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It doesn't become true just because you repeated it, as an FYI.Rewind in GT5 would not make online better only worse. No one knows how much but GT6 don't need that.
Also:
http://en.wikipedia.org/wiki/Slippery_slope
Have you ever even played GT5 online? Because this is basic, 101-level stuff that you're making it clear you don't understand when you say that the host of an online room can't turn off SRF or limit tires.You can ban any option except rewind because don't exist but affect heavily on how the player drives.
Nope. It's an alternative, simpler physics engine introduced as a replacement for the "Standard" physics option in GT5.Toronado, the SRF function is clearly a cheat,
Nothing more, nothing less. It's also little different from the "Grip/Drift" option from GT2 and GT3.
Better call up Pirelli, then, to let them know that the tires they supply to F1 need to be banned because they are cheating.same as RS glue tyres. In GT1 you had the control tyres for realism and super high grip tyres for arcade play.
It is a physics problem, because if GT5's tire and suspension model were better and GT5 didn't treat tires as a simple grip multiplier regardless of the suspension then using RS tires (or any higher tire grade than stock) wouldn't necessarily provide faster laptimes.Is not a physics problem just a tyre option.
You throw super soft slick tires on a car from the 1960s without doing anything else and the body roll and chassis flex would be so devastating that most of the handling benefits caused by the tires would be wasted; assuming the car didn't just roll completely during hard cornering. You do it in GT5 and the car just handles better by X amount with a small handful of exceptions.
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