- 533
- cooldawn | GTP_Vincent_Vice
- cooldawn
Bang on mate. SCC's A.I. fails to be even slightly realistic. The only redeeming feature of the A.I. in it;s current state is when you take the inside line of a corner...at least now they don't take you out...but everything else has been ruined.Well, the AI is ridiculous, isn't it. They just kind of sit there, befuddled, and on the first few corners you can easily pass 3, 4, or 10 cars--even on the harder levels. It's not very realistic.
The worst part for me is the A.I.'s inability to look and feel competitive. Race starts usually see drivers go off-track and, up to the first corner on any track, they seem to brake to get in to a line rather than race each other.
Overall it's terrible.
I feel that FC's A.I. is far superior to SCC's. To me the A.I. has been reversed...as in FC's A.I. would take you out if you took the inside line but everywhere else they seemed really competitive. Now SCC's A.I. has the complete opposite effect as described above.But I've always had a love-hate relationship with the Ferrari Challenge AI. It was brilliant in the sense that it was dynamic and responded to you. But it wasn't particularly clever. In FC if you are more than 1.5 seconds behind another car, approaching a chicane, the AI will blast through the chicane and take off into the distance at full speed. And unless you hit it "just right" they'll pull away from you like you're standing still. If you were less than 1.5 seconds, they'll plant themselves in the middle of the track, slam on the brakes, right in the middle of the chicane, sometimes coming almost to a standstill, and basically forcing you to hit him. You can't drive around them and there's no way to stop or slow down in time. I found it dirty and ridiculous. And frankly, rather annoying. If real drivers drove like that they would be black flagged. At least on the 2nd corner. It should be about racing, not homicide. So I found it more aggravating than challenging.
But there has to be a compromise in the middle somewhere.
I also think FC's A.I. is still class leading though. For instance the routines would regularly get them to compete for an inside line, blocking the inside line, weaving to stop you from slipstreaming, going in to corners too fast on the outside line and racing with you three-abreast. You knew what to expect in certain situations and could play around the A.I. but in SCC it's just not possible.
In my opinion they should have kept the A.I. in FC and just added the area that's been fixed, where the A.I. don't squeeze/take you out if you're on the inside line. That would be the perfect compromise for me.
Yeah...there have been lots of people saying that the dynamics of the McLaren F1 and Enzo in the BETA ruined the game for them but I didn't get that either. The most prominent issue here is that players expected the front-end of those cars to hug corners at high speeds to the point where they should be on rails, which shouyld never be the case.The way I look at it is this. Considering the Enzo and the McLaren are road cars on road tires, the fact that they understeer so heavily and blatantly when really pushed into corners is probably more realistic than most people would like to believe. It's probably because sitting in front of a screen you just don't get the same sense of speed. Drive the F599 in GT5 and put on N1 tires and see how it drives. Terminal understeer? You bet. But my issue, among many with the Beta, or let's say, the last edition of the beta, was not so much that the Enzo and McLaren understeered but the fact that the cars seemed so 'heavy' on their suspensions. They took a line and just ploughed. The Enzo in the final release game probably understeers just as heavily. But the chassis seems to react in a much more compliant manner. It's easier to induce oversteer.
I can compare Race Pro's and SCC's DBR9 for instance and both handle in the same manner. Applying full throttle during a corner the back-end will trip out. Apply progressive throttle pressure and the front-end will want to peel out. For some reason it's completely wrong in SCC but, on a personal level, I don't get that feeling. It's just like Race Pro presented with a different engine.
In comparison I expected the McLaren F1 and Enzo to perform like they do even if the physics aren't entirely accurate. Now I'm able to moderate inputs to get both the McLaren F1 and Enzo dancing around tracks nicely. In fact they can be a lot of fun, especially when the car has settled and you powerslide through a corner. It's a nice feeling.
I did a race with the 360 GT...a 20 lapper around the Mugello short circuit...it was ace. The A.I. still had the issues I mentioned earlier but after a few laps I decided not to risk any awkward situations and managed to grab 1st place with 4 laps to go. More importantly the 360 GT felt marvellous...really racey and controllable.Edit: Oops, forgot to add that I also unlocked the 360 Modena as well. Just like with the 355 Berlinetta, I think this car is much more realistic in terms of handling and vehicle dynamics compared to how the car reacts and handles in FC. It seems to handle lower speed transitions better and it simply feels that there's more happening in the suspension and it's easier to stay on top of it. There isn't a huge change. It's subltle. But I urge those of you with both games to do a back to back comparison and see for yourself.