Renown Tuning ™

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First time poster, long time lurker. Putting in a special request for the Ferrari FXX at Spa GP!

Love the tunes by the way, completely and utterly. And just a heads up, PC users are able to mod Shift with the delicious DLCs (yeah, Ferraris as well), but just not for online play.
 
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Hi Terronium.

Could you do me a Nordschleife tune for the F50GT, McLaren mp4-12c and the FXX please?

Thanks in advantage.


//Edit:
My Preferences, especially for the FXX are as fast as possible on Doettinger Hoehe - I need to see 380 km/h.
That meant for Zonda no wings to achieve 372. Dunno how its for the FXX.

//Edit2:
Ok, i tested your McLaren tune and must say: It rulez. Well except one thing: The seventh gear ist way to long...
But one doesnt has a chance to modify it, because theres no seventh gear in Tuning Mode....
 
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After these last requests are filled I won't be taking any more of them, indefinitely.

This is largely due to the fact that I just don't play Shift anymore. I'll continue to leave the thread open for anyone looking for advice or what have you, but as far as "Could you set this and that up for me." the answer will unfortunately be "No." but I'll still be around to respond on a constant enough basis.
 
Ferrari F50 GT, Version 2

Car Rating: 18.20

NOTE: If you want to increase the top speed, simply decrease either the front setting (ideally to 2 or 3).

Tire and Brakes

F. Tire Pressure - 24.06
R. Tire Pressure - 24.64
Brake Balance - 58.50

Alignment

Steering Lock - 18.00
Caster Angle - 3.25
F. Toe Angle - -0.10
R. Toe Angle - -0.30
F. Camber - -1.10
R. Camber - -0.30
F. Ride Height - 75.00
R. Ride Height - 85.00

Springs and Dampers

F. Sway bar - 114.21
R. Sway bar - 85.66
F. Spring Rate - 278.38
R. Spring Rate - 340.24
F. Bump Stop Length - 2.00
R. Bump Stop Length - 1.00
F. Damper Slow Bump - 2,500.00
R. Damper Slow Bump - 2,500.00
F. Damper Fast Bump - 2,300.00
R. Damper Fast Bump - 2,500.00
F. Damper Slow Rebound - 8,400.00
R. Damper Slow Rebound - 8,200.00
F. Damper Fast Rebound - 4,800.00
R. Damper Fast Rebound - 4,600.00

Differential

L. Slip Acceleration Lock - 60.00
L. Slip Deceleration Lock - 55.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.50
2nd - 2.21
3rd - 1.55
4th - 1.28
5th - 1.09
6th - 0.90

Aerodynamics

F. Downforce - 5.00
R. Downforce - 3.00
Cooler Radiator Opening - 2.00
Brake Duct Opening - 5.00

Renown Tuning - Driver Discretion Advised.
 
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Ferrari FXX

Car Rating: 21.00

Tire and Brakes

F. Tire Pressure - 23.91
R. Tire Pressure - 24.64
Brake Balance - 57.50

Alignment

Steering Lock - 18.00
Caster Angle - 3.25
F. Toe Angle - 0.10
R. Toe Angle - -0.10
F. Camber - -2.00
R. Camber - -1.30
F. Ride Height - 75.00
R. Ride Height - 85.00

Springs and Dampers

F. Sway bar - 114.21
R. Sway bar - 85.66
F. Spring Rate - 278.38
R. Spring Rate - 314.07
F. Bump Stop Length - 1.00
R. Bump Stop Length - 5.00
F. Damper Slow Bump - 2,500.00
R. Damper Slow Bump - 2,500.00
F. Damper Fast Bump - 1,900.00
R. Damper Fast Bump - 2,100.00
F. Damper Slow Rebound - 6,600.00
R. Damper Slow Rebound - 7,600.00
F. Damper Fast Rebound - 4,200.00
R. Damper Fast Rebound - 4,000.00

Differential

L. Slip Acceleration Lock - 70.00
L. Slip Deceleration Lock - 60.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.50
2nd - 2.21
3rd - 1.55
4th - 1.28
5th - 1.00
6th - 0.83

Aerodynamics

F. Downforce - 5.00
R. Downforce - 3.00
Cooler Radiator Opening - 2.00
Brake Duct Opening - 4.00

Renown Tuning - Driver Discretion Advised.
 
We had a debate a few months ago questioning lap times on Nordschleife using 14.00 rated cars. I, and a few others, amongst them our old friend (and now banned) darkos, had serious doubts about the claims made of laptimes in the region of 6.30xxx. I played online yesterday and raced against a guy doing a single lap race in 6.28xxx. I continued racing in his lobby (as I thought it was just a fluke) but he constantly did under 6.30xxx and leaving everyone in the DNF mode.To my shock and horror a few races later he did it in 6.24xxx. Well there you have it. I send a message to this guy and all he said in his reply was he 'thinks' he has a good setup for his Gallardo now and he plays with the G25 and shifts manually. I suppose some guys are just fast...plain and simple
 
Doesn't take much to figure that out. Shift is really, really easy to manipulate once you get your head around what each parameter is responsible for, and how it correlates to every other parameter when you're tuning. Once you wrap your head around that, the only thing you really need to do is experiment with how deep you can run into the next corner braking as late as possible and getting back on the accelerator without batting an eyelid.

It sounds simple and it is simple. The only thing not simple is grasping the mechanics (no pun intended) of tuning.
 
:grumpy: It is that last bit that I struggle with

Honestly, it really isn't as difficult as it may seem; one of the best ways to attain an understanding is by general curiosity. Listen to the narrator when he gives a synopsis (an insanely paraphrased synopsis) of each parameter and just experiment with it one at a time. You'll eventually get a hold of what does what, and how each of them cooperate with the other. For example, camber is dynamic 24/7. No matter how much you adjust it (whether you use more or less) it changes with every movement of the suspension. Every time you turn a corner...it changes. Everything is give and take with tuning.

One thing you always have to remember is you can tune for speed/acceleration, you can tune for downforce, but you cannot tune for both. You can only have one.
 
Another thing I found is that not using the upgrades you think will make it faster is a good way of making your car faster. Brake upgrade 3 for instance, you really don't need it because the stock brakes on these cars- lambo/ v-spec, are fine. It's a fine balance between getting it right and wrong. More often than not, I'm wrong. I can't make my Lambo hit 300km/h most the time, unless i'm on the straight at the nurb
 
I mentioned that already. :P

Hey Terronium, i Read previously that you were not doing anymore tunes, shame =\

but what i was going to try my luck and ask you if you could tinker with the Sub 14's Gears.

i have my own custom tune with the Sub 14 Nissan GTR spec v (R35)

but the gears are all that is bothering me now.

im trying to get the best acceleration as possible.


i figured it would be somewhat of a simple task as it is annoying me =\

thanks in advance,
 
General rule of thumb for gears is: acceleration early, then keep it pretty balanced for the rest. You should be able to max 6th gear on whatever track you're tuning for (unless it's something completely low speed, but stuff like Spa/Nords/RA, you should be able to redline 6th). Use final to adjust for that.
 
Hey Terronium, i Read previously that you were not doing anymore tunes, shame =\

but what i was going to try my luck and ask you if you could tinker with the Sub 14's Gears.

i have my own custom tune with the Sub 14 Nissan GTR spec v (R35)

but the gears are all that is bothering me now.

im trying to get the best acceleration as possible.


i figured it would be somewhat of a simple task as it is annoying me =\

thanks in advance,

General rule of thumb for gears is: acceleration early, then keep it pretty balanced for the rest. You should be able to max 6th gear on whatever track you're tuning for (unless it's something completely low speed, but stuff like Spa/Nords/RA, you should be able to redline 6th). Use final to adjust for that.

Basically what charlie said. 👍

However, I would like to add that if you're shifting gears manually than you'll want to set up the gears so if you're going into a corner and you feel you aren't generating enough friction to keep to the line you're on without veering off the track and possibly going into a dirt patch when you have to downshift you don't lose speed at the drop of a hat. You'll need to find the optimal preference that you're comfortable with but one that doesn't hinder your vehicles performance drastically. Take for example the FXX tune I've done, and consider you're going into the first corner at Monza (a hectic chicane might I add that almost always requires you to enter at first and upshift to second to exit quickly) and let's consider the first two ratios are a bit too wide for your preferences, what you'll do is widen the first ratio and have a more narrow (just shorten it a bit) second gear.

Why?

So when you downshift from second to first you'll still have enough torque (mostly mid-range) that your car won't step out and you can find the optimal point to get back on the gas as soon as possible. Ratios are a lot simpler to maintain then it would seem. Just tinker with them (but take note of your default ratios, you know, in case you make a couple of errors and want to start again from the beginning) and you'll get what you want out of the car in no time.
 
Considering a lot here have trusted me enough to request tunes for almost an entire year, I decided to propose a question to you all here first; once GT5 hits the shelves this coming November I'll be setting up a racing league and was wondering if anyone would be interested in signing up.

Also, I'm considering a name change for my tuning company. I should start a blog or something. :lol:
 
I'll join in on that. But first maybe we should give it a couple weeks so we can all get used to GT5 and get some of our career's on track. I know I'll have to get used to the feeling of GT again after having played Shi(f)t for so long lol. No reason to get Prologue either because the feel is supposed to be different and even more refined.
 
Considering a lot here have trusted me enough to request tunes for almost an entire year, I decided to propose a question to you all here first; once GT5 hits the shelves this coming November I'll be setting up a racing league and was wondering if anyone would be interested in signing up.

Also, I'm considering a name change for my tuning company. I should start a blog or something. :lol:


A new racing league for GT5 sounds good to me , l might be interested in that.
Assuming l will be able to put down F1 2010 lol.
 
A new racing league for GT5 sounds good to me , l might be interested in that.
Assuming l will be able to put down F1 2010 lol.

I'll also be picking that up (PS3, because I drastically need a games library for it) so we can work that into the rotation as well.
 
I think some of the guys over in the other shift league might get the F1 game. I might get it as well. I know GT5 is on my list
 
Just wanted to put this out there...I'm looking over what I've done for the tuning guide and I'm highly likely to finish it. I don't know when I'll be done, but when it is done I won't post it in the thread I made sometime ago (Which I believe I closed down) I'll post it here to download and to read here in it's own separate post.
 
Hi, My name is Jose
If you want solid tuning for the Suburu Impreza WRX with fully upgraded(with Works Converted) here it is.

Tires and Brakes
F.Tire Pressure-26.96
F.Tire Pressure-26.96
Brake Balance-70.70

Alignment
Steering Lock-26.00
Caster Angle-1.50
F.Toe Angle-0.00
R.Toe Angle-0.20
Front Camber--1.50
Rear Camber--1.00
F.Ride Height-100.00
R.Ride Height-100.00

Springs and Dampers
F.Sway Bar-456.83
R.Sway Bar-319.78
F.Spring Rate-342.62
R.Spring Rate-256.97
F. Bump Stop Legth-0.00
R.Bump stop Length-0.00
F. Damper Slow Bump-3,000.00
R. Damper Slow Bump-3,000.00
F. Damper Fast Bump-1,500.00
R.Damper Fast Bump-1,500.00
F.Damper Slow Rebound-4,000.00
R.Damper Slow Rebound-4,000.00
F.Damper Fast Rebound-2,000.00
R.Damper Fast Rebound-3,000.00

L.Slip Accel Lock-N/A
L.Slip decel Lock-N/A
L.Slip Preload-90.00
V. Electronic Lock-55.00

Gearing
F.drive Gear Ratio-5.29
1st Gear Ratio-3.50
2nd Gear Ratio-2.21
3rd Gear Ratio-1.68
4th Gear Ratio-1.21
5th Gear Ratio-0.96
6th Gear Ratio-0.76

Aerodynamics
F.Downforce-8.00
R.Downforce-8.00
Cooler Radiator Opening-2.00
Brake Duct opening-3.00

Im New Here. i hoped you like becuase that was my first car made with the tire pressure low i haved beat the game with that car so i hope you like.

P.S. Only the som drivers can control the car.
 
Terronium...

Have you ever posted an article basically explaining trends in tuning? I would certainly like to hear your views. I know you can't get too specific, all cars are a bit different, but have you ever compared your best tunes to the factory defaults and come up with some basic things you find yourself ALWAYS doing? For instance, general trends in toe in angle on FWD, RWD and AWD cars, springs, gear ratios, that sort of thing.

I know that all cars are different (to at least some degree), but perhaps there are things you ALWAYS start out with as a 'first tune', you know, a certain 'turn this up a bit, turn this down a bit, lower this value, raise that', etc.?

If there ARE any general trends, it would be fascinating to learn them.
 
Terronium...

Have you ever posted an article basically explaining trends in tuning? I would certainly like to hear your views. I know you can't get too specific, all cars are a bit different, but have you ever compared your best tunes to the factory defaults and come up with some basic things you find yourself ALWAYS doing? For instance, general trends in toe in angle on FWD, RWD and AWD cars, springs, gear ratios, that sort of thing.

I know that all cars are different (to at least some degree), but perhaps there are things you ALWAYS start out with as a 'first tune', you know, a certain 'turn this up a bit, turn this down a bit, lower this value, raise that', etc.?

If there ARE any general trends, it would be fascinating to learn them.

I've been asked this question quite a few times, actually.

I'll quote two of my responses in the F1 2010 forum:
Well, I have a particular driving style (as I've said up above) I despise understeer for all that it's worth because it diminishes turn-in response, and belittles traction because of the wandering turning radius. Oversteer, on the other hand is far more manageable. Yes, it's a bit erratic and considerably clumsy but it can be controlled. Understeer can't be controlled without removing pressure from the accelerator, and essentially dry-steering the car into a forthright angle. Now, let's assume I'm taking that *thinks of random chassis* the VJM02 (Force India) around Monza or Suzuka, two tracks I know very, very well. The very first thing I'd do is take the car around for 1 or 2 laps to see how the default setup carries itself about before I start to narrow down any problems I'm having with the car. Once I go back to the garage I'll be begin tuning, and almost right the first thing I adjust is either aerodynamic downforce or ballast distribution.

Why would I adjust ballast?

To offset the natural understeer bias all of the cars seem to have. If you're thinking "Well, why not just increase toe, lower the ride height, etc..." you'd be right, but ballast shifts weight from one end (ideally there's a rear bias, but in-game has it being equally balanced, front and rear) of the vehicle to the other. With the front-heavy, or rear-heavy vehicle you'll obtain one of the following end results: A. With a front biased ballast the front end of the vehicle has more grip when cornering, and better turn-in (when paired with other settings) but risks the possibility of increasing understeer and/or plowing through corners - neither of which I've experienced as of yet. You're also leaving the rear end quite loose, so when entering a corner it's best to have the car straight before stomping the accelerator because if you're not careful the rear end will step out. B. With a rear biased ballast the rear end (as well as the front to some degree) exhibits greater stability when turning into corners. Although you can't really carry as much speed into chicanes or sweepers without running just a tad bit wide. For the most part, depending on the track and it's layout it's usually best to experiment with rear ballast first.

Toe-in and toe-out are two very important parameters when you want to improve turn-in response. To keep this short, greater values improve turn-in, lesser values inhibit turn-in by introducing mild understeer. Avoid extreme values. Camber improves tire adhesion (lateral grip) by tilting the wheel inward or outward, therefore increasing the surface area of the contact patch (better adhesion, more grip), or decreasing the surface area of the contact patch (the exact opposite). One thing worth remembering is camber is dynamic. Meaning it changes with every jounce of the suspension, so, it's best to read up on camber before adjusting it.
My tunes are almost always a combination of me tuning around both the performance of the car and the track I'm on; if it's Monza, I know to tune for optimal grip, acceleration, and top speed - virtually taking downforce out of the equation. If it's Suzuka, I know to tune for optimal grip, acceleration, and downforce - virtually taking top speed out of the equation. My procedure solely depends on several factors, and perhaps the most important factor is track familiarity. If I know the track like the back of my hand, then it'll be no problem whatsoever coming up with competent tune, in fact, I've done so already - the MP4-25 for Monza in Wet conditions; that's a top 10 spot in the leaderboards tune (although it currently resides in 11th, officially making it a top 20 spot tune).

The handling of any of my tunes are down to the respective player, and as my driving style is fairly and aggressively precise (and perhaps a tad bit erratic) I wouldn't expect anyone to feel as comfortable as I would when using one of my tunes. Which is why I ask for feedback on test tunes, that way I can adjust whatever needs to be adjusted without hindering what the tune itself is capable of.
There really is no "theory" per se, just the simple fact that larger disc sizes are more resilient to wear and heat build-up simply because being that the disc is larger, it's bound to have more points at which it can dissipate heat efficiently. However, with the larger discs come an inherent weight increase, and that hinders performance. There really is no loss of braking power due to the size, the only downside is they'll wear out faster (although in Time Trial conditions, it's nothing but gain) because of the increased wear rate, which is directly correlated to the heat build-up - Smaller discs = lightweight, but increased heat because of the inability to exhaust heat efficiently. Larger discs = more weight, but decreased because of the ability to exhaust (dissipate) heat more efficiently.

If there's anything else, let me know and I'll be happy to respond. 👍
 
Lotus Elise 111R- Stage III Works Converted

Tire and Brakes

F. Tire Pressure - 33.33
R. Tire Pressure - 33.33
Brake Balance - 57.50

Alignment

Steering Lock - 17.00
Caster Angle - 3.50
F. Toe Angle - -0.30
R. Toe Angle - -0.40
F. Camber - -1.40
R. Camber - -1.10
F. Ride Height - 105.00
R. Ride Height - 105.00

Springs and Dampers

F. Sway bar - 239.84
R. Sway bar - 137.05
F. Spring Rate - 228.41
R. Spring Rate - 299.79
F. Bump Stop Length - 0.00
R. Bump Stop Length - 0.00
F. Damper Slow Bump - 3,300.00
R. Damper Slow Bump - 3,000.00
F. Damper Fast Bump - 2,100.00
R. Damper Fast Bump - 2,500.00
F. Damper Slow Rebound - 4,600.00
R. Damper Slow Rebound - 5,300.00
F. Damper Fast Rebound - 2,300.00
R. Damper Fast Rebound - 3,600.00

Differential

L. Slip Acceleration Lock - 60.00
L. Slip Deceleration Lock - 50.00
L. Slip Preload - 60.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.11
2nd - 2.00
3rd - 1.49
4th - 1.17
5th - 0.89
6th - 0.76

Aerodynamics

F. Downforce - 13.00
R. Downforce - 14.00
Cooler Radiator Opening - 3.00
Brake Duct Opening - 4.00

Fastest lap recorded at London River is: 1:17.776

The 111R is an entirely different tune from the previous McLaren F1 and SRT-10 Viper, the 111R is sharp and precise and as such requires constant monitoring of it's orientation as the slightest upset of any factor will severely hinder lap times and vehicle balance. As any Elise before it, it's weight plays it's own advantage in it's ridiculously quick accelerating factor, and given the right conditions a primary factor is confidence; do not be afraid to push the 111R hard, but, do watch for wheelspin and oversteer and monitor both closely as the 111R shows extreme ease when wanting to counteract either negativity. Acceleration is astoundingly quick and effective, turn in is very sharp and very controllable, if it's abilities aren't taken for granted. Top speed is a minor issue but as quick as the 111R can roam through corners it will hardly be of any notice.

Renown Tuning - Driver Discretion Advised.

Hi,

These tunings feel better than mine, the car handles better, breaks better. At least partly because it's slower. About 7 seconds slower. So i don't know if i left the handbrake on or what, cos i'm about 13 seconds slower than you with your settings, without hitting the walls. How do you do it?

I have a Momo wheel, on PC.

With my settings i do about 1m23s, way slower than you.

Cheers
Rick
 
Here is the revised tune for the 2010 camaro SS, Beware that this tune is so good that it will make you slap your mother send me an e-kiss and they donate money via pay-pal.

Hers the thing do not take this car to any small tracks it's an GT car This car preforms best on the nub ring, Brian's hatch, Laguna seca, road America, and other big tracks like the above.

T-12 please try this Tune it will make you love the maro.

First of lap times there was a 13 yes A 13 second improvement on the nub ring on my FIRST TRY.

7:34:700

London River
There was a one sec improvement @ the London river (I really hate this track) and the low speed corners is ****ing me for whatever reason or not the slower i going the slower the wheel responds. this happens in all modes and all cars. Then I have to death wobble out of the corner :crazy:

1:24:770

Chevrolet Camaro SS - Stage 3 (NO WORKS)

Body kit 2 (3 is just to freaking fugly)
N20
Race exhaust
More boost
Seem Weld
Short ratio
Brake master cylinder
Wider tires


3,383lbs
708H.P.
688.26Ft/Lbs of torque
Car Rating: 13.08

Tire and Brakes

F. Tire Pressure - 32.03
R. Tire Pressure - 29.71
Brake Balance - 65.00

Alignment

Steering Lock - 25.00
Caster Angle - 4.25
F. Toe Angle - 0.30
R. Toe Angle - (-1.30)
F. Camber - 1.40
R. Camber - 0.0
F. Ride Height - 110.00
R. Ride Height - 95.00

Springs and Dampers

F. Sway bar - 571.xx
R. Sway bar - 285.xx
F. Spring Rate - 428.xx
R. Spring Rate - 380.xx
F. Bump Stop Length - 3.00
R. Bump Stop Length - 4.00
F. Damper Slow Bump - 6,100.00
R. Damper Slow Bump - 6,400.00
F. Damper Fast Bump - 2,800.00
R. Damper Fast Bump - 2,600.00
F. Damper Slow Rebound - 10,700.00
R. Damper Slow Rebound - 10,100.00
F. Damper Fast Rebound - 6,100.00
R. Damper Fast Rebound - 5,500.00

Differential

L. Slip Acceleration Lock - 85.00
L. Slip Deceleration Lock - 70.00
L. Slip Preload - 100.00
Visco Electronic Lock - N/A

Gearing

Final - 5.44
1st - 3.11
2nd - 2.09
3rd - 1.65
4th - 1.36
5th - 1.09
6th - 0.83

Aerodynamics

F. Downforce - 25.00 or more if your running that fugly body kit
R. Downforce - 25.00 or more if your running that fugly body kit


Maro.jpg

Hi,

Why no Works conversion? Is it supposed to be faster without?
I have a lot of trouble with this car (bouncy front suspension), but i have the works conversion and i do 1.20.810 driving badly on London River with my own settings. That must be a very bad time.
But i have noticed a bug: when i pick "quick race", the first race is slow. I mean the car is probably normal, i don't know. But if i press "redo" instead of pressing enter & validating my result the car is faster. Much faster.
It does this with other cars & other tracks too: on Aremberg with the Elise i did 20s better just because of this bug. With the Exige, i did 15s better on that same track.

cheers
 
Hi,

These tunings feel better than mine, the car handles better, breaks better. At least partly because it's slower. About 7 seconds slower. So i don't know if i left the handbrake on or what, cos i'm about 13 seconds slower than you with your settings, without hitting the walls. How do you do it?

I have a Momo wheel, on PC.

With my settings i do about 1m23s, way slower than you.

Cheers
Rick

First off, I had no idea I was still even remotely popular after this long. :lol:

Now, onto your problem...

Another question I've been asked several times, but the reason most (if not all) of my times seem very quick is because I know London River like the back of both my hands...I knew where to turn, how to turn, and how hard to turn in. I knew when to accelerate, when to let off, etc, etc... My tuning philosophy was familiarity is the key to success. The better you know the track, the faster you'll be.

In fact, I'm willing to bet that I could still set similar, if not faster, times to this day even though I haven't played Shift in months.
 
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