Rewind feature.

I don't really think "rewind" has any reason to be included in a serious racing sim, but then again I'm not sure GT really intends to be a particularly serious racing sim. To me it's always seemed like more of a "fun-but-fairly-realistic" style, coupled with a focus on real daily driver cars we can all more or less relate to. People tend to take it extra serious because it's often been about as realistic as driving games come on its platform, but it's always been a bit wonky when it comes to accurately replicating proper racing. GT has always been a game enjoyed by people who like cars and like racing, from a broad spectrum of gaming backgrounds.

I'm also not particularly opposed to "rewind" being included even if I don't think it really fits a particular games style. There are a lot of people who either don't have time to fully master the games or who come from a very "fun-oriented" - for lack of a better term - gaming background who enjoy Gran Turismo. Some of these people are already used to having "rewind" and I'm sure plenty of others would find it useful. Personally, I don't like it, but I'm a fan of options.

I guess I fall into the camp of people who hate it but have no problem not using it. I beat the GRID career twice(thanks to finding out the hard way that you can't start a new career without destroying the old save) and probably only used it maybe at most 3 or 4 dozen times in many hundreds of races, despite often keeping a couple available just in case something really stupid happened. But I also often would simply disable it completely and just let come what may, in that game and others. However, I have quite often through my gaming career abused the holy hell out of the "restart race" feature included in many games including GRID and GT and even rFactor. Is that really any less unfair or unrealistic?

As long as there is an option to disable rewind fully before the race even starts I don't have a particular problem with it, especially if it helps attract more gamers (and more of GT's aging fan base) to the dance. Even if you can't disable it I'm quite capable of not using it - many games let you re-map buttons and if you don't assign one to the "rewind" or in some case "quick replay" function you'll have to use the menus to get to it and that makes it even easier to avoid.
 
I wouldn't mind too much if it was only in practice and arcade mode or they could just add a car reset button
 
Nope, don't like the idea. What fun is a game where there are no consequences for your mistakes? I would still buy GT6 if it was in the game...but it just seems...cheap.
 
ironman44321
Nope, don't like the idea. What fun is a game where there are no consequences for your mistakes? I would still buy GT6 if it was in the game...but it just seems...cheap.

You don't have to use it.
 
I wouldn't mind too much if it was only in practice and arcade mode or they could just add a car reset button

This is along that lines that I was thinking. Rewind would only be allowed in practice mode/arcade mode. No rewind online or A-Spec.

This is the best of both worlds really. Those who want to Police everyone are happy since people can't use it to cheat the game because how other people play matters to them. Those who wanted a great tool for practicing laps/sections of tracks are happy since they can use a brand new feature for the series.

Nope, don't like the idea. What fun is a game where there are no consequences for your mistakes? I would still buy GT6 if it was in the game...but it just seems...cheap.

I read posts like this and I wonder if people take the time to read the forum up to this point and actually, you know, engage in the conversation at large instead of just vomiting more words onto the thread.

For the 100th time, It wouldn't effect online and it would probably invalidate lap times in other modes of the game, just like cutting corners does now. Either way, the feature would be optional.


At this point I believe I've said everything that I can on the subject of rewind. I truly believe, and more importantly, have reasons to believe, that it would be a great tool.

On that note I'm out of this thread. I can't handle this level of un-reasoning. I'm going to slam my head into my desk until I feel better.
 
I want to start by saying that Forza 4 has a rewind feature. I switched it off the day I got the game and haven't thought about it since.

Looking through this thread, however, something crossed my mind. A rewind feature is a great way to practice those tricky corners, like getting the braking point and apex right. I know some purists will balk at this, and say you should have to go around the entire track. But if you're like me, there's a couple of corners that you can never seem to get just right. It would be good to get some practice on these corners. This could be very useful for practicing certain sections of the longer tracks.
 
To all who's been arguing about a rewind feature helping getting the corners right, there's another way: start out slow and then find the limits.. that's what real racers do.. "the real driving simulator", nuff said I think.

Actually I don't care, but I'm hoping if PD includes a rewind feature in GT6 there should be extra prize money for not using it. Think GRID. Good compromise.
 
To all who's been arguing about a rewind feature helping getting the corners right, there's another way: start out slow and then find the limits.. that's what real racers do.. "the real driving simulator", nuff said I think.

Actually I don't care, but I'm hoping if PD includes a rewind feature in GT6 there should be extra prize money for not using it. Think GRID. Good compromise.

Real racers don't have the benefit of using rewind for training, except when using a simulator, so the despite the fact that real racers must drive around the entire circuit again to take a corner, it does not make their method better. It's certainly less convenient.
 
I think I can say that if there was a rewind feature, I could Gold the Vettel challenges in no more than two attempts. Don't know if that is a benefit or not.
 
Implementation would be crucial for this feature.

Having it for a single player practice mode would be great for testing out say corner exit/entry much like the license tests. Rewinding in an offline race, maybe in a begineer mode.
 
no, because when ever i travel back and play previous GT games, i think to myself "I dont want to see gran turismo turn into some kind of regular joe game," or i will cry because the history of a brilliant game has been scarred, much like the recent news of jimmy saville
 
Hm.
a) I don't want it.
b) I can see why others would want it, though, and would let it being in GT6 affect my purchase.
c) If it is in GT6, I would not be using it and would want it to be offline/freerun only.
 
I still don't understand the "needs to only be in practice/free run" sentiment. Why can't it be used offline in regular races? What difference does it make, particularly in the (multiple, so I'm not picking on anyone in particular) examples where the person expressing that it should be like that wouldn't be using it anyway?


That just seems like it would be PD unnecessarily complicating how it was implemented rather than just using a system that works, and while it wouldn't surprise me if they purposely made it obtuse for the sake of being different if they did implement one (See: Paint chips, level system; and I half expect when PD implements a livery editor that it will require you to unlock basic shapes to work with or something inane like that), why should we be advocating them doing that?
 
I still don't understand the "needs to only be in practice/free run" sentiment. Why can't it be used offline in regular races? What difference does it make, particularly in the (multiple, so I'm not picking on anyone in particular) examples where the person expressing that it should be like that wouldn't be using it anyway?
I have a feeling that the general consensus between those who say "no" to rewind is that the rewind will cause the game to be "unrealistic," which will make GT6 seem less simulation and more arcade, so fans of other racing sims will begin to tease them. I dunno, just a hunch. They need to realize that the game is only as realistic as they make of it.
 
I still don't understand the "needs to only be in practice/free run" sentiment. Why can't it be used offline in regular races? What difference does it make, particularly in the (multiple, so I'm not picking on anyone in particular) examples where the person expressing that it should be like that wouldn't be using it anyway?

I'm against rewind in regular AI races because GT is supposed to be a racing game (and yes, it does a pretty bad job at that currently). It should be moving in the direction of making the racing better than it is now, and that includes adding the feeling of competitive racing, specifically knowing that a mistake can cost you a lot, even if you are on your last lap and too lazy to start the race again. Knowing that ensures at least some concentration is required for the race, you need to put at least a bit of effort into it.

As I already said, AI racing in GT5 is already boring and IMO a rewind feature in those races removes what's left of competitive racing, by giving you the possibility of instantly fixing any mistake you made.

And what exactly are the benefits here? So that people with short attention span don't have to restart the race when they mess up on the last lap? I see the point of rewind in free run, but not for AI races.


I have a feeling that the general consensus between those who say "no" to rewind is that the rewind will cause the game to be "unrealistic," which will make GT6 seem less simulation and more arcade, so fans of other racing sims will begin to tease them. I dunno, just a hunch. They need to realize that the game is only as realistic as they make of it.

Well, I'm saying no to rewind (in AI races, not free run) and it doesn't have anything to do with realism. Realism is decided by the physics, not rewind, and people who say rewind makes the game arcade are obviously wrong.
 
I would like this feature only if you get rewarded for not using it.
In Forza 4 I like being rewarded for not using it (+10% every race), and people who struggle get to use the feature without losing anything, but yet they gain nothing also.

It benefits people who use it and people who don't, best of both worlds in my opinion.
 
I honestly don't understand the backlash against the idea.

"It's not realistic" Neither is restarting a race.. or flipping a car 10 times and driving on.. nor is smashing into a wall at 300 km/h and continuing as if it never happened..

Seriously bringing that kind of argument is rather silly when there are so many more unrealistic elements in the game as is, would you seriously prefer crash at the start of the race, spend xx thousand credits repairing it and then trying again? Or maybe if you crash your rare and exotic classic car into a wall, be unable to locate replacement parts for it and lose it forever, or maybe take it a step further and only have certain races on certain days.

Where exactly is the line for "Not realistic"?

I dunno.. I guess my point is, yes I support it, no I wouldn't use it but I think it would help new drivers learn how to drive a bit better when they can repeat corners and figure out their cars limit before it understeers into the wall or spins.

Edit: Ah.. I suppose I should get in here before anyone shouts at me.

Yes I'm well aware that it could be exploited and lots of people wont actually learn from their stuff ups and just keep rewinding. But keep in mind there are heaps of places were you can bounce off walls, cut corners etc etc etc, the difference between people who take those shortcuts and those who don't, is the people who don't are actually learning how to drive well. The others are playing around and being stupid for giggles.

Spoiler warnings: It's okay for people to play the game they've purchased how they want. It wouldn't make it into online races so it's simply not going to effect you in any way.

---------------
Off topic. This rant has actually tempted me to do a playthrough of GT5 completely replacing my car if I manage to crash it in such a way I would estimate it to be unrepairable, and buying a car of value I estimate the repairs are worth.. I wonder how that would work out
 
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They need to realize that the game is only as realistic as they make of it.

Exactly. Since that is the case, there concerns shouldn't really be listened to as they don't even make sense.

Rewind cannot and will not make the less realistic in anyway unless it happened automatically and was beyond your control, because unless that happens you can play the game exactly, exactly, like you can now. As is the case with SRF, or arcade physics in GT5P.

If you want to defend GT's realism, attack the blatant physics model issues, attack the incorrect stats used for cars, attack the complete lack of real racing rules and qualification. Do not attack something that has no effect on realism, will probably increase the number of competent drivers, and is something that shouldn't be surprising to find in a simulator anyway.
 
Maybe in a practice mode but I don't see the need to something like rewind in a regular race. This is no GT for Kids (link) and the use of this offline cheat would made arcade racers even worst at online.
 
Zr0
and the use of this offline cheat would made arcade racers even worst at online.
Right. Of course it would. Who cares that there has never been any proof for that claim despite constantly being paraded around as fact (I would assume, considering how long the Forza games have had it and how much it has popped up in other games since, that if there was any truth to that nonsense someone would have been able to quantify it by now). Who cares that people claimed up and down about how rewind would be the thing that would ruin GT5's online, then GT5 didn't have it and GT5's online was still crap. Who cares about the potential that it could create to make people better drivers through its implementation that no one ever bothers to try refuting. And who cares about the stuff like SRF already in the game which is far "worse" following your logic than a rewind option ever would be.



We can't let any of that get in the way of how it's totally a "cheat," so therefore a bad thing that should only be put into a "GT for kids" game.

:lol:
 
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And that's why we don't need more cheats in GT6. There is enought with SRF and RS, rewind would be the worst of all because you can't deny any player that use that feature regulary in an online room.

You don't care but other people sure that care. Forza online is not the best example of good driving.
 
Zr0
And that's why we don't need more cheats in GT6.
Except those aren't cheats either. I don't even understand how one can say that high-grip/high-wear tires are "cheating" since the problems with them come from flaws in GT5's physics engine rather than the fact that they exist.

Zr0
There is enought with SRF and RS, rewind would be the worst of all because you can't deny any player that use that feature regulary in an online room.
Except you can prevent people from using either of those things online.

Zr0
You don't care but other people sure that care.
I don't care because there's no proof of it being the case regardless of how much people like to throw around the idea that "Rewind = Horrible Drivers" is an ironclad fact.

And the people who claim that it does despite being no proof are doing nothing more but relying on the vague "against the spirit of the series" bit of nonsense to push it even if it is unsaid, which has been used to rally against everything from a livery editor to a better game UI; so forgive me if I don't care when people bring that up as their reasoning either.


Zr0
Forza online is not the best example of good driving.
And GT5's is? Because unless you can somehow measure GT5's online play as being better and attribute that fact to being because GT5 doesn't have rewind, the argument has no merit. Simple as.
 
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Zr0
rewind would be the worst of all because you can't deny any player that use that feature regulary in an online room.

I'm sorry, are you actually implying the rewind function would function in an online room?

I.

I think I need to have a lay down.
 
Zr0
And that's why we don't need more cheats in GT6. There is enought with SRF and RS, rewind would be the worst of all because you can't deny any player that use that feature regulary in an online room.

You don't care but other people sure that care. Forza online is not the best example of good driving.

And GT5 is better?

And Forza's problems are rewind related?

How about the driving quality depends on drivers skills, which it so happens is something rewind can improve.

Nothing you described is a cheat, nothing you described implies worse drivers, but of all the things mentioned, rewind is the only one that can in general make a driver better.
 
Seriously @Zr0. You need to stop trying to make the rewind feature seem like its a fact that its a cheat or a worst feature to be in this precious franchise.

Well guess what. It's NOT a fact that rewind is used for cheating. Its a FACT that rewind can be a helpful feature for drivers to learn about certain corners on tracks that are difficult for them to master. And for 🤬 sake. How can you use rewind in a online room I ask? Care to explain? No? My thoughts exactly..
 
Rewind in GT5 would not make online better only worse. No one knows how much but GT6 don't need that.

UrieHusky, I mean offline players that use the feature and want to join a room online. You can ban any option except rewind because don't exist but affect heavily on how the player drives.

Toronado, the SRF function is clearly a cheat, same as RS glue tyres. In GT1 you had the control tyres for realism and super high grip tyres for arcade play. Is not a physics problem just a tyre option.

TokoTurismo, I have said that would have no problem having rewind in a practice mode.
 
Zr0
Maybe in a practice mode but I don't see the need to something like rewind in a regular race. This is no GT for Kids (link) and the use of this offline cheat would made arcade racers even worst at online.

So you're argument is basically it would encourage people to cheat to use something that the developers implemented and that it would be a bad idea because it opens the game to a wider audience, meaning more sales. I don't even know where to begin with you stating it would even be possible online. I think I've read enough.
 
Zr0
UrieHusky, I mean offline players that use the feature and want to join a room online. You can ban any option except rewind because don't exist but affect heavily on how the player drives.

So.. If I understand you correctly.

Your concern is, players would drive online as if they had the rewind function?

This is bad..how.. exactly..? it wouldn't give them an advantage, they'd lose control, try rewind to try again, not be able to and understeer into a wall or spin out, then realise if they want to play online they're going to need to learn to drive properly and not rely on the rewind, subsequently using the rewind time system to learn braking points, entry speeds and throttle timing for exiting corners. As intended.

Again, how is this bad? And while we're at it, how is it cheating?

Also, "this is no GT for kids"? So you don't want children to become exposed to the world of motoring in a way that can actually prepare them for real driving, and instead go for Forza which as much as I like that game is an Arcade racer (but let's not go making this a GT v Forza rant) and cannot prepare you as well for real racing as GT can (Not that GT is perfect either)

I can't speak for everyone, but I know I started playing GT as a kid and it was the best thing to happen to me, why would making it more accessable to new/poor drivers be a bad thing?
 

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