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I saw lots of questions about button settings on the steering wheels, this would be easily fixed with short clicks and long clicks for each button
Have you seen any game on the PS4 ever do this? I don't think it's possible.I saw lots of questions about button settings on the steering wheels, this would be easily fixed with short clicks and long clicks for each button
Have you seen any game on the PS4 ever do this? I don't think it's possible.
The easy and simple solution that everyone should have (by now) is a cheap USB Keyboard or Keypad. I have a keyboard on the flat area in front of the wheel (virtual dash lol) and it's got controls for:
Seat Up/Down
Seat Foward/Back
Seat Angle Up/Down
Request Pit Stop
Reset Car
Automatic Clutch
and probably some others I can't think of off the top of my head. I have Brake Balance and Engine Start set to my wheel so I can adjust and start more easily.
Have you seen any game on the PS4 ever do this? I don't think it's possible.
The easy and simple solution that everyone should have (by now) is a cheap USB Keyboard or Keypad. I have a keyboard on the flat area in front of the wheel (virtual dash lol) and it's got controls for:
Seat Up/Down
Seat Foward/Back
Seat Angle Up/Down
Request Pit Stop
Reset Car
Automatic Clutch
and probably some others I can't think of off the top of my head. I have Brake Balance and Engine Start set to my wheel so I can adjust and start more easily.
I'd like them all to be the exact same weight and HP. Would that be even enough?
The fuel tank capacity was realistic in pCars 1. I don't see why that would change.@IanBell @The_American
Will fuel tank capacity vary car-to-car? How will that work?
There's been a lot of discussion about pit stops, different refill rate, fuel economy, etc. I know some tank sizes are determined by motorsport regs, and then some further depend on balance of performance adjustments, etc. but it would be interesting element if tank capacity reflected real-world stats.
Really cool thread by the way.
In real life the older generation cars are faster on the straights and slower in the corners compared to the current gen cars which almost all if not all produce more downforce than the ones they replaced, mainly the diffusers look much bigger. I can't imagine it being different in pCars 2. I do hope the top speeds are closer together than they were in pCars 1. Some cars couldn't be passed without desperate moves.@IanBell @The_American
Other question that popped into my mind, I wondered if the GT3 category was BOP'ed since we got cars spread over at least three generations and performances between these cars vary a lot. I don't know what I'd prefer (raw, unaltered performance or BOP), I looked for answers but nothing clear about that yet. Can you give us a little insight on this?
That is a very very very bad idea. Look at every GT league ever created. The cas BoP is always way off.BOP should definitely be an option, but not enforced. I would like it to be left up to the individual creating an event. It's only really necessary for close racing when the driving skill of people participating is fairly close as well, so mainly for league events. Otherwise people will make mistakes left and right, so regardless of the car chosen you will have plenty of opportunity to pass I think.
That is a very very very bad idea. Look at every GT league ever created. The cas BoP is always way off.
You say with the driver and car combo the BoP will be off. That's the whole point of motor racing isn't it? If you're a faster driver you have an advantage. In real life most series BoP the cars to begin with. You still see certain drivers being the fastest though because of their talent. Also if try to balance a field of drivers the slower ones will have way more to gain than the fastest ones due to available speed to gain by learning how to be faster.Well technically, looking at the driver + car as a package, the BOP will always be off. You can definitely try balance the cars on paper at least, but when you factor in the drivers and their skill on driving individual tracks, with a given BOP a field of racers will be balanced on one track, then may be completely off on another.
BOP is definitely useful, but with enforced values the balance wouldn't only be off still in a real world scenario, but it would be off by a fixed amount still. That is, in my eyes, a fixed and enforced BOP by the game is exactly the same as no BOP at all, or in other words just the natural differences between the cars. This is why I think no default BOP + adjustability for custom events is the best way to go.
Equal.When selecting a custom race, and you pick 2 classes, will the amount of AI be divided equally between 2 classes? Eg 10 AI (5 in each class), or 20 AI (10 in each class).
Is it possible to fix an amount of AI which take up a class, like 4 LMP1's, 8 GTE's, 6 GT3's etc?
@IanBell @The_American
Anyone question the GT-R GT3's sound? I think its off...
Another question if I may @IanBell @The American I saw on the thread where it said you could use a usb keyboard for extra inputs on PS4. I just tried it on XB1 and every time I got "multiple inputs detected" error message. Can you confirm that this is working properly for PC2 on Xbox One?
Can someone from WMD explain a little big about the career?
Pirelli world challenge? Is this basically GT3 endurance? Like blancpain?
Tier 5 2nd one down - Sports cars? Is this road cars?
Tier 2 2nd one down - WSCR? Similar to IMSA?
Tier 1 2nd one down - Similar to WEC?
Tier 4 2nd one down - Whats prototype C? Radical/Caterham series?
Any Ford Fusion stock car career?
Any Ford Falcon V8 career?
Where is the GT1 career?
Group C?
I like the sound of that. Would love to have some surprises left as it seemed like we know mostly everything by now.We're wanting to leave some sauce for the release guys. I don't think anyone will be disappointed in what we're bringing here and what's to come...
V8 Supercars Bathurst 1000 Top 10 Shootout confirmed!We're wanting to leave some sauce for the release guys. I don't think anyone will be disappointed in what we're bringing here and what's to come...
Can we talk a little more about this now that we have video of it in action?Yeah, those screens confused me too, always sucked when you got released with the same damn fuel level. #RaceOver
Ok so I hope Ian doesn't mind but I'm gonna admit that we think CodeMasters did a decent job with their little pop-up menu that you can navigate while driving. We're gonna take it in that direction and try to get it nice and stream-lined. So you can just flip open that menu with a button or D-Pad press and either choose one of your preset strategies or select your fuel/tyre/wings much faster than the last game.
Every lap should count. Literally.
So i´m doing a lot of catch up playing Pcars again this month, and one thing i would like to see included is, every time you finish a clean lap that should go to the leaderboard of that car, like what happens with the RSR app for Assetto Corsa.
It would help populate the leaderboards because some of them have less them 10 entries. I see no harm on recording the laptimes from career races into the leaderboards, it´s not like you´re gonna set the world record during a race.
I know this probably isn´t in Pcars2, but if the American or Ian are reading this, i bet there´s still time to do it.
It´s a lot more fun to keep seeing how you stack up against everybody in different scenarios, this would only be an issue in oval tracks, but it´s only a small downside.
Every lap should count. Literally.
In a race you will probably be able to set faster laps due to drafting etc so this is completely unfair.
Also the track conditions will be different for every single session there is so times would be worth nothing at all.