Refunded the game

I was done with those books before the weekend had ended after launch, and it's not like I played 24/7. There's about 6-8hr of content in the menu. 14-16hr if you add golding the missions and license tests.

GTS, the game that was never supposed to have an offline campaign had at least 40hr, lol. GT4-GT6 are 60-100+ hours (first play-through) and that's just to get through the content, not collect cars.

It's been said a million times but I'll say it again: GT7 only has National B and National A races, yet we have licenses for IB/IA/S. 3/5 of the content is not here, and those are the more difficult races like endurance, GT500/Gr. 2, LMP/Group C/Gr 1.

There's a reason PD put out an apology, vowed to make the experience more in-line with what we expected, and Sony is now granting refunds...
They added like 300 races in various themed cups to the GT Sport campaign after it came out, but is baffling how GT7 didn’t launch with any of that. They legitimately thought the cafe was fine for single player content.

Multiple licenses or car classes aren’t used. There’s nothing to use higher level cars on. You get the Redbull X2019 as a reward and it isn’t eligible for any event in the game.
 
They added like 300 races in various themed cups to the GT Sport campaign after it came out, but is baffling how GT7 didn’t launch with any of that. They legitimately thought the cafe was fine for single player content.

Multiple licenses or car classes aren’t used. There’s nothing to use higher level cars on. You get the Redbull X2019 as a reward and it isn’t eligible for any event in the game.
You can technically use it on the "24hr" at Sarthe for the second challenge for "The Sun Also Rises" (I think it's named after the Hemingway novel; something like that anyway) though it's kind of a cheat since you're running against Gr3-Gr1. So in spirit there is no content for it.

But yeah, 100% agree. There is so much they could have brought over from Sport if they weren't going to have the offline content ready for launch, but just decided less than half of what everyone expected would somehow suffice? Even if they did port the offline from Sport over it would have felt fresh given the different physics and far better tuning system. I don't get what they were thinking with this release-state
 
Last edited:
I was a bit sarcastic in my first reply as I'm far from blown away by how PD presented this. However I will say that I have really enjoyed my 15hrs of driving so far.

If I was to do 15 hours at Nigel Mansalls kart track up the road that would have cost me £1400. Karting is much better than GT, but it ain't any where near £1330 better.

GT7 is OK for now and I know it will get better over time.
 
Want to buy a house? Its not actually built yet but you just need to look at it long term, I promise I'll actually build it for you and you will be happy with it.... honest.

If I'm spending £90 I expect a complete product, I don't think that's very controversial
This literally happens all the time, people deal with it, and that's a house people live in, whereas this is a video game that you wrote an editorial on only to follow up by saying you'll probably buy it again. So you just put all this effort into not having it for a certain amount of time? Wow.

Also, I wonder how much you challenged yourself paying through the menus and missions. If you completed them is such a short amount of time, I have doubts that you allowed much challenge at all. Unless you went no assists, no race tires, in cars that were under the suggested PP you were playing the game on super easy mode. I'm not bad at this game at all, and I'm still working my way through everything after putting many hours in.

Some of these things take a lot of time (30 laps Tsukuba anyone?), so I wonder what's up with the lot of people accomplishing it all in a weekend. It would be hilariously easy to beat everything if I allowed myself to tune the hell out of cars, let TCS do its thing, and stomp the AI into the dirt. But that's not fun at all.
 
Last edited:
@dnlnnhs You were probably just assuming there was a C8 in marketing material because it's only logical to assume one of the biggest generational updates to any car, ever, would be in the premier console driving game on launch. I know I was appalled to see the car list had almost nothing from the last 6+ years of automotive development, especially for road cars. The only genuinely new cars I can even think of are the Nissan 400Z and AMG GT Black Edition. Supra '20, but that was in Sport.
Ok - my bad, had to find where I saw it. On another forum, someone analyzed one of the videos and ID'd a C7.r as a C8. I didn't look that close myself, just said "Cool" and went on to other things. Still disappointed that the C8 is not included, and since they are not offering specifics, can not assume it ever will be. I do like the Genesis G70 though, I have one IRL and it is a blast!
 
Extremely limited single player experience? The game was released with 39 menu books, what are you talking about? Also, a video game is not supposed to hold your hand to take you through and "interactive experience" maybe Ubisoft or EA is more your speed. What you call "grinding" is what I call "having a decent reward system for investing time and effort". Why should the game give you everything immediately? That really would be a waste of money, and its shelf life would be on par with Call of Duty, barely 10 months at most. Nobody wants a game like that.
Yes, extremely limited.
There were 39 menus and those took you through the vast majority of the races in the game whereas if you compare that to say GT4 where there were:
  • Beginner Events (8 single races)
  • Professional Events (5 single & 3 championships of 20 races)
  • Extreme Events (2 single & 4 championships of 40 races)
  • Endurance Events (16 endurance events)
  • American Events (3 single & 1 championship of 5 races)
  • European Events (4 single & 7 championships of 34 races)
  • Japanese Events(3 single & 3 championships of 20 races)
  • American Manufacturer Events (5 single races)
  • British Manufacturer Events (5 single & 2 championships of 10 races)
  • French Manufacturer Events (1 single & 4 championships of 20 races)
  • Italian Manufacturer Events (1 single race)
  • German Manufacturer Events (6 single & 4 championships of 18 races)
  • Korean Manufacturer Events (1 single race)
  • Japanese Manufacturer Events (15 single & 7 championships of 20 races)

So yes, EXTREMELY limited single player experience.
Please do tell me more about how having to grind 25hrs non stop (based on max pay-out of 700k/hr @ fishy ranch) to afford a single 18million car is "having a decent reward system for investing time and effort"??


This literally happens all the time, people deal with it, and that's a house people live in, whereas this is a video game that you wrote an editorial on only to follow up by saying you'll probably buy it again. So you just put all this effort into not having it for a certain amount of time? Wow.

Also, I wonder how much you challenged yourself paying through the menus and missions. If you completed them is such a short amount of time, I have doubts that you allowed much challenge at all. Unless you went no assists, no race tires, in cars that were under the suggested PP you were playing the game on super easy mode. I'm not bad at this game at all, and I'm still working my way through everything after putting many hours in.

Some of these things take a lot of time (30 laps Tsukuba anyone?), so I wonder what's up with the lot of people accomplishing it all in a weekend. It would be hilariously easy to beat everything if I allowed myself to tune the hell out of cars, let TCS do its thing, and stomp the AI into the dirt. But that's not fun at all.
Exactly, it does happen all the time and its because people just accept it that it does happen and continues to happen and will happen with increasing frequency as we are already seeing. So I decided to withdraw my money as insignificant as that might be all it takes is enough people to do and and believe me they will very quickly realise.

I play using a wheel with zero assists (except ABS) on maximum difficulty and stuck to the suggested PP throughout and had completed the Menus by the Monday as well as having done up to IB licence and a bunch of the missions. Personally I found the SP races to be quite unchallenging and nothing more than a sprint from the back (given none of them were grid starts)

30 laps at Tsukuba took maybe 40 mins with pitting, not all that long tbh.
 
As someone who has worked in customer service for 20+ years, 10 years of that in customer retention/satisfaction, I can tell you with the utmost confidence that you didn't get your refund because of your infallible points. You got a refund for quite the opposite reason - your ignorance and bone-headedness.

You have on your list 1 valid point - you cannot sell cars. All of your other points are easily batted aside.

Your very first point stands as evidence of this - Online Play Optional refers to the ability to play online with others in multiplayer, which is optional as you can just avoid Sport mode. You imply that it actually means "Always online requirement", which it doesn't. We knew from early on that the game would be "always online", it's the same with GT Sport, and the downtime sucked but PD offered compensation. If you don't understand the difference between "Online Play Optional" and "Always online required to play", that's on you.

They gave you the refund for the same reason I often authorize refunds - you look at the customers argument, you assess how logical it is, if it is logical you issue the refund. If it is not logical, you don't issue the refund. If the customer then continues to argue, you weight up whether or not the refund amount is worth your time, which it very rarely is. You got a refund because Sony don't want to deal with you.
 
Last edited:
As someone who has worked in customer service for 20+ years, 10 years of that in customer retention/satisfaction, I can tell you with the utmost confidence that you didn't get your refund because of your infallible points. You got a refund for quite the opposite reason - your ignorance and bone-headedness.

You have on your list 1 valid point - you cannot sell cars. All of your other points are easily batted aside.

Your very first point stands as evidence of this - Online Play Optional refers to the ability to play online with others in multiplayer, which is optional as you can just avoid Sport mode. You imply that it actually means "Always online requirement", which it doesn't. We knew from early on that the game would be "always online", it's the same with GT Sport", and the downtime sucked but PD offered compensation. If you don't understand the difference between "Online Play Optional" and "Always online required to play", that's on you.

They gave you the refund for the same reason I often authorize refunds - you look at the customers argument, you assess how logical it is, if it is logical you issue the refund. If it is not logical, you don't issue the refund. If the customer then continues to argue, you weight up whether or not the refund amount is worth your time, which it very rarely is. You got a refund because Sony don't want to deal with you.
Then why did they:
A. Confirm that they edited the store page as of 23rd March to make clear the always online requirement?
B. Refund my copy AFTER refusing to do so initially despite I am sure thousands of others not being happy at being refused and still not getting refunds?

I know in the Americas there isnt a whole lot of legal cover but in Europe/UK there is a good deal of cover for consumer rights, the first two points are strong especially when combined with an admission from Sony of the correction.

Also I too have worked for a little over a decade in customer service, I now work in an advice service for citizens which includes dealing with things like consumer advice and support. See we can all trot out our credentials but at the end of the day we have our opinions whether they are right or wrong, the difference here is mine got me a refund from a notoriously resistant company.
 
Last edited:
Then why did they:
A. Confirm that they edited the store page as of 23rd March to make clear the always online requirement?
Read the argument you made on point one. It reads something like this "The game says online multiplayer is optional but I have to be online to play anything!" Can you see how that's an irrational argument? To the credit of the Sony rep, they understood that the root of your complaint was the always-online requirement, and they updated the store listing to clearly reflect that. They didn't concede your point, they did something to address people not realizing the always-online component going forward.
B. Refund my copy AFTER refusing to do so initially despite I am sure thousands of others not being happy at being refused and still not getting refunds?
Again, see my initial point. You're choosing to argue irrational points, irrationally.

If I'm paid $25 an hour to assist customers, and a customer starts to argue about things while refusing to understand the points (such as Online Play is Optional does not equal Always-Online required to play), I have to invest more time with this customer which delays my ability to help other customers. If the customer continues to argue, I can escalate the case up for review, at which point my manager/director who is paid $50+ an hour has to be involved. Is it worth wasting my time and my manager/directors time on educating the customer while knowing they're going to keep arguing irrational points, or do you just issue the refund to get that customer out of the way and deal with the other customers that need your help?

99% of the time you'd label that customer as irrational and issue the refund. It's easier, quicker and likely costs less in the long run.
 
Read the argument you made on point one. It reads something like this "The game says online multiplayer is optional but I have to be online to play anything!" Can you see how that's an irrational argument? To the credit of the Sony rep, they understood that the root of your complaint was the always-online requirement, and they updated the store listing to clearly reflect that. They didn't concede your point, they did something to address people not realizing the always-online component going forward.

Again, see my initial point. You're choosing to argue irrational points, irrationally.

If I'm paid $25 an hour to assist customers, and a customer starts to argue about things while refusing to understand the points (such as Online Play is Optional does not equal Always-Online required to play), I have to invest more time with this customer which delays my ability to help other customers. If the customer continues to argue, I can escalate the case up for review, at which point my manager/director who is paid $50+ an hour has to be involved. Is it worth wasting my time and my manager/directors time on educating the customer while knowing they're going to keep arguing irrational points, or do you just issue the refund to get that customer out of the way and deal with the other customers that need your help?

99% of the time you'd label that customer as irrational and issue the refund. It's easier, quicker and likely costs less in the long run.
I never said anything about online multiplayer... you're just making stuff up.
The store page did not make clear there is an always online requirement (as Sony themselves confirmed and advised they corrected as of 23rd March)

Sure bro, Sony just gave up on the 2nd email and gave me back £90 because they cant be bothered. :dunce:
 
I never said anything about online multiplayer... you're just making stuff up.
The store page did not make clear there is an always online requirement (as Sony themselves confirmed and advised they corrected as of 23rd March)

Sure bro, Sony just gave up on the 2nd email and gave me back £90 because they cant be bothered. :dunce:
Still showing as online play optional,internet connection required for sport mode,with ps plus.Also the buy,race,tune and sell sentence is still there,though that shouldnt matter if they are going to add selling cars.
 
I never said anything about online multiplayer... you're just making stuff up.
Buddy, come on. You're very first point.

"Mis-Sold: The store page states "Online Play Optional" this is simply false, in order to play and progress in the game an online connection is REQUIRED, this was demonstrated when the servers went down for over 30 hours leaving the game effectively unplayable."

"Online Play Optional" refers to online multiplayer I.e. if you want to play Sport mode, you can if you want. Your statements following that are related to the "Always Online" requirement, hence your argument is that the store page displays Multiplayer is optional followed by stating that this is false because you have to have an online connection to play the game.
 
This argument about not enough content in the game... Is complete and utter bollocks!

Yes, if you 'no life' the game, I can see how someone could get through it in a fortnight. That is not how the game was intended to be played though, Gran Turismo is a long term game. Always has been.

OP will buy a used copy on eBay within a week. I can guarantee it.
 
This argument about not enough content in the game... Is complete and utter bollocks!

Yes, if you 'no life' the game, I can see how someone could get through it in a fortnight. That is not how the game was intended to be played though, Gran Turismo is a long term game. Always has been.

OP will buy a used copy on eBay within a week. I can guarantee it.
this literally makes no sense. a 20 hour campaign is a 20 hour campaign regardless if someone no lifes it in 1 day or not, what kind of logic even is that? long term game? by your logic it's a long term game if someone plays 10 minutes a night for the next 5 years lol
 
Last edited:
I've played it every day since release. Probably four hours a day at least. I've still not completed everything, I'm not even close. It is a long term game. There is enough content in the game for at least two months and more is coming, and more after that. How does that not make sense?
 
This argument about not enough content in the game... Is complete and utter bollocks!
No, it’s not bollocks. Check out the amount of stuff to do in GT Sport’s GT League. Sure, it grew over three years or so, but that wasn’t a logical reason to make GT7 considerably smaller at launch. PD also needs to understand that the size and scope of GT4 defined a standard that many fans will compare other GT titles against regardless of how much post-release content they can drip feed into their games nowadays.
Yes, if you 'no life' the game, I can see how someone could get through it in a fortnight. That is not how the game was intended to be played though, Gran Turismo is a long term game. Always has been.
A short campaign is a short campaign no matter how stellar your life might be. This stuff is measured in hours played, and not hours since you bought the game.
 
This argument about not enough content in the game... Is complete and utter bollocks!

Yes, if you 'no life' the game, I can see how someone could get through it in a fortnight. That is not how the game was intended to be played though, Gran Turismo is a long term game. Always has been.

OP will buy a used copy on eBay within a week. I can guarantee it.
And this is just fanboy defense with no facts or numbers.

I didn’t even care to track if it took me 20 or 30 hours. The cafe is short with missions like buy a wing or wide body kit. Wow, gotta really savor that moment. There’s no content for higher licenses or entire classes or cars.

It’s short and unfinished. This shouldn’t even be a thing after GT Sport was criticized for a lack of campaign content that they then added to. They don’t even have the narrated instructional videos to help teach new players anymore just showing a gold time video.
 
Last edited:
I've played it every day since release. Probably four hours a day at least. I've still not completed everything, I'm not even close. It is a long term game. There is enough content in the game for at least two months and more is coming, and more after that. How does that not make sense?
sorry I really can't take anyone who says it's a long term game seriously. you heard kaz say that once and now you just repeat it without actually thinking about it. Almost every AAA game has dlc and the devs don't call it a long term game because of the fact.

The only long term part of this game is repeating the same race over and over to collect every car in the game, not the actual content the game offers
 
Last edited:
Multiplayer lobby is almost unplayable, constant crashes and it's so badly designed, it's incredible they could do it even worse than in GT Sport.

And no FFB on kerbs? Come on...
The multiplayer lobby system outside of the Dailies and Championships, and the track specific "meeting places", is P2P aka player-hosted.

If a kid in Alabama decides to host a lobby, despite having dial-up internet on 60 year old twisted pair copper phone line, pushing 1mbps up, whoever connects to that lobby is going to have a horrible time. That's not PDs issue. They give us the ability to host lobbies, but they're not responsible for our network infrastructure and speeds.

If multiplayer lobbies aren't working for you, either try connecting to ones that are closer to you, or see if your internet speeds and ping are good (ping is more important than speed).
 
I play using a wheel with zero assists (except ABS) on maximum difficulty and stuck to the suggested PP throughout and had completed the Menus by the Monday as well as having done up to IB licence and a bunch of the missions. Personally I found the SP races to be quite unchallenging and nothing more than a sprint from the back (given none of them were grid starts)

30 laps at Tsukuba took maybe 40 mins with pitting, not all that long tbh.
So, you one shotted every race, every license, had no issues with planning or anything else, and beat all the circuit experiences in one go as well? Ok, might want to get a job playing the game because you're better than every alien, youtuber and fast player that exists out there. People that play this game for a living have taken much longer to do so.

I play the same way on a t300rs, and there are simply things you cannot predict, like one or two stopping Tsukuba, what car would be efficient enough while also being competitive, the BMW M8 circuit experience that challenges the best of the best in this game... There surely are many missions and races that are easy, but there are also a few that are difficult for real or stupid reasons, and you just breezing through the game is dubious.

I just don't see it being realistic that you did EVERYTHING in game in a weekend so quickly. You're like the guy that finishes his meal and cleans the plate, only to complain about it and want a refund after. Only in this case, you're an undercover world champion competitive eater and you ate the meal in less than 30 seconds when nobody else is able to, even the most visible competitors. Pretty special.

You working in the "customer service" industry speaks a lot to this whole ordeal. Most people are aware that the game will grow, some people outwardly ignore that despite it being proven by history, and some people just want to make a point, even if the only person negatively affected is them.
 
Last edited:
Tl;dr you talked to gran turismos manager until they gave u ur money back. Good job bro u sure showed them, we are all clappin u r a hero
 
sorry I really can't take anyone who says it's a long term game seriously. you heard kaz say that once and now you just repeat it without actually thinking about it. Almost every AAA game has dlc and the devs don't call it a long term game because of the fact.

The only long term part of this game is repeating the same race over and over to collect every car in the game, not the actual content the game offers
If you approach the game as a game only, sure the content is thin. If you approach the game as a racer, every race is different.

If you think about any actual real life racing series, every season they repeat the same tracks, often with very similar cars and the majority of the same competitors. That is what any racing game that strives to be a sim wants to replicate - the real life experience of racing other competitors, learning from the experience and racing again. Obviously real life racers get paid, as hobbyists we don't unless we can flip our talents to become streamers or we are good enough for a seat at the GT Championships.

That is what gives this game longevity - we, as racers, want to redo the same races to improve, to learn, to get faster, to beat that time or work to get first. We compete in Sports mode with other racers to get that experience of competing and winning.

If someone doesn't think that gives a racing sim/simcade longevity, then I have to ask why that person picked up a sim/simcade game in the first place...
 
Last edited:
If you approach the game as a game only, sure the content is thin. If you approach the game as a racer, every race is different.

If you think about any actual real life racing series, every season they repeat the same tracks, often with very similar cars and the majority of the same competitors. That is what any racing game that strives to be a sim wants to replicate - the real life experience of racing other competitors, learning from the experience and racing again. Obviously real life racers get paid, as hobbyists we don't unless we can flip out talents to become streamers or we are good enough for a seat at the GT Championships.

That is what gives this game longevity - we, as racers, want to redo the same races to improve, to learn, to get faster, to beat that time or work to get first. We compete in Sports mode with other racers to get that experience of competing and winning.

If someone doesn't think that gives a racing sim/simcade longevity, then I have to ask that person picked up a sim/simcade game in the first place...
i guess you forgot the part where this is the biggest selling sony franchise and people just like to play games and race cars, i've been a fan since day 1 and i literally do not giving a flying poo about racing irl and the majority of gamers are casuals so we can easily assume they are the same boat. this is a console game, not iracing where the majority are actual enthusiasts of the sport

the absolute copium to write "if you approach this video game as a video game"

also why are we pretending like gt wasn't know for an extensive long campaign and why are you acting like we are stupid for wanting that
 
Last edited:
sorry I really can't take anyone who says it's a long term game seriously. you heard kaz say that once and now you just repeat it without actually thinking about it. Almost every AAA game has dlc and the devs don't call it a long term game because of the fact.

The only long term part of this game is repeating the same race over and over to collect every car in the game, not the actual content the game offers
But it IS a long term game, and the games before have proven that exact thing. Sport grew to what it was over YEARS. So you can bury your head in the sand and not deal with the truth, but them's the facts.

There are PLENTY of games developers consider long term, and set them up as so. MMORPGs, RTSs, RPGs, FPSs.... all releasing content and upgrades over time to augment and build the game into something more, or even change it or tangent into something different. This is the way of many modern AAA titles, and nothing you say can really detract from the current way that games evolve. Hell, I bought Snowrunner with like, two areas and a few trucks, and it knowingly evolved into many countries and areas, tons more vehicles, mod support, physics tweaks, fixes etc. etc. you know, long-term stuff, like PD is doing AS WE SPEAK with GT7.

I'm not saying that PD shouldn't have given more from the outset, just that your point about it not being "long term" is wrong.
 
But it IS a long term game, and the games before have proven that exact thing. Sport grew to what it was over YEARS. So you can bury your head in the sand and not deal with the truth, but them's the facts.

There are PLENTY of games developers consider long term, and set them up as so. MMORPGs, RTSs, RPGs, FPSs.... all releasing content and upgrades over time to augment and build the game into something more, or even change it or tangent into something different. This is the way of many modern AAA titles, and nothing you say can really detract from the current way that games evolve. Hell, I bought Snowrunner with like, two areas and a few trucks, and it knowingly evolved into many countries and areas, tons more vehicles, mod support, physics tweaks, fixes etc. etc. you know, long-term stuff, like PD is doing AS WE SPEAK with GT7.

I'm not saying that PD shouldn't have given more from the outset, just that your point about it not being "long term" is wrong.
you completely missed the point and now think releasing a bare bones game and setting it up to be complete in a few years means it's a long term game. may aswell make a new genre called "long term game" lmao this sub and the boomers in it

it's pretty simple. rename this game to some made up name, put a new studio as the developer and this forum would be ******** on the game saying how bad it is and isn't worth the cost

you completely missed the point and now think releasing a bare bones game and setting it up to be complete in a few years means it's a long term game. may aswell make a new genre called "long term game" lmao this sub and the boomers in it

it's pretty simple. rename this game to some made up name, put a new studio as the developer and this forum would be ******** on the game saying how bad it is and isn't worth the cost
Who you calling boomer, boomer? It's time for bed, gramps. I'm gonna run circles around you.

You're a salty lil twit, aint ya? Boomers talking about the modern gaming era and how it works? Nah... All the while your density keeps your ears plugged and eyes covered.

It's not "bare bones" to have a title that takes up to 60hrs to beat. SEVERAL sites claim 28-30 hrs for cafe by itself, and another 30 or so for all the circuit experience, missions etc. Most games average 30-50... How is that short?!

For comparison, the hottest **** out right now, Elden Ring, takes anywhere from 50-70 according to those same sites... so what now? Is the best 10/10 game out too short too? You gonna go hover over to their forums and tell them they're wrong too? Or that forthcoming content doesn't add to the longevity of their game? You gonna tell me that WOW didn't exist for [b[18 years[/b]?

Or, are you done making up BS and calling names because of your sad boy feelings? Forza Horizon 5 is out there for all the kids, why don't you go play that instead?

However, I fully understand why some people find them "broken". I don't, and I really think they behave like this IRL.
I can't speak in regard to the C7, but I can for the 370Z and it doesn't drive like that in real life.

Again, I blame poor wheels or poor FFB settings. But if you got a DD 8 Nm, try my FFB settings and still find them broken, I think that you just need to practice driving more.
You keep saying this, but have yet to explain why my wheel works perfectly well with (almost literally) every other sim on the planet?

We get it, you love GT7 and really enjoy the physics, but a significant gap can exist between enjoying them and them being accurate.

You mean IRL? Agree. It wouldn't snap in ACC either. But in GT as well as in many other games where "seat of pants" is simulated - G-forces felt in your body - it should pull towards the middle since the rear end of the car is pulling outwards. No?
No, I quite literally can't name another title that runs SoP in its FFB that does this.
 
Last edited:
i guess you forgot the part where this is the biggest selling sony franchise and people just like to play games and race cars, i've been a fan since day 1 and i literally do not giving a flying poo about racing irl and the majority of gamers are casuals so we can easily assume they are the same boat. this is a console game, not iracing where the majority are actual enthusiasts of the sport

the absolute copium to write "if you approach this video game as a video game"

also why are we pretending like gt wasn't know for an extensive long campaign and why are you acting like we are stupid for wanting that
The game may be PlayStations flagship racer, but it is still aiming to be a sim. I started out by stating that if you approach the game as just a game (if you don't care about the differences between GT, Assetto Corsa Competizione, Need for Speed, Burnout - they're all racers to you), then the content is thin - see, I actually agreed the content is thin for some racer.
 
sorry I really can't take anyone who says it's a long term game seriously. you heard kaz say that once and now you just repeat it without actually thinking about it. Almost every AAA game has dlc and the devs don't call it a long term game because of the fact.

The only long term part of this game is repeating the same race over and over to collect every car in the game, not the actual content the game offers
LOL

I say it is long term because it is long term, for me and many others here. If you believe the game is all about repeating single player events over and over then I feel sorry for you. The single player is full of events that I will gold once and never revisit. This game is all about racing real people.
If you are grinding the same event over and over because you feel you need every car then, frankly, you are a moron.
 
Back