Rewind feature.

Zr0
Rewind in GT5 would not make online better only worse. No one knows how much but GT6 don't need that.
It doesn't become true just because you repeated it, as an FYI.


Also:

http://en.wikipedia.org/wiki/Slippery_slope

Zr0
You can ban any option except rewind because don't exist but affect heavily on how the player drives.
Have you ever even played GT5 online? Because this is basic, 101-level stuff that you're making it clear you don't understand when you say that the host of an online room can't turn off SRF or limit tires.

Zr0
Toronado, the SRF function is clearly a cheat,
Nope. It's an alternative, simpler physics engine introduced as a replacement for the "Standard" physics option in GT5:P.

Nothing more, nothing less. It's also little different from the "Grip/Drift" option from GT2 and GT3.


Zr0
same as RS glue tyres. In GT1 you had the control tyres for realism and super high grip tyres for arcade play.
Better call up Pirelli, then, to let them know that the tires they supply to F1 need to be banned because they are cheating.

Zr0
Is not a physics problem just a tyre option.
It is a physics problem, because if GT5's tire and suspension model were better and GT5 didn't treat tires as a simple grip multiplier regardless of the suspension then using RS tires (or any higher tire grade than stock) wouldn't necessarily provide faster laptimes.
You throw super soft slick tires on a car from the 1960s without doing anything else and the body roll and chassis flex would be so devastating that most of the handling benefits caused by the tires would be wasted; assuming the car didn't just roll completely during hard cornering. You do it in GT5 and the car just handles better by X amount with a small handful of exceptions.
 
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Zr0
TokoTurismo, I have said that would have no problem having rewind in a practice mode.

Why just practice mode? Are you forgetting you can either have rewind on/off anywhere except online? Such as learning how to possibly overtake other cars around coners on some tracks too. Not just practice mode..
 
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Good thing this thread has its very own rewind function (I click the little page numbers at the bottom there) so I can go back and read some of the hilarity.

Or is that not allowed here? Is this a realistic forum or is it too "arcade-ish" when I re-read moronic posts?
 
and instead go for Forza which as much as I like that game is an Arcade racer (but let's not go making this a GT v Forza rant) and cannot prepare you as well for real racing as GT can (Not that GT is perfect either)

Oh dear.

Head here if you do want to discuss that, but I'll keep it short; if FM is an "arcade racer", so is GT.

I can't speak for everyone, but I know I started playing GT as a kid and it was the best thing to happen to me, why would making it more accessable to new/poor drivers be a bad thing?

Agreed. While the physics were primitive, it still could teach us the basic principles of a driving line. I was 12 when GT1 came out, and the idea of outside-inside-outside wasn't a natural process at first (especially when, at that point, my only experience with driving was second-hand, watching my parents drive, and turning in city streets obviously doesn't take the ideal line into account :P ). Including a rewind feature in GT6 would only increase the range of potential players, and can work as a successful tutor.

Case in point: my girlfriend wanted to get the hang of playing racing games with me. I sat her on Road Atlanta in a Miata in FM4 with Rewind on so she could learn the racing line. The track was picked for the (mostly) open-sighted turns, and the fact the Miata wouldn't have too many braking zones (and is a more progressive steer than a mid-engined vehicle). I told her the out-in-out theory and left her to it for a few laps. Thanks to rewind, she eventually figured out what lines worked, and because of rewind, she could get a glimpse into why.
 
Zr0
Maybe in a practice mode but I don't see the need to something like rewind in a regular race. This is no GT for Kids (link) and the use of this offline cheat would made arcade racers even worst at online.

GT5-boxart-final-EU.jpg


That green image in the corner with a number in it, want to hazard a guess what it means?
 
If Kaz wants to add "human drama" i believe that it should mean/be that if you crash once...you loose.

I am playing GSC 2012 which is a pure simulator on PC, and i´m getting better and better because i am learning how to master each car one by one. Doing more and more laps and racing against some beasts. (literally)
Sometimes i can do even 20 laps without mistakes but it is that single one mistake that gives you that "real feel" of thinking that you made something bad or you reached the limits of the car or your own. That to me is something unique.
I mean if you want to drive...drive! and keep doing it but also learning from your mistakes, not by correcting every mistake with an "unrealistic" feature...you can´t go back in real life...can you? So, you go and start it again and do it all again. That´s how you learn.

Having a rewind feature to me means nothing...GT could be the same game with or without it...but those who use it are going to loose that feel of doing something wrong, you just loose when you lose and cannot be corrected without your own disposal. It is all about you and how you want to do it.
You can take the "easy way" and use that feature...i mean it is a game after all. But as someone said it will not help you at all.

An example of how i see this: imagine a "bad driver" learning a track in one lap...just one lap using rewind feature for every curve.
1- i see not problem with that at all of course.
2- but is it natural? Is this how a simulation should be made?

I prefer to do 100 full bad laps before using a feature like that.

BUT i have nothing against it. It can be included for those who want it and prefer to use.

But also, it is not a big deal if they implement it just for arcade mode. But i don´t like the idea of seeing this for A Spec races and championships or any event. I want to take my time to learn how to do it, i want to gain my credits by myself by coming in 2nd place because i did a mistake in the last corner and not being 1st every time.

My PERSONAL OPINION.

Debating if we should have it or not...who cares guys.
 
I mean if you want to drive...drive! and keep doing it but also learning from your mistakes, not by correcting every mistake with an "unrealistic" feature...you can´t go back in real life...can you?

The thing is, we already have a restart race feature. In the way you're describing GT5 is already unrealistic.

The difference is, as Slipz pointed out, the rewind function has a great potential to improve peoples driving significantly. The only difference is that you don't have to go through the whole track again.

Sure, it's arguable that having to go through the track up to where you went off will help you learn through repetition the track as a whole, but the rewind feature would help people learn individual corners they're having trouble with,

There's plenty of pros and cons to the idea but in my personal opinion, I think the pros outweigh the cons, And yes I know you said you think debating this is pointless but I honestly don't think so, it's thought provoking to think about the human psyche and how a feature that allows them to immediately retry after a mistake would effect them.
 
The thing is, we already have a restart race feature. In the way you're describing GT5 is already unrealistic.

The difference is, as Slipz pointed out, the rewind function has a great potential to improve peoples driving significantly. The only difference is that you don't have to go through the whole track again.

Sure, it's arguable that having to go through the track up to where you went off will help you learn through repetition the track as a whole, but the rewind feature would help people learn individual corners they're having trouble with,

There's plenty of pros and cons to the idea but in my personal opinion, I think the pros outweigh the cons, And yes I know you said you think debating this is pointless but I honestly don't think so, it's thought provoking to think about the human psyche and how a feature that allows them to immediately retry after a mistake would effect them.
I spent about 3-4 hours trying to get silver/gold on one of the full lap Mercedes Special Event. Yes, restart button. Nooooooo. Not the same.

It seems like you purposefully misinterpreted what his whole point was.

Also,
My PERSONAL OPINION.

Debating if we should have it or not...who cares guys.

We, Foxiol and I, don't care if it's in the game. It would suck for me if I can't disable it, because I MIGHT be "forced" to use it. Not an excuse, I'm just saying. WE don't care if GT6 gets this or not. We're also not discounting what SlipZtrEm said. It would be stupid to do that.
 
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I spent about 3-4 hours trying to get silver/gold on one of the full lap Mercedes Special Event. Yes, restart button. Nooooooo. Not the same.

It seems like you purposefully misinterpreted what his whole point was.

Well I would presume special events (presuming they make it into the next game) wouldn't have the rewind feature enabled since they're meant to be special challenges.

I don't really see how I'm misinterpreting anything here, saying having a rewind feature is unrealistic when we can have infinite attempts at the same race seems slightly backwards to me, where do we draw the line on 'realism'
 
In Forza 4 while running any event the lap is invalidated when you rewind. Seems fair to me.

Exactly, I actually forgot that was a thing T_T egg on my face.

It's really a feature designed around learning corners, braking points, entry and exit speeds and just general vehicle control. This is why I struggle with the concept of it being a bad thing, and this is coming from someone who would never even have it bound to a button on my controller.

*shrugs*
 
Yes, they should put it in. But for every unused "rewind" you still have at the end of the race, should equal more money in your pocket. A lot more. To give people an incentive to not just back up every 5 seconds.

This all coming from somebody who would never use it anyways, and would also be upset if they put it in in a way, since PD would probably spend a year deciding how to implement it into the game.
 
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I got it!!!!!







Make the rewind feature DLC for $1.99. Probably practice mode only, and you would have an option to rewind to a few different points in your current lap. Maybe back to to the last checkpoint, maybe back a turn or two, something like that.

If you don't want it, are afraid you couldn't trust yourself with it, or your girlfriend would see you as a lesser man for it --- don't buy it.
 
Or make it free and if you don't want to use it, don't map it to a button.

If that fails you, I doubt that such a strong "temptation" could be fended off by $2.
 
Or make it free and if you don't want to use it, don't map it to a button.

If that fails you, I doubt that such a strong "temptation" could be fended off by $2.



But so many others are adamant (for some reason) that it doesn't even belong in the game and some how ruins their experience even if they never use it. :crazy:

Making it a purchase might pacify 2% or 3% of them.
 
Ok, pause button. Foxiol's main point is still valid.


If Kaz wants to add "human drama" i believe that it should mean/be that if you crash once...you loose.

I am playing GSC 2012 which is a pure simulator on PC, and i´m getting better and better because i am learning how to master each car one by one. Doing more and more laps and racing against some beasts. (literally)
Sometimes i can do even 20 laps without mistakes but it is that single one mistake that gives you that "real feel" of thinking that you made something bad or you reached the limits of the car or your own. That to me is something unique.
I mean if you want to drive...drive! and keep doing it but also learning from your mistakes, not by correcting every mistake with an "unrealistic" feature...you can´t go back in real life...can you? So, you go and start it again and do it all again. That´s how you learn.

Having a rewind feature to me means nothing...GT could be the same game with or without it...but those who use it are going to loose that feel of doing something wrong, you just loose when you lose and cannot be corrected without your own disposal. It is all about you and how you want to do it.
You can take the "easy way" and use that feature...i mean it is a game after all. But as someone said it will not help you at all.

An example of how i see this: imagine a "bad driver" learning a track in one lap...just one lap using rewind feature for every curve.
1- i see not problem with that at all of course.
2- but is it natural? Is this how a simulation should be made?

I prefer to do 100 full bad laps before using a feature like that.

BUT i have nothing against it. It can be included for those who want it and prefer to use.

But also, it is not a big deal if they implement it just for arcade mode. But i don´t like the idea of seeing this for A Spec races and championships or any event. I want to take my time to learn how to do it, i want to gain my credits by myself by coming in 2nd place because i did a mistake in the last corner and not being 1st every time.

My PERSONAL OPINION.

Debating if we should have it or not...who cares guys.
 
I just find it funny how people will always say rewind is not realistic, it kills a sim and other such cliches but the same people will happily hit the restart button if they mess up. Because sure, that's totally more realistic if you crash out on lap 2 of a race, you can just ask everyone to go back to the start and try again.

It's the exact same principle but on a different scale.

probably also the same people that back out of online races when they're in last :lol:
 
Ok, pause button. Foxiol's main point is still valid.

Though it has some issues

But i don´t like the idea of seeing this for A Spec races and championships or any event. I want to take my time to learn how to do it, i want to gain my credits by myself by coming in 2nd place because i did a mistake in the last corner and not being 1st every time.

How does rewind existing in A-Spec change how he'll play in any way?
 
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