I am not sure, but it is probably here already. In one gameplay there was similar greenish-yellowish Porsche 911
Indeed, the new 911 GT3R is in the game with the new Manthey livery, named "Grello"I am not sure, but it is probably here already. In one gameplay there was similar greenish-yellowish Porsche 911
this would be a dream, if this is true =
You must be good because I have destroyed many engines and gearboxes because of missed shifts and abuse. Maybe you are talking out of the blue, liked a dropped lugnut and bad luckwonderful
I have a new question: whats the difference between the damage model of PC1 and PC2 ? do we get more functional errors during the race without a crash ? I had only one time that my motor blows up (trying to get the achievement Reversa Corsa), I never had this in a race or other problems, no tire that loose air or gearbox error or anything else. I hope so much that you have increase this I like this realistic stuff.
Thank you
Just practising around Silverstone for an AOR race and the race is set to be at 11.30pm. However, the light looked as if it were nearing dusk/dawn as well as some lights that were never seen before. Will circuits in the dark look as dark as they are in real life or will this still be the case including the lights? The start of the video shows what night racing around Silverstone was like at the start of the video below is really like and is also the case in the 24h Series.
Fantastic! Had a look through the Flickr pictures and the 720S video and it's definitely positive.I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :
http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391
No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
How about the sun? It looks really pixelated through the windscreen decals in pCARS 1, at least on console. Was ok up in the sky though. Wondered if they'd improved it. Was it pixelated on PC too?I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :
http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391
No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
I can confirm that night racing looks a lot better now. The day/night transition model and the skies in general have been upgraded and refined for 2. I was one of those complaining about these kind of errors in PCARS 1 (even made a thread about it on their forum) :
http://forum.projectcarsgame.com/sh...ot-correct&s=5e57bc35f118d6d77cf8ad67adc4c391
No complaints now however, transitions look gorgeous and seem correct over all time zones, night is properly dark and with the improved headlights on our cars combined with the atmospheric circuit lighting which we already have in our current builds it looks just like the real thing. Stars look better as before also (they were big and blurry in 1).
Will you guys always have this restriction till release of the game?
Quite possibly, yes, but that's SMS' call of course.Will you guys always have this restriction till release of the game?
Whether offline or online, will players get mechanical black flags and have to pit for loose bodywork and say, for instance, a broken headlight at night?
If the pit crew apply racing tape ...game over.adding to that, are the repairs still magically instant or there'll be different time required for different type of damage?
If the pit crew apply racing tape ...game over.
The_American has said that pit times will vary to damage.adding to that, are the repairs still magically instant or there'll be different time required for different type of damage?
Looks accurate to me.Pit Crew AI will always follow this Scheme :