Rewind feature.

What about very hardcore drivers looking for an extra .001 second per lap by trying to study every detail about their car, their technique, and the track? Rewind is very good for that, unlike things such as SRF which you cannot at all related to a race under full sim settings.

I'm really failing to understand as to how you see this as a positive perspective to the racing series? The game is meant to implement as best as a driving simulator as possible, how is giving the series a negative feature going to help make it any better? I say if you can't run the perfect lap then DEAL with it and try again next time. That's what the free run is for and that's what practicing in your OWN lounge is for. Keep the arcades away from the simulators, make them easily distinguishable. If I want fun I'll go to nfs for that. If I want a simulator I'll always have the gt series to look forward to. (FOR ME, seeing as I don't have the greatest computer and I don't want to switch consoles just to get a "better" gaming experience.)

Sorry rant over, sure it would be appealing to those that are willing to improve on "their/your" lap times, I'm just confused as to why you're disregarding the tactics WE core gamers use and go practice in the lounge for a couple hours? Don't like the track? Go atleast try to be competitive on it and atleast get some fun out of it is all I'm saying.

**edit**
As for the whole "SRF is or bragging rights/I'm a better driver than you". The hell it is, how do you feel when you jump into a room with a host thats permitting tcs/asm/abs andyou win the race WITHOUT using the aids. How is that NOT bragging rights/proving to the grid you're a better driver. It's the FACT that people get so used to using the technological aids that they begin to rely on them. Let me repeat the wonderful quote from one of the worlds finest race drivers ver to live... Ayrton Senna

"When you are fighting and racing with a grid of drivers that are using aids, you begin to realise that the technology is doing the driving and not the drivers. And then you find yourself completely stuck when they go and act like they are winning fairly. And I believe that this is not something that should be in a championship... of drivers"

Long story short, people brag and act like they're top notch with driving aids (personally speaking from witnessing this first hand) and then when you ask for fair competition and ask them to turn it off, they act like you're holding them at gunpoint and then you get kicked for a small yet fair request.

NO I'm not saying that EVERYBODY is going to turn into this horrible conundrum, but you simply cannot deny that this is going to happen more often than not with the rewind feature, It can't be tempting to use if it's simply not there to begin with...
 
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I'm really failing to understand as to how you see this as a positive perspective to the racing series?

It's because it's a good thing. And it's a good thing because it takes away nothing from realism, it can provide very serious sim racers with an additional tool to improve their experience, and at the same time it can be used by less experienced drivers to help them develop their skills.

You're looking at it as some kind of pure arcade feature, but does that really make sense?

See below

The game is meant to implement as best as a driving simulator as possible, how is giving the series a negative feature going to help make it any better? I say if you can't run the perfect lap then DEAL with it and try again next time. That's what the free run is for and that's what practicing in your OWN lounge is for. Keep the arcades away from the simulators, make them easily distinguishable. If I want fun I'll go to nfs for that. If I want a simulator I'll always have the gt series to look forward to. (FOR ME, seeing as I don't have the greatest computer and I don't want to switch consoles just to get a "better" gaming experience.)

Then what about professional drivers? They don't just "deal with it" when they are uncompetitive. They use tools outside of practicing on track (which they sometimes can't do anyway) to improve. Simulators, engineers looking over tons of telemetry, manufacturers refining the design of the cars, etc.

It does not make sense to say that all you're allowed to do is free run laps to get better, not when this is a sim. Rewind isn't necessarily a direct analogue to real world methods that drivers use outside of the track (though it very easily can be since reversing time is easy in physics and hence easy in a simulator - and there are simulations that run in reverse time, usually trying to reconstruct initial conditions from final conditions) but it does a good job of mimicking the impact of those tools.

I have no idea what you're talking about with NFS vs GT. When I want fun, I go to a simulator because they are usually more fun than arcade games. This is why I prefer GT over NFS. And of course realism should only be judged based on the maximum amount of realism. If some has arcade features (and SRF is really the only one - even if you want to include rewind as a hypothetical feature) but you can turn them off, then they don't matter from a realism perspective. It's when you can't turn them off that the realism of the game is harmed (lack of roll over in previous games leading to wheelies, etc)


**edit**
As for the whole "SRF is or bragging rights/I'm a better driver than you". The hell it is, how do you feel when you jump into a room with a host thats permitting tcs/asm/abs andyou win the race WITHOUT using the aids. How is that NOT bragging rights/proving to the grid you're a better driver. It's the FACT that people get so used to using the technological aids that they begin to rely on them. Let me repeat the wonderful quote from one of the worlds finest race drivers ver to live... Ayrton Senna

Firstly, it's far from fact that people get addicted to driving aids and simplifications. I started GT1 with auto transmissions, but by GT2 I was using manual. GT3 introduced global driving aids which I left on at the start, but then turned off. By GT4 I was turning off aids whenever I bought a car. You can also look around the forum as you'll see multiple threads from people asking for assistance in going from auto to manual, ABS on to ABS off, SRF on to SRF off, etc.

Secondly, when I win in a room that allows TCS and whatever (I have never used those things in GT5) I don't care. It doesn't matter. The use of TCS have nothing to do with driver skill and TCS is just about everywhere in the real world. SRF is a different story since it's basically non simulation, but everything else is perfectly fine. I don't really like it when people insist that difficulty is realism, that's just stupid and often leads to less realism.

I was actually racing online in Forza the other day in a room labeled "Full sim". This apparently meant that you had to use clutch with manual for all cars, even cars with auto transmissions. That clearly isn't quite accurate to real life, but some people insist that that is "simulation". The same is happens when people complain about TCS, or look down on rewind.
Long story short, people brag and act like they're top notch with driving aids (personally speaking from witnessing this first hand) and then when you ask for fair competition and ask them to turn it off, they act like you're holding them at gunpoint and then you get kicked for a small yet fair request.
Allowing aids in the first place was fair. If you're asking that they race with everything off, you're probably more likely asking for something to stroke your ego. SRF, even as the arcade feature it is, is fair as well. If someone wants to concentrate on becoming a skilled SRF driver, that's perfectly fine. They have no obligation to learn the game with simulation settings.

NO I'm not saying that EVERYBODY is going to turn into this horrible conundrum, but you simply cannot deny that this is going to happen more often than not with the rewind feature, It can't be tempting to use if it's simply not there to begin with...

No, rewind probably won't negatively affect anyone. Very poor drivers won't be able to use rewind as a crutch. What they can do it use it to use it to increase their repetition with certain situations and then improve faster which would probably lead to them using it less in races. Though I guess it also depends on how good they want to be at the game in the first place.

Then of course you'll naturally have those people who will want to win under the most difficultly possible and they try racing without rewind and whatever else naturally, by themselves, just like with manual transmission, TCS, SRF, whatever in every other GT game.
 
I still don't see why people are getting so obsessed with a feature that will not change the way they play the game...
 
Rewind does not belong in any game, period. Doesnt matter if its racing, sports, RPG, adventure, puzzle, whatever.

Rewind defeats the entire purpose of "challenge".

On PS4 when somebody uploads a video of them passing 3 AI cars 4wide cleanly how will you know if it was "clean" or if they abused rewind to get it just right?

Rewind is like time travel. The possible disastrous negatives far outweigh any momentary positive
 
On PS4 when somebody uploads a video of them passing 3 AI cars 4wide cleanly how will you know if it was "clean" or they abused rewind to get it just right?

Or used SRF with driving line and ABS with boost mode set to max. The scoundrels.
 
On PS4 when somebody uploads a video of them passing 3 AI cars 4wide cleanly how will you know if it was "clean" or if they abused rewind to get it just right?
Why should anyone care?

And what about restart?

And what about a replay mark?

The possible disastrous negatives far outweigh any momentary positive

Seems way way the opposite to me, even when considering the example you brought up.
 
I simply see no problem with a completely optional feature that doesn't affect anyone but the user. In real life can you do it? No. But in real life, do you have a HUD built in to your vision or the abilty to press restart every time you screw up?
 
I simply see no problem with a completely optional feature that doesn't affect anyone but the user. In real life can you do it? No. But in real life, do you have a HUD built in to your vision or the abilty to press restart every time you screw up?

👍👍👍👍
 
I simply see no problem with a completely optional feature that doesn't affect anyone but the user. In real life can you do it? No. But in real life, do you have a HUD built in to your vision or the abilty to press restart every time you screw up?

Restart is not the greatest example. Rewind and restart are two different things. In real life, you restart as well if you crash (and of course avoid death), just not instantly. You'd have to wait quiet some time to have another chance on the race or championship. Speaking of championship, rewind isn't even allowed in the game. You'd have to risk losing points to move on to the next race if you don't want to restart the whole championship. Again, just like in real life.

Rewind can't be replicated in real life in any way possible.

Btw, I'm not on any side on this. I just don't think restart is the best of reasons on why it should be implemented in the game.
 
Restart is not the greatest example. Rewind and restart are two different things. In real life, you restart as well if you crash (and of course avoid death), just not instantly. You'd have to wait quiet some time to have another chance on the race or championship. Speaking of championship, rewind isn't even allowed in the game. You'd have to risk losing points to move on to the next race if you don't want to restart the whole championship. Again, just like in real life.

What? No. In real life, you don't get to restart. You don't get to tell the rest of the racers "sorry guys, back to the starting blocks, I crashed out and am unhappy with this, calling mulligan". You never get the same chance at that race again, but you do in GT5 every time you hit Restart.

Rewind can't be replicated in real life in any way possible.

Neither can restart (as mentioned above). Nor a pause button.

Btw, I'm not on any side on this. I just don't think restart is the best of reasons on why it should be implemented in the game.

Restart isn't even the best reason. The best reason is that it gives more options to players to learn and improve in the game. And the thing the dictator-esque members are having a hard time with is that it's a strictly optional feature that has no bearing on their own experience with the game. But increasingly, people seem to believe others should only be allowed to play the game how they decree.
 
What? No. In real life, you don't get to restart. You don't get to tell the rest of the racers "sorry guys, back to the starting blocks, I crashed out and am unhappy with this, calling mulligan". You never get the same chance at that race again, but you do in GT5 every time you hit Restart.



Neither can restart (as mentioned above). Nor a pause button.



Restart isn't even the best reason. The best reason is that it gives more options to players to learn and improve in the game. And the thing the dictator-esque members are having a hard time with is that it's a strictly optional feature that has no bearing on their own experience with the game. But increasingly, people seem to believe others should only be allowed to play the game how they decree.

If you're being literal, I agree. I'm talking about the degree of realism involve. Keep in mind that we're talking about a game here. There has to be a line somewhere that separates between real and virtual.

Yes, pause, restart, and rewind are all unrealistic in literal terms, but they don't have the same degree of how much of they help you in a race.

To your first point, does it really matter if you don't exactly get the same chance with the same opponents? The whole point is that you restart the entire race in real life and in game, whether it'd be lap 55 or lap 4.

And rewind, how can we relate that to real life? Sure restart isn't exactly a 1 to 1 relation to restarting in reality, but at least it can be relevant to a certain extent.

Pause is a given. It's a game. What game doesn't have a pause? This sounds more like an excuse than reason to have rewind implemented in the game. If this is a reason then so are all the unrealistic aspect of the game like damage. Next thing we know we strip off everything on what GT is suppose to be, a game. That's beside the point though.

Again, if the reasons are anything other than restart, that's fine. I'll agree to those type of reasonings.
 
Well I suppose restart is a rewind of sorts, you just rewind to the beginning.

It's a non issue for me. I never use it and forget its there tbh. I don't mind others using it one bit though. I can't see how it effects people because others do what they want in there game.
 
If you're being literal, I agree. I'm talking about the degree of realism involve. Keep in mind that we're talking about a game here. There has to be a line somewhere that separates between real and virtual.

Ah, but of course. The "degree of realism" can overlook the myriad problems with GT5 in its current state with regards to how much it simulates reality, but rewind is too far? ;)

Yes, pause, restart, and rewind are all unrealistic in literal terms, but they don't have the same degree of how much of they help you in a race.

Rewind isn't a God Mode. It won't magically improve your car's performance. It is restart on a smaller scale.

To your first point, does it really matter if you don't exactly get the same chance with the same opponents? The whole point is that you restart the entire race in real life and in game, whether it'd be lap 55 or lap 4.

Please give me an example of people restarting races in real life in any remotely similar way to how we do in the game. When Maldonado crashed out at Brazil in the last race of F1 this year, I don't remember him being able to line everybody back up at the line...

And rewind, how can we relate that to real life? Sure restart isn't exactly a 1 to 1 relation to restarting in reality, but at least it can be relevant to a certain extent.

It isn't, really. It's much like what you say below though; it's a game. We accept restart and pause on that basis...

Pause is a given. It's a game. What game doesn't have a pause? This sounds more like an excuse than reason to have rewind implemented in the game. If this is a reason then so are all the unrealistic aspect of the game like damage. Next thing we know we strip off everything on what GT is suppose to be, a game. That's beside the point though.

One could argue that GT is already pretty decent at stripping away the fun, game-like features on it's own, but that's neither here nor there.

Again, if the reasons are anything other than restart, that's fine. I'll agree to those type of reasonings.

I, uh, just gave some reasons :confused:
 
Ah, but of course. The "degree of realism" can overlook the myriad problems with GT5 in its current state with regards to how much it simulates reality, but rewind is too far? ;)



Rewind isn't a God Mode. It won't magically improve your car's performance. It is restart on a smaller scale.



Please give me an example of people restarting races in real life in any remotely similar way to how we do in the game. When Maldonado crashed out at Brazil in the last race of F1 this year, I don't remember him being able to line everybody back up at the line...



It isn't, really. It's much like what you say below though; it's a game. We accept restart and pause on that basis...



One could argue that GT is already pretty decent at stripping away the fun, game-like features on it's own, but that's neither here nor there.



I, uh, just gave some reasons :confused:

Your whole post here is irrelevant, so I don't think you understood anything I was trying to say.

I never said rewind was god mode, but it's potential can be great. Again, try to imagine messing up in the middle of an endurance race on the 60th lap, or in the middle of a championship race, or messing up on the last corner of the last lap going side to side with an opponent. Now compare rewind and restart in this situation. It's merely a "smaller" version of restart.

And again with the "lining up everybody at the line." You're simply not getting my point here. When you mess up in real life, you ruin your chances of winning the race, but not necessarily your career. Again, in real life, you'd have to wait for another time and another season. In the game, there's no need to simulate the wait. You simply restart as if it's another chance in a different season. Yes, you get different opponents and chances in real life, but the point is that you start the race entirely from the beginning. That's it.

I know you listed those reasons. What don't you get about it? I simply said I agreee to those type of reasons.
 
Still doesn't really explain why you wouldn't want it as an option. You could even disable it before a race starts so you're not tempted to use it.
 
And again with the "lining up everybody at the line." You're simply not getting my point here. When you mess up in real life, you ruin your chances of winning the race, but not necessarily your career. Again, in real life, you'd have to wait for another time and another season. In the game, there's no need to simulate the wait. You simply restart as if it's another chance in a different season. Yes, you get different opponents and chances in real life, but the point is that you start the race entirely from the beginning. That's it.

That's not a restart, that an entirely separate race on the same track. Do we say that they're restarting the 2009 F1 season for the fourth time this year? Of course not.

There is no restarting in real life. Your race is over, and you wait for the next one.

You accept pause and restart in games because they're standard parts of games, but rewind is not. Don't you see how arbitrary that is? All are tools to make the game more fun. Games that you can't pause when someone comes to the door or your cat catches fire are less fun. Games that you can't restart when the AI bugs out and crashes you at the first corner are less fun. Games that you can't rewind when the AI bugs out and crashes you at the last corner of a two hour enduro are less fun.

You don't want it, don't use it. Don't take it away from other people who would enjoy it. Basically, what you're saying is "I want other people to have less fun playing this game, because I'm not going to use those options".
 
No one is using restart as a reason for rewind. They're using restart to show the hole in the other side's argument. And restart/pause aren't really about drawing a line. Online games don't have pause. Dark Souls is a game without pause in single player. It's not at all necessary. And if people wanted to simulate actually losing a race, you would not have restart. The race would continue while the player sat in his burning wreck and then when it was over the player would have to wait until the next scheduled running of the race, if their was another one.
 
Spagetti69
Or used SRF with driving line and ABS with boost mode set to max. The scoundrels.

Those assists arent in the same ballpark with the farce that is gameplay rewind.

Exorcet
Why should anyone care?

The same reason people care if this photo was staged or not. It DOES matter.

http://img.metro.co.uk/i/pix/2009/10/Veolia_photo_450x361.jpg

Exorcet
And what about restart?

Unlike rewind, restart punishes the player by making them start over at the beginning of the race. If you're 5-10 minutes into a race you're going to think twice before restarting after a mistake. Even then, many points paying Gran Turismo championships do not have the restart button available. Only continue and exit.

Exorcet
And what about a replay mark?

I dont know what this is



Gran Turismo 6 is already dumbed down enough as it is. Its impossible to DNF, or even run completely out of fuel. Do we have to make it dumber-er with rewind?

This modern game generation is so lazy they will even pay real money to have the entire game unlocked and available to them from the start. Gameplay rewind is probably as big as the invention of the wheel to such people.

SlipZtrEm
Please give me an example of people restarting races in real life in any remotely similar way to how we do in the game. When Maldonado crashed out at Brazil in the last race of F1 this year, I don't remember him being able to line everybody back up at the line...

F1 use to allow drivers involved in 1st corner pileups to get into backup cars for a race restart. They allowed this as recently as the late 90s. Not sure when they stopped
 
Rewind would allow me to simulate practicing a single corner at a much faster speed then other wise, i.e. I wouldn't have to do entire laps to practice the part I'm having trouble with.

It makes simulating that one area much easier.
 
This modern game generation is so lazy they will even pay real money to have the entire game unlocked and available to them from the start.

This modern developer generation is so greedy they will even lock fundamental parts of the game, and expect the gamer to either spend hours unlocking them or (hopefully) pay a small fee to have them unlocked from the start.

You see what I did there?

Rewind technology exists. I'm yet to read anything except elitist bollocks as to why it shouldn't be there for those who want to use it (I'm not one of them, before you get started). Continuing down this road leads to iRacing, where everyone is locked into cockpit mode and (more or less) forced to use a wheel, because it's "realistic". There's a time and a place for that, but it's not GT.

If I want realistic, I'll go play iRacing, or rFactor, or Assetto Corsa or any of a dozen other games produced in the last ten years that do a HELL of a lot better job than GT. If I want enjoyable racing and experiencing cars without jumping through all the hoops that those games make you in order just to get on the track, I'll be playing GT.

GT should stick to it's strengths, a wide range of cars with fairly realistic physics and accessible gameplay. The market for full simulators is tiny, for one, and PD don't have the skills to keep up with even a tiny dev team like Kunos.
 
Those assists arent in the same ballpark with the farce that is gameplay rewind.

SRF = drive faster than your skill allows you to

rewind = drive up to the limits of your actual skill

But somehow I'm feeling as if you're asserting the opposite.



The same reason people care if this photo was staged or not. It DOES matter.
I suppose it comes down to preference, but I don't buy games to post things on youtube for a chance at self glory, and basically anything on youtube or whatever is already subject to cheating. Apparently you don't care if someone has found a glitch or way to manipulate the AI into doing something, but rewind automatically ruins everything forever.

Rewind won't get people to the top of leaderboards or to the front of the pack in online races. It won't change the fact that whatever video you're watching could have taken 10000 attempts to get right. It basically doesn't do any real damage at all.


Unlike rewind, restart punishes the player by making them start over at the beginning of the race. If you're 5-10 minutes into a race you're going to think twice before restarting after a mistake.
Doesn't matter. If the person is so determined to make this video showing this amazing feat restart will let him do what rewind does. You don't even need rewind of restart to "fake" the video.

There was some CoD video where someone one a round with one bullet by shooting the entire other team at the start while they were bunched together. It could have been an organized fake between two groups, but honestly who cares. It would be ridiculous to punish players just because someone might gloat about something on youtube. If that is what's important, then just make the entire game unremarkable so no one has anything to falsely boast about.


I dont know what this is
Something showing that replay was used within the replay itself.


Gran Turismo 6 is already dumbed down enough as it is. Its impossible to DNF, or even run completely out of fuel. Do we have to make it dumber-er with rewind?
Does rewind dumb-down anything? If it's not forced, then clearly the answer is no.

And again, rewind is not just god mode for bad players, in fact it has many weaknesses as a "cheat". It's also a tool for players at all skill levels and I think the idea that those players should give up what it offers for trivial reasons is insane.

This modern game generation is so lazy they will even pay real money to have the entire game unlocked and available to them from the start. Gameplay rewind is probably as big as the invention of the wheel to such people.
I see the bigger problem being with devs who don't want to make fun games and insist that you need to keep unlocking content to enjoy yourself. And then they turn around and say it's worth money to bypass the completely pointless restrictions they put in the game in the first place. It's preposterous. All I know is those games without garbage restrictions tend to be very good because they were meant to be played.
 
Those assists arent in the same ballpark with the farce that is gameplay rewind.

You're correct. SRF is magic grip that makes your car go faster and handle wildly different that is physically possible under any other circumstance (even RS tires); in essence amounting to an entirely different physics engine presented as a driving aid. Rewind simply allows you to correct a mistake under the same physics constraints.



SRF is far more of a "farce" than rewind.
 
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The reason why I frown upon the idea of a rewind feature is because I find the feature to be more abused than useful in many ways... It really has ruined the experience of actually trying to jump into an annonymous lobby server when people just go full boar into a couple corners just to be saved by a (back-up) rewind feature. It's hurting the experience of actually trying to get to know a corner or a track as a whole. Why not just complete the lap and then carry on next lap. If anything it's degrading the fundamental reasoning of implementing a time trial function in a game.

Maybe I'm trying too hard to hold onto the old tradition of "hard to earn, easy to break" type of competition. I personally find it too forgiving to put into a game. Why not keep it make or brake competition? The level of satisfaction is just SO much more knowing you pulled off something amazing outside of your comfort zone, as apposed to going into a 2 wide collision with somebody then having that "x second sprint to the next corner first" type of racing mentality... (Please don't try to tell me that the greater majority hasn't come across this sometime)
 
I personally find it too forgiving to put into a game. Why not keep it make or brake competition? The level of satisfaction is just SO much more knowing you pulled off something amazing outside of your comfort zone

Correct me if I'm wrong, but if you didn't use the optional rewind, wouldn't it still be a make or break competition with a level of satisfaction SO much more knowing you pulled of something amazing out of your comfort zone?
 
Ok how about this. GT6 includes a rewind feature. However it's off by default. You start the game up, start playing and unless you go into the options and turn rewind on you'll never ever see it in your game, as if it isn't there.

Do you still have a problem with that?

I don't buy the argument that having rewind offline makes drivers online (where they couldn't use it) worse.
 
The reason why I frown upon the idea of a rewind feature is because I find the feature to be more abused than useful in many ways
Where exactly?

It really has ruined the experience of actually trying to jump into an annonymous lobby server when people just go full boar into a couple corners just to be saved by a (back-up) rewind feature.
I doubt that taking away any kind of accessibility to newer players would help with that problem. In fact, sims many many times more serious than GT have this problem. GT does not even have rewind, and it has this problem.

Why not just complete the lap and then carry on next lap.
Because it's nothing more than a waste of time when the problem is one small area of the track.

Why should someone go around the whole track if turn 2 is the only problem they have?

If anything it's degrading the fundamental reasoning of implementing a time trial function in a game.
I don't follow this at all.

Maybe I'm trying too hard to hold onto the old tradition of "hard to earn, easy to break" type of competition. I personally find it too forgiving to put into a game. Why not keep it make or brake competition?
What do you mean by this? A game is not an elite competition. People can do whatever they want, they don't need to compete with you or anyone else. There is no competition, unless two or more players agree to entering such a thing. And when they do, they set the rules, which can include rewind, or whatever else.

The level of satisfaction is just SO much more knowing you pulled off something amazing outside of your comfort zone, as apposed to going into a 2 wide collision with somebody then having that "x second sprint to the next corner first" type of racing mentality
I hate it when people mention satisfaction or achievement. They're basically saying "It's better my way and you know it". I don't agree. What's satisfying for me is playing how I want and letting everyone else play how they want. I could not care any less about someone else and their comfort zone.

I don't really know how that paragraph relates to rewind anyway.
 

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