Race Driver Grid

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I don't know... I guess I'm glad codemaster's team aren't car nuts because they sure do know how to program the game to act realistic and capture the essense of driving better than KY. I mean sure they can be car nuts but if you can't translate it to a game it's pretty pointless... :cough: GRiD vs. GT5p video :cough: put on GT5p flame suit 💡

Being fun to play and capturing the essence of driving are two totally different things.
 
The tracks dont seem all that thrilling to me and niether does the car list and I think GT5P has a better selection (and more) cars and will be updated overtime... Its funny that a "demo" surpasses a full blown game.

I don't think GT5P will surpass GRID, especially since GT5P does not feel like a full game.
 
: shrug: That's what I've been seein in GRiD, can't say the same for GT5p.

cue the elevator music...
I think the point yaywalter and many others have made is that what one may consider "fun" others may not. It's a personal preference, and in this regard, GRiD appears far more arcade style gameplay then sim style gameplay... thus those that like that type of game will very likely gravitate towards GRiD's gameplay - while those that don't and instead prefer more realistic driving physics will gravitate towards GT5P.

Also as for that "video", the author obviously specifically only included the worst of GT5P and the best of GRiD... hardly a reasonable comparison to make. I seriously doubt you'll find very many people who will claim GRiD has a more realistic driving physics engine than GT5P, despite it's flaws.

In addition, while it is true GT5P does have remarkable detail in it's graphics (I sometimes have to stop on the track just to admire the amazing detail in the brick that make up the rumble strips on High Speed Ring, as well as the grooves in the track, and reflections on the F2007's body work, not to mention the detailed cockpits... amazing stuff...)and while it's eye candy, the detail makes it feel all the more realistic and less arcadey.

That said, GT5P offers many things that GRiD doesn't that have nothing to do with graphics, such as more cars representing a far great variety of car classes - all of which can be tuned in more ways than GRiD, and likely more realistically.

Personally, I can enjoy both styles of games, and as such, I am really looking forward to getting GRiD, but if I were buying it in hopes for a simulation style racing game, and thus, an alternative to GT5P I suspect I would be very disappointed.
 
Hmmm lot of the word "arcade" and simulator being used to bescribe GRID and GT5p.....Can we look at it from a different angle for a second, that of a racing game on a console. I'm not going to draw comparisons between the 2 games as there aimed at a slightly different market. Lets just look at grid and what it's trying to achive. Code masters have stated they wanted to create a game which captures the feeling of being "in a race" I think they have it down to a tee, it's chaotic fast and really draws you in. if thats what you want from a racing game then your going to be happy. Online is starting to calm down a little now and I've had some monumental races in the BMW's and some monumental crashes.......Drafting a guy down the home straight, just ready to brake off and pass him and he suddenly darts right, I just had time to take my eyes off his back bumper and look up the road to see a wreked and smokeing BMW sitting in the middle of the track........Boom LOL It was a classic and even though my car was junked I couldn't stop laughing. But anyway I'm wandering off piest there. Grid sacrifices some areas of "simulation" for more excitement and "feel" We have to remember that were all just playing a demo of grid, 3 cars and 3 tracks......thats all the full game will open up and tie together al the other aspects of the game giving a greater experience. Can't wait to run a private room with a 7 lap le mans track and porsch 911s followed up by a bit of a laugh on a demolition cuircuit!
 
:cough: GRiD vs. GT5p video :cough: put on GT5p flame suit 💡
That video :cough: ... is ... :cough: biased :cough: ;)

Do you really let yourself by influenced by a video made to make GT5p look bad. They especially took a slow car and slow music and compared this with fast cars in GRID with hard music.

C'mon, are you really that suggestible?

I admit that GRID has some features that are better than GT5p's but the overall of GT5p is way better than GRID IMHO! This is my opinion and I respect yours ofcourse.




:)
 
That video :cough: ... is ... :cough: biased :cough: ;)

Do you really let yourself by influenced by a video made to make GT5p look bad. They especially took a slow car and slow music and compared this with fast cars in GRID with hard music.

C' Mon... So what they make gt5p look bad, it doesn't take away the fact that GT5p IS boring... I mean seriously, the clips they showed are what the game and past gt games are like. Hell, how bout sound for instance, Show me what it REALLY sounds like then? Seriously, I know what I'm talking about and facts are fact... I'm callin it like I'm seeing it. My beef is just that I get flamed for not being in the majority. As you say though... I respect yours and others view as well.
 
Hmm... yeah, 1 car. The best one... even though I haven't tried it GRiD also has an F1 car or at least indy looking car. : Shrugs:
 
Hmm... yeah, 1 car. The best one... even though I haven't tried it GRiD also has an F1 car or at least indy looking car. : Shrugs:


Oh now your being picky, you wanted to see and hear GT5p well there you go, if you now want to see hand hear something else then go look on youtube plenty of 16 player online race videos in GT cars on there. You like Grid better than GT5p then great you've stated your opinion and some agree with parts of your statement includeing me.......There are however things that GT5p dose far better than Grid, the reason for this is firstly Grids a full game and GT5p is a post pre production taster (more than a demo) Grid is aiming at recreating the feel of raceing whilst GT is trying to recreate the whole experience of driving. Both have aproached the "driving game" from a slightly different view point......Look at it like this, you want action go for COD4, you want stratergie go for SOCOM both different types of game but both require you to shoot people.Now feel free to argue with me as I've actualy said I agree with some of your opinions :scared:
 
Hmm... yeah, 1 car. The best one... even though I haven't tried it GRiD also has an F1 car or at least indy looking car. : Shrugs:
The video clip also shows only 1 car from GT5p and they choose the worst. 💡


You like GRID and don't like GT5p, that is your prerogative. Most of us like GT5p and don't like GRID, it's that simple. You started with making GT5p look bad on this thread by posting that video and mentioning it again. So, it's your own fault that you get flamed, deal with it. ;)

Remember this post? https://www.gtplanet.net/forum/showpost.php?p=3019911&postcount=214


No offence intended, just stating the facts.




:)
 
Thing is I like GRID and I like GT5P. However, what people have to get across to themselves is that this game is not a rival to GT5P. Prologue is a simulation game, GRID is a arcade racer. Personally, I can have fun on both of the games, and although I haven't been on Prologue for awhile now, I still find it fun to play occassionally. GRID is a game made for drivers who want more fun than they do anything else, the game is packed full of blurs and speed and fast racing cars somewhat more than what Prologue has. This doesn't mean GT5P is boring, quite the opposite reall Prologue just has (IMO) a too short gameplay life it lasted me a couple of weeks. This game looks to pan out a bit longer than this.

Here's how I see it; Prologue is like the original book, full of dcriptive writing and a brilliant idea which is selling thousands and takes forever to read. GRID is like the movie which is made from the book, never as good as the book itself but its still a shorter dose of fun. More people will probably watch the movie, but in the end resort back to the original book.


Man, I'm naff at these comparisons.
 
Grid really captures the atmosphere of racing. Its grittier (eg look at the camera shake in some of the replay footage). The crowds are louder and react to your racing. The ai cars seem more racelike especially when moving in packs. Their movement just looks more natural. There is more feedback through the wheel. The sounds in general are louder. Cars actually suffer damage when they bump and crash. The graphics are good enough and suit the game.

Unfortunately, I believe grid misses out on the essence of racing. Here is why: while I am quite new to online racing, I have found that races quickly sort themselves turn into mostly single file racing consisting of one on one battles and people trying to catch up to the person ahead. All of your attention during this time is focussed on driving the best possible line and pushing the car as hard as you can without screwing up your line or going out of control. My immersion into the game is reliant on the car behaving as I think it should. This is where grid falls down. The physics are just too arcade like. You can take the second corner on Jarama without even applying the brakes. If fact, you can see that the ghost car on the time trial doesn't brake through this hairpin. This is where gt5p shines. The car moves as I think it should. While racing I am totally concentrating on driving the car the best I can so I can catch up to the next car. As such I don't even notice whether the crowd is cheering or not or if the music is a little louder. To me, that is the essence of racing. To me, that is fun. Grid would have been a must buy for me if the driving physics were somewhat close to standard physics in gt5p. Right now, I'm on the fence.
 
Compariso...it's like a bee who has eaten all the honey and a wasp whos a bit hungry and looking for a jam sandwich........yeah I'm naff at them as well LOL

The big problem here is that when the word "arcade" is used to discribed GRID people see it as a derogitory term it's like saying GT5p is a real racing game and Grid is a toy or childs version of a racing game. I have to admit I too get a bit uperty about the title of "Arcade" which is a bit daft I have to admit. Even the GT games have "arcade" modes, To me grid is like the GT arcade modes, the handleing becomes more forgiving which in turn leads to closer racing as mistakes are less harshly punished....only thing in grid which slightly differs is the car damage which brings a consequence to your mistakes or actions. You can see it in the online modes, rail running and shunting in corners is a rareity in Grid because of the resulting mayhem that this causes usualy with the guy who caused it coming worse off and very rarely gaining a place. Look at GT5p on the other hand online, I'll say no more except when GT5 gets it's car damage it will take it to the next level, be it less visualy dramatic than Grid or not, that simple feature of damage will change the online races overnight!
 
I don't think that arcade is necessarily a bad thing at all. I love motorstorm and its total arcade. Grid does so many good things to immerse you into racing. The handling just pulls me out of the immersion.

I'm not so sure about the whole damage thing. I think we'll see a huge surge in C&Bing as soon as its implemented as people try to see how it works. I've seen a lot of negative effects in Grid such as trackblocking. Private rooms will do a lot more to keep clean racing.
 
The big problem here is that when the word "arcade" is used to discribed GRID people see it as a derogitory term it's like saying GT5p is a real racing game and Grid is a toy or childs version of a racing game.


I don't think that arcade is necessarily a bad thing at all. I love motorstorm and its total arcade. Grid does so many good things to immerse you into racing. The handling just pulls me out of the immersion.


Both well said. I think it's true, that many on this forum, but not so much out side this forum may use the term "arcade" as a derogitory term, as often it is used when criticizing less than ideal simulation.

However, I also suspect those that may use that term when criticizing a sim-style racing game, may also occasionally use it to praise arcade style games.

Like the example Zathra5 gave, while I am not normally a big fan of arcade style racing games, MotorStorm has turned out to be one of my favorite go-to games when all I want to do his laugh and have fun, and also still be challenged. When I want to get all serious and focus purely on enjoying the realism and challenges in a racing game, then I usually will be playing F1CE or more recently, GT5P.

It just seams there are some people that can't understand why it's possible to enjoy both GT5P and GRiD for different reasons. Worse yet, some even feel the need to constantly repeat their dislike for one over the other, often exaggerating the flaws of the game they don't like while at the same time exaggerating the benefits of the game they do like... I guess just to prove to everyone that their opinion is better than those that disagree with them.

*sigh*

Oh well. I'm glad I have been able to enjoy both, and am looking forward to picking up the full version of GRiD. 👍
 
Prologue is a simulation game, GRID is a arcade racer.

Just as I think it's a cop out that "arcade" physics claim to be arcade when they could very easily be sim like the GT series, I'm getting a little sick of GT hiding behind it being a sim when they suck just as much. With that said I think FM2 is a good example of what a sim should be just that the graphics blow hard.
 
There is no comparison between the 2, one is a sim one isnt, they are both aiming at different areas of the racing/driving game market.
 
well I've been playing a lot of that Grid Demo in the past week... and well, at expert with no aids... its pretty ****ing hard i must say. Harder then GT5 actually. Its not "that arcadey" as NFS or PGR4 is. Its gained a lot of respect in me... and i'm having way much more fun with GRid DEMO then prologue... which i now find boring.
 
Yep, very hard, and I have to use aids on Expert, this game really exceeded my expectaions for it, and I will be buying this and GT5:P soon, although I will probably play this more.

From,
Chris.
 
Well, I downloaded the 360 demo, and I gotta say, it really exceeded my expectations.

Physics-wise it's absolutely NOT a sim at all, and when I first started playing with the inside-view and all driving aids turned off, it seemed like an awful excuse for an arcade game, too. However, if you turn on the braking assist (what's the point of being able to lock your brakes in a game this grippy and unrealistic?) and play from the close chase cam, you can get used to it and it turns into quite an enjoyable arcade racer. I was quite amazed to find that it isn't a floaty pivot-fest like every other racing game Codemasters has made since the beginning of time -- it's a bit on the twitchy side at low speeds and powersliding is goofy with the non-driftcars, but it's nice that they've finally figured out how to program solid, responsive handling.

Though the time-attacks served as a good way to get used to the game, the full-grid racing is where this game shines (I wonder why, lol). The BMW is a lot of fun to use, but the Mustang doesn't do you any favors in the corners (as you'd expect :sly: ). The drift mode with the Silvia, meanwhile, is average -- not all that realistic, not very fun or rewarding, but probably the best "drift mode" of any arcade racer I've played. With more cars and tracks to choose from it might be more enjoyable.

The graphics are incredible (the best smoke effects I've seen in any racing game, and they don't bring the framerate to an utter crawl), and so is the damage -- my friend just spent the last fifteen minutes smashing up the BMW in spectacular ways. Maybe it's because it's a racecar, but the passenger cabin can most certainly be intruded upon and caved in. :)

All in all, well worth a purchase if you can get a handle on the somewhat goofy arcade handling, I'd say (choosing the right camera view really helps). I'm going to get it for sure.
 
I was showing my friend this game and I was doing the Mustang race. I Fed up my car so much it turned right by itself. Towards the end of the course going down hill I hit the wall, did a barrel roll and kept going. lool AWESOME! He was impressed.
 
I figure it's not too realistic, but with damage there's a certain compromise you have to have so the playability is still there. I think Codemasters did fine with it.

We'll see if I can make that happen again. :lol:
 
I was shocked because i have gave walls a love time and it totaled my car out a few times...of course it was the mustang.
 
I guess apparently, GRiD WANTS you to do barrel rolls because I saw "Barrel Roll" 0/20 while waiting for the race to start. :lol:



I just thought of something too, This game is so much more 1337 than Burnout as well!

Codemasters 2 EA 0

lolcry.gif
 
Of course it's more 1337 than Burnout. Burnout is a horrible series, IMO.

Loving the damage in this. While racing with the Mustang, I banged it up so bad that I had to have the joystick all the way to the right in order to keep going straight. And then I came upon a 90 degree right turn, which ended the race pretty swiftly. But I didn't mind. It was amusing.
 
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