Racing Modification/ Race Modified Cars

  • Thread starter joe8
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I found it odd that you cannot use a RM Lotus Elise 111R for the new bonus race, especially when the race description notes "this event has no tuning restrictions". It kinds stinks having to buy another 111R and mod it up to win this event...really lessens the return investment.

As a side note...I'm going to hold off on this race until the second set of bonus races get retired (I think it's 1/12/11). Perhaps PD will slip in an update and allow us to use the RM version of the car.

I doubt it.
The problem is that when you RM a car it's a different car.
It's no longer an Elise 111R, it's now an Elise 111R RM. That race is against only a full field of other Elises; it's pretty easy to own it with just tires and an oil change (I think I also bought the cheap power adders (filter, cat, ecu); and had no problem passing everyone with over a lap to spare).
 
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The problem is that when you RM a car it's a different car. It's no longer an Elise 111R, it's now an Elise 111R RM. That race is against only a full field of other Elises; it's pretty easy to own it with just tires and an oil change (I think I also bought the cheap power adders (filter, cat, ecu); and had no problem passing everyone with over a lap to spare).
Well...aside from the paint scheme, race modifying a car doesn't add anything that you couldn't just add individually thru the GT Tuning menu. Race modifying a car yields a pre-determined tune, but again, something we could do once the parts are bought.

I figured the race wasn't too difficult, so I guess I'll just sack the loss and buy another 111R. From most opinions it seems that tires makes these new races very simple.
 
How do you brake the engine in. I've had my silvia for about 3 weeks now and its still only about 470bhp?

it could be a glitch. my friends enzo is at 915 hp i can only get it to 911 hp. my Silva goes up every time i drive it. and breaking a engine in just means you have to drive it a distance so the engine has all its new parts worn in. thats all it is.
 
I doubt it.
The problem is that when you RM a car it's a different car.
It's no longer an Elise 111R, it's now an Elise 111R RM. That race is against only a full field of other Elises; it's pretty easy to own it with just tires and an oil change (I think I also bought the cheap power adders (filter, cat, ecu); and had no problem passing everyone with over a lap to spare).

thats why when you look at the offical car list on gtplanet. it has the RM car separate from the non-RM'ed car. it is considered a new car. so if you bought every car in the game without any RM you'd have 1014 cars not the 1031. (there is 17 RM cars). makes sense now?
 
I doubt it.
The problem is that when you RM a car it's a different car.
It's no longer an Elise 111R, it's now an Elise 111R RM. That race is against only a full field of other Elises; it's pretty easy to own it with just tires and an oil change (I think I also bought the cheap power adders (filter, cat, ecu); and had no problem passing everyone with over a lap to spare).

I confirm for all seasonal events: no need to tune the car; oil change and soft racing tires give you enough speed to win them all. The Volvo-race can even be won on hard sport tires.
 
Is there a way to change the colors of the Racing Mods? When I try to mod the '09 Vette, it's just a bland white and grey color, yet I see it in a beautiful blue on the front page... The same deal with the Camaro (mine is white, but I see a bunch of black ones).
 
Well...aside from the paint scheme, race modifying a car doesn't add anything that you couldn't just add individually thru the GT Tuning menu. Race modifying a car yields a pre-determined tune, but again, something we could do once the parts are bought.

Sorry, but no.

It's a totally different animal once RM'd. Dogs versus wolves, as it were. An Elise with everything done to it but the Racing Modification will get eaten alive by the RM version of the same model.

Having its own bodykit and rims is a pretty minor thing. The slight cost savings of most RM kits kind of helps, but yeah. What's important are the adjustable front downforce and greater downforce overall, and the slightly improved weight reduction beyond the typical Stage-3.
 
What are racing modifications anyways? can anyone help?

It does what it says on the tin: Turns your premium car into a race car.

- Adds multiple tuneups (which you can also buy all of them separately)

- Adds new cockpit with roll cage, bucket seats and sequential gear stick (though there is a glitch and you can only see the stick in photo mode!!)

- Adds unique body mods and decals (different than the ones you can buy normally)
 
I have done all 17 race modifications now, and I'm a bit stunned that they give you new tires, but only in some cases, and the fastest tires you get are Sports: Hard.

If they include tires at all in a Racing Mod, why not Racing: Hard? This somehow suggests that the cars are actually not being considered Race Cars at all, but Road Cars with some enhancements, which, by the looks of them, is certainly not the case.
 
It'd be good if the first post included some info on each of the cars that was in a form that was of actual use to people. Things like brake horse power and weight.
As it stands the only things that help are the picture and the name of the car.
 
It'd be good if the first post included some info on each of the cars that was in a form that was of actual use to people. Things like brake horse power and weight.
As it stands the only things that help are the picture and the name of the car.


As far as I remember, with the exception of engine and turbo upgrades lvl3, everything else is maxed out in RM (lvl3 weight reduction, race filters and exhaust, etc.; lvl2 engine and turbo). I'm assuming you'd get the exact same results if you upgrade them one by one in the tune shop. Think of RM as a "all in one" tune pack.

Whether it changes handling or not, I cannot tell.
 
As far as I remember, with the exception of engine and turbo upgrades lvl3, everything else is maxed out in RM (lvl3 weight reduction, race filters and exhaust, etc.; lvl2 engine and turbo). I'm assuming you'd get the exact same results if you upgrade them one by one in the tune shop. Think of RM as a "all in one" tune pack.

Whether it changes handling or not, I cannot tell.

The reason to buy the race mod is downforce. This alone changes the handling significantly. The bolt-on wings don't give you anywhere near the level of aero as the RM does. I'll have to test it, but I think they get lighter as well.
And it doesn't buy you all the parts. You generally get a full racing exhaust, gears, suspension, and drive train bits. All the power adders beyond the race exhaust are extra.
 
As far as I remember, with the exception of engine and turbo upgrades lvl3, everything else is maxed out in RM (lvl3 weight reduction, race filters and exhaust, etc.; lvl2 engine and turbo). I'm assuming you'd get the exact same results if you upgrade them one by one in the tune shop. Think of RM as a "all in one" tune pack.

Whether it changes handling or not, I cannot tell.

I was thinking more of just some shorthand stats on what the car ends up with regarding HP etc. At present is has Kilowatts and nano-something-or-others. The stats that are included on the in-game screen would be helpful before putting a car through the RM process.
 
As far as I remember, with the exception of engine and turbo upgrades lvl3, everything else is maxed out in RM (lvl3 weight reduction, race filters and exhaust, etc.; lvl2 engine and turbo). I'm assuming you'd get the exact same results if you upgrade them one by one in the tune shop. Think of RM as a "all in one" tune pack.

Whether it changes handling or not, I cannot tell.

I think we all know what happens when you assume...
 
I LOL'd at this-I would be Happy:) with those results!!
(I don't get out enough.):(
This comment refers to post#15.
 
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