Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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Tire blankets are used in PC1 everywhere as in RL. You just don't see it. As in RL you go out with warm tires with classes were it is allowed. E.g. if you make a pitstop in Formula A , you get hot tires.
But i don't think you'll ever see the blankets on tires inside the game.
 
Tire blankets are used in PC1 everywhere as in RL. You just don't see it. As in RL you go out with warm tires with classes were it is allowed. E.g. if you make a pitstop in Formula A , you get hot tires.
But i don't think you'll ever see the blankets on tires inside the game.
In AC there's the option to have tire warmers on for all cars for every session. It's very handy when tuning as a lap or two on cold tires isn't then necessary.
 
I'm same as you, mainly offline player. So I feel your pain. Will keep you guys updated if this gets attention. Most of the components are there in the shop, but we're bit short on time to put the parts together to deliver this unfortunately.

Just jumping in to say I'm mostly an offline racer here as well. Lately there is so much fuss in racing games about eSports (and rightfully so, it is great!) but there is a vast number of players that just play offline as well. It is still the best and easiest way to tailor a race to your liking.
 
In AC there's the option to have tire warmers on for all cars for every session. It's very handy when tuning as a lap or two on cold tires isn't then necessary.
This is a valid point. There isn't currently a "quick" way to tune. Just getting the tire pressures right can be a pain in the ___.
 
@The_American @IanBell
I'd like to have a full map rather than a zoomed-in map showing only parts of the track...will there be an option to switch to a full-map instead of a zoomed-in map (with my car centered in) on pCARS 2?
 
If you let us choose between "full track map" and "partial track map", we could simply decide which design decision we prefer.
The only reason I would ever care about seeing the entire track map would be to help determine a 'Pit Delta'. If we can have a Pit Delta Timer, I wouldn't care much about seeing the full map.

Is a Pit Delta Timer something we could see in pc2?
 
Tire blankets are used in PC1 everywhere as in RL. You just don't see it. As in RL you go out with warm tires with classes were it is allowed. E.g. if you make a pitstop in Formula A , you get hot tires.
But i don't think you'll ever see the blankets on tires inside the game.


After a pitstop in a race, you have hot tires in every class, but only practice and qualifying you'd see cold tires. Will we ever see cold tires to start and out of the pits (where applicable) in races? @IanBell @The_American
 
It is a shame that SMS are not able to deliver custom championships out of the gate. I understand the time constraints that hold back certain features, but this one is pretty big and the official forums were full of people asking for this years ago.

After a few seasons of scripted career all that we are left with is solo race. And that dramatically weakens the value of the game. Custom grids and custom championships are much needed features in sim racing yet for some reason we never get them. Perhaps it is harder to implement than we thought?
 
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I would actually prefer the spotter to tell me when the car ahead, behind and the leader are pitting. Oh, and tell me when all cars have pitted.

Helps to prevent or gain advantage with an undercut Helps during changing track conditions and could help in a local yellow- I could have an advantage however it plays out or I may need to adjust my strategy.

I can understand some need the full map, but I'm good with displays off.
^this. All this HUD clutter annoys me. I want the Spotter to tell me a bunch more information. This is the more natural way to receive this info. I cant be checking little icons on the screen or doing calculations at 150mph. Plus i like a nice clear view when i'm racing. Spotter should tell me when leaders pit, what tyres they took etc, thats they way i prefer.
 
The game comes with the most comprehensive set of offline championships ever shipped in a simulation. Honestly... I'm not sure what's hit the American... I'm talking (without considering the infinite variations and replayability) more than 100 hours of championships if you do nothing else...

Actually I see what might have happened. He's missed (or you have) the word 'custom'...

The player currently can't design their own offline championship as I mentioned above but the championships we've designed and are shipping are epic, fully featured and more extensive than anyone has done thus far.
 
Actually I see what might have happened. He's missed (or you have) the word 'custom'...

The player currently can't design their own offline championship as I mentioned above but the championships we've designed and are shipping are epic, fully featured and more extensive than anyone has done thus far.

Yeah, we were always talking about custom user-created championships.

It's great to hear that the built-in championships are varied and extensive, but it's always nice to have the option to customise your experience to your own preferences further down the line. I might fancy setting up a 488 GT3-only championship on a selection of UK circuits in autumn, for example.

Anyway, you guys already know this would be a big cap-feather feature and you know the community desperately wants it, so I'm sure if it can be economically added at a later date then SMS are the guys to do it.

It's in no way a deal breaker but could be seen by some as an odd omission, especially in the context of the other improvements and additions across the board.

:)
 
Yeah, we were always talking about custom user-created championships.

It's great to hear that the built-in championships are varied and extensive, but it's always nice to have the option to customise your experience to your own preferences further down the line. I might fancy setting up a 488 GT3-only championship on a selection of UK circuits in autumn, for example.

Anyway, you guys already know this would be a big cap-feather feature and you know the community desperately wants it, so I'm sure if it can be economically added at a later date then SMS are the guys to do it.

It's in no way a deal breaker but could be seen by some as an odd omission, especially in the context of the other improvements and additions across the board.

:)

I'm liking this but I don't see it as an 'odd omission'. Just another in the very long list of things people want that we haven't done yet :)

Of the thousands of requests we get via WMD and email every month. This has been asked for by five people. I want to give you some insight into the fact that we absolutely respond to what the fans want but we have to prioritise.

PS, I'd like it also (privately)...
 
I'm liking this but I don't see it as an 'odd omission'. Just another in the very long list of things people want that we haven't done yet :)

Of the thousands of requests we get via WMD and email every month. This has been asked for by five people. I want to give you some insight into the fact that we absolutely respond to what the fans want but we have to prioritise.

PS, I'd like it also (privately)...

What I meant by 'could be seen by some as an odd omission' is that on the face of it, it seems to be a relatively straightforward thing to implement (to us Joe Public types with zero coding experience, anyway) but would add immense value to the game. As our American friend already said, the tools are already there to do it, it's just a question of time and resources. That's why I'm hopeful it could be added in a later patch or even as DLC for a small fee to recoup the extra dev expense.

Glad to hear you'd also like it included at some point Ian - it's always good to have the boss on board. ;)
 
I'm liking this but I don't see it as an 'odd omission'. Just another in the very long list of things people want that we haven't done yet :)

Of the thousands of requests we get via WMD and email every month. This has been asked for by five people. I want to give you some insight into the fact that we absolutely respond to what the fans want but we have to prioritise.

PS, I'd like it also (privately)...
And also I'd understand that you (SMS) wouldn't want to spend all that time and effort designing awesome career championships for us to play just to have people ignore them and create their own championships instead. Completely acceptable. But who knows what updates we might see in 6 months or so... ;)
 
What I meant by 'could be seen by some as an odd omission' is that on the face of it, it seems to be a relatively straightforward thing to implement (to us Joe Public types with zero coding experience, anyway) but would add immense value to the game. As our American friend already said, the tools are already there to do it, it's just a question of time and resources. That's why I'm hopeful it could be added in a later patch or even as DLC for a small fee to recoup the extra dev expense.

Glad to hear you'd also like it included at some point Ian - it's always good to have the boss on board. ;)

We want to show off that our chosen championships are better :) Now, seeing as you asked in a jolly way I'll prioritise it.
 
@IanBell

Is it possible for you to explain a bit how the selection of content works for pCARS2? Is the selection done with the WMD community, are relations within Motorsport helping out to obtain certain licenses? Where does the limit for your team come in when modeling a car and getting the proper data neede for a car? I remember the Renault Laguna BTCC did not make it due to the lack of obtainable data? Maybe you could give a small insight?

Sorry to mention this again but can you say anything on the photomode?
 
We want to show off that our chosen championships are better :) Now, seeing as you asked in a jolly way I'll prioritise it.

*mashes the 'Like' button in a Daley Thompson's Decathlon way*

daleythompson2.gif
 
@IanBell -- I think two significant factors that pushed people toward the custom championships idea were shortcomings of the career mode in the first game: identical weather patterns year after year in any given series or invitational; and how some cars could only be used for invitationals, sometimes with only one or three races in the event.

Personally, if I could drive a Group A touring car for a full championship in PCARS2, and do it again without already knowing when it will rain and how hard, I could wait longer for custom championships.

From what I understand, you guys were investigating solutions for more randomized weather without making it unfair to anyone, like a guy who gets rained out of the points he needed for a championship win -- anything more to share on that?
 
nice feature, but tire worming was introduced in 1974 in formula 1 and later some other series took over. Its freakishly to apply this to every car, just by AC, the so called best driving sim. I really prefer to simulate real world to have best immersion of a car that is near reality. So imho its pointless to heat tires of cars never have been driven with heated tires. Thats the same no go as driving a sixties car with ABS,TCR and ASR. Come on, be a driver, not a kid. Or go back to Forza. Every car on rails ;)
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Will ignore that last part...

It's fine if you personally enjoy doing 3 laps to heat up the tires, then deciding there's something you want to change in the setup, so you pull into the pits, potentially adjust just one slider, then go back out and drive another 3 laps before you can really tell what the tweak has done; and then rinse and repeat over and over.

If that's what you want in a sim that's fine; but these sims are still games, and an option to cut out all the laps on cold tires so we can immediately see what benefit (if any) our tuning has made is something I really like. In fact I loved that in AC. Perhaps you don't tune so much, but it certainly saves a heap of time for those who do. SMS are great for adding multiple options, this would be just another.
 
@IanBell

Is it possible for you to explain a bit how the selection of content works for pCARS2? Is the selection done with the WMD community, are relations within Motorsport helping out to obtain certain licenses? Where does the limit for your team come in when modeling a car and getting the proper data neede for a car? I remember the Renault Laguna BTCC did not make it due to the lack of obtainable data? Maybe you could give a small insight?

Sorry to mention this again but can you say anything on the photomode?

It's a combination of the preponderance of what the fans ask for, what we think will play well and what the real life drivers (we're paying 7 of them now) would like to see. This is of course balanced by what we can license in the way we need it to be licensed for the game to play out as we'd want (and that's a minefield I can tell you :) ).

For modelling we get CAD files from the manufacturer first. Failing that we go and 3d scan ourselves. Failing that (mainly for very old cars we can't get access to) we use blueprints. The BTCC wasn't cut due to lack of data... Can't say any more on that sorry.

Photomode is much better. We've implemented a full high end Bokeh mode now and it's looking epic. If I say so :) You'll see soon in the next batch of screenshots.
 
Photomode is much better. We've implemented a full high end Bokeh mode now and it's looking epic.

I am eager to see that! The photomode has become one of my favorite features in games and it is good to hear that pCARS2 has improved upon the first game 👍
 
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