechancics in college atm and i know for a fact Toe out is - and Toe in is +.... Positive toe, or toe in, is the front of the wheel pointing in towards the centreline of the vehicle. Negative toe, or toe out, is the front of the wheel pointing away from the centreline of the vehicle. Toe can be measured in linear units, at the front of the tire, or as an angular deflection.
I quite liked the YellowHat YMS Supra! I still had to be careful with its' back, but I was able to do a decent time at Monza. In fact I'm also going to get a Castrol Supra ready, just in case. Those may be the best cars for me... We'll see.
I'm happy that we already have the final specs. Kudos for everyone involved in testing and getting the cars up to par. 👍
I'm planning on running the yellowhat supra or one of the SC430's. I need to break them in first, but after that I'll take them out for some laps around Monza and I'll choose one of them for this Sunday's race 👍Room1 is looking like the GTR show.
3 Calsonics, 2 Yellowhats, and a Xanavi
Hopefully minion and wii are interested in an sc430 or a yellowhat supra.
This is what I've recently figured out and trying to learn, very tricky stuff.You dudes must not forget that this is a game after all. So exiting corners in a controlled slide can be more effective and won't harm the tires. Therefore throtle control is not the only thing you should worry about, you have to work that steering wheel too(or pad).
Weird, given this is the opposite of a GTR/SC430 track.Room1 is looking like the GTR show.
3 Calsonics, 2 Yellowhats, and a Xanavi.
Hopefully minion and wii are interested in an sc430 or a yellowhat supra.
I don't know which is which since I'm not looking at the game, but in the game, + rear toe makes the car more stable. That's (I assume) why cars come with it default.I've been digging around and it seems that the case is that whenever toe is measured on a chassis rack you get + angle for toe-in and - angle for toe out. So where is it measured that gives seemingly backward +/-?
It's so counter intuitive when > negative camber tips the wheels toward the center-line of the car... but > negative toe tips the wheels away from the center-line.
Also kinda bizarre that every race-car comes default with +.20 rear toe.
Then there's the question of does GT also have bump-steer?
We will have a set of rules regarding the start.
1. Your front must not overlap the car in front/to the sides rear bumper.
2. You can not "floor it" before the car ahead of you do.
3. You can not pass the car ahead of you before the finishline.
4. The gap between the cars can be whatever. Meening, you can not floor it before the car ahead does no matter the distance to the cars ahead of him.
Chassis dynamics is so confusing sometimes. Especially in more complicated sims where you've also got to mess with caster.