Well, I downloaded the 360 demo, and I gotta say, it really exceeded my expectations.
Physics-wise it's absolutely NOT a sim at all, and when I first started playing with the inside-view and all driving aids turned off, it seemed like an awful excuse for an arcade game, too. However, if you turn on the braking assist (what's the point of being able to lock your brakes in a game this grippy and unrealistic?) and play from the close chase cam, you can get used to it and it turns into quite an enjoyable arcade racer. I was quite amazed to find that it
isn't a floaty pivot-fest like every other racing game Codemasters has made since the beginning of time -- it's a bit on the twitchy side at low speeds and powersliding is goofy with the non-driftcars, but it's nice that they've finally figured out how to program solid, responsive handling.
Though the time-attacks served as a good way to get used to the game, the full-grid racing is where this game shines (I wonder why, lol). The BMW is a lot of fun to use, but the Mustang doesn't do you any favors in the corners (as you'd expect
![Sly :sly: :sly:](/wp-content/themes/gtp16/images/smilies/sly.svg?v=3)
). The drift mode with the Silvia, meanwhile, is average -- not all that realistic, not very fun or rewarding, but probably the best "drift mode" of any arcade racer I've played. With more cars and tracks to choose from it might be more enjoyable.
The graphics are incredible (the best smoke effects I've seen in any racing game, and they don't bring the framerate to an utter crawl), and so is the damage -- my friend just spent the last fifteen minutes smashing up the BMW in spectacular ways. Maybe it's because it's a racecar, but the passenger cabin can most certainly be intruded upon and caved in.
All in all, well worth a purchase if you can get a handle on the somewhat goofy arcade handling, I'd say (choosing the right camera view really helps). I'm going to get it for sure.