If rewind is such a great feature, shouldnt every game have it?
Sure, as an
option.
If I throw a bad pass at the end of a Madden game and I lose the match because of it, should I be able to rewind? I can do that in Forza at the end of a race, so why not Madden?
Offline against AI? Sure. Say it's introduced in a training mode. If PD included rewind in GT and it was only available during solo track running, would you still complain?
Having to deal with the consequences of our actions, whether for good or bad, is part of life. In sports, making the right choices sometimes in a split second is part of the thrill and challenge. If you remove that, you've dealt a serious blow to the spirit of sports and competition.
You're absolutely right, consequences should be dealt with. Remove the restart option completely from the game. Don't allow us to pause, either.
Do you see yet that you're drawing a completely arbitrary line as to where the "spirit" ends?
10 million people bought GT5, so I think PD should consider making those people happy first before trying to please others.
I was not notified you were made the representative for those people, nor that you already apparently know what they'd like.
I would argue part of the fun is the challenge, and rewind makes the overall challenge of GT games even more non existent.
No it doesn't, you can still beat the game without the feature if it were implemented. Making it optional in no way removes the challenge from you, and other people using it to complete the game shouldn't either. This is just an extension of the common modern idea that we should dictate how others play their game.
The existence of the X2010 and the ability to use it in the Sunday Cup shouldn't be a reason to dig GT in a deeper hole by accepting rewind.
In a way, you're right; it's a reason for PD to develop a proper GT Mode.
Its interesting you bring up the credit bonus system used in Forza. This makes it seem as though those who are against rewind dont want to feel as though they're at a disadvantage to someone, or they need a reward for not using it.
They're not at any sort of disadvantage, and I'm pretty sure you'd hear as much from any players you asked. Nobody (I know) feels they deserve an award for not using it either; the fact a bonus is handed out just aligns with how the game's difficulty is measured;
every option that makes driving more difficult and/or realistic gives you more credits. I earn a few extra percent for insisting on using a clutch instead of a simplified manual, for example.
I believe the reason why rewind is in Forza and not Gran Turismo, is the personality of each game's creator. Kazunori Yamauchi appears to be a fiercely competitive individual, who competes in real racing events. Dan Greenwalt on the other hand appears to be more of a "car guy" who could care less about competition, or whats ethically acceptable in a car racing game.
I'd argue that the person who cares about the competition is the one who's focusing on improving his product at his
job, not how he places during his hobby.
Ethics?
SRF is a good example of the numerous assists already in Gran Turismo, and why nothing else, especially rewind, is really needed.
SRF is a bad example because it toys with the physics and the parameters. I don't like it at all either, but I have no qualms with ASM or TCS being there, nor the racing line, since none of them affect the driving engine, which IMO is the important factor.
Rewind shows a dislike of having to face the consequences of our actions. We should embrace cause and effect. Tampering with it only dulls our perception powers.
Gaming shows a dislike of having to face the consequences of our actions.
How about training drivers to avoid mistakes in the first place, rather then granting them a free pass for every error? We all learn from our mistakes, but better off is he who puts good effort towards trying to avoid them in the first place.
My girlfriend has learned far more, about not just car control but race craft, spending the last few months occasionally playing FM4 (with rewind) than she did with the rewind-less GT5. Teachers know there are different methods of teaching, and no two students will absorb information the same. This applies to racing games too; while some of us may learn better by lapping the entire Nordschleife for a few hundred laps before we feel comfortable there (or insist on doing it that way), others don't. Unless you have some quantifiable proof that there is indeed only one way...