Reviews of SuperCar Challenge

  • Thread starter amar212
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I got SCC a couple of days back (here in the UK) and I am loving it, and I am certainly NOT experiencing frame rate issues, game is awesome with all assists off (accept abs) on the G25 and as certainly moved on since FC. I can't get enough of the game, playing against by bro and a few mates with headsets.

Graphics aren't up to GT standard obviously but then engine noises are better. Like FC, its far more difficult compared with GT5P with no assists, but that makes it so rewarding. Driving in the rain and spray is something else.

With FC, System 3 listened to the hardcore gamers comments about the game and regularly sorted and improved/added want they wanted (bar DLC content which they admit has been left for scc now). So if this is anything to go by, any problems with SCC will be sorted.

My biggest negative point is its all one make racing, so you can't race say a Zonda F against a Ferrari, only against other Zonda F's, and System 3 have already said they can't change this.

If you like Sims but choose to ignore this then its your loss, I've finally got a game that will get me off GT5P for a few months. Even when I play Dirt 2, shift and GT PSP, I still think SCC will get the most input from me, I can only see the proper GT5 dragging me away.
 
Like FC, its far more difficult compared with GT5P with no assists

I think this is true, but for the wrong reasons. If you took an equally high powered car in GT, gave it **** front tyres and set it up to have understeer and snap oversteer then that would be the same kind of challenge SC throws at you.

It really reminds me of old codemasters games, similar feeling to the physics. It tries to me a sim and the developers have checked all the boxes of what they think a sim model should offer. But when I am driving I am always aware I am driving maths. It never feels natural. Still fun in some cars though.
 
I got the retail version yesterday and i cannot confirm any framerate issues at all.

I deleted the beta version and it got a little better, strangely in the first races it was still there, but it got much less noticeable after a couple of races. It still stops a bit from time to time and I'm 100% sure it does because it always happens on exactly the same points each time.
So if this really has to do with the previously installed beta I apologise.
The framerate wasn't exactly stable on that also though, but it was 'acceptable'.

However with the framerate halfway stable the game is really fun, big improvement over FC, I just liked the steering and sounds better in beta (which is a bit of a shame they (really?) HAD to change it.)
 
Tried a couple of laps around SPA in the beta and i really don't like the force feedback.
Turning the wheel initially is very easy, even under braking, but then the force feedback kicks in half a second too late, which gives me the feeling that I have to countersteer.
The effect is that my cornering is far from fluent.

Still prefer GT's FFB over this.

Oh, and why do I have a Dutch flag in front of my name in the beta lobbies? Did something happen to Belgium that I'm not aware off?
 
After I re-read my reply I went online & tried the SCC beta again, "racing" (I was way off the pace!) with ENERGIYA & mhm. It struck me as very bad, & for the first time I thought: "is this the way FC feels to noobs? Cars wobbling & bouncing all over the place! No wonder so many of them can't stand it!"

In FC, although the weight transfer feels a bit "wobbly" (especially with some of the cars), I basically know, & can feel how to, control the cars. The SCC beta (even after the latest update) feels way different from FC, & I find it very difficult to control the cars.

So I really need to know, from Higgi & any other experienced FC racers:

is the finished game signicantly different from the beta?!

because if it isn't, I have serious doubts about it. :nervous:

(Many people have reported liking LFS a lot - I hope to be able to try it soon, now that I have my new windoze bootable Mac. 👍 )

looks like you exactly got my point with the scc demo,:)
 
Tried a couple of laps around SPA in the beta and i really don't like the force feedback.
Turning the wheel initially is very easy, even under braking, but then the force feedback kicks in half a second too late, which gives me the feeling that I have to countersteer.
The effect is that my cornering is far from fluent.

Still prefer GT's FFB over this.

Oh, and why do I have a Dutch flag in front of my name in the beta lobbies? Did something happen to Belgium that I'm not aware off?

right on about the FF man :) cant belive that today it still is so hard to make good steering and FF when LFS did it so many years ago, even gt4 has way, way better steering than the scc demo :crazy:
 
Hmm, no I have 85 GB free on my 160GB HDD... but I start thinking could be the BR drive as the problem comes and goes randomly :scared:
Also I had the PS3 automatically restart a few times after exiting SCC. It's weird as I really thought it's a bug in the game, but since no one else seems to have it, I'm rather confused. :dunce:
 
... but amar, didn't you find it worth mentioning that the retail version has MASSIVE framerate issues where the whole screen stands stil for a split - second on certain parts of the track...

I wouldn't cal it "massive" because it is almost unnoticable, and it is more-less something that happens in all racing games on certain points of the tracks.

I think Laguna Seca in Gran Turismo is the most known example of such "glitch".

However, calling it "massive" has no logic, because it lasts for maybe 1-2 frames and does not compromise anything with the game. However, it is plausable that you maybe have different issue than one I'm reffering to.

As graphics are concerned, only context where usage "massive" is right is that SCC is a "massive improvement" over both FCTP game and SCC beta in all areas regarding visuals. Framerate is now almost super-smooth in given constrains of 30fps, resolution in better, lightning is better and everything is better.

Of course it is not on the level of AAA driving titles - from PGR series, to GRID, Forza up to GT - but it is good and I see no real problem with it. SCC is the game where graphics is not the most important thing, at least not in my book. Since this game has many options that are important for PS3 racers until GT5 comes out - and those are Private Lobbies, good physics, good FF wheel support, in-game voice chat and so on - SCC delivers ALMOST everything a serious racer would like to get on it's PS3.

Also I had the PS3 automatically restart a few times after exiting SCC. It's weird as I really thought it's a bug in the game, but as no one else seems to have it, I'm rather confused. :dunce:

I have the same issue, it was also there with FCTP at the time and in SCC beta as well, so I presume it has something to do with programming of the RAM that Eutechnyx didn't do properly. I hope some patch will resolve that since I agree it is irritating.
 
I wouldn't cal it "massive" because it is almost unnoticable, and it is more-less something that happens in all racing games on certain points of the tracks.

I think Laguna Seca in Gran Turismo is the most known example of such "glitch".

However, calling it "massive" has no logic, because it lasts for maybe 1-2 frames and does not compromise anything with the game. However, it is plausable that you maybe have different issue than one I'm reffering to.

As graphics are concerned, only context where usage "massive" is right is that SCC is a "massive improvement" over both FCTP game and SCC beta in all areas regarding visuals. Framerate is now almost super-smooth in given constrains of 30fps, resolution in better, lightning is better and everything is better.

Of course it is not on the level of AAA driving titles - from PGR series, to GRID, Forza up to GT - but it is good and I see no real problem with it. SCC is the game where graphics is not the most important thing, at least not in my book. Since this game has many options that are important for PS3 racers until GT5 comes out - and those are Private Lobbies, good physics, good FF wheel support, in-game voice chat and so on - SCC delivers ALMOST everything a serious racer would like to get on it's PS3.



I have the same issue, it was also there with FCTP at the time and in SCC beta as well, so I presume it has something to do with programming of the RAM that Eutechnyx didn't do properly. I hope some patch will resolve that since I agree it is irritating.

Ah, ok I'm glad I'm not alone then :) and I called it massive because it was just that until I deleted the beta... now it's a lot better and I actually had a few races in a row where it didn't happen. 👍
It came back however. So yeah I hope they can fix that since for me it's still a bit annoying.
And yeah massive improved over FC, I agree.

Edit/ I mean fix both problems of course the framerate and the restart thingy ^^
 
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I tried the McLaren F1 in Spa, granted it had all the driving aids on to full to see how that compared with what I had done previously, but the understeer was ridiculous. I would slow down for Les Combes, literally down to 40 mph, 2nd gear, full steering lock and it just refused to turn the corner. What the hell is this!?
 
Hmm, no I have 85 GB free on my 160GB HDD... but I start thinking could be the BR drive as the problem comes and goes randomly :scared:
Also I had the PS3 automatically restart a few times after exiting SCC. It's weird as I really thought it's a bug in the game, but since no one else seems to have it, I'm rather confused. :dunce:

I have found if i don't quit to the absolute main menu of the game My ps3 will crash/reboot. So you aren't alone with that problem.

No framerate drops for me.

Anybody by any chance notice if you can change the sensitivity of the controller in SCC? I have noticed that on some cars (particularly dbr9) it is way too twitchy.
 
This is all very confusing! :indiff:

There are some people who say the beta is much better than FC, &/or that the full game is much better than the beta, &/or that the full game is much better than FC, & others (like myself) who say that the beta is worse than FC, &/or that the full game is worse than FC.

I promoted FC because I felt that the physics/FFB together, created a visceral sense of driving, that while perhaps not accurate in detail to each car model, gave an overall better & more immersive sensation than GT5P. The "bouncing" & "wobbling" of the cars - the "pendulum effect" - was intended to model instability under braking & weight transfer. In the best cars, like the 348 & 355 challenge for instance, I think it was modelled very well & created a very convincing approximation of real world driving. However, even within FC there were some cars that seemed to be way off in their physics/FFB (like the 550, for instance).

The cars in the SCC beta feel like the "bad" cars in FC to me: the McLaren understeers like crazy, the DBR9 bounces all over the place. The "pendulum effect" seems to be way over-done. As I don't have the full game, I don't know if the other cars in the full SCC are a lot better done, or if the full game is different from the beta, but at the minute I don't know what to think of the whole thing... :confused:
 
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Thats it,the cars in the SCC beta handle like the bad cars in FC. In FC you have some cars that are really very good...the 360GT,F430GT2,355 Challenge etc,then you have the 550M,575M,and the 250LM:nervous:,if the problem is just with the Enzo and the McClaren thats another matter. Someone who has drove all the cars in SCC let us know your thoughts.
 
I have found if i don't quit to the absolute main menu of the game My ps3 will crash/reboot. So you aren't alone with that problem.

No framerate drops for me.

Anybody by any chance notice if you can change the sensitivity of the controller in SCC? I have noticed that on some cars (particularly dbr9) it is way too twitchy.

Yeah, I think I wasn't at main menu when it happened. So thanks for the tip. :)
I agree changing sensitivity would be nice, especially for the DBR ... haven't found an option tho.

@ Biggles: I won't be much of help, but I think the beta was a lot more raw and unpolished in regards of how it feels and handles which I really liked more.
So if you liked the beta and don't mind a little less immersive feel overall , your good to go IMO 👍

Edit/ oh the Enzo & the Mc Laren are my favs so far and I hated FC , with that in mind I guess I'm not much help lol
F40 handles nicely too xD

Edit again / anyone noticed the photomode?? thats pretty awesome ... and I thought the cars OVER steer like crazy btw, hmm that's all confusing
 
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Have played with the F430 GT2 today... WOW thats fun to drive!

I like the game very much! and "only" 40 cars are more than enough because every car handels completely different and every car needs its time to learn it to drive...
 
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Thats it,the cars in the SCC beta handle like the bad cars in FC. In FC you have some cars that are really very good...the 360GT,F430GT2,355 Challenge etc,then you have the 550M,575M,and the 250LM:nervous:,if the problem is just with the Enzo and the McClaren thats another matter. Someone who has drove all the cars in SCC let us know your thoughts.

i've driven a few in SCC

DBR9 - Amazing car
Veyron - feels like your driving a truck & you have to break so early
Zonda - not bad, nice
FXX - F1 car with roof
Enzo - needs better brakes
 
Oh, ok no problem

I was being ironic! Your comment:

I think the beta was a lot more raw and unpolished in regards of how it feels and handles which I really liked more.

adds the final confusing touch to the picture: someone who prefers the beta to the full SCC! :ouch:
 
I know you were ironic, I just thought you made a decision eventually ... and yeah give me the beta with all cars and(!) tracks, I'd pay 150 Euros for that ;) , in the end it seemed like a perfect game for me.

The full game keeps giving me trouble :(
 
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This is all very confusing! :indiff:

There are some people who say the beta is much better than FC, &/or that the full game is much better than the beta, &/or that the full game is much better than FC, & others (like myself) who say that the beta is worse than FC, &/or that the full game is worse than FC.

I promoted FC because I felt that the physics/FFB together, created a visceral sense of driving, that while perhaps not accurate in detail to each car model, gave an overall better & more immersive sensation than GT5P. The "bouncing" & "wobbling" of the cars - the "pendulum effect" - was intended to model instability under braking & weight transfer. In the best cars, like the 348 & 355 challenge for instance, I think it was modelled very well & created a very convincing approximation of real world driving. However, even within FC there were some cars that seemed to be way off in their physics/FFB (like the 550, for instance).

The cars in the SCC beta feel like the "bad" cars in FC to me: the McLaren understeers like crazy, the DBR9 bounces all over the place. The "pendulum effect" seems to be way over-done. As I don't have the full game, I don't know if the other cars in the full SCC are a lot better done, or if the full game is different from the beta, but at the minute I don't know what to think of the whole thing... :confused:


I havent played FC much even though I bought that along with SCC so I could compare... FC was really cheap :) But I can say the way the cars handled in the beta is different from the final version... the pendulum effect etc. has become a lot less and the cars are a lot easier to handle... The DBR9 is a dream to drive and I recently bought the F430 GT... which is also a DREAM to drive... stable and planted!! All I can say is I really like this game and its a refreshing change from GT5:P.... 👍 for Eutechnyx from me... good job... apart from a couple of bugs here and there a GREAT game IMO... :D


Edit- Oh yeah... I see everyone driving with all aids off and ABS on 1... Put ABS on 0 GUYS!!! Trust me... its not like GT5:Prologue... Nothing like the feeling of coming into a corner and pressing the brake a tad to much, making the car veer left and right before entering the turn at speed and STILL keeping it under control ... :)
 
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To anyone who hasn't bought the full game yet, ASDA are selling it for £25, got a copy today and will write a review in a couple of hours
 
Also I had the PS3 automatically restart a few times after exiting SCC. It's weird as I really thought it's a bug in the game, but since no one else seems to have it, I'm rather confused. :dunce:[/QUOTE]






The same thing has happened to me. the ps3 automatically restarted after exiting scc.
 
Edit- Oh yeah... I see everyone driving with all aids off and ABS on 1... Put ABS on 0 GUYS!!! Trust me... its not like GT5:Prologue... Nothing like the feeling of coming into a corner and pressing the brake a tad to much, making the car veer left and right before entering the turn at speed and STILL keeping it under control ... :)

I honestly dont notice much of a difference between abs 0 and 1. I was always driving with abs 1 then last night I raced with everything set to off. I was cautious at first thinking I was going to get brake lockups everywhere. But after a lap I realised there was not much difference and started driving like abs was on. I didnt notice any wheel lockups, and the car didnt really get out of shape anywhere under braking either. I am disappointed with it really.

BTW I only used the DB9. Maybe it is different with other less drivable cars.
 
I honestly dont notice much of a difference between abs 0 and 1. I was always driving with abs 1 then last night I raced with everything set to off. I was cautious at first thinking I was going to get brake lockups everywhere. But after a lap I realised there was not much difference and started driving like abs was on. I didnt notice any wheel lockups, and the car didnt really get out of shape anywhere under braking either. I am disappointed with it really.

BTW I only used the DB9. Maybe it is different with other less drivable cars.

DBR9 is really stable though.. if you take the 599FXX you'll notice it a lot more with its 700BHP of fury :P.... but I have had lock ups as well and you notice it a lot if you come into a corner to hot as well... Let me give you an example... If I have the DBR9 on Spa... the long straight after the uphill chicane near start/finish, going down that straight full speed slam the brakes when you get near the braking zone and see what happens... If I do that my wheels lock up and I go sliding out on the grass missing the chicane there completely at the end of the straight... If I come in and start gradually bringing in the brake it works out a lot better... I dont know, I do notice differences with ABS on or off... :)
 
If I have the DBR9 on Spa... the long straight after the uphill chicane near start/finish, going down that straight full speed slam the brakes when you get near the braking zone and see what happens... If I do that my wheels lock up and I go sliding out on the grass missing the chicane there completely at the end of the straight...

Hmm see I do that... At the end of the straight I just press the button down hard. I dont modulate the brakes at all. The car moves a little bit, but I use that to get the car pointing towards the apex.

Maybe it is different when using pedals?
 
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