The_American
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Yes AI can "see" the livetrack stuff. Water, dry lines, track rubber@IanBell @The_American will AI adjust their lines in the wet, particularly as puddles change in size?
Yes AI can "see" the livetrack stuff. Water, dry lines, track rubber@IanBell @The_American will AI adjust their lines in the wet, particularly as puddles change in size?
Yes, we retained the simulate functionality.@IanBell @The_American Will it still be possible to simulate sessions (including races) with AI takeover like in PCARS 1?
EDIT: Will there also be AI mistakes, like spin-outs and crashes? I assume so. But feel like asking to make sure.
On PC it was 56. That's why he said 56.2) I think you got confused there, PCARS 1 limit is 45 cars. So you mean increasing to 55 maybe? Anyway, IanBell already said they want full Le Mans grid sizes this time, which might also apply to Nurburgring and some others circuits, idk.
Does this apply to the multiplayer aspect of the game?^yes, forgot to mention this previously in my "for you guys that dont like to work on setup tuning" post. More details on this later, we have it too.
Ian (and also many at SMS) have the opinion the first game was a little too academic/cold/lonely/intimidating for some players. So we have tried to address this in different ways for pC2. We feel that generally people who enjoy casual driving games should also enjoy simracing. But the simracing makers have failed to reach some of the audience. Just like my calc teacher failed to reach me!
^yes, forgot to mention this previously in my "for you guys that dont like to work on setup tuning" post. More details on this later, we have it too.
Ian (and also many at SMS) have the opinion the first game was a little too academic/cold/lonely/intimidating for some players. So we have tried to address this in different ways for pC2. We feel that generally people who enjoy casual driving games should also enjoy simracing. But the simracing makers have failed to reach some of the audience. Just like my calc teacher failed to reach me!
Tbh, it doesn't prevent anyone from crashing into you if setup-making is complicated. And slower drivers also have every right to race - as long as they don't race unfairly.Oh, I thought that this "academic" approach was perfectly addressed in PC1 to weed out the slower drivers/turn 1 destroyers and send them back to forza. Please don't go to far down "satisfying the casual driver" rabbit hole.
Yes, he's there whenever you go to your garage in any race mode.Does this apply to the multiplayer aspect of the game?
EDIT: Also another question to do with the engineer, will there be voice commands like the F1 series?
Oh, I thought that this "academic" approach was perfectly addressed in PC1 to weed out the slower drivers/turn 1 destroyers and send them back to forza. Please don't go to far down "satisfying the casual driver" rabbit hole.
Well what is full grid on Nurburgring for you because if SMS can pull off an entire N24hr grid i would applause them for ever.On PC it was 56. That's why he said 56.
will there be a custom championship mode for the offline mode? It would be great to let the player choose 8 or 10 races with AI level, rules, date, weather
@Ian Bell
Hello Ian,
I have a question for players who do not play online. I must say that you have done a very great job on the Esport and this is greatly appreciated by the players, the teams online. But what about solo mode? Will we have an offline custom championship? It's boring to make an excel table to postpone the results especially as we never have the same starting grid from one race to another. The game offers a lot of plossibility to set the races and I think the offline custom championship would exploit them fully. Thanks
Yes, much more detailed and varied than we had in pCARS1.
is the mandatory pit stop option present in the offline mode?
It's there, works good.Can we have mandatory pit stops for AI cars in Quick Race Weekends?
I used to play a modded version of Geoff Crammond's GP where it was possible set the number of pit stops (1, 2 or 3) for AI cars, even for races as short as 6 laps!
Yes they will all be unlocked from the start@IanBell, @The_American,
I don't know if already asked,will all the cars be unlocked at the start as in the first game, or we will have to unlock them in the career or something?
@IanBell, @The_American,
I don't know if already asked,will all the cars be unlocked at the start as in the first game, or we will have to unlock them in the career or something?
That's what i was hoping for, i hate money system too, i'm just too lazy to earn credits to unlock cars...It has been answered before mate, everything is unlocked as soon as you put on the game, if you want that "unlock system" I guess starting in karts in career is the way to go. I personally love not having to earn credits/money to buy cars unlike other games, means you can get started straight away!
No offline championships at this time guys. I brought up the idea to "fill w/AI" the online championships but it is something we/SMS only briefly discussed. Mandatory pitstop is available offline.@Ian Bell, @The_American,
I have several questions about project cars 2 :
- will there be a custom championship mode for the offline mode? It would be great to let the player choose 8 or 10 races with AI level, rules, date, weather ... And is the mandatory pit stop option present in the offline mode? (In PC1, this option was present only in online mode)
Ah that's a shame. Just please keep it as an idea for a later date/update perhaps. Certainly would increase longevity.No offline championships at this time guys. I brought up the idea to "fill w/AI" the online championships but it is something we/SMS only briefly discussed. Mandatory pitstop is available offline.
I like how straightforward you are. I'm more an offline guy and this feature would be amazing.No offline championships at this time guys. I brought up the idea to "fill w/AI" the online championships but it is something we/SMS only briefly discussed. Mandatory pitstop is available offline.
No offline championships at this time guys. I brought up the idea to "fill w/AI" the online championships but it is something we/SMS only briefly discussed. Mandatory pitstop is available offline.
I must say i find this quite surprising, especially since a custom (offline) championship was one of the big feature that was regarded as "missing" by the community as soon as the first game was released (on the official pcars forum).No offline championships at this time guys. I brought up the idea to "fill w/AI" the online championships but it is something we/SMS only briefly discussed. Mandatory pitstop is available offline.
I'm same as you, mainly offline player. So I feel your pain. Will keep you guys updated if this gets attention. Most of the components are there in the shop, but we're bit short on time to put the parts together to deliver this unfortunately.I like how straightforward you are. I'm more an offline guy and this feature would be amazing.