Sadly PD probably won't use it. It's a good feature though, especially in a simulator.
Simulator = simulating reality, no?
So in reality you should just do another lap and try to perfect the corner the next time around.
PD should stay away from rewind.
👍Simulator = simulating reality, no?
So in reality you should just do another lap and try to perfect the corner the next time around.
PD should stay away from rewind.
That's not realistic thinking. I was going to bring up how roll-overs should most definitely be possible (even in GT5) and then, you bring this crap up? Come onnnnnnnnnnnn.And if you crash, you should never be able to use the car again without a hefty amount of credits invested. Actually, wait... if you crash hard enough, the game turns off and you're never allowed to play again, or at the very least, not without a few month's of physiotherapy.
Simulator = simulating reality, no?
So in reality you should just do another lap and try to perfect the corner the next time around.
PD should stay away from rewind.
Never used 'Restart Race' before?
Yea, you'll have to restart the track from Corner 1.Never used 'Restart Race' before?
And if you crash, you should never be able to use the car again without a hefty amount of credits invested. Actually, wait... if you crash hard enough, the game turns off and you're never allowed to play again, or at the very least, not without a few month's of physiotherapy.
One thing I found very interesting was the debate surrounding the damage system in GT5 in that there seemed to be a camp that said "Well, there shouldn't be damage to the cars at all - that's not what we're here for, we're here for the driving experience."
Meanwhile, there was another camp that thought "Well, we want a precise simulation, we want everything as accurate as possible." This seems like a fine line to walk between fans, and I wonder what you personally think. Is the endeavor to make a pure simulation, or to take something that is necessarily complex and make it simpler for the average fan.
Of course, you can turn the damage system on or off in the game. You can tell from our servers how many people playing online have the damage system turned off and on, and we actually found that 90% of the people playing online have the damage system turned off. And we will continue to provide that as an option.
I think I personally endeavor for something closer to reality, because I think you can keep the game still accessible to people, even while it is complex. For example, World of Warcraft is a complex game, but there is a huge number of people still playing the game. [Laughs] But, ultimately this is not just the recreation of reality.
I am trying to create art. What I tell our staff all the time is that the reason I pursue realism all the time is not because I'm a realist -- it's because I'm a romantic. Otherwise I wouldn't do something crazy like this. [Laughs]
PSM3: Will the game run at a rock-steady 60fps?
Kazunori Yamauchi: This is a major issue for us in GT5. Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that. There might be times when you have a certain combination of conditions that come together, especially with the weather effects; the game might briefly drop from 60fps, and for that i beg your forgiveness! If you're going from a standing start at number 16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.
Yes, simulating. Not precisely mimicking. What it is that you simulate can vary.Simulator = simulating reality, no?
This is unnecessary, even in real life. In real life, I can jump into a simulator and go through a laser scanned copy of the real corner and rewind all I want. Simulators are a part of real racing, just look at F1.So in reality you should just do another lap and try to perfect the corner the next time around.
PD should stay away from rewind.
Rewind to me is just another "Arcade style" feature that doesn't belong in GT.
This is unnecessary, even in real life. In real life, I can jump into a simulator and go through a laser scanned copy of the real corner and rewind all I want. Simulators are a part of real racing, just look at F1.
That's not realistic thinking. I was going to bring up how roll-overs should most definitely be possible (even in GT5) and then, you bring this crap up? Come onnnnnnnnnnnn.
You're mocking and your reply to R1600Turbo had no logic when you know the manufacturers won't allow such a thing; not to mention the sacrifices that'll need to be made during gameplay in order to allow for such "realistic gameplay".
Never really had to, honestly can't remember the last time I did. But by your argument, why can't everyone just do that? Why must they have rewind?
Rewind to me is just another "Arcade style" feature that doesn't belong in GT. But alas that's my opinion and you can take it with a grain of salt like everyone else does. I don't really care.
You're right, and it's actually been brought up for me a long while back.Rewind in FM3 is the sole reason I now I play with all aids disabled and use manual with clutch. I haven't touched it in FM4. I wouldn't use it in GT6, but I realize that other people will benefit from it. I fail to see how it would ruin my experience.
It's a powerful learning tool that is optional.
Never used 'Restart Race' before?
I have respected and respect what you have to say, first and foremost...I have to say. Read the other posts/edits I made while you were typing out this post though. That's what We - speaking for others - think.It's not realistic thinking? Why not? If we're not allowing rewind on the basis of "simulating realism", I hope you don't ever use the pause button, or restart races. If you have some sort of criticism past "crap", by all means, expand on that.
I'm simply taking this silly talk of realism to the absolute end-point. It amazes me that people will ignore certain features that don't fit into their definition of "realism", while accepting the myriad things in the game that already have no basis in reality.
That's just not the point.Haha, I use that a lot, so I don't mind having rewind as a new feature. I mean, it'll even be optional too hopefully.
another_jakholeYou're right, and it's actually been brought up for me a long while back.Rewind in FM3 is the sole reason I now I play with all aids disabled and use manual with clutch. I haven't touched it in FM4. I wouldn't use it in GT6, but I realize that other people will benefit from it. I fail to see how it would ruin my experience.
It's a powerful learning tool that is optional.
It's the game, Gran Turismo, for what it has stood for (in Our eyes) which makes us not want this type of feature in it.
Show me a simulator used by F1 drivers that has a "rewind" feature.
I'll wait...
Going around a whole track just to take a corner again is pointless.
Simulator = simulating reality, no?
Not when you can use that extra time to find a faster way around the rest of the lap. Perfecting a single corner isn't going to do 🤬 if you don't know the rest of the track. In my so humble opinion, doing repeated complete laps is actually BETTER for you in the long run.
Well, the Licence tests are there to teach the physics of the game. Some of the tests even show the driver how best to take that section. If a gamer doesn't have time for that and wants to jump straight into the game with the rewind feature, so be it. In my eyes, PD adding the rewind feature, makes it seem like it's any other game.
Well, the Licence tests are there to teach the physics of the game. Some of the tests even show the driver how best to take that section. If a gamer doesn't have time for that and wants to jump straight into the game with the rewind feature, so be it. In my eyes, PD adding the rewind feature, makes it seem like it's any other game.
That's a factor for the accessibility of newcomers and/or arcade gamers.Driving line. SRF. Pause. Restart. Suspend Race.
That's a factor for the accessibility of newcomers and/or arcade gamers.
A rewind feature is just different.
In those situations, going around the track is just putting time between you and practice, so blindly lapping isn't hands down better.