@IanBell and
@The_American (This is a long one, I know)
1) On the official page presenting the Nissan GTP-ZX Turbo, the fifth picture shows the car leaving pit stop and some of the pit crew are shown as well. Logically the skin/livery and suit color those guys have, match with the car. Because of course it wouldn’t make sense to see them in yellow and black or green and yellow right? So why, with all due respect, you (The_American) didn’t take much seriously my post the other day about doing something in the game that would avoid annoying situations caused by glove/suit colors being random? Or is it that pit crew suit colors will also be random? But interestingly enough it doesn’t look a random selecting on the presentation picture. So this isn't a ridiculous and silly detail is it?
2) People ask for faster AI, but I realized the main reason it is slower than the player it’s because it brakes or slows down in certain parts of the circuits for no reason.
I can give specific examples of this:
- La Sarthe: at the entrance of the Porshe Curves and halfway through Maison blanche;
(on dry weather, the AI can lose around 2 seconds to the player)
- Spa: from Blanchimont to the chicanes (the AI always slows down a bit even when they have cars that would allow them to go flat out)
- Dubai: turn 6 and 7 (most times one can get multiple overtakes there)
- Road America: turn 7 (AI hit the brakes after completing the turn, it’s silly, easy overtakes there)
I could go on… The point is: If this didn’t happen, the AI would actually be pretty fast and competitive. Will it be fixed?
3) I know the AI runs on simplified physics and in terms of setup I guess it was attempted to come up with something that would work well on all circuits. But have you considered adding a low downforce setup for the AI on circuits with long straights? It’s on those that the races look unbalanced because some cars reach significantly more top speed than others. In GT3 some cars reach 270/280 kmh and the rest max at 260 kmh for example. And in LMP1 the most drastic case is the TS040 Hybrid, which struggles to even reach 290 kmh which is ridiculous, it can’t compete with the other cars, and it is such a fast car in real life. In fact, when I race with it on 0 downforce I can only reach about 310 kmh on no slipstream conditions, but this car is suppose to reach 330 kmh on its own… I don’t get it, it’s like the car is underpowered, even though its KERS is monstrous.
4) On console there is a problem when racing with 45 cars. The time gets desynchronized or something. For example, at Le Mans, all lap times show 10 seconds more than usual. Any idea if this could be fixed? I have to race with 40, sometimes 38 cars so lap times don’t get messed up.
5) Maybe it’s only on console but there is a bug which happens while loading before entering a race, sometimes one of the car sounds is missing. Mostly it’s that roaring sound when one accelerates, sometimes it’s the sound the car makes when pressing the brakes and desacelerating. Will this be fixed?