Rewind feature.

Rewind feature should help a lot in improving speed quite quickly and getting a better understanding if used correctly but problem with it could be that it becomes too addictive and then starts taking the fun out of driving / racing when you get too tempted to use it all the time you make a mistake.
 
You guys are so snooty. Who cares if other games implement ideas first, did you whine about them adding the driving line and how that made it like any other game?



How is it?
:dopey:
Totally disagree with every part of that sentence. And I stand by what I said before.
👍 :)


Rewind feature should help a lot in improving speed quite quickly and getting a better understanding if used correctly but problem with it could be that it becomes too addictive and then starts taking the fun out of driving / racing when you get too tempted to use it all the time you make a mistake.
Great point. 👍
 
I hope it does have the rewind feature :)

As for 'it ruins the realism of my game' so basically if you want a real simulation then only cars that have adjustable traction control and adjustable ABS in real life should have that option available in the game, makes sense no?
 
Yeah you're right.

When we get to the track, first things first - we have to adjust the air pressure in the tires to suit the track conditions ........................................................................

Even though this statement is condescending, I've been complaining for years PD needs to add tire pressures.

GT6 needs features like this, not rewind.
 
That's a factor for the accessibility of newcomers and/or arcade gamers.

A rewind feature is just different.

I agree (at least for SRF and maybe Line). You can apply rewind to high skilled, high fidelity driving. The other two, not really.

I don't use the GT driving line. I watch proper racing, continue to watch instructional racing videos, owned and own sports cars and I learn by driving around the circuit to learn it. That's me personally.having driven GT from the first game to GT5 learning the physics is all I need to learn how to drive in the game.a rewind feature, for me, I do not need.

It's not about need. No one needs rewind, or any other feature. It just allows you to do more.

Totally disagree with every part of that sentence. And I stand by what I said before.

What you said applies for someone who is completely new or not very good everywhere. It doesn't make sense when someone is having an issue in one specific section. I also don't know how you're disagreeing with some of those corners basically being independent from the rest of the track.

Rewind feature should help a lot in improving speed quite quickly and getting a better understanding if used correctly but problem with it could be that it becomes too addictive and then starts taking the fun out of driving / racing when you get too tempted to use it all the time you make a mistake.

Then don't use it. It's up to the individual to decide what is fun or not.
 
Still like to know how a rewind feature is "arcade" if SRF, Driving Line, Suspend Race, the shift indicator, Pause and Restart aren't. Other than just because.


Mario Kart games only have the pause button for most of them, as usually the only place you can even restart is time trials. Are they more or less arcade than GT5 or Forza, which have considerably more?
 
If they actually want to put it in, so be it. I'm not going to use it but who cares if it's there or not?

The problem I have is that they've got way more things to add before considering a rewind. We can't even change tire pressure or even choose the color of our car without a stupid paint chip. PD needs to address stuff like this which is really necessary for a game that calls itself "the real driving simulator" before they start thinking about sides like rewind feature.
 
It's a powerful learning tool that is optional.

This, exactly, is what it boils down to. Why some people don't want other to have more options for learning the game is beyond me. It's the unfortunate stance a lot of the community has taken; the idea that one must dictate how others play their game. Emphasis on game, too.

I have respected and respect what you have to say, first and foremost...I have to say. Read the other posts/edits I made while you were typing out this post though. That's what We - speaking for others - think.

It's brave, er, naive, to speak for others. And frankly, I don't understand what digging up barely relevant quotes has to do with anything. Explain in your own words why you think rewind is "just different" from other aids, and I might be able to see your reasoning behind your stance. When someone can only rely on what others say (as is the case with you often just grabbing some random Kaz quote), I tend to not put a lot of stock in their opinion, since it seldom actually comes across as their own.

Driving line. SRF. Pause. Restart. Suspend Race.

Cheater! That's not realistic!

Not when you can use that extra time to find a faster way around the rest of the lap. Perfecting a single corner isn't going to do 🤬 if you don't know the rest of the track. :dunce: In my so humble opinion, doing repeated complete laps is actually BETTER for you in the long run.

For you or I, who've spent thousands of hours on GT's tracks, chances are we know most of the track pretty well regardless. But, as another perfect example; I just cannot get the line right with the final turn at Sebring in FM4. The approach, the concrete, the lack of any distinguishing features throughout the long curve, I'm not sure, but I just can't nail it. That curve is absolutely separate from the rest of the track, and while I've got the rest down, that final turn is without a doubt my weak point in a flying lap. Rewind can let me focus on where I need to improve there, through quick, repeat-able trial-and-error. I will learn that turn far faster than waiting every 2 minutes and change.


👍 I like that perspective.


Especially that one. :D

That's a good point. Adding features from other games definitely does just turn GT into any other game. Like a livery editor would, or online racing and damage did, or drift mode, or interior views...

A rewind feature is just different.

Like I asked above, and Simon did as well... how?

Rewind feature should help a lot in improving speed quite quickly and getting a better understanding if used correctly but problem with it could be that it becomes too addictive and then starts taking the fun out of driving / racing when you get too tempted to use it all the time you make a mistake.

Eh, people can do that all they want, but then, that's their own fault for becoming reliant on an aid. Some people still play GT5 with SRF on, because they don't share the views of others in their quest for all-aids-off fun. It's their choice.

Besides, even if they get too addicted to it, they'll find out the hard way online that it can't save you all the time ;)

What is your definition of arcade style anyway?

Not speaking about Turbo specifically: it usually tends to be any features not currently in the series that are highly requested, and available in other games/series. If it isn't a rewind feature that's being targeted as "arcade style", livery editors, increased visual customization in the form of bodykits, and even engine swaps, are typically shrugged off as "arcade" in varying levels.
 
Not speaking about Turbo specifically: it usually tends to be any features not currently in the series that are highly requested, and available in other games/series. If it isn't a rewind feature that's being targeted as "arcade style", livery editors, increased visual customization in the form of bodykits, and even engine swaps, are typically shrugged off as "arcade" in varying levels.

Now that, is stupid.

I just don't want it. But because I don't, I'm wrong. I just have a different way of doing things. I don't mind doing another lap, because maybe I can find a better line through a different corner on the next time around that I thought I had already perfected. But I can typically learn a new course and be competitive on times after about 4-5 laps, so I must be special.

In any case, I'm out. Haven't had the best day and arguing my opinion on an internet forum isn't helping.
 
Now that, is stupid.

And that is uncalled for. But amazingly, yes, all of those have indeed been referred to as just that. It happens more often than you or I would like to admit.

I just don't want it. But because I don't, I'm wrong. I just have a different way of doing things. I don't mind doing another lap, because maybe I can find a better line through a different corner on the next time around that I thought I had already perfected. But I can typically learn a new course and be competitive on times after about 4-5 laps, so I must be special.

You were an Academy finalist. So uh, yes, you are special :P

Again, not everybody plays like you. Nor should they have to. You may not mind doing an entire other lap, and I probably wouldn't either. But if it's the Nurburgring? My time is worth a lot to me these days, and I'd rather have the option to rewind and fix a final sector if I feel like it than spend an entire 8 minutes going around again. Besides, it won't hurt you or your experience with the game in any way if I do. Rewind, for obvious reasons, can't work online, and so long as PD ensured any use of it invalidated leaderboard attempts, it would only have any use in A-Spec.

I should probably point out that I've used it maybe a dozen times in FM4 in the 18 months (and well over 15,000 in-game miles) I've played. But my girlfriend, who drives with the driving line and TCS on? She praised the addition of Rewind, as it helped her learn the proper line (and pedal applications) of Silverstone's first turn. Which, as luck would have it, is another turn that doesn't much rely on the turns surrounding it :)

In any case, I'm out. Haven't had the best day and arguing my opinion on an internet forum isn't helping.

Oh, absolutely not :P
 
Heck no they better not add a rewind feature to GT. this isn't arcade racing this is the "Real Driving Simulator" keep that garbage for less serious racing games.

P.S. as for learning a track you do so by practicing over and over again. I'm just afraid rewind is going to become the substitution for developing real skills. Not only that if implemented in online racing what's the point? You are going to lose time each time you use it anyway.
 
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Heck no they better not add a rewind feature to GT. this isn't arcade racing this is the "Real Driving Simulator" keep that garbage for less serious racing games.

P.S. as for learning a track you do so by practicing over and over again. I'm just afraid rewind is going to become the substitution for developing real skills. Not only that if implemented in online racing what's the point? You are going to lose time each time you use it anyway.

Do you really need all of the "arcade" features present already in GT5 to be listed again?

I really don't see the problem - are you against it because you're afraid you won't be able to abstain from using it? Or do you think such an arcade feature would tarnish the uber simulator that is Gran Turismo? Either is a laughable excuse to deny people the ability to get better.
 
Heck no they better not add a rewind feature to GT. this isn't arcade racing this is the "Real Driving Simulator" keep that garbage for less serious racing games.

P.S. as for learning a track you do so by practicing over and over again. I'm just afraid rewind is going to become the substitution for developing real skills. Not only that if implemented in online racing what's the point? You are going to lose time each time you use it anyway.
hahaha 👍

Love IT!

Let's remember GT Academy; let's remember that they were "deemed" too fast. Adding a feature like this to the GT series would piss the "professionals" off even more. I will not go any further into this.
 
hahaha 👍

Love IT!

Let's remember GT Academy; let's remember that they were "deemed" too fast. Adding a feature like this to the GT series would piss the "professionals" off even more. I will not go any further into this.

Probably for the best seems what you just said has little or nothing to do with a rewind feature.
 
As a learning tool rewind would be excellent. Actors learning the text, or musicians learning the music, do not go back to the start every time there is a mistake - they go back to the difficult sections and practice those over and over again until they nail it.

Just look at the AMG driving school in GT5, they break down the Nürburgring into sections and you get to learn each section before putting it all together in the end. That's perfect for learning.

Sure enough, in real racing rewind is not possible, but a lot of track learning do take place in simulators and it is possible there, so I dare to say that rewind is in fact part of the world of motorsports (and any other activity where you use simulators as learning tools) already.

In the end there is a risk that you become lazy and just hit the rewind button when you make a mistake instead of focusing on the track, and in essence become a worse driver, but it's totally up to you to decide wether you want to play it the realistic way or not. The benefits of including it as a learning tool is stronger than the potential risks.

In the end it would only benefit the community, as more people would become higher skilled, and online racing would become even better.
 
Heck no they better not add a rewind feature to GT. this isn't arcade racing this is the "Real Driving Simulator" keep that garbage for less serious racing games.
Still like to know how a rewind feature is "arcade" if SRF, Driving Line, Suspend Race, the shift indicator, Pause and Restart aren't. Other than just because.


Mario Kart games only have the pause button for most of them, as usually the only place you can even restart is time trials. Are they more or less arcade than GT5 or Forza, which have considerably more?
Anything?

Not only that if implemented in online racing what's the point? You are going to lose time each time you use it anyway.
It would be impossible to implement online, so it's a moot point.





Not speaking about Turbo specifically: it usually tends to be any features not currently in the series that are highly requested, and available in other games/series. If it isn't a rewind feature that's being targeted as "arcade style", livery editors, increased visual customization in the form of bodykits, and even engine swaps, are typically shrugged off as "arcade" in varying levels.

Don't forget all of the people who seemingly believe that the Need For Speed series invented the entire concept of nitrous.
 
Don't forget all of the people who seemingly believe that the Need For Speed series invented the entire concept of nitrous.

Well, duh; everybody knows NOS was just a silly mis-spelling :sly:.
 
I just find it funny how people will always say rewind is not realistic, it kills a sim and other such cliches but the same people will happily hit the restart button if they mess up. Because sure, that's totally more realistic if you crash out on lap 2 of a race, you can just ask everyone to go back to the start and try again.

It's the exact same principle but on a different scale.

Agreed, I think it would be a worthwhile option to have in the game.
 
Then don't use it. It's up to the individual to decide what is fun or not.
But it is too tempting if there is an option to use it...
Eh, people can do that all they want, but then, that's their own fault for becoming reliant on an aid. Some people still play GT5 with SRF on, because they don't share the views of others in their quest for all-aids-off fun. It's their choice.

Besides, even if they get too addicted to it, they'll find out the hard way online that it can't save you all the time ;)
You can still be half-decent being addicted to it and won't be found out online. You can get OCD striving for perfection all the time. Rewind is potentially a dangerous feature :lol:.
 
But it is too tempting if there is an option to use it...

Arguments about lack of self-control on the part of the players aren't PD's problem. I've never once used it in any game I've played that has had it short of Prince of Persia, and once I started playing FM4 I just turned it off entirely.
 
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But it is too tempting if there is an option to use it...
Then I'd like to know why I turned it off in Forza for the credit bonus and then actually forgot that it existed until I saw this thread again.

It might be tempting for some people. It is not tempting for everyone. And this whole "tempting" business makes it sounds like it's wrong to use rewind. That is not true.

Also, restart, TCS, SRF, damage off, B-Spec, modding cars, paying someone to beat GT5 for you must also be too tempting and GT5 must be a terrible game.
 
Arguments about lack of self-control on the part of the players aren't PD's problem. I've never once used it in any game I've played that has had it short of Prince of Persia, and once I started playing FM4 I just turned it off entirely.
It is part of the problem for them. Otherwise they wouldn't be good game designers if they never took this into consideration.

For example I recently played the F1 2012 demo, temptation of using rewind got the better off me.

Then I'd like to know why I turned it off in Forza for the credit bonus and then actually forgot that it existed until I saw this thread again.

It might be tempting for some people. It is not tempting for everyone. And this whole "tempting" business makes it sounds like it's wrong to use rewind. That is not true.

Also, restart, TCS, SRF, damage off, B-Spec, modding cars, paying someone to beat GT5 for you must also be too tempting and GT5 must be a terrible game.
Rewind is something that can be much more of a convenience, mess up then a few seconds later you are back to where you are with no real penalty. It is much more powerful temptation but as long as they do it right then I won't have a real problem with it. Like you mention getting more credits with it off and stuff like that. Stopping also say getting Gold Trophies in game if you use it in a game event.
 
Rewind is something that can be much more of a convenience, mess up then a few seconds later you are back to where you are with no real penalty. It is much more powerful temptation but as long as they do it right then I won't have a real problem with it. Like you mention getting more credits with it off and stuff like that. Stopping also say getting Gold Trophies in game if you use it in a game event.

Rewind has some advantages over other things, but also disadvantages. Compares to SRF especially.

SRF makes you faster than you actually are, which means that it could allow you to beat cars that "should" be beating you.

With rewind, you need to be fast on your own. It won't do someone any good to rewind into last place, which is what will happen if they aren't good drivers.

I think the whole incentive thing is silly. If people are so paranoid about using something that they allegedly hate, then they should just have the option to turn it off or not assign the feature a button.

As for the preventing trophies thing, that might actually tempt me to use rewind.
 
Rewind has some advantages over other things, but also disadvantages. Compares to SRF especially.

SRF makes you faster than you actually are, which means that it could allow you to beat cars that "should" be beating you.

With rewind, you need to be fast on your own. It won't do someone any good to rewind into last place, which is what will happen if they aren't good drivers.

I think the whole incentive thing is silly. If people are so paranoid about using something that they allegedly hate, then they should just have the option to turn it off or not assign the feature a button.

As for the preventing trophies thing, that might actually tempt me to use rewind.
SRF would be harder in races if the AI could make use of it but they are too slow. SRF driving is quite fun though like Racing Soft driving is too.

Rewind can help both fast and slow drivers and also tempt them to use it too much too.

I think incentives are good to add the fairness factor.

I would have thought it would have opposite affect as you won't be able to get the best trophies in game events if you did use rewind for example.
 
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