Relaxed, General Forza 6 Chat

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Had some trouble getting the bundle shipped here. Seems there was some miscommunication and it never got shipped.

I'll be heading to Wal-Mart first thing in the morning (which is what I should have done in the first place, probably).
 
Well Forza 6 gives you more traction in the rain than Forza 5 gave you in the drive. As long as you don't touch the puddles you can drive just as you do normally, I haven't felt an issue with rain in Forza 5. An all puddles can be handled by pointing your car directly forwards when going through them.
 
The shadows that are cast from the headlights at night are too real. I also like the detail in seeing the driver's shadow on the dash while racing the 1939 Audi D Type at Spa during the day. Good work.
 
Gotta say, after having a first-hand experience with FM6, I don't regret buying an XBOX One just for it. Decided to chuck a bit more cash at Turn 10, and ended up buying the VIP Pass, Car Pass, and the F&F Pack.
I will be picking up Horizon 2 around Christmas, as I need to renew my XBOX Live (only running on the 2 Week Free Edition). Great game though.
 
Gotta say, after having a first-hand experience with FM6, I don't regret buying an XBOX One just for it. Decided to chuck a bit more cash at Turn 10, and ended up buying the VIP Pass, Car Pass, and the F&F Pack.
I will be picking up Horizon 2 around Christmas, as I need to renew my XBOX Live (only running on the 2 Week Free Edition). Great game though.

Good stuff man... just don't delete FM5 off your console!
 
Well Forza 6 gives you more traction in the rain than Forza 5 gave you in the drive. As long as you don't touch the puddles you can drive just as you do normally, I haven't felt an issue with rain in Forza 5. An all puddles can be handled by pointing your car directly forwards when going through them.
I disagree with "...you can drive just as you do normally...". While a wet track may not be as hard are it should be, it is more difficult than a dry track. In the wet the braking distance is longer and corner speeds slower. Should it be harder... maybe, but its fine with me the way it is. FM 5 to me was more difficult that it needed to me - and less realistic in my opinion (compared to my IRL driving).

On another topic, the FFB in FM6 is a HUGH improvement over FM5. I wouldn't even bother moving my TX wheel from my PC to my X1 for FM5 - it felt so bad I would just as well use a gamepad. FM6, while not having the detail of most good PC sims, is a massive improvement and the best FFB I've felt on a console racer (PS or Xbox).

I'm primarily a rFactor2/AC/SCE gamer but FM6 will get quite a bit of my playing time.
 
I disagree with "...you can drive just as you do normally...". While a wet track may not be as hard are it should be, it is more difficult than a dry track. In the wet the braking distance is longer and corner speeds slower. Should it be harder... maybe, but its fine with me the way it is. FM 5 to me was more difficult that it needed to me - and less realistic in my opinion (compared to my IRL driving).

On another topic, the FFB in FM6 is a HUGH improvement over FM5. I wouldn't even bother moving my TX wheel from my PC to my X1 for FM5 - it felt so bad I would just as well use a gamepad. FM6, while not having the detail of most good PC sims, is a massive improvement and the best FFB I've felt on a console racer (PS or Xbox).

I'm primarily a rFactor2/AC/SCE gamer but FM6 will get quite a bit of my playing time.

Well said, while I am on a controller, I can confidently claim that the grip, tire and suspension physics have been noticeably improved to let you feel the road better and be more at home with the car. FM4 and 5 had this wierd feel where the front wheels would not bite for some reason... and a touch of the throttle would send the wheels spinning.

FM6 has nailed the feel very well and any sim nut OR casual gamer would and should feel right at home. 👍

As for what the previous gentleman said, wet racing is depicted well and all cars are on wet tires, which explains the good grip you get. However, you have to be VERY careful about powering out of turns, particularly braking and skillfully playing the balancing act to your advantage to stay ahead of the pack and avoid those "3D" puddles.
 
I feel that Forza 6 handles a little too good/easy for me. There is no sense of danger or urgency, every car handles and behaves well which makes it a little boring after a while, it still feels good but I feel they went a bit too far in the casual territory. This is the easiest handling Forza by far, even easier than Horizons I'd say.
 
I'll just leave this here...................:dopey:


And you didn't have to spend another 4mil Cr to buy one. ;) maybe there should be a Cr comparison from game to game for each car that are in these console games. Id like to know how much I'm virtually saving from console to console. Like the 250 GTO. It's only 2mil Cr in F6 but, 7.5mil in GT6.
 
IndyCar's are so much more enjoyable to drive than they were in FM5. The ridiculous turbo lag is almost nonexistant and they finally like to turn in quickly. They actually feel nimble, which is something I never thought they conveyed in FM5. However, is there really no high-speed aero?
 
I feel that Forza 6 handles a little too good/easy for me. There is no sense of danger or urgency, every car handles and behaves well which makes it a little boring after a while, it still feels good but I feel they went a bit too far in the casual territory. This is the easiest handling Forza by far, even easier than Horizons I'd say.
Easier than Horizon? What? Have I been playing a different game or something, cause FM6 is a lot harder that FH2 (to me atleast)
 
Easier than Horizon? What? Have I been playing a different game or something, cause FM6 is a lot harder that FH2 (to me atleast)
Idk, playing no assists as always, it's a piece of cake handling wise. GT5/6 is certainly more of a handful, even braking takes some skill in those. In Forza 6 all cars come to a stop in 2 seconds flat, no wiggle, no breaking loose, no danger involved. They promised that night racing would be terrifying and not "a dark day" but it is precisely what it is in FM6, where in GT5 I was terrified and on the edge of my seat not to miss a braking marker, in Forza 6 I drive with a soda in my hand and controller in the other one. Mulsanne straight is a damn bumpy ride in GT6, in FM6 it's smooth as butter. Things like these definitely reduce the thrill of the race in Forza, track surface is simply stripped away from it's challenge compared to IRL. Plus Forza never really communicated road unevenness and bumps through the gamepad, whereas in GT6 the controller is actively trying to jump out of your hands.
 
Idk, playing no assists as always, it's a piece of cake handling wise. GT5/6 is certainly more of a handful, even braking takes some skill in those. In Forza 6 all cars come to a stop in 2 seconds flat, no wiggle, no breaking loose, no danger involved. They promised that night racing would be terrifying and not "a dark day" but it is precisely what it is in FM6, where in GT5 I was terrified and on the edge of my seat not to miss a braking marker, in Forza 6 I drive with a soda in my hand and controller in the other one. Mulsanne straight is a damn bumpy ride in GT6, in FM6 it's smooth as butter. Things like these definitely reduce the thrill of the race in Forza, track surface is simply stripped away from it's challenge compared to IRL. Plus Forza never really communicated road unevenness and bumps through the gamepad, whereas in GT6 the controller is actively trying to jump out of your hands.

I tend to agree - straight out of the box, FM6 felt easier to play. It didn't have that gradual learning curve, reminiscent of FM4 or 5.
 
If those saying FM6 is too easy (without any assists), cars handle too well, I have to ask... do you hold any top five leaderboard times?

To me, IRL, I can drive a car close to the limit (my limits considered) without hours of practice; I feel in control and can feel the limits of the cars. I have had some track time with a number of my cars over the years (2 different Corvettes, modified Camaro (67'), modified Cuda (70'), a highly modified 77' Trans Am, and currently a BMW 135i. This past spring I also had the pleasure to drive a Ferrari 458 Italia (Xmas gift from kids) at Exotic Racing in Las Vegas. The Exotic Racing coach help me get up to speed very quickly (times compared well to many other non-professional drivers), within a couple laps but even the first lap in this fantastic car I had it close to the limits (back end stepping out mostly from unfamiliarity and lack of talent!).
With this said, I like virtual racing games (rFactor 2, AC, SCE, R3E, etc.) where I can race and feel relatively in control from the get go, I can feel the limits of the virtual car rather quickly. I'm FAR from an alien (IRL and virtual) and if I push the cars that's where they become much more difficult. To me, racing games that are are hard to race "well" without hours and hours of practice are closer to what I would classify as an "arcade" game than a "simulator" game. Ridge Racer is hard for me as I'm not a "gamer", real world racing techniques and rules don't apply, gaming ability is of utmost importance.
To me, FM6 is starting to feel closer to my preferred PC games and closer to what I would expect a real car to handle like. I do understand much of this is preference, what I like in a racing game will not apply to everyone. My $.02.
 
Indeed. I'm doing reasonably well without using TCS. I couldn't do that in FM5 :eek:

As I had mentioned in a post reply earlier (don't recall which one), the grip physics have been improved. Front wheels bite as they should. You can feel the suspension better and LSD tuning seems to have a heavier impact this time around. What's more, adding wider rear tires really helps in keeping the rear planted, which wasn't quite the case in F5, although it did a decent job of relaying the benefits to the player.

There are many, many intricate improvements they've made to the physics model, and it would take me a good page or two just to list them down!

If those saying FM6 is too easy (without any assists), cars handle too well, I have to ask... do you hold any top five leaderboard times?

To me, IRL, I can drive a car close to the limit (my limits considered) without hours of practice; I feel in control and can feel the limits of the cars. I have had some track time with a number of my cars over the years (2 different Corvettes, modified Camaro (67'), modified Cuda (70'), a highly modified 77' Trans Am, and currently a BMW 135i. This past spring I also had the pleasure to drive a Ferrari 458 Italia (Xmas gift from kids) at Exotic Racing in Las Vegas. The Exotic Racing coach help me get up to speed very quickly (times compared well to many other non-professional drivers), within a couple laps but even the first lap in this fantastic car I had it close to the limits (back end stepping out mostly from unfamiliarity and lack of talent!).
With this said, I like virtual racing games (rFactor 2, AC, SCE, R3E, etc.) where I can race and feel relatively in control from the get go, I can feel the limits of the virtual car rather quickly. I'm FAR from an alien (IRL and virtual) and if I push the cars that's where they become much more difficult. To me, racing games that are are hard to race "well" without hours and hours of practice are closer to what I would classify as an "arcade" game than a "simulator" game. Ridge Racer is hard for me as I'm not a "gamer", real world racing techniques and rules don't apply, gaming ability is of utmost importance.
To me, FM6 is starting to feel closer to my preferred PC games and closer to what I would expect a real car to handle like. I do understand much of this is preference, what I like in a racing game will not apply to everyone. My $.02.

Very well said Fassbender! 👍

I can feel more momentum in the cars I'm driving, and the suspension model.. well, it now behaves like it should.. body roll and suspension feedback is simulated a little better and chances are, if you're a good driver IRL and understand how physics and g-forces play their role on a fast-moving car, you're going to get good at the game.

However, someone coming from say Ridge Racer, NFS or Burnout, will have a hard time coping with Forza. IMHO, Forza 6 physics are a step in the right direction.. and I hope in future Forzas, they give a little more attention to braking physics as well. Between, Forza, GT and some of the PC sims I've played, I honestly don't see too much of a difference between them all, as nearly all of them do a good job of relaying physics.

I would say though, that just like you said, Forza is a lot closer to how PC sims feel. It just feels right, though I get the feeling T10 is somewhat holding back and want to continue to keep their game "accessible" for everyone. All in all, it feels good to be a Forza player today, and the game bites you back if you cool off your jets too soon: it has happened to me a number of times.. and interestingly on the final lap, I 'take it easy' and the car will bite back, causing a wipeout. Everything matters in Forza - your braking distances, your racing lines, throttle manipulation, downshift/upshift timing around corners, wheel angle etc. and most important of all, unrelenting focus!

:cheers:
 
I can't stop driving the stock 2015 Camaro Z28, it's awesome. It may only have 505 naturally aspirated horse power compared to its 550bhp-plus forced induction rivals and be a fat heffer of a car, but it uses every single on of those bhp great effect and for a fat heffer it really handles.

And it sounds pretty darn good too.
 
I'll have to try one. Each time I choose Free Play, so stare at that red CAMARO with the bonnet up in TEST DRIVE mode.

The '87 GTA is a beast in 600 class.
 

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