Q&A with Slightly Mad Studios: Ian Bell [Read OP]

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@IanBell @The_American will we get a 1995 tribute livery on the P1 GTR?
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:bowdown:
Project-CARS-2-50x50.jpg
wonderful :)

I have a new question: whats the difference between the damage model of PC1 and PC2 ? do we get more functional errors during the race without a crash ? I had only one time that my motor blows up (trying to get the achievement Reversa Corsa), I never had this in a race or other problems, no tire that loose air or gearbox error or anything else. I hope so much that you have increase this :) I like this realistic stuff.

Thank you
 
some damages works in PC1. Close the brake flaps in FA and you'll have no brakes after about 20 laps on a GP track.
But you're right closing cooler and it lasts very long to break the engin.
In pC2 the engine is dead in the first two laps, if cooling is closed.
 
:bowdown:
Project-CARS-2-50x50.jpg
wonderful :)

I have a new question: whats the difference between the damage model of PC1 and PC2 ? do we get more functional errors during the race without a crash ? I had only one time that my motor blows up (trying to get the achievement Reversa Corsa), I never had this in a race or other problems, no tire that loose air or gearbox error or anything else. I hope so much that you have increase this :) I like this realistic stuff.

Thank you
You must be good because I have destroyed many engines and gearboxes because of missed shifts and abuse. Maybe you are talking out of the blue, liked a dropped lugnut and bad luck
 
Just practising around Silverstone for an AOR race and the race is set to be at 11.30pm. However, the light looked as if it were nearing dusk/dawn as well as some lights that were never seen before. Will circuits in the dark look as dark as they are in real life or will this still be the case including the lights? The start of the video shows what night racing around Silverstone was like at the start of the video below is really like and is also the case in the 24h Series.
 
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Just practising around Silverstone for an AOR race and the race is set to be at 11.30pm. However, the light looked as if it were nearing dusk/dawn as well as some lights that were never seen before. Will circuits in the dark look as dark as they are in real life or will this still be the case including the lights? The start of the video shows what night racing around Silverstone was like at the start of the video below is really like and is also the case in the 24h Series.

I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :):

http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391

No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
 
I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :):

http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391

No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
Fantastic! Had a look through the Flickr pictures and the 720S video and it's definitely positive.
 
I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :):

http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391

No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
How about the sun? It looks really pixelated through the windscreen decals in pCARS 1, at least on console. Was ok up in the sky though. Wondered if they'd improved it. Was it pixelated on PC too?
 
I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :):

http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391

No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).

I just want to know if they put the blue glowing braking markers @LeMan for the straight.
It was very difficult in Pcars1
 
Will you guys always have this restriction till release of the game?
Quite possibly, yes, but that's SMS' call of course.

The whole approach to the release of info in WMD2 / pCARS2 is different to WMD1 / pCARS1. Whereas in pCARS1, SMS were pretty laid back about most content getting posted by WMD members (there were some exceptions for some specific cars/manufacturers), for pCARS2 SMS & Bandai Namco are in control of what's released and when. I suspect a lot of that is borne out of the experience of pCARS1 and is no bad thing really. Of course, for those who grew used to the "free for all" nature of pCARS1 pictures and videos, it feels quite stifling.

However, if you look at how much time there is left, how much more there is to reveal (not just in terms of cars and tracks), you can see why the new approach is being taken :).

Of course, it's easy for me to say that, I'm a WMD2-er, so I'm not champing at the bit quite like the rest of you :D.
 
And I'm sure that some manufacturers also prefer the WMD2 closed doors preventing their cars from showing issues and the like.
 
Whether offline or online, will players get mechanical black flags and have to pit for loose bodywork and say, for instance, a broken headlight at night?

adding to that, are the repairs still magically instant or there'll be different time required for different type of damage?
 
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