Porsche 911 GT2 - Stuttgart powered. rear-wheel driven.
Vehicle Note: This tune was approached without the following customizations: Suspension Stage 3, Body Kit 3, Cockpit Upgrade Stage 3, and Semi-Welded Chassis.
Driver's Note: Tested at Silverstone International, London River, and Ambush Canyon and bump-jumping has been addressed as much as possible. Further explanation below.
Car Rating: 15.26
Tire and Brakes
F. Tire Pressure - 32.90
R. Tire Pressure - 33.91
Brake Balance - 57.50
Alignment
Steering Lock - 18.00
Caster Angle - 2.50
F. Toe Angle - -0.10
R. Toe Angle - 0.10
F. Camber - -2.00
R. Camber - -1.20
F. Ride Height - 70.00
R. Ride Height - 80.00
Springs and Dampers
F. Sway bar - 228.41
R. Sway bar - 239.84
F. Spring Rate - 413.05
R. Spring Rate - 428.28
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,900.00
R. Damper Slow Bump - 3,600.00
F. Damper Fast Bump - 2,300.00
R. Damper Fast Bump - 1,900.00
F. Damper Slow Rebound - 7,200.00
R. Damper Slow Rebound - 8,600.00
F. Damper Fast Rebound - 4,200.00
R. Damper Fast Rebound - 4,600.00
Differential
L. Slip Acceleration Lock - 45.00
L. Slip Deceleration Lock - 55.00
L. Slip Preload -70.00
Visco Electronic Lock - N/A
Gearing - Default Values
Final - 5.89
1st - 2.92
2nd - 2.00
3rd - 1.45
4th - 1.90
5th - 0.90
6th - 0.78
Aerodynamics
F. Downforce - 3.00
R. Downforce - 4.00
Cooler Radiator Opening - N/A
Brake Duct Opening - N/A
Fastest lap recorded at London River is: N/A. Expect a lap time shortly.
This tune is intended to make the GT2 as stable as possible and while doing so trying to eliminate the tedious bump-jumping. Both have been achieved in the long run but the only possible means of a drawback would be a slightly increased understeer ratio. The GT2 can take corners bravely while maintaining both form and orientation simultaneously, however, be cautious not to carry too much speed into any corner as it seems the excessive friction causes the front end to lose contact with the line of path (possibly due to torque) and steer in the opposite direction. Also worth noting is the GT2 seems to have a more sincere feeling of weight shifting when turning into a corner, pulling off the line and braking. Bump-jumping is still present, unfortunately, but the effect is feint. When coming to a change in track elevation expect the suspension to jounce, but the the jounce seems to be more appropriate. If for whatever reason you lose control of the vehicle while the suspension is reacting simply let off the accelerator and attempt to dry steer the vehicle into it's appropriate path, braking is another option.
Renown Tuning - Driver Discretion Advised.
I miss this thread.
You know what?
Despite me not actually playing Shift as much as I once did, there are still a couple of cars left that have no tuning profile, I'm going to finish those up and still take requests on a regular basis; that is if anyone still plays.
if You still take requests I would like to drive a supercar where oversteer feeling is completely removed, something that let you play shift like gran turismo, i know it's hard because of the game physics but if you have cars like that let me know, I have a decent Zonda R without oversteer but for other supercars it's not so easy remove it completely, expecially Corvette and Viper, I need something stable for the Nordschleife..
oh, and sorry for my bad english!
yes i know but shift phisic is not like real life, the game itself suffer too much oversteer in every car, but is possible try to reduce it with the right setup
i found useful increase rear camber on -2.30 and reduce front on -0.10, this set doesn't work in real life but work in the game because the phisic is a bit wrong
edit: I've tested CCX and as espected I wasn't able to control the car properly I feel it's too nervous.. it should be a controller issue, in fact this tune should be great with a wheel
Hey T glad to see you back if you dont mind me asking what tunes are you working on?
Maybe you could do a tune for a higher top speed in the Nismo R35 (14 rate Spec-V not the works)? Around Road America it's ok handling wise for me, but if you could help me out is there a certain ration in the gearing i should use for achieving a higher top speed (and acceleration to it) down it's long straights? I always cream the Lambo's (14 rate gallardo) in corners but they pull off in the straights. It's sad!
Front page has (finally) been updated with all of the recent tunes that I've put up. With E3 starting tomorrow and me handling a wealth of personal things, you can expect that regular occurrences won't resume until after Thursday, however, I will stock as many tunes as I can with whatever time I have.
The link on both the Civic and Scion both take you to Dodge Challenger Concept - Stage 3Honda Civic Si - Stage 3 Custom
I just wanted to do a Civic tuning but this link is wrong i think...
The link on both the Civic and Scion both take you to Dodge Challenger Concept - Stage 3
The setups are universal in nature (PC (assuming you don't have one of the physics mods installed), 360, and PS3) and the Ferrari DLC is a 360-exclusive, not because EA favored MS over Sony or anything like that...but because MS currently holds the Ferrari license and decided to use it in a rather strange way.