Rewind feature.

Where have all the "it's the REAL driving SIMULATOR!!!" lads gone? Too busy pausing races, driving without damage, adjusting grip on track edges and grip in wet weather?

The shouting about rewind's "realism" (even in practice mode onky) has certainly died down. Pretty funny actually...
 
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Rewind is a feature I hope never makes it to Gran Turismo. It has no place in a simulator so let us leave it to Codemasters catalogue of arcade games.
If it were to find a place in a GT title then it would have to be limited to Arcade mode. We would have to have the option to disable it completely as just seeing the icon on screen would frustrate me hugely.
 
Rewind is a feature I hope never makes it to Gran Turismo. It has no place in a simulator so let us leave it to Codemasters catalogue of arcade games.
If it were to find a place in a GT title then it would have to be limited to Arcade mode. We would have to have the option to disable it completely as just seeing the icon on screen would frustrate me hugely.

Oh, you're going there again. Goody.
 
We would have to have the option to disable it completely as just seeing the icon on screen would frustrate me hugely.
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If people continually mention something perhaps there is something in it. This thread was only ever going to go one way.
Something that is demonstrably nonsense doesn't become less so just because people latch onto it as a rallying point and repeat it as if it isn't. The "rewind = arcade" is one such example.
 
I admit, I like that!
:)

Something that is demonstrably nonsense doesn't become less so just because people latch onto it as a rallying point and repeat it as if it isn't. The "rewind = arcade" is one such example.
That is very true but unless Rewind is seen a realistic element then Rewind=Arcade cannot be deemed nonsensical an argument.

Like everything else on a forum it is personal opinion and I remain with the 'Rewind has no place in a sim' crowd. I can see a case for it in a more relaxed situation of GT, arcade mode, but the core of a sim should in my view remain grounded in reality and rewind cannot be seen as that.
 
That is very true but unless Rewind is seen a realistic element then Rewind=Arcade cannot be deemed nonsensical an argument.


Sorry, perhaps I've missed something here.
Where exactly has anybody said that 'Rewind' is a realistic feature?

What everybody has been saying is that the game has a hell of a lot of unrealistic features as is and adding one that can seriously improve drivers isn't a bad thing.

Or at least everybody who hasn't latched on to this 'Urmagerd its arcade!" mentality without bothering to sit down and think about it

Disclaimer: I am talking about the people who actually did just jump to the conclusion that was bad and not to those who made a well reasoned argument against the idea that I understand but disagree with


Edit: oh, and you were saying the icon would frustrate you? there are hud options as is, which I generally drive with them turned off. Everything in GT5 can be set around more realism if that's what you really want.

To the point of never restarting a race, replacing cars if you crash them and if you wanna go really extreme, don't play for 6 months after a major off.

So now, I go full circle and ask again

Where do we draw the line on 'realism'
 
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I'm not sure how Arcade mode(assuming for the moment that GT6's modes don't deviate drastically from the current setup) is any more "relaxed" or any less "sim" than the game's other modes either.

Is it because you can pick from a few more cars as well as the ones you bought? Is it because the races have a more full complement of realism options than the forgiving and short A-Spec races? Is it because Arcade races have larger fields? Is it because the competition with the AI is more controllable and potentially much more intense and challenging and believable? Or is it simply the lack of a completely non-real-world-based way of earning "credits" after every race?

Do I want to use rewind? No. Will it affect my gaming experience in any way? Only if something important is neglected due to the resources devoted to it's development.
 
I met a little old lady today. She was nice. She says she never exceeds the speed limit while driving. But when other drivers do (even in the next town over or on various roads around the world) it ruins her day. Poor lady.
 
Everything in GT5 can be set around more realism if that's what you really want.

This is an important aspect that I feel PD absolutely needs to focus on: options. Give the "I'm so into realism I tape a bucket to my race rig during enduros" crowd the ability to turn off all aids and run without a HUD. Improve mechanical damage so that the GT series can finally penalize me for dropping down four gears instantly when braking for Tokyo's first turn, but make it an option that can be turned off. Add a rewind feature - but feel free to do it a la FM4, and give us extra credit rewards every race we don't use it. Or any other way that encourages people not to, but make it an option.

Not everybody wants GT to live on the bleeding edge of "realism" (whatever that means - as already pointed out, there's a laundry list of unrealistic features already), and catering to that tiny demographic is foolish, from a business standpoint. PD is, after all, a business.

There's no proof a rewind feature makes people worse drivers (despite protests suggesting just that), and so long as any use of rewind invalidates any laps for record/leaderboard purposes (if we actually get those), I fail to see how it will affect other players if I, for example, used it on a particularly tricky section of Bathurst for offline play. Even in A-Spec; sure, you may want that "satisfaction" of beating some race series without it, but if someone else uses rewind, it doesn't lessen your achievement. It's not like the current A-Spec levels we're saddled with are remotely indicative of a player's skill: I could run the Sunday Cup thousands of times to get XP if I wanted.
 
Not everybody wants GT to live on the bleeding edge of "realism"

(quoting just one sentence to save space but I completely agree with everything you said)

Thank you! This has been exactly what I've been getting at.

In GT5 there are already so many options to increase the realism, or reduce it.
We have the driving line in the game and nobody seems that bothered because it's so simple to not use it. I fail to see how a rewind feature would act any differently in that sense.

The argument of how rewinding time would make people a worse driver rather than better can be leveled against the driving line as well.
But I'll bet any money, that many more people have benefited from learning from the driving line than those who became worse because of it
(if there even are any of these people, but for the sake of ease let's say they exist)
I'd imagine the same thing will happen with a rewind feature, given that people can attempt a tricky corner multiple times without having to drive all the way back again.


I guess the main thing to take away from this entire thread is

As far as we can work out, it isn't going to effect you negatively and it will be a positive thing for novice drivers.

How is this a bad thing?!
 
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Why should it matter if other players begin to depend on the rewind feature? It's their game and rewind shouldn't be a problem as long as it doesn't affect other players. I don't use driving aids in GT5, but I don't mind if someone else needs them to enjoy the game.

Key word: ENJOY! ;)
 
Well we can't do away with the pain associated with playing GT can we? You 'll have to suffer if you are to master this game my young apprentice...
 
I want rewind and I want to 'earn' a trophy for using it. /sarcasm.

Er no, never want to be left thinking 'I won that race, and only had to use rewind twice', that's not really winning the race imo.
 
Why? What if someone wants the maximum difficulty and rewind? There should never be needless limitations, they just limit what you can do.

Wouldn't that be counter productive of something being hard in the first place?
 
How so? Rewind or not, the driver would have to keep up with the AI. Think about someone trying to win LeMans 24 hr in a stock Fiat 500. How does rewind increase that player's chance at winning? In a normal race, the player might not even want to use rewind until the end of the race to replay it from a specific section or even to go back and perform a self handicap to make the race more difficult.

Needless limitations are needless.
 
Who would even enter that race with a 500...? Anyways, the point would be not to make a mistake. The harder the difficulty, the less mistakes the game should allow you to do them over. Only makes sense, no?
 
I don't know who would pick a 500, but that is not the point. The point is, rewind does not make you any faster.

As for the rest, it does not make sense. The point is to do whatever the player wants. If that happens to be setting difficulty to maximum, but enabling rewind, so be it. I even just explained that rewind could be used to make the game more difficult.
 
If you're worried about it affecting a trophy for completing the game on the hardest difficulty or something then it would be quite easy to make it a custom difficulty setting, most games can offer that. If you choose hard/extreme or whatever you get no rewinds, turn some on and the difficulty becomes custom and you don't get any trophy for winning on hard or whatever.
 
I am not a fan of the rewind. I would just as soon it not be there. In fact the only place I see a use for rewind would be when tuning and that is the one time most games do not have it available.

For example on Forza 3 and 4 they have a rewind but you can't use it during test drive where it would really be useful given that you can pause the game in this mode, make a tuning change then continue without restarting. Say you want to tune your car to take a specific corner like the carousel on nurburgring you could hit the corner then rewind, make an adjustment and hit it again and again without having to turn around and go back or restart.

In such a case it would be very useful but in races.... they are already to easy to win in GT5.
 
A lot of racing games recently have implemented a rewind system that allows you to redo corners you mess up horribly. What are the chances of GT6 doing the same? It will certainly give casuals like me a helping hand.
 
In real racing, you don't drive million dollar experimental racecars *cough* X1 *cough* with sports cars. But PD still lets that happen :3

But I agree, rewind seems kinda pointless.


And yes I know I can go to better lobbies or put restrictions up. I'm just saying they shouldn't be able to do that in the first place.
 
Sadly PD probably won't use it. It's a good feature though, especially in a simulator. It allows you to consistently recreate certain conditions and also more easily focus on specific areas of a track.

If they do add it, it would make a good physics analysis, tuning analysis and driver training tool.
 
No disrespect to the OP but, i hope no chance in hell of this feature happening. Granted, I don't and have not used it in FM4 or Shift. It makes no sense. If one needs help around a circuit or particular corner or section of a circuit, it should be be driven at maybe half speed to learn the apex or bumps or what's the proper gear, etc. it's not brain surgery and its fun to get it right.
 
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