RIDE 3

  • Thread starter DarthMosco
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Today while I was at work I stopped off at a glass repair place to pick someone up, and geeked out because in the motorcycle store next door was this, which I've been low key geeking about since it was revealed, and disappointed about because they didn't seem to be coming to NZ. So I sort of just stood there awhile not wanting to make any contact with the bike because my clothes were dirty, and I didn't want to dirty up someone's future bike. :P

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Then I get home and fire up Ride 3 only to receive a notification of new DLC, and you can damn well guess what was included! :D I don't know if this is news to anyone, as I haven't followed this game's progress at all. But it's a fun surprise for me.
 
To sell a bike is R3, the right stick button. You can't sell the bikes the game awards you, which is always annoying, being forced to keep all that clutter in your garage. But at least the game now shows an icon for those.

You can take a test ride from the color/livery selection screen after selecting a bike. 👍
Great. I am new to PS 4 and had no idea the sticks also have a button. And thanks for the test ride tip. So we can try all unlocked bikes at least for a few laps.
 
Today while I was at work I stopped off at a glass repair place to pick someone up, and geeked out because in the motorcycle store next door was this, which I've been low key geeking about since it was revealed, and disappointed about because they didn't seem to be coming to NZ. So I sort of just stood there awhile not wanting to make any contact with the bike because my clothes were dirty, and I didn't want to dirty up someone's future bike. :P

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Then I get home and fire up Ride 3 only to receive a notification of new DLC, and you can damn well guess what was included! :D I don't know if this is news to anyone, as I haven't followed this game's progress at all. But it's a fun surprise for me.

It's a lovely bike, not as neat as some of the other "retros" available, but it's a good package underneath. I know someone who is very happy with theirs. Have fun with the virtual version!

That's a nice bike. Looks like the child of an old Z900 and Z1100R :)
It's a Z900 "RS", based on the new / current Z900, which is kind of an "average" of the recent and comparatively angular Z800 and Z1000. It's smaller and lighter than either of its immediate forebears, and its looks are very much intended to invoke said original Z1 / Z900.

So yeah, you're spot on, it's a modern sporty roadster that looks kinda like a classic Japanese muscle bike (the nose fairing is only optional).

When they brought the new Z900 to Motorcycle Live a couple of years ago they had an original Z1 on display and it was gorgeous. This new one is a bit chubby-looking by comparison I think, but probably much better to ride! I love the polished rim on the faux-wire-wheels particularly.
 
To sell a bike is R3, the right stick button. You can't sell the bikes the game awards you, which is always annoying, being forced to keep all that clutter in your garage. But at least the game now shows an icon for those.

You can take a test ride from the color/livery selection screen after selecting a bike. 👍

You mean go to dealership, then select a bike and then what? I tried last night and I could not go to livery before buying the bike. I must be doing something wrong.
 
You mean go to dealership, then select a bike and then what? I tried last night and I could not go to livery before buying the bike. I must be doing something wrong.
Some bikes only have one color/livery to choose from; maybe it was unclear that you were in the correct part of the menu because there was only one choice?

Dealership -> Highlight a bike and press X -> Press square. :cheers:
 
The BoP is so wonky in this game. The AI tune their bikes to levels beyond what they should be to bring them up to pp with your bike, but it runs out of handling tuning quickly so they just end up with massive power upgrades unavailable to the player. And their pp must not calculate properly for those upgrades resulting in bikes with far lower pp than you being excessively faster than you in the straights. Though it's a shame, because in the racing classes I've done (250 2 stroke race bikes) where the bikes are all pretty much equal, the AI have been great fun to race with, more fun than racing AI in most other games.

The best example I've found so far was with (relevant to my last post) the Z900 Cafe, because sitting at 550pp means the nearest naked bike below it is at 500pp. And bikes can't gain 50pp in this game (I don't think), so magic happens and then bikes like the Speed Triple 955i are blasting down the straights like liter superbikes. Milestone should seriously consider having an option to turn off AI bike mods, or implementing a system where if you don't add performance modifications to your bike, the AI don't either. And while they're at it, let us choose our own opponents in quick race, because that would also help in some of the classes with huge pp variety.
 
Some bikes only have one color/livery to choose from; maybe it was unclear that you were in the correct part of the menu because there was only one choice?

Dealership -> Highlight a bike and press X -> Press square. :cheers:

Ah, it is only possible if you go from your garage to dealership. What I was trying to do was go from Time Attack or Quick Race to dealership. Then there is no option to test ride, which makes sense... anyway, thank you.
 
Hi!

Today we are racing with the Kawasaki KL SM 450F 2015.
This race was intense!

If you like these kind of video's and series.
Feel free to leave your feedback in the comment section.
Also leave a like and subscribe to my channel if you want to keep up to date when new video's are uploaded!

Grab your beer, diet coke and popcorn we are here, enjoy!

 
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I wish we had a better photomode. The aperture has no finesse (it's either not enough or too much), and there's no shutter speed/motion blur at all. And I'm far too lazy to edit pictures most of the time. :P It takes me back to taking pictures in Tourist Trophy, a time when I was unafraid of shameless signatures... Yeah, I like Kawasakis, hence why in real life I own a Yamaha. :odd:
 
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So...the KTM RC390 can do effortless wheelies...completely stock...even in 4th gear...Not sure how many other bikes can do that...

That 370cc engine is a revolution in engineering, don't you know? It just has so much power, and it's so light that physics can't take it. Once KTM figures out how to stop the wheelies, it will be out-dragging Hayabusas. :P
 
As for reaction of the virtual bike to gamepad input, I tried to play MotoGP14 again to see why it is easier to control the bikes in that game and obviously, in MotoGP the bike reacts instantly to the gamepad stick movements, whereas in Ride 3 there is a delay. Not sure which is more realistic. Somebody already said here that in Ride 3 you move the rider, who moves the bike afterwards. It should be the same principle in MotoGP, no? Which is right and which is wrong? As for handling, in MotoGP, at least MotoGP 14, it is more natural to control the bike, whereas in Ride 3 it is so strange - in cockpit view - that it is difficult to feel confident with the gamepad. Does anybody know if in MotoGP17 or 18 the virtual bikes react instantly or with delay just like Ride3? Edit / RZ05 claims there is something misleading about the cockpit view since MotoGP 15 but that should have nothing to do with the delay of the reaction to the gamepad input, no?
 
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It's been a while since I've played MotoGP 14 but the basic "issue" at it's core is Milestone not understanding motorcycling. Shocking I know. To the longest time Milestone did the "titled earth" view 1st person. The view/contact/pivot point was the bike so when you turned you were on your line and the bike went where you told it. But they didn't adjust for the riders head rotating so you'd see the whole view lean with the bike. Which to me was annoying. I think it was with MotoGP 15 or Rossi the game they went with what I'll call the go-pro helmet view. This produced the bike sway effect where when you turn , your head stays on line but now the bike swings way off the line. So you'd have to anticipate this when turning. Again very annoying. What's worse is that in the MXGP/Supercross games they actually have the 1st person view correct 90% but that 10% it kind of goes to that go-pro view and that can get confusing. While TT had it's flaws, and again to me 3rd person was just as bad as anything Milestone has done, 1st person was the closest I've played that felt like when I'm riding for real.

Milestone keeps changing stuff every year and not for the better. MotoGP 18 was a huge improvement and if they'd fixed the 3rd person would be awesome. You could push and trail the brakes deep to the apex and actually get some kind of feedback. But for me Ride 3 is like 4 or 5 steps backwards in terms of how the bikes react and provide feedback. My biggest problem is that since I ride so much at the track I can't help but try to carry that over when I play bike games and it just doesn't work. I've never driven a F1 car so I can't tell you if the F1 games are realistic or not, but at least they are consistent and make sense.

Not to sound arrogant but all of Milestone's games could be easily fixed control wise and they wouldn't be any harder. Hard is not real.But again with no comp Milestone doesn't have to do anything they don't want to as they have the market to themselves. Fine if they want to make a game to try to appeal to the masses but that doesn't mean they have to ignore someone like myself. If I didn't have to grind through all this crap with bikes and tracks I have no interest in just to get to the one or two bikes I want I wouldn't be so annoyed with Ride3. but as it is, after 5hrs of it I'm done. Not worth the effort.

Actually, I have read this post a few times, I always miss something so I have to read again... now I get it I guess, at last... But the question is, how about the view in Ride 3 where there is no dashboard, just clean view ahead? The earth tilts realistically as you lean the bike, isn't that the view from a real bike? It would only need a few markers to help see where the center of the screen is. But it is possible to stick something to the TV screen I guess.
 
Some new observations... I bought MotoGP 17. Although RZ05 complains that all Milestone games have the same problem with cockpit or helmet view, I cannot help it, in MotoGP 17 the bike responds to the gamepad inputs much more calmly. With Ride 3 you have to correct the steering all the time, in MotoGP 17 you only worry about the apex, braking points etc. A mystery, why in Ride 3 they decided to make the cockpit view steering so difficult, it makes no sense, it is against the market, it is neither realistic, nor arcadey user friendly, just annoying. They can do it in MotoGP 17 and most probably 18, why not Ride 3. But nobody compares the steering in Ride 3 with MotoGP 17 or 18. Everyone cares about how many flowers you can spot near the track... last gen graphics! Not many flowers near the track and the women in the crowd have no eyelashes!! People, this is a motorbike game, not a botanical garden or beauty salon game... How about the narrowness of the tracks in Ride 3? Nobody noticed? Compare the tracks to MotoGP tracks, although you can hardly find the same track in both games, we are talking about real tracks where cars and bikes race, like Nurburgring. Why is Nurburgring as narrow as a cyling path? Nobody complains, though.
 
@romanryunin -- I haven't complained about track accuracy in this game because frankly I don't expect that kind of quality from Milestone. :lol: The Nordschleife is accurate enough not to be distracting, or way out to lunch like the oldest Forza games, and I enjoy riding it.

Are the MotoGP games better with track accuracy?
 
@romanryunin -- I haven't complained about track accuracy in this game because frankly I don't expect that kind of quality from Milestone. :lol: The Nordschleife is accurate enough not to be distracting, or way out to lunch like the oldest Forza games, and I enjoy riding it.

Are the MotoGP games better with track accuracy?
I don't want to sound like a whiner, I love the game, just it ocurred to me the other day when I was doing some Nurburgring laps that I am riding on a cycle path, not a race track. Why on earth is the track sooo narrow? It is not about accuracy, like 20 or 40 cm, it is clearly too narrow, a few meters off, hardly two cars could fit the width of such a narrow strip. When you ride on tracks in MotoGP they are about three times as wide, and we are talking about the same kind of formula one or MotoGP tracks. Monza, which is in Ride 3, is an F1 track, obviously, in MotoGP games it would be much wider, only God knows why in Ride 3 the tracks are so narrow. or it is some kind of POV angle? Is it supposed to be caused by a different angle of view? But in MotoGP the cams are the same. It would be interesting to try to measure the virtual track like Monza, its average width using the bike as an indicator for the width. So how many bikes can fit the track side by side and how many meters would it be? I always suspect that these mistakes are made on purpose so in sequels they are corrected and people can say the game is even better now...
 
OK, update, Donington, for some reason the bike seems too big, maybe the track is not so narrow, but the bike is too big... compare Ride 3 Donington and real Donington bike track days, this: . You can notice that the track seems wider in the video.
 
OK, so comparing Nurburgring GP track in Ride 3 with youtube videos, it is clear that the problem is the focal lenghth of most youtube video cameras, in general very wide lens is used, usually something like fish eye. That means everything in front is super wide, and everything in the distance seems to be much farther away. In Ride 3 it seems they opted to simulate not so wide lens, which you hardly see in youtube videos. Maybe cameras used in some racing cars. There is also something wrong with the way space is depicted in Ride 3. In the youtube video below you can see the track is really 3D, while in Ride 3 it seems more 2D. Anyway, what do you think? Here is a super wide lens Nurburgring video:
 
Here the same track, but it looks like a completely different track, much more trees, track width... all just a different focal length. In most F1 games I have played plus Forza, the track is much much closer to the youtube video above. Not sure why in Ride 3 they chose to show the track from a different perspective so it doesn't seem familiar at all. Look at this:
 
Strangely enough, Nordschleife seems to be spot on in the game, when you compare the game track and a video like this. Seems identical almost. You would also say that the track is too narrow based on the Real Life video. Well done Milestone, so why are the GP tracks done so strangely? And nobody says a thing in reviews, only how many flowers we can see...
 
Replays look very different, the track in replay is much much wider than when riding.
Anyway, unlocking conditions in the career mode are strange. I have already won two volumes and cannot unlock a volume which says that the condition is at least one volume won. Plus a line of volumes says that unlocking conditions is 01 star, and again, cannot unlock although I have already won about 65 stars. How does it work in your game? I guess the 01 star should be 10 stars?
 
Nordschleife is ok in Ride 3, it was basically the same in Ride 2. the laptimes are way too fast, so something is off. but if you dont drive in Assetto Corsa you can look past this. Overall Track accuracy i would believe is very high, MotoGP18 had laser scanned tracks and it showed.
 
Nordschleife is ok in Ride 3, it was basically the same in Ride 2. the laptimes are way too fast, so something is off. but if you dont drive in Assetto Corsa you can look past this. Overall Track accuracy i would believe is very high, MotoGP18 had laser scanned tracks and it showed.

Cadwell Park is also spot on, based on some youtube videos, at least Nurburgring GP track seems awefully narrow in the game. Maybe they rushed Nurburgring GP track and hoped nobody would notice... I did. Laptimes way too fast, depends how good you are with a gamepad, I will never ever be close to real life lap times, unless the gamepad becomes a motorbike I can sit on and make it lean into corners. Which view do you use? Is there anyone in this universe who can use the cockpit view and feel in control of the bike? In MotoGP it is a completely different story, there in cockpit view the bike does what you want it to do. Anyway, I feel pretty confident with the chase cam, but still I don't think I can do real life lap times...
 
I use Xbox control pad and it is very twitchy in cockpit view, so hard in fact that I gave up and switched to chase cam during career mode. It is also very hard to race past other bikes when you cannot judge the space around you. I only use cockpit view during time attack when I can just kick back and enjoy the pleasure of the ride.

If the game gave me a ton of controller settings and I could find and adjust the dead zone then I would probably be able to make it work, but these seem to be lacking at the moment.
 
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