It's a powerful learning tool that is optional.
This, exactly, is what it boils down to. Why some people don't want other to have more options for learning the game is beyond me. It's the unfortunate stance a lot of the community has taken; the idea that one must dictate how others play their game. Emphasis on
game, too.
I have respected and respect what you have to say, first and foremost...I have to say. Read the other posts/edits I made while you were typing out this post though. That's what We - speaking for others - think.
It's brave, er, naive, to speak for others. And frankly, I don't understand what digging up barely relevant quotes has to do with anything. Explain
in your own words why you think rewind is "just different" from other aids, and I might be able to see your reasoning behind your stance. When someone can only rely on what others say (as is the case with you often just grabbing some random Kaz quote), I tend to not put a lot of stock in their opinion, since it seldom actually comes across as their own.
Driving line. SRF. Pause. Restart. Suspend Race.
Cheater! That's not realistic!
Not when you can use that extra time to find a faster way around the rest of the lap. Perfecting a single corner isn't going to do 🤬 if you don't know the rest of the track.
In my so humble opinion, doing repeated complete laps is actually BETTER for you in the long run.
For you or I, who've spent thousands of hours on GT's tracks, chances are we know most of the track pretty well regardless. But, as another perfect example; I just cannot get the line right with the final turn at Sebring in FM4. The approach, the concrete, the lack of any distinguishing features throughout the long curve, I'm not sure, but I just can't nail it. That curve is
absolutely separate from the rest of the track, and while I've got the rest down, that final turn is without a doubt my weak point in a flying lap. Rewind can let me focus on where I need to improve there, through quick, repeat-able trial-and-error. I will learn that turn far faster than waiting every 2 minutes and change.
👍 I like that perspective.
Especially that one.
That's a good point. Adding features from other games definitely does just turn GT into any other game. Like a livery editor would, or online racing and damage did, or drift mode, or interior views...
A rewind feature is just different.
Like I asked above, and Simon did as well... how?
Rewind feature should help a lot in improving speed quite quickly and getting a better understanding if used correctly but problem with it could be that it becomes too addictive and then starts taking the fun out of driving / racing when you get too tempted to use it all the time you make a mistake.
Eh, people can do that all they want, but then, that's their own fault for becoming reliant on an aid. Some people still play GT5 with SRF on, because they don't share the views of others in their quest for all-aids-off fun. It's their choice.
Besides, even if they get too addicted to it, they'll find out the hard way online that it can't save you all the time
What is your definition of arcade style anyway?
Not speaking about Turbo specifically: it usually tends to be any features not currently in the series that are highly requested, and available in other games/series. If it isn't a rewind feature that's being targeted as "arcade style", livery editors, increased visual customization in the form of bodykits, and even engine swaps, are typically shrugged off as "arcade" in varying levels.