Rewind feature.

It is part of the problem for them. Otherwise they wouldn't be good game designers if they never took this into consideration.

For example I recently played the F1 2012 demo, temptation of using rewind got the better off me.

There's "taking it into consideration" and there's "not putting it in because people who don't want to use it might not be able to control themselves."


I would have thought it would have opposite affect as you won't be able to get the best trophies in game events if you did use rewind for example.

Restricting game advancement for one type of aid but not another is also a pretty terrible idea.
 
Rewind is something that can be much more of a convenience, mess up then a few seconds later you are back to where you are with no real penalty. It is much more powerful temptation but as long as they do it right then I won't have a real problem with it. Like you mention getting more credits with it off and stuff like that. Stopping also say getting Gold Trophies in game if you use it in a game event.

This doesn't make any sense. Why use it then? It's essentially made for that exact purpose. Your proposal would make it a useless feature.

I always have ASM, driving line, anti-skid and active steering off. I tend to have ABS off on cars that clearly don't have ABS in real life, even though it would be advantageous for me to have it. My point is that if it's determined pre-race like the other driving aids, that temptation to use it when mistakes happen doesn't override a clear pre-race decision not to use it.
 
Last edited:
I read that as PSN trophies (which I hate).

If it meant trophies for winning events, then that is an absolutely horrible idea.
 
Yeah. I read it as PSN Trophies too, and even responded if PD were designing the game around Trophies again than GT6 will have much more serious problems than rewind. Rescinded it after I figured it out.
 
There's "taking it into consideration" and there's "not putting it in because people who don't want to use it might not be able to control themselves."




Restricting game advancement for one type of aid but not another is also a pretty terrible idea.
For example fast forwarding B-Spec was not implemented due to people would use the convenience and not bother instructing the driver. (Yes I know B-Spec concept currently is rubbish).

The other aids generally have restrictions on events like SRF. Due to nature of rewind, it will probably better to restrict it to getting Bronze or Silver than reward the same as Gold in the game than someone who did it without. Encourages to learn to do without it that way.

This doesn't make any sense. Why use it then? It's essentially made for that exact purpose. Your proposal would make it a useless feature.

I always have ASM, driving line, anti-skid and active steering off. I tend to have ABS off on cars that clearly don't have ABS in real life, even though it would be advantageous for me to have it. My point is that if it's determined pre-race like the other driving aids, there is no temptation to lean on it when you mess up during a race.
It will still be useful for people to learn what they are doing wrong to get Gold and at least reward with say Bronze or Silver. Rewarding same with rewind will make it too tempting for most to use, so all the difficult challenges will be made much more easy for everyone as they will be able to attempt parts they mess up multiple times and then get rewarded the same as someone who doesn't use it.

I read that as PSN trophies (which I hate).

If it meant trophies for winning events, then that is an absolutely horrible idea.
I think it will be a good idea to make it more an incentive to not use rewind by limiting say to only Bronze or Silver in-game trophies. This will also make people who use it, drive without it after practicing with it on to get Gold.
 
The other aids generally have restrictions on events like SRF.

Gonna stop you right here. No, they don't.

Other than tests where they are forced on for whatever inane reason, you are either free to turn them on or off at your leisure or they are forced off with no difference whatsoever in how the game rewards you. I can go right now and enter a Seasonal Event with every single driving aid on, including SRF, and turn lap times half a dozen seconds faster on tracks like Tokyo where most of the turns are already fast. If they don't want you using it in an event, they can turn it off like they already turn off SRF, ASM and (I think) TCS for certain events; or they can implement a credits bonus like Forza or some other passive benefits system (like not using it for a certain amount of races in a row rewards you with a free car).



But letting you do an event but then preventing you from winning for taking advantage of an aid they let you use is ridiculous.
 
It will still be useful for people to learn what they are doing wrong to get Gold and at least reward with say Bronze or Silver. Rewarding same with rewind will make it too tempting for most to use, so all the difficult challenges will be made much more easy for everyone as they will be able to attempt parts they mess up multiple times and then get rewarded the same as someone who doesn't use it.

So what? Doesn't affect me.

Gonna stop you right here. No, they don't.

Other than tests where they are forced on for whatever inane reason, you are either free to turn them on or off at your leisure or they are forced off with no difference whatsoever in how the game rewards you. I can go right now and enter a Seasonal Event with every single driving aid on, including SRF, and turn lap times half a dozen seconds faster on tracks like Tokyo where most of the turns are already fast. If they don't want you using it in an event, they can turn it off like they already turn off SRF, ASM and (I think) TCS for certain events; or they can implement a credits bonus like Forza or some other passive benefits system (like not using it for a certain amount of races in a row rewards you with a free car).



But letting you do an event but then preventing you from winning for taking advantage of an aid they let you use is ridiculous.

Exactly. It's not like beating a game with a cheat code here.
 
Gonna stop you right here. No, they don't.

Other than tests where they are forced on for whatever inane reason, you are either free to turn them on or off at your leisure or they are forced off. I can go right now and enter a Seasonal Event with every single driving aid on, including SRF, and turn lap times half a dozen seconds faster on tracks like Tokyo where most of the turns are already fast. If they don't want you using it in an event, they can turn it off like they already turn off SRF, ASM and TCS for certain events; or they can implement a credits bonus like Forza or some other passive benefits system.



But letting you do an event but then making it so you didn't win for taking advantage of an aid they let you use is ridiculous.
It won't be ridiculous, just like using rewind invalidates laps as being a clean one regarding time trials in games that use it. Rewind is different to the other aids as it makes the event much easier if you have multiple attempts to try and nail parts of it. Should it be rewarded to the same? Well I don't think it should. In GT5 for example if they did have rewind feature and you are doing the special events, I think they should limit you to a certain trophy with it on than off. Gold standard will mean that bit more then. Imagine if games treated it equal in time trials, there would be uproar.

So what? Doesn't affect me.
It will affect others though. Games are not designed to cater for one person so they have to be careful in implementation of such features.
 
For example fast forwarding B-Spec was not implemented due to people would use the convenience and not bother instructing the driver. (Yes I know B-Spec concept currently is rubbish).

The other aids generally have restrictions on events like SRF. Due to nature of rewind, it will probably better to restrict it to getting Bronze or Silver than reward the same as Gold in the game than someone who did it without. Encourages to learn to do without it that way.


It will still be useful for people to learn what they are doing wrong to get Gold and at least reward with say Bronze or Silver. Rewarding same with rewind will make it too tempting for most to use, so all the difficult challenges will be made much more easy for everyone as they will be able to attempt parts they mess up multiple times and then get rewarded the same as someone who doesn't use it.


I think it will be a good idea to make it more an incentive to not use rewind by limiting say to only Bronze or Silver in-game trophies. This will also make people who use it, drive without it after practicing with it on to get Gold.
Need to say that I agree with this. And to the people that are for a Rewind feature, don't take every word/thought he says LITERALLY or at face value; think about the broader spectrum of what he's talking about. You might have done it at first, but re-read, re-read.
 
It won't be ridiculous, just like using rewind invalidates laps as being a clean one regarding time trials in games that use it.
Except that's not remotely the same thing. A time trial situation requires you to run perfect laps section after section to place high on the leaderboards of other people. In that situation, it is no different from if the game put an asterisk by a time for cutting corners, because you're not running perfect sections if you have to use it.

You're referring to restricting game advancement, offline no less, because people use a driving aid that PD allowed them to use when PD do nothing of the sort for the similarly unrealistic driving aid that actively makes them faster.


Rewind is different to the other aids as it makes the event much easier if you have multiple attempts to try and nail parts of it. Should it be rewarded to the same?
Should SRF? Because it is rewarded the same right now.



Seasonal Event a couple months ago. 500pp at Tokyo, I think. Tried to do it with the Chevy SSR. The thing was comically uncompetitive. That is, until I turned on SRF to see what would happen, and started pulling laptimes around 8 seconds faster. And the game made no note of me doing that, and treated it as if I won the race normally. I dunno about you driving it, but rewind wasn't going to make that front heavy pig take corners 10-15 MPH faster no matter how I tried to take the turn.



It will affect others though. Games are not designed to cater for one person so they have to be careful in implementation of such features.

It will affect others because they don't have the self control to not use it, so everyone has to cater to them (their lack of willpower specifically) instead?


This sounds a bit like the "one person might draw a penis on a car, so no one is allowed to have a livery editor" argument.
 
Last edited:
The more options in the game the better.

I would most likely never use a rewind but so what? Can't be hard to implement and if others like it, good.

The only time I would ever argue against something is if I thought it took away from something I wanted more, clearly not the case with something as simple to put in play as rewind.

btw, give me rewind, slow mo, all that jazz in the replay manager, why did they skimp on that whenever?
 
Need to say that I agree with this. And to the people that are for a Rewind feature, don't take every word/thought he says LITERALLY or at face value; think about the broader spectrum of what he's talking about. You might have done it at first, but re-read, re-read.
Thanks.

Except that's not remotely the same thing. A time trial situation requires you to run perfect laps section after section to place high on the leaderboards of other people. In that situation, it is no different from if the game put an asterisk by a time for cutting corners, because you're not running perfect sections if you have to use it.

You're referring to restricting game advancement, offline no less, because people use a driving aid that PD allowed them to use when PD do nothing of the sort for the similarly unrealistic driving aid that actively makes them faster.
You will still be running perfect sections as you will have corrected everything but lets go back to offline and see also that incentives have been rewarded in games that have rewind kind of features like the first two Codemaster F1 games where if you wanted to get Platinum in the game, you would need to do Career on Expert mode which won't allow flashbacks. It makes the achievements in the games give a better feeling of achievement.

It is not restricting game advancement as you can clear the events but not get rewarded to the same level.

Should SRF? Because it is rewarded the same right now.



Seasonal Event a couple months ago. 500pp at Tokyo, I think. Tried to do it with the Chevy SSR. The thing was comically uncompetitive. That is, until I turned on SRF to see what would happen, and started pulling laptimes around 8 seconds faster. And the game made no note of me doing that, and treated it as if I won the race normally. I dunno about you driving it, but rewind wasn't going to make that front heavy pig take corners 10-15 MPH faster no matter how I tried to take the turn.
The way seasonal events are designed now, they try and make it super easy to get Gold anyway in most of them hence also inclusion of SRF. The expert ones ages a go if I recall correctly where hard at one stage due to no SRF and enough distance to front to make it a challenge. That is more in line with say the special events offline. It would make it less an achievement if there was a rewind feature enabled and got rewarded the same. It is all about balance to not alienate people who do challenge the traditional route and make it still worth while than people who might do it the rewind way.

8 seconds is a lot of time to take off with SRF, I would think though it would be possible to do without it as it shouldn't help you by that much if you are pushing the car to the limits already.

It will affect others because they don't have the self control to not use it, so everyone has to cater to them (their lack of willpower specifically) instead?


This sounds a bit like the "one person might draw a penis on a car, so no one is allowed to have a livery editor" argument.
Well that is how games are designed, they could easily implement features that make games a lot easier for people to get rewarded the same as someone doing it at top difficulty the hard way but they don't in general as it ruins the challenge. They could ban rewind for example in certain events then everyone will get rewarded the same and give event achievement more value or make use it but limit rewards which should retain same value of achievement for the top level in the game.

It is quite different from that argument. If it is implemented well then I don't mind any of those features whether rewind or livery editor. If rewind for example is implemented so challenges in the game have a lot less worth, then I don't think it has been implemented well.
 
Rewind? I honestly dislike it and I think it should never existed in racing games...

No, thanks.

But that's IMHO.
 
You will still be running perfect sections as you will have corrected everything but lets go back to offline and see also that incentives have been rewarded in games that have rewind kind of features like the first two Codemaster F1 games where if you wanted to get Platinum in the game, you would need to do Career on Expert mode which won't allow flashbacks. It makes the achievements in the games give a better feeling of achievement.

I don't care about how PSN Trophies factor into things, and PD shouldn't be designing the game around PSN Trophies in the first place.

It is not restricting game advancement as you can clear the events but not get rewarded to the same level.
Except a Gold trophy is the same thing as saying you got first in the race as GT games have always been structured.


The way seasonal events are designed now, they try and make it super easy to get Gold anyway in most of them hence also inclusion of SRF. The expert ones ages a go if I recall correctly where hard at one stage due to no SRF and enough distance to front to make it a challenge. That is more in line with say the special events offline. It would make it less an achievement if there was a rewind feature enabled and got rewarded the same. It is all about balance to not alienate people who do challenge the traditional route and make it still worth while than people who might do it the rewind way.
And this is supposed to rebut the fact that they don't penalize you in any way for SRF at any point in the game when they do let you use it (which is the majority of the time), or give you a bonus when you don't? Because they still don't do either thing.

I'll get back to that thing about Special Events in a second.


8 seconds is a lot of time to take off with SRF, I would think though it would be possible to do without it as it shouldn't help you by that much if you are pushing the car to the limits already.
Cool.

👍


I'm rubbish at tuning, and on stock racing suspension settings the SSR understeers like it is front wheel drive. Unless you turn on SRF, at which point it handles like an NSX. Which is the actual issue at hand.


Well that is how games are designed, they could easily implement features that make games a lot easier for people to get rewarded the same as someone doing it at top difficulty the hard way but they don't in general as it ruins the challenge.
They don't?

IMG_0108.jpg


And that is even a Special Event rather than a regular race (specifically the final Loeb Challenge), and rallies in particular are so much easier with SRF on that they might as well be OutRun 2. They also force you to use it in all of the licence tests, making them useless for teaching you anything; and have also started occasionally forcing it on in Seasonal events too.

So long as SRF remains in the game, with no limitations on its use except for the handful of times where PD has it forced off, and with no bonus for not using it (let alone punishment for using it), there is no argument to be made for why Rewind without can't be allowed in similar contexts. That SRF is much more powerful as an aid compared to rewind since it literally makes you faster rather allows you to correct a driving mistake is only a cherry topper in the comparison.



They could ban rewind for example in certain events then everyone will get rewarded the same and give event achievement more value or make use it but limit rewards which should retain same value of achievement for the top level in the game.
No, they shouldn't limit anything for using it if they allow it to be used. Reward the players that don't use it so there is benefit for them to do so. This is how it is done in Forza, I gave a different example how to do it, and that's just two examples when there really is no end of bonuses that they could give for challenging yourself just like they do for the Performance Difference Adjustment. Don't punish the players that do use a feature when PD are the ones that let them use it. If PD don't want it used in a certain event, turn it off.

It is quite different from that argument. If it is implemented well then I don't mind any of those features whether rewind or livery editor. If rewind for example is implemented so challenges in the game have a lot less worth, then I don't think it has been implemented well.
Your argument boils down entirely to lack of ability to keep yourself from doing something if you're even given the option, so everyone should be punished by making it so you can't personally abuse the game using it. It's literally no different from when people say others might abuse a livery editor so it shouldn't be included in the series; and it's a hypocritical argument besides since you just said "games are not catered to one person." It even gets meta, since people go so far as to claim rewind is against the "spirit of the series," just like has frequently been done with a livery editor.


I'm curious. When you play GT5, do you have SRF turned on at all times?
 
Last edited:
I've been playing FM4 since it came out and there hasn't been a single instance where someone else using rewind has influenced my experience in any way.

The only excuse I'm hearing is, "I'm good at racing and I want everyone else to know it."
 
Need to say that I agree with this. And to the people that are for a Rewind feature, don't take every word/thought he says LITERALLY or at face value; think about the broader spectrum of what he's talking about. You might have done it at first, but re-read, re-read.

Do you actually have opinions of your own?
 
i've been playing fm4 since it came out and there hasn't been a single instance where someone else using rewind has influenced my experience in any way.

The only excuse i'm hearing is, "i'm good at racing and i want everyone else to know it."

qft
 
Well said T.

I personally don't use rewind but I'm for the option being there for anyone to use if they want.

Forza gives you the option to turn it off before the race for those with itchy rewind fingers.

I remember the backlash when 24 hr enduro saves were implemented. Some went into rage because people could save yet it never interfered with there enjoyment at all.

I don't get it one bit.
 
I can see both sides of the case on this one.

I'm leaning to No because I don't want the feature to bleed over into parts of the game where it doesn't belong; Offline Hotlap Time Trials (for the integrity of the WRS). I wouldn't mind having the option to use it to save time instead of restarting over and over.

However, there MUST MUST MUST be an indicator that replay was used in that hotlap during the replay. It's totally PDs style to not have such an indicator and is why I say No; the implementation would be awful.

Jerome
 
However, there MUST MUST MUST be an indicator that replay was used in that hotlap during the replay. It's totally PDs style to not have such an indicator and is why I say No; the implementation would be awful.

Jerome

In the normal world it invalidates your lap, PD world is another issue however, so point taken on that.
 
I really hope it is included so that if I use it then I can smile at the fact that someone somewhere thinks that this feature is ridiculous and unrealistic and ruins their experience of the game...

I do agree that it should be disabled it in tt mode.
 
I would really dislike the thought of the "rewind" feature being introduced into gt's online gameplay. I find it generally frowned upon. Why call it a realistic driving simulator if it's going to simulate unrealistic ideals? I personally would rather have the programming spent on something else more important rather than being "wasted" upon to something "arcade" racers would find appealing...
 
I would really dislike the thought of the "rewind" feature being introduced into gt's online gameplay. I find it generally frowned upon. Why call it a realistic driving simulator if it's going to simulate unrealistic ideals? I personally would rather have the programming spent on something else more important rather than being "wasted" upon to something "arcade" racers would find appealing...

As stated earlier, rewind would not work in an online setting. And SRF says hi.
 
Why call it a realistic driving simulator if it's going to simulate unrealistic ideals?
And how would the option to use rewind decrease the realism in anyway? As long as it's not forced on, you haven't lost anything.

[/QUOTE]I personally would rather have the programming spent on something else more important rather than being "wasted" upon to something "arcade" racers would find appealing...[/QUOTE]

What about very hardcore drivers looking for an extra .001 second per lap by trying to study every detail about their car, their technique, and the track? Rewind is very good for that, unlike things such as SRF which you cannot at all related to a race under full sim settings.
 
PS4 share technology may allow all games to rewind up to 15 minutes or so, there's a thought eh lol.

Who not buying a PS4 if that was true?
 
Back