RIDE 3

  • Thread starter DarthMosco
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I use Xbox control pad and it is very twitchy in cockpit view, so hard in fact that I gave up and switched to chase cam during career mode. It is also very hard to race past other bikes when you cannot judge the space around you. I only use cockpit view during time attack when I can just kick back and enjoy the pleasure of the ride.

If the game gave me a ton of controller settings and I could find and adjust the dead zone then I would probably be able to make it work, but these seem to be lacking at the moment.

I don't get it. I have been playing MotoGP 17 all day in cockpit view, no issues at all, complete control of the bike with the gamepad, then I switch to Ride 3, thinking maybe it is the narrow tracks that makes Ride 3 so difficult in cockpit view, but no. In Ride 3 there is a bit of delay between your gamepad input and the bike. Everything is delayed, but in chase view you get used to it right away and no problem. I wish Ride 3 had the same gamepad bike connection that is in MotoGP.
 
Still waiting for someone to tell me how to unlock new volumes that say something about 01 stars and won't let me play them. How many stars does your Ride 3 want you to get before you can play the second line of volumes? I am using Playstation.
 
Still waiting for someone to tell me how to unlock new volumes that say something about 01 stars and won't let me play them. How many stars does your Ride 3 want you to get before you can play the second line of volumes? I am using Playstation.

I think romanryunin you have to, win all the races, in the volume, like you do to unlock bikes. Still got lots to do, on the first volumes to keep me going.:D
 
The only 'race' I have struggled with is the drag races. Fully tuned bike and AI down to 20% and still only get third at best. (Normal races AI at 100%).

Time trials can get a little difficult but a little tune and learning/knowing the track helps. Hit the penultimate corner at Macau and got gold by 4 thousandths of a second when was nearly a whole second up on time needed. Would've sworn........a lot.

I fully understand peoples frustrations with the game, especially the erratic AI who have a tendency to knock you off at the Tenerife course but am thoroughly enjoying it and with the difficulty turned up.
 
I wish you all the best for 2019!

Today we are onboard on all of the unlocked KTM's.

Motorcycles included in the video;
- 390 R 2014
- 450 SMR 2015
- Duke 690 R 2017
- 1290 Super Duke R 2017
- 1190 RC8R 2014
- 1190 RC8R Track 2017

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Grab your beer, diet coke and popcorn we are here, enjoy!

 
I think I have found an impossible event. Time attack on Magny-Cours, Naked Special, up to 460PP for naked bikes. 1:41.199 for the gold trophy. I can't beat 1:46 with any bike :banghead:

That and the "Maxitourer" (i.e. the ZZR1400, Duc SS, and Honda Black Bird XX) TT are both pretty hard.....pretty sure Wolfe is right with the PP being incorrect.
 
The only 'race' I have struggled with is the drag races. Fully tuned bike and AI down to 20% and still only get third at best. (Normal races AI at 100%).

Time trials can get a little difficult but a little tune and learning/knowing the track helps. Hit the penultimate corner at Macau and got gold by 4 thousandths of a second when was nearly a whole second up on time needed. Would've sworn........a lot.

I fully understand peoples frustrations with the game, especially the erratic AI who have a tendency to knock you off at the Tenerife course but am thoroughly enjoying it and with the difficulty turned up.


in case you haven't noticed yet the trick with the drag races is to check the limits of what's allowed. select the bike in that class with the highest HP. Then do all the mods you can that put you at the max PP level. Keep in mind stuff like quick shifter and gearbox don't count against PP levels. From there it's a matter of ignoring what you think you know about shifting. the game doesn't care. You have to shift when that shift box flashes. Its more like a sub game then a race. if you are to slow or fast to tap when that box flashes the other bikes pull away from you. Once I noticed that I haven't had any problems with the drag races.

And sadly Ride 3 is the first game that has made use the rewind feature. I hate that thing and always disable it in every game that has it. But the AI is so bad and control so inconsistent using it was the only way I could tolerate the torture of the game to get to the bikes that make the game worth playing for me. The night races at Macau are just the worst. I have a pretty nice 4K TV with HDR but with Ride 3 and only Ride 3 it's just the worse. Can't see anything and the headlights are worthless. Then you're in a no win situation. Have to try and follow the AI as they actually have lights that do something, but following the AI means them constantly running into you because they don't acknowledge you are in the game. just great game design
 
So, literally, four spaces away from the volume that has the Magny-Cours naked TT (Last Lap Vol 4) there is a R6 naked series (Last Lap Vol 5) that has a gold medal time of 1:44.599 at the same track, lol.

So the TT with race bikes based off the fastest naked bikes in the game has 3 and half second slower lap to beat....that's just silly.
 
How anyone can get 1st place at Macau (or really any track) without rewinding a thousand times throughout the race is beyond me, especially the time trial events.

I managed it last night, but only after putting the AI down to 20% and several rewinds to boot.

The AI difficulty level is very inconsistent. On some races medium difficulty is in reality quite easy. Other races with it at 20% it is very difficult. I noticed that on the lowest level it's easy enough pass the bikes on corners but then they zip past you on the straights despite having lower exit speeds on the corners you all just left.

I have only started playing the game but I think that night and rainy races seem to be the worst with this problem.

Getting the three stars on some of the time trials seems to be almost impossible, as other posters have commentated.

There seems to be a time trial event in about nearly half of the "volumes". This means that the locked bikes - some of which are the most interesting in the game - may indeed stay locked forever!
 
Today we are onboard on the SUZUKI RG500.

The Suzuki RG500 "Gamma" is a two stroke sport bike that was produced by Suzuki from 1985 through 1987.
It was directly inspired by the series of Suzuki RG500 Grand Prix motorcycle with almost identical features to the official machine that was used by Italian world champion Franco Uncini in the 1984 season with the team Gallina.

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Grab your beer, diet coke and popcorn we are here, enjoy!

 
I took a break of about a month from this game. I was heavily discouraged by my inability to pass the drag race part of Icons 4/17 A Blast From the 80s. But I decided to go back and give it another go today. Downloaded the new DLC while I was at it. Before that, I took on Extra 1/26 BMW 1200 GS. That went surprisingly well, so it was time for that damned drag race.

There is a shift prompt I never saw before. I don't know if it's because it's new, or because I've been shifting too early. But using it, I was able to finally win both stages of the drag race after about a dozen tries. Then I moved on to the time trial at Macau. It's one of those tracks I have a hard time memorizing, like George V Paris from GT4 or Rome-Night from GT2. Doing it at night and on a wet track just makes it that much harder. Fortunately, I finally figured out the rewind function. Running and rerunning different sections helped me finally get a handle on the track and after about an hour of racing I finally got my time down from 2:50+ to a best of 2:33.182. I'm finally starting to feel like I haven't wasted $80 on this game.
 
I took a break of about a month from this game. I was heavily discouraged by my inability to pass the drag race part of Icons 4/17 A Blast From the 80s. But I decided to go back and give it another go today. Downloaded the new DLC while I was at it. Before that, I took on Extra 1/26 BMW 1200 GS. That went surprisingly well, so it was time for that damned drag race.

There is a shift prompt I never saw before. I don't know if it's because it's new, or because I've been shifting too early. But using it, I was able to finally win both stages of the drag race after about a dozen tries. Then I moved on to the time trial at Macau. It's one of those tracks I have a hard time memorizing, like George V Paris from GT4 or Rome-Night from GT2. Doing it at night and on a wet track just makes it that much harder. Fortunately, I finally figured out the rewind function. Running and rerunning different sections helped me finally get a handle on the track and after about an hour of racing I finally got my time down from 2:50+ to a best of 2:33.182. I'm finally starting to feel like I haven't wasted $80 on this game.

That's good for you! Love to read this :)

Something to keep in mind. When you go to the dealership and click on for example the SUZUKI RG500 there is something called showroom > model information.
When you get there, you can find information about the engine. In the information they explain to you on how many RPM you got to shift the motor in manual.

I hope this helps!
 
Some good news, probably most of you know anyway, but in case you don't. You don't have to win everything in the career to proceed in the career, you just get enough stars and then you can proceed. If you are after a specific bike, you just concentrate on that volume and win all races. Difficulty in Race Options does make a difference. It is just that some races even the easiest setting seems too difficult. And racing AI with setting on hard makes a completely different game, the AI and you together make a very realistic racing. AI has never knocked me down though, even on easy settings, unless I really run into them like a lunatic. Whenever I race AI decently, they never ever knock me down. They just use an elbow a bit, if I try to push them away from the track. And cockpit view is absolutely possible to use, if you do not look down on the cockpit, but stare at the distant point on the track where you are heading to. I think this is the same as in real life where you also look ahead and not onto the cockpit.
 
Some good news, probably most of you know anyway, but in case you don't. You don't have to win everything in the career to proceed in the career, you just get enough stars and then you can proceed. If you are after a specific bike, you just concentrate on that volume and win all races. Difficulty in Race Options does make a difference. It is just that some races even the easiest setting seems too difficult. And racing AI with setting on hard makes a completely different game, the AI and you together make a very realistic racing. AI has never knocked me down though, even on easy settings, unless I really run into them like a lunatic. Whenever I race AI decently, they never ever knock me down. They just use an elbow a bit, if I try to push them away from the track. And cockpit view is absolutely possible to use, if you do not look down on the cockpit, but stare at the distant point on the track where you are heading to. I think this is the same as in real life where you also look ahead and not onto the cockpit.

The problem is that in the time trials, you can't turn down the difficulty level. And of the sixty odd volumes, I would estimate about in half of them there is a time trial to complete in order to get the prize bike. So for someone like me with medium skills and very little patience (I loathe doing the same races repeatedly to achieve an almost impossible goal), it means that most of those bikes will remain unobtainable.
 
What are the 60 bikes in season pass? Are they new or just the locked bikes we already have locked in the game? And if they are completely new, why isn't there a list of them bikes when the season pass is almost as expensive as the new game itself?
 
What are the 60 bikes in season pass? Are they new or just the locked bikes we already have locked in the game? And if they are completely new, why isn't there a list of them bikes when the season pass is almost as expensive as the new game itself?
Err a list has been around since before launch.

https://ridevideogame.com/dlc-season-pass/


Update 1.06. Main fixes are around drag races and track limits, but its a good long list of stuff, however the always on TC still hasn't been fixed, so the workaround still needs to be used.



The Best of 2018 pack 2 is out tomorrow as well, with five new bikes and 10 events.

Edited to add.

DLC is out, I've had time to capture the Showroom info and details of the new events.



Took the Norton out for a spin while the video was rendering and uploading, fun bike and it looks great as well. Gameplay and replay footage to follow tomorrow.
 
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Today we are onboard on all of the unlocked Suzuki's.

Motorcycles included in the video;
- RG 125 F 1992
- RM-Z 450 2015
- RGV 250R 1995
- RG500 1987
- GSR 750Z 2015
- GSXR 750RR LE 1989
- GSX-R 750 1998
- TL1000R 1998
- GSX-R600 2017
- GSX-R600 2014
- GSX-R1000 2001
- GSX-R1000 K5 2005
- GSX-R1000 2014
- Team SERT 2017



If you like these kind of video's and series.

Feel free to leave your feedback in the comment section.
Also leave a like and subscribe to my channel if you want to keep up to date when new video's are uploaded!

 
A few more notes from the new patch -- the AI seems to have been rebalanced on some tracks (they're definitely faster at Imola at least); meanwhile, the penalties are now insanely draconian, which will no doubt piss off a lot of people considering how inconsistent the track limits are; also, there is still no fix yet for custom button bindings on multiplayer, so it is still impossible to downshift in a multiplayer session with my controls. :indiff:
 
Here are the patch notes guys :D :

To start 2019 in the best way, there’s nothing better than a new patch. In these first months your support was essential and allowed us to focus our work on the main issues.

This update solves one of the most debated themes of the community, that is the difficulty level of the Drag Races. But that’s not all, we have also made important improvements to the audio sector, as well as the undisputed protagonists of the game!

Below you will find all the details.

  • Drag races simplified
  • Tracks selection and race duration in online “Public Race” game mode revised
  • Time attack: time upload issue fixed
  • Time penalty for cutting the track rebalanced
  • “Best Time” visualization issue in Weekly Challenge fixed
  • Drifting and powerslide in Riding School simplified
  • Online multiplayer timer revised
  • Fixed behaviour under braking for categories: 250RM, 2 Strokes 500cc, Cruiser, HistoricalGP
  • Minor fixes on Championship game mode logics
  • TCS intensity rebalanced on Supersport RM bikes
  • Imola track borders rebalanced
  • Minor improvements on bike handling
  • “2 laps” option added for online multiplayer and single player quick race
  • Objects on ground in Riding School mode can be hit without being disqualified
  • Rider position on some bikes improved
  • Engine sound on some bikes improved
  • Side mirrors removal and homologation issue fixed
  • Minor fixes on autodrive system
  • End race slowmotion in drag race improved
  • Rain SFX playing during sunny races fixed
  • Minor fixes on AI
  • CBR1000RR Fireblade SP 2017: 2D gauge fixed
  • Suzuki GSX 1000 2017: paint issue on RM version fixed
  • Honda VTR 1000 SP2 2006: livery updated
  • Yamaha R1 2007: manifold fixed
  • Aprilia RS 125 1998: inverted exhausts issue fixed
  • Ducati 916 1994: race modification livery fixed
  • Triumph Daytona 675 2009: manifold fixed
  • Ducati 1299 Panigale S 2015 and Superleggera 2017: front wheel issue fixed
  • Garda Lake: track borders polished
  • Career event: “Naked Special Magny-Cours” time attack simplified
  • Audio issue on finish-line fixed
  • Issues with following achievements/trophies fixed:
    • “Green Inferno”
    • “Union Jack”
    • “Supermoto Expert”
    • “Hit The Gas!”
    • “Racing Sideways”
    • “Triumph In The City”
    • “Nocturnal Animal”
  • Final update on tarmac and kerbs color in Laguna Seca
  • Ideal trajectory behaviour is colorblind friendly (it tilts according to the difference between ideal and current speed)
  • Minor fixes
Link: https://ridevideogame.com/news/new-patch-available/
 
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