- 8,721
I noticed that some bikes are locked away in DLC, meaning certain events are likely not (easily) doable for some time. I think this is them trying to artificially extend the lifetime of the game.
TT was great, especially given its unprecedented scope. The physics were screwy in the extreme (rarely frustrating, unlike the recent TT game), but highly enjoyable inside of that envelope, especially with the expertly crafted means of visual feedback in the onboard views (all fed by a realistic animation and AI rider / control system).
If you select the event, there should be the Dealership option included before the bikes you already have, and this lists any currently "locked" bikes as well.
I haven't unlocked that tier yet, so I can't check, but is there no ZZR1400 allowed? Basically as fast as a litre bike from ten years ago, more midrange, but not as agile. You'd have to unlock it first, too. A Hayabusa is useable as a tourer in the same way but is even less agile, and won't be in the game until March.
The KTM 1290 GT would be another choice, if available - very grunty engine, good for corner exits and getting going on the uphills. It also needs unlocking.
The Triumph Tiger Sport is a detuned and re-dressed Speed Triple, so again massively grunty but not very powerful up top. BMW's R1200R (also available in RT trim in real life) is in a similar category, but might not qualify as a tourer - the GS probably won't cut it.
MV's Turismo Veloce (also initially locked) is similar in specs to the Supersport, which itself is a twin-cylinder reimagining of Honda's VFR sports tourers - which sadly isn't in the game in any form (the RC30 is coming in June, but that's a race replica). That would be a great category: four vs. three vs. two cylinder, same intended usage.
Maybe the necessity for generality of the physics model and AI adaptability to that variance in the case of RIDE 3 means it uses a different system compared to the MotoGP games, which essentially covers a group of bikes very similar in ultimate performance and even character to some degree, meaning the AI can be better tuned to that one class of machine, perhaps?
TT was great, especially given its unprecedented scope. The physics were screwy in the extreme (rarely frustrating, unlike the recent TT game), but highly enjoyable inside of that envelope, especially with the expertly crafted means of visual feedback in the onboard views (all fed by a realistic animation and AI rider / control system).
I've been fairly lucky and have 3 starred every race I've done in career except the Maxitourer TT at Lake Garuda (Masters Vol 8). The best I've done is 2 stars and there is an 8 second difference between 2 and 3 stars. I'm pushing pretty hard and am now where the 2:35 which is required.
I only have 2 bikes to choose from (Ducati Supersport S and the Blackbird XX) one turns great but not real top end the other is the exact opposite.
Anyone know of any other bikes that will unlock for this volume?
If you select the event, there should be the Dealership option included before the bikes you already have, and this lists any currently "locked" bikes as well.
I haven't unlocked that tier yet, so I can't check, but is there no ZZR1400 allowed? Basically as fast as a litre bike from ten years ago, more midrange, but not as agile. You'd have to unlock it first, too. A Hayabusa is useable as a tourer in the same way but is even less agile, and won't be in the game until March.
The KTM 1290 GT would be another choice, if available - very grunty engine, good for corner exits and getting going on the uphills. It also needs unlocking.
The Triumph Tiger Sport is a detuned and re-dressed Speed Triple, so again massively grunty but not very powerful up top. BMW's R1200R (also available in RT trim in real life) is in a similar category, but might not qualify as a tourer - the GS probably won't cut it.
MV's Turismo Veloce (also initially locked) is similar in specs to the Supersport, which itself is a twin-cylinder reimagining of Honda's VFR sports tourers - which sadly isn't in the game in any form (the RC30 is coming in June, but that's a race replica). That would be a great category: four vs. three vs. two cylinder, same intended usage.
You seem to understand why cockpit view is so difficult to handle in Ride 3. Could you explain how is it done in MotoGP 14 where you control the bike so easily and naturally? The bike just goes where you point with your gamepad stick. Exiting a corner is peace of cake. Why don't Milestones use the same method in Ride 3? And did they screw this in MotoGP 18?
Maybe the necessity for generality of the physics model and AI adaptability to that variance in the case of RIDE 3 means it uses a different system compared to the MotoGP games, which essentially covers a group of bikes very similar in ultimate performance and even character to some degree, meaning the AI can be better tuned to that one class of machine, perhaps?