Rewind feature.

Merged with previous thread on the topic.

Conveniently, my position remains the same :P.
 
Sadly PD probably won't use it. It's a good feature though, especially in a simulator.

Simulator = simulating reality, no?

So in reality you should just do another lap and try to perfect the corner the next time around.

PD should stay away from rewind.
 
Simulator = simulating reality, no?

So in reality you should just do another lap and try to perfect the corner the next time around.

PD should stay away from rewind.

And if you crash, you should never be able to use the car again without a hefty amount of credits invested. Actually, wait... if you crash hard enough, the game turns off and you're never allowed to play again, or at the very least, not without a few month's of physiotherapy.
 
Simulator = simulating reality, no?

So in reality you should just do another lap and try to perfect the corner the next time around.

PD should stay away from rewind.
👍

I was going to bring up roll-overs to this reply, so here it is...

And if you crash, you should never be able to use the car again without a hefty amount of credits invested. Actually, wait... if you crash hard enough, the game turns off and you're never allowed to play again, or at the very least, not without a few month's of physiotherapy.
That's not realistic thinking. I was going to bring up how roll-overs should most definitely be possible (even in GT5) and then, you bring this crap up? Come onnnnnnnnnnnn.

You're mocking and your reply to R1600Turbo had no logic when you know the manufacturers won't allow such a thing; not to mention the sacrifices that'll need to be made during gameplay in order to allow for such "realistic gameplay".
 
Never used 'Restart Race' before?

Never really had to, honestly can't remember the last time I did. But by your argument, why can't everyone just do that? Why must they have rewind?

Rewind to me is just another "Arcade style" feature that doesn't belong in GT. But alas that's my opinion and you can take it with a grain of salt like everyone else does. I don't really care.
 
Never used 'Restart Race' before?
Yea, you'll have to restart the track from Corner 1.

What vidjya game doesn't allow for some kind of restart/last checkpoint?



Edit -

annnnnd


And if you crash, you should never be able to use the car again without a hefty amount of credits invested. Actually, wait... if you crash hard enough, the game turns off and you're never allowed to play again, or at the very least, not without a few month's of physiotherapy.


One thing I found very interesting was the debate surrounding the damage system in GT5 in that there seemed to be a camp that said "Well, there shouldn't be damage to the cars at all - that's not what we're here for, we're here for the driving experience."
Meanwhile, there was another camp that thought "Well, we want a precise simulation, we want everything as accurate as possible." This seems like a fine line to walk between fans, and I wonder what you personally think. Is the endeavor to make a pure simulation, or to take something that is necessarily complex and make it simpler for the average fan.

Of course, you can turn the damage system on or off in the game. You can tell from our servers how many people playing online have the damage system turned off and on, and we actually found that 90% of the people playing online have the damage system turned off. And we will continue to provide that as an option.

I think I personally endeavor for something closer to reality, because I think you can keep the game still accessible to people, even while it is complex. For example, World of Warcraft is a complex game, but there is a huge number of people still playing the game. [Laughs] But, ultimately this is not just the recreation of reality.

I am trying to create art. What I tell our staff all the time is that the reason I pursue realism all the time is not because I'm a realist -- it's because I'm a romantic. Otherwise I wouldn't do something crazy like this. [Laughs]


PSM3: Will the game run at a rock-steady 60fps?

Kazunori Yamauchi: This is a major issue for us in GT5. Our engineers complain every day: 'Isn't it enough that it's in 1080p? Does it have to be 60fps too?' But I think 60fps is very important, so we're working towards perfecting that. There might be times when you have a certain combination of conditions that come together, especially with the weather effects; the game might briefly drop from 60fps, and for that i beg your forgiveness! If you're going from a standing start at number 16 and all 15 cars in front of you are kicking up water, there might not be 60fps at that moment.


So if Kaz could do it, he would. There are other things that need to be understood other than the ultimate realism in the GT series. Maybe one day when they have the time... :lol: I love that ol' saying.
 
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Simulator = simulating reality, no?
Yes, simulating. Not precisely mimicking. What it is that you simulate can vary.

So in reality you should just do another lap and try to perfect the corner the next time around.
This is unnecessary, even in real life. In real life, I can jump into a simulator and go through a laser scanned copy of the real corner and rewind all I want. Simulators are a part of real racing, just look at F1.

PD should stay away from rewind.

There is nothing to be afraid of unless they force it on (sadly, they did force on SRF). It's an excellent tool and the typical reaction to it, which isn't quite sound, gets old.

Rewind to me is just another "Arcade style" feature that doesn't belong in GT.

Why not consider how it can be used? Gaining a deeper insight into the physics or the intricacies of extremely fine tuning adjustments does not seem arcade at all.
 
Rewind in FM3 is the sole reason I now I play with all aids disabled and use manual with clutch. I haven't touched it in FM4. I wouldn't use it in GT6, but I realize that other people will benefit from it. I fail to see how it would ruin my experience.

It's a powerful learning tool that is optional.
 
This is unnecessary, even in real life. In real life, I can jump into a simulator and go through a laser scanned copy of the real corner and rewind all I want. Simulators are a part of real racing, just look at F1.

Show me a simulator used by F1 drivers that has a "rewind" feature.

I'll wait...
 
That's not realistic thinking. I was going to bring up how roll-overs should most definitely be possible (even in GT5) and then, you bring this crap up? Come onnnnnnnnnnnn.

It's not realistic thinking? Why not? If we're not allowing rewind on the basis of "simulating realism", I hope you don't ever use the pause button, or restart races. If you have some sort of criticism past "crap", by all means, expand on that.

You're mocking and your reply to R1600Turbo had no logic when you know the manufacturers won't allow such a thing; not to mention the sacrifices that'll need to be made during gameplay in order to allow for such "realistic gameplay".

I'm simply taking this silly talk of realism to the absolute end-point. It amazes me that people will ignore certain features that don't fit into their definition of "realism", while accepting the myriad things in the game that already have no basis in reality.

Never really had to, honestly can't remember the last time I did. But by your argument, why can't everyone just do that? Why must they have rewind?

Because maybe they're having problems with one particular section. Because maybe they're playing against the GT series' notoriously stupid AI and it just screwed up their final lap of an endurance race. Quite frankly, the reason is irrelevant. If somebody else wants to use it, how does it affect you in any way?

Rewind to me is just another "Arcade style" feature that doesn't belong in GT. But alas that's my opinion and you can take it with a grain of salt like everyone else does. I don't really care.

Like SRF? Like aids of any sort? Again, it's something that doesn't affect you in any way: in FM4, obviously it can't be used online, and any leaderboard laps get invalidated with it used at any point in the lap. Appealing to a wider audience, who can still access the very complicated physics engine, but on their own terms, is a good thing for GT, not bad.

Besides, if people want to be playing the most realistic simulator out there, they're already in the wrong place by dint of playing on a console.
 
Rewind in FM3 is the sole reason I now I play with all aids disabled and use manual with clutch. I haven't touched it in FM4. I wouldn't use it in GT6, but I realize that other people will benefit from it. I fail to see how it would ruin my experience.

It's a powerful learning tool that is optional.
You're right, and it's actually been brought up for me a long while back.
It's the game, Gran Turismo, for what it has stood for (in Our eyes) which makes us not want this type of feature in it.
 
Put it this way, rewind, is not a pioneering feature for the GT franchise. If GT comes up with something like coloured lines to trace your driving line after your lap/laps are completed in the telemetry, then that's something helpful. If PD decide to make that "Demo" feature available in Practice or Arcade Mode so you can watch how your bot(above level 10 for heavens sake) completes a lap, that may be helpful as well.
 
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It's not realistic thinking? Why not? If we're not allowing rewind on the basis of "simulating realism", I hope you don't ever use the pause button, or restart races. If you have some sort of criticism past "crap", by all means, expand on that.



I'm simply taking this silly talk of realism to the absolute end-point. It amazes me that people will ignore certain features that don't fit into their definition of "realism", while accepting the myriad things in the game that already have no basis in reality.
I have respected and respect what you have to say, first and foremost...I have to say. Read the other posts/edits I made while you were typing out this post though. That's what We - speaking for others - think.

Haha, I use that a lot, so I don't mind having rewind as a new feature. I mean, it'll even be optional too hopefully. :)
That's just not the point.

another_jakhole
Rewind in FM3 is the sole reason I now I play with all aids disabled and use manual with clutch. I haven't touched it in FM4. I wouldn't use it in GT6, but I realize that other people will benefit from it. I fail to see how it would ruin my experience.

It's a powerful learning tool that is optional.
You're right, and it's actually been brought up for me a long while back.
It's the game, Gran Turismo, for what it has stood for (in Our eyes) which makes us not want this type of feature in it.
 
Show me a simulator used by F1 drivers that has a "rewind" feature.

I'll wait...

Do you know for sure if they don't have this capability?

If they did not, would it invalidate what I said?

Going around a whole track just to take a corner again is pointless. Using rewind when you're having difficulty with a single corner could probably let you improve 10 faster. And there is no reason why you couldn't apply this use to real corners given an accurate enough simulator. That means it should certainly work within a simulator.
 
Going around a whole track just to take a corner again is pointless.

Not when you can use that extra time to find a faster way around the rest of the lap. Perfecting a single corner isn't going to do 🤬 if you don't know the rest of the track. :dunce: In my so humble opinion, doing repeated complete laps is actually BETTER for you in the long run.
 
So what you guys are saying is you just don't want it because it will somehow tarnish the good name of GT, and that bothers you somehow rather than what you yourself think of the game? Why do you care what other people think of the game? Because otherwise I can't see why anyone would object to something completely optional that may not affect them. The 'it's not realistic' angle has been argued against quite conclusively already.
 
Simulator = simulating reality, no?

Yeah you're right.

When we get to the track, first things first - we have to adjust the air pressure in the tires to suit the track conditions ........................................................................
 
Well, the Licence tests are there to teach the physics of the game. Some of the tests even show the driver how best to take that section. If a gamer doesn't have time for that and wants to jump straight into the game with the rewind feature, so be it. In my eyes, PD adding the rewind feature, makes it seem like it's any other game.
 
Not when you can use that extra time to find a faster way around the rest of the lap. Perfecting a single corner isn't going to do 🤬 if you don't know the rest of the track. :dunce: In my so humble opinion, doing repeated complete laps is actually BETTER for you in the long run.

-You may know the rest of the track. If you don't, then I don't know why you're focusing on a single corner

-That single corner could be the first chicane on the Mulsanne, the first turn at GVS, or the last corner at Laguna Seca. Basically isolated from the rest of the track.

In those situations, going around the track is just putting time between you and practice, so blindly lapping isn't hands down better.

Then of course you might just be test a particular attribute of the physics and want to eliminate as many variables as possible (also helps for practicing corners). Rewind is an easy way to do that.

Well, the Licence tests are there to teach the physics of the game. Some of the tests even show the driver how best to take that section. If a gamer doesn't have time for that and wants to jump straight into the game with the rewind feature, so be it. In my eyes, PD adding the rewind feature, makes it seem like it's any other game.

Licenses don't cover every car/track/tuning combination, they are extremely general, and there is no guarantee that they will be valuable. They don't replace rewind.
 
Well, the Licence tests are there to teach the physics of the game. Some of the tests even show the driver how best to take that section. If a gamer doesn't have time for that and wants to jump straight into the game with the rewind feature, so be it. In my eyes, PD adding the rewind feature, makes it seem like it's any other game.

👍 I like that perspective.


Especially that one. :D


Driving line. SRF. Pause. Restart. Suspend Race.
That's a factor for the accessibility of newcomers and/or arcade gamers.

A rewind feature is just different.
 
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You guys are so snooty. Who cares if other games implement ideas first, did you whine about them adding the driving line and how that made it like any other game?

That's a factor for the accessibility of newcomers and/or arcade gamers.

A rewind feature is just different.

How is it?
 
I don't use the GT driving line. I watch proper racing, continue to watch instructional racing videos, owned and own sports cars and I learn by driving around the circuit to learn it. That's me personally.having driven GT from the first game to GT5 learning the physics is all I need to learn how to drive in the game.a rewind feature, for me, I do not need.
 
I don't either but I didn't whine when they added it, I don't know why people are so against something that potentially would not affect them at all. Just because they think it would somehow tarnish the good name of Gran Turismo and that bothers them for some reason.
 
No doubt, I'm open to everything. It was helpful in GT2 to use the S2000 and have the racing line for the tests.

As for every circuit not having sections available to test: if weather is off and it's daylight, any circuit will remain the same. It comes down to what car and setup/tyres is used. Maybe some people should stop using LMP cars to learn a circuit and start with a Copen( my joke for the day).

I'm an old GT head and in short, this feature wouldn't affect my enthusiasm for the series.
 
In those situations, going around the track is just putting time between you and practice, so blindly lapping isn't hands down better.

Totally disagree with every part of that sentence. And I stand by what I said before.
 
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