- 1,139
- Indianapolis
- BJBEOSmitty
I think I only had to retry the snow and gravel ones lol. Also rewind in license tests defeats the whole purpose.
A "simulator" simply cannot have a rewind feature. That's crossing the line.
I understand GT5's place (the entire series actually) at or near the peak of driving games relative to realism, depth of gameplay, etc. but I don't know if I will ever be convinced of "a real simulator" should not have the ability to "rewind" back prior to say a difficult corner, while in practice mode and try the corner again, simply because t aspires to be a "simulator."
Citing such a feature as "unrealistic" has merit, but ignoring the fact that currently racing damage is only slightly enhanced from Mario Kart's damage model is conveniently choosing game feature facts to suit one's argument and ignoring others when they do not. Tire wear can be turned off, along with fuel consumption for example.
Don't get me wrong... I don't want physics which lead to totaled cars, or guaranteed crashes which shred front suspensions as well as end your ability to race if open wheel F1 cars do as much as merely touch wheels... But I don't go on about realism, simulator, and judge other's suggestions with selective facts either.
"I want to try that corner again... I just can't get it.
"Sorry, you have to go all the way around or back up try again. Make sure you are at __ mph prior to the corner- that is the speed you were at last time. This is a simulator."
"But on my way around again, I have no tire wear, and if I hit a wall at 200 mph, no damage. I simply drive off."
"yeah, cool isn't it? Keep working on that corner, try changing camber and toe maybe? What about the transmission or downforce? Differential or Spring rates? This is as real as it gets!"
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