Rewind feature.

I haven't, I just think that rewind is another annoying feature for people that are too lazy to practice, even in video games, and you go from having a franchise that while it accepts newcomers, it encourages them to improve upon themselves, but then the rewind button is introduced and it turns into, "you don't need to get better you just need one button, and you're a regular Stirling Moss."

What if rewind improves the effectiveness of practice by allowing more practice runs in a given time, and also reduces the variation in those practice runs to allow a new driver to focus on a specific problem? It may even encourage those who otherwise would put the game down to keep playing.

What is certainly will not do is make you competitive with drivers better than you. Implementing it online is impossible, so it will have no impact there. Offline, without being quick enough to actually win, rewind will never influence the outcome a race. We would all have the same number of threads asking for help with the NASCAR event, FGT championship, and X1 challenge.

Rewind doesn't make you a better driver unless you put some time into and use it to learn about driving. SRF doesn't make you a better non SRF driver either, but then it makes you faster at the same time. Whatever doomsday argument applies to rewind applies to SRF 10 fold. At the very least, rewind is applicable to all physics modes. SRF potentially creates a divide.

I just don't think it fits in with GT, I mean, this is a franchise that has always encouraged people to be better at racing, that's why in 1-4, license tests were mandatory, in order to play through the game, and when they didn't include that in GT5, that had me worry that the series was taking a more casual approach to itself, and rewind will be the final nail in the coffin in my opinion.

Reply to the edited post, it's always been possible to simply overtune a car to win a race in GT. It's never been about strict rules and a disciplined method of learning. Hopefully it never will be, the main point is, or at least should be, fun. And again, rewind is an excellent learning tool, there is no reason to not allow people to take advantage of it in learning how to drive. The licenses being mandatory doesn't help things. They shouldn't be mandatory. At this point many players already know how to drive, and even for those who don't, it might be better for them to pick out lessons that they need and only when they need them. If anything, the license tests should be replaced with a racing school. No need to attend, but it's there if you want help. Rewind works in a similar manner.
 
Last edited:
Sorry I changed my post around alot, I just thought I should rephrase some things, and to go with that, its just that I really don't want GT to become a casual racing game like Forza did, I like Forza don't get me wrong, but when rewind was introduced in FM3, you couldn't help but notice that the series changed quite a bit and was more geared more towards the casual player, and that's just something I don't want GT to become, but I can already see that it slowly is.
 
PD should put it on the back burner. Far more important things for PD to focus on with GT6 in my opinion. If it's included fine, if not that's fine with me also.
 
I dont like the REWIND FEATURE at all, and i oppose in every possible way, Gran Turimso is a driving simulator,in what kind of reality can you rewind to the past, that was a forza feature because they are racing arcade game, gran turismo is known for reality and time rewind would be really not cool at all
 
I dont like the REWIND FEATURE at all, and i oppose in every possible way, Gran Turimso is a driving simulator,in what kind of reality can you rewind to the past, that was a forza feature because they are racing arcade game, gran turismo is known for reality and time rewind would be really not cool at all
Let's see. You covered "against the spirit of the series." You got the pointless dig against Forza in there. You got the "can't do it in real life" statement. You even did the whole "put the GT series on an undeserved realism pedestal" thing.


That seems like pretty much all the things on the checklist. You should have mentioned how it would make online suffer because it would make everyone worse drivers or something, though.
 
Last edited:
I dont like the REWIND FEATURE at all, and i oppose in every possible way, Gran Turimso is a driving simulator,in what kind of reality can you rewind to the past, that was a forza feature because they are racing arcade game, gran turismo is known for reality and time rewind would be really not cool at all

So much fail in this post.

In what kind of reality can you restart a race if you crash?
In what kind of reality can you hit a wall at 200mph and drive away?
In what kind of reality can you apply a 'skid recovery force' to your car?
In what kind of reality can you jump a regular, unmodified road car 50ft in the air and drive away?
In what kind of reality can you turn your opponents into ghosts that you can drive through?
In what kind of reality can you drive without fuel or tyre wear?

I could go on.
 
Japan Hayai, be mindful when posting & how you post your opinion as there are many who will take your opinion and......
 
Japan Hayai
I dont like the REWIND FEATURE at all, and i oppose in every possible way, Gran Turimso is a driving simulator,in what kind of reality can you rewind to the past, that was a forza feature because they are racing arcade game, gran turismo is known for reality and time rewind would be really not cool at all

Oh boy.

If you're going to make ridiculous points like this against Forza, at least be fair and realize GT isn't so "real" either. But that's probably asking for too much.
 
I suppose a better way for the anti-rewind people to say their reason for not wanting rewind would be "I don't want GT6 to get any less realistic".
 
I think that rewind is a common feature for todays racing games. The causual player definetly expects it to be in a racing game from 2012.

Many people would appreciate the feature, because it can save you a lot of frustration. Like when you drive a 12 lap race on a big circuit and an ai driver crashes into you in the last lap. With rewind you can go back and avoid the accident, without it you can restart the race or finish with a bad position. Some people won't come back to the game and go play something else, when they are facing such situations more frequently.

For those people I want the rewind feature. It makes sense and helps keeping more people intereseted in GT. GT should be fun and not always a punch in the gut.

I also play Forza Motorsport and it doesnt make the game less realistic. You dont have to use it and in some situations it is very useful. Especially if an ai driver gets crazy.
 
I think that rewind is a common feature for todays racing games. The causual player definetly expects it to be in a racing game from 2012.

Many people would appreciate the feature, because it can save you a lot of frustration. Like when you drive a 12 lap race on a big circuit and an ai driver crashes into you in the last lap. With rewind you can go back and avoid the accident, without it you can restart the race or finish with a bad position. Some people won't come back to the game and go play something else, when they are facing such situations more frequently.

For those people I want the rewind feature. It makes sense and helps keeping more people intereseted in GT. GT should be fun and not always a punch in the gut. I wouldn't be opposed to rewind in free run, but for every other mode I'd be against it.

I also play Forza Motorsport and it doesnt make the game less realistic. You dont have to use it and in some situations it is very useful. Especially if an ai driver gets crazy.

Well yeah, the only reason to use rewind is for people who have short attention spans and can't be bothered to restart the race. But I don't see how it makes the game more fun. The already boring races are now even more boring by knowing that any mistake can be easily fixed. Mistakes happen in motorsport and if GT wants to be at least a bit of a sim it should simulate that.

Racing with AI is already boring in GT, sometimes i would make a mistake during the last lap and the thought that I might lose the race actually makes me push harder. And it gives the race a purpose. Rewind kills the point of this.

And yeah it's a game, but then you might as well add a button that automatically wins a race when pressed. You say that the casual player expects it, but IMO the "casual player" should play sims (I know, I know GT is not a sim blah blah) knowing the frustration that is part of it. People who get frustrated because they lost a race are not usually the type who enjoy GT a lot. GT already does a lot for the casual player in terms of assists, and the racing is already too easy and boring. I wouldn't be opposed to in in free run, but as long as it's restricted to that mode.
 
daus26
Well, exactly. It can be a HUGE scale of difference. Say you have an endurance race, or some long 10 plus lap races. That restart button becomes a second thought, where-as a rewind feature have little sacrifice cause it's only one corner versus the whole race. In real life, when you mess up, you either start over or lose the race. In GT, it's how it is now in a race series. You can't restart a race, and risk losing points for it.

I'm fine with rewind feature, but only in practice/free run mode. I want to be able to finish races without having to deal with the feeling of wanting to use it.

Not a strong reason, but that's my take.

This! 👍

I think this thread needs a poll, seems to be more people against a rewind feature but the camp in favour of rewind is quite vocal and has little shame in telling those who are against it that the reasons they give for being against it are 'fail', ok we get it you would like to see a rewind feature in gt6 and you refuse to accept anyone's reasons for being against it but do you really need to point it out every time someone states their own reasoning for being against it, you've made you're point no need to tell everyone with a different opinion that they're wrong or their post is fail!
 
Last edited:
I suppose a better way for the anti-rewind people to say their reason for not wanting rewind would be "I don't want GT6 to get any less realistic".

But it can't, so that doesn't work. Rewind can't make GT any less realistic.



One of the most realistic sims you can buy. You'll notice that this person has a hard time even keeping the plane straight on the ground, it's one of the consequences of a single prop design.

However, the devs realized that some players might not want to deal with it, so they added an autorudder and a take off assist (SRF for planes). How in anyway does that make what I showed in the video less realistic? It does not.

Furthermore, you don't have an epidemic where people cling to the assists like their lives depended on it, just like in GT5 you don't see people online clinging to SRF. And of course, you have those people who transfer from assists on to assists off when they end up looking for more challenges or a new type of gameplay. You can't judge realism unless you are looking at the most realistic settings, and like I've said, rewind isn't necessarily unrealistic. A simulator can be rewound, and there is no reason why GT5 can't simulate being a simulator (after all, it is a simulator)

Well yeah, the only reason to use rewind is for people who have short attention spans and can't be bothered to restart the race. But I don't see how it makes the game more fun. The already boring races are now even more boring by knowing that any mistake can be easily fixed. Mistakes happen in motorsport and if GT wants to be at least a bit of a sim it should simulate that.
This is you opinion, it doesn't apply to everyone.

Racing with AI is already boring in GT, sometimes i would make a mistake during the last lap and the thought that I might lose the race actually makes me push harder. And it gives the race a purpose. Rewind kills the point of this.
Others may feel differently, and rewind does not automatically remove the push to drive harder, certainly just the fact that it exists would not have any bearing on what a player will do. Also like I said, if the player is not fast enough to catch the AI, it does nothing.

And yeah it's a game, but then you might as well add a button that automatically wins a race when pressed. You say that the casual player expects it, but IMO the "casual player" should play sims (I know, I know GT is not a sim blah blah) knowing the frustration that is part of it. People who get frustrated because they lost a race are not usually the type who enjoy GT a lot. GT already does a lot for the casual player in terms of assists, and the racing is already too easy and boring. I wouldn't be opposed to in in free run, but as long as it's restricted to that mode.
Less casual players, means less sales. PD knows this, hence arcade physics in GT5P and SRF in GT5. It's the same as the assists in the DCS game I linked to. You definitely want casual people to play sims (and honestly, it's easy for half sims like GT) because they boost sales, and they can potentially become more than casual players. There needs are also not mutually exclusive with the needs of hardcore players. Both groups can be satisfied easily, so I don't even see why this topic needs to be discussed.

This! 👍

I think this thread needs a poll, seems to be more people against a rewind feature but the camp in favour of rewind is quite vocal and has little shame in telling those who are against it that the reasons they give for being against it are 'fail', ok we get it you would like to see a rewind feature in gt6 and you refuse to accept anyone's reasons for being against it but do you really need to point it out every time someone states their own reasoning for being against it, you've made you're point no need to tell everyone with a different opinion that they're wrong or their post is fail!

It's a forum, communication is the point.
 
Yes communication is the point but once you've made your point is there really any need to tell everyone with a different opinion to your own that their reasoning is fail?
 
Furthermore, you don't have an epidemic where people cling to the assists like their lives depended on it, just like in GT5 you don't see people online clinging to SRF.

Maybe ABS in GT5 should also be included instead, most players depended on it, instead as a preference. I hope the rewind feature won't become a necessity to most players.
 
Last edited:
Yes communication is the point but once you've made your point is there really any need to tell everyone with a different opinion to your own that their reasoning is fail?

Sure, it's a forum. If both people (or that guy defending his own opinion) are discussing without resorting to personal insults, I don't see the problem. If you think your reasoning isn't "fail," then defend it. That's what usually happens in a forum, unless it's moderated in a way to limit discussion...

Maybe ABS in GT5 should also be included instead, most players depended on it, instead as a preference. I hope the rewind feature won't become a necessity to most players.

Why should it matter if other players begin to depend on the rewind feature? It's their game and rewind shouldn't be a problem as long as it doesn't affect other players. I don't use driving aids in GT5, but I don't mind if someone else needs them to enjoy the game.
 
I think this thread needs a poll
All polls do in regards to a topic like this is make people with weak arguments try to shutter discussion when it is clear that they have a majority but are on the losing end of the argument anyway. It happened in the last thread, and it has happened multiple times in the Forza vs. GT threads.

seems to be more people against a rewind feature but the camp in favour of rewind is quite vocal and has little shame in telling those who are against it that the reasons they give for being against it are 'fail', ok we get it you would like to see a rewind feature in gt6
Don't confuse people actively wanting it with people seeing no problem with it being there. I don't care if it was in or not as I would likely never use it, and I'm pretty sure neither does Exorcet, but I see no reason for it to not be included.

and you refuse to accept anyone's reasons for being against it but do you really need to point it out every time someone states their own reasoning for being against it, you've made you're point no need to tell everyone with a different opinion that they're wrong or their post is fail!
If their reasoning is wrong or fail, then yes. Perfectly justified to point that out. If their post hinges entirely on such reasoning, then it is perfectly justified to point that out too.



That facts surrounding the matter were outlined very clearly on the first page of this thread by the people who were around when the last thread was open. It isn't an arcade feature. It won't (or at least there is no proof) make everyone worse drivers. It isn't any different from a functional perspective than the restart button is, or endurance race saves. And it doesn't have anywhere near an effect on the integrity of the sim as SRF does. No one seems to even try to argue those aspects. They just ignore them and say the opposite.
If someone wants to come into the thread and repeat all of that nonsense as their only justification for not having it (nevermind doing so right after it was just pointed out in a few posts prior that they ignored), then they open themselves up to be called on it.
 
Last edited:
Why should it matter if other players begin to depend on the rewind feature? It's their game and rewind shouldn't be a problem as long as it doesn't affect other players. I don't use driving aids in GT5, but I don't mind if someone else needs them to enjoy the game.

It may become a problem if the rewind can be used during time trial or drift trial seasonal events, it will become a chore for perfection, those lap time leaderboards in our forum ( WRS ) will be consumed with times posted using the rewind feature and authenticating whether the rewind is used or not might be difficult. It won't take much skill or consistency to make a great clean lap during free run with rewind.

I hope when rewind feature is used, there will be an indicator on replay file or the HUD.
 
It may become a problem if the rewind can be used during time trial or drift trial seasonal events, it will become a chore for perfection, those lap time leaderboards in our forum ( WRS ) will be consumed with times posted using the rewind feature and authenticating whether the rewind is used or not might be difficult. It won't take much skill or consistency to make a great clean lap during free run with rewind.

I hope when rewind feature is used, there will be an indicator on replay file or the HUD.

It's quite simple, use rewind and the lap is invalidated the same as if you cut corners.
 
It's quite simple, use rewind and the lap is invalidated the same as if you cut corners.

That can be enforced in seasonal events, how about offline free run which often used for time trial like the Nordschleife time board ? If it's use invalidate the lap, then whats' the point of having the feature for offline free run ? It will be very limited in use then.
 
That can be enforced in seasonal events, how about offline free run which often used for time trial like the Nordschleife time board ? If it's use invalidate the lap, then whats' the point of having the feature for offline free run ? It will be very limited in use then.

How does that take away the point of rewind?

Whether it does or does not, rewind laps can simply be marked.

Example:

1:52.901_R
1:54.488

The top lap was made with rewind, and any screenshot will show it, or it could just be a different color like when you're driving. There are literally millions of solutions.
 
That can be enforced in seasonal events, how about offline free run which often used for time trial like the Nordschleife time board ? If it's use invalidate the lap, then whats' the point of having the feature for offline free run ? It will be very limited in use then.

To practice. If you're on the Nurburgring for example and get a corner completely wrong it's another ~6 minutes before you can start another lap and try it again, possibly still getting it wrong. If you have rewind you can invalidate the lap you're on but also instantly try the corner again (and again) to get your braking point right. Then on the next lap you know what to do and you'll have a fast, valid lap.

Again, all if you want to of course. Nobody would be forcing you, if you want to take longer to learn the track conventionally then that's your choice.
 
God no please no dont do it unless it's on arcade mode only. If the lap is not valid if you use it then good, otherwise I dont want it. My opinion on rewind it's that it's a way of cheating, if you dont like your lap, start a new one that's really simple. And during a race, if you mess up then you fight to get back, not use a feature to allow you to erase your mistake. And for a game that is called the real driving simulator I dont see a feature like that beeing put. I just hope not.
 
I don't even mind if PD integrates it for online use and then people would use the rewind feature, watch a fancy animation (about 30secs long, with a nice motivating comentary), let a nice little countdown ... well, count down and then restart from 200m behind, all this while the others keep driving. Yes, I wouldn't have a problem with this variant.
 
In real life, your only option is lose the race. Restart is in the same bin as rewind.

Yeah, but does messing up a race end your career in real life? No, you simply race again (unless, of course, it's fatal). Since it's a "game" it just skips the whole, "waiting-for-car-repairs-and-the-event-to-take-place-again" part, unless you think the game should simulate that too. Rewind is a whole different ball game. It can't be compared to real life at all.

But yes, I would have to agree that it doesn't really make sense that having the rewind feature would make the game less sim. To me however, it's the merits and principle of the franchise. I imagine rewind like "aids" or "powerups" in a kart racing game or something. Obviously, you don't have to use it, but if it's there, the urge is kinda hard to ignore. Next thing you know, we enter races without really worrying as much about risks. Worrying about risks is what makes the game more compelling and worthy of beating.

Anyway, like I said before, if this feature ever makes it, it better be pretty restricted like practice runs or early races only. We humans don't do well without firm restrictions lol. Eventually, I'm going to start DEPENDING on rewind usage, and that's something I don't want to become and get used to.
 
I don't use rewind in other games and would prefer its being left out of GT, if for no other reason than the fact that adding features increases the opportunity for glitches. That said, I don't mind the game being accessible to people of varying skill and interests. As long as the feature could be disabled, and didn't introduce new glitches, I wouldn't mind its being there in the least. If GT6 rewards the player for disabling rewind, it may help to balance the desires of the hardcore and novice drivers.

Where practice is concerned I think the old way of running full laps is best. To truly understand a circuit you must find the proper flow from corner, to corner. to corner. Not having rewind forces you to learn the track as a whole, and encourages the driver to start slow, gradually increasing speed as they become more comfortable with the track. All told, it is good to fear a corner. That fear makes mastering a difficult section rewarding, and driving a perfect lap glorious.

Ultimately nothing in this world is free. To gain something we must give up something else. The rewind feature does change the way a game feels. I have tried it on GRID briefly and those victories felt cheaply bought. But I don't think its inclusion ruins a game, or the price to dear. Though I do believe players are better off without it.
 
RX-7_FD3S
God no please no dont do it unless it's on arcade mode only. If the lap is not valid if you use it then good, otherwise I dont want it. My opinion on rewind it's that it's a way of cheating, if you dont like your lap, start a new one that's really simple. And during a race, if you mess up then you fight to get back, not use a feature to allow you to erase your mistake. And for a game that is called the real driving simulator I dont see a feature like that beeing put. I just hope not.

But SRF is an option in GT, so is race softs and automatic shifting. Surely that is cheating too?

Did you not buy GT5 because of those cheating options?
 
I dont think a rewind feature would be a good idea but it would come in handy if you had it in a practice type mode or should i say time trial.
 
But SRF is an option in GT, so is race softs and automatic shifting. Surely that is cheating too?

Did you not buy GT5 because of those cheating options?

Yeah, and as well as running 500hp power cars against 120hp Honda Civics. Don't forget the red-light indicator... and the virtual map, the ability to drive without seeing any of the car or in third person view, feeling any of the G-Force, absence of mechanical damage.. or this, that...

Look, we can go deeper and deeper and find every aid in the game as "cheating" and eventually, it won't even be called a "game" anymore. There's a fine line between what makes a game and realism. Just because rewind is an aid, it doesn't mean we can just simply put it on the same merit as some of those things you mention... and restart.
 
Back