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Have you not played RIDE 2 at all?
I played it and don't recall it being quite so difficult to ride smoothly.
Have you not played RIDE 2 at all?
I played it and don't recall it being quite so difficult to ride smoothly.
The bikes do turn from left to right quicker in Ride 3 than they did on previous titles so it'll probably just need a bit of time to get used to it
Really? That's great news.The bikes do turn from left to right quicker in Ride 3 than they did on previous titles so it'll probably just need a bit of time to get used to it
Really? That's great news.
From the little I've played RIDE2 (and quite a lot of RIDE1) it always felt like it took an eternity. Sure, you got used to it eventually but it never seemed quite right.
Yep, take a little while to adjust, but it makes getting through chicanes a lot easier.Really? That's great news.
From the little I've played RIDE2 (and quite a lot of RIDE1) it always felt like it took an eternity. Sure, you got used to it eventually but it never seemed quite right.
I have not played any Ride or Ride 2. Don't get me wrong, I'm enjoying the game quite a bit. It's just taking me some time to get used to the physics.Have you not played RIDE 2 at all?
How are the graphics compared to Ride 2? I've watched YouTube videos but a bit hard to tell, and there are comments saying it looks worse or no better than Ride 2. Not that I put a whole lot of trust in the majority of YouTube comments.
I'm on a standard PS4.
Photomode in use
Thanks for that vidéo Scaff Unbelievable that shutterspeed is still missing. Game looks very nice though. Maybe strange questions, but does it work with a wheel?
I see that the ''floating'' bikes during replays and when using photomode is back. If I recall correctly, this issue has been present since MotoGP13. They just can't manage to get rid of it. It has always bugged me.
I don't think Milestone's problem has ever been resources just focus and attention to detail. All there games are basically cookie cutter and if they would approach it that way their games would easily be better. but since they apparently don't they keep making the same mistakes over and over.
For me Ride 3 is more of the same. Could have been but isn't. Still seem like developed by someone who has never ridden a motorcycle and based physics on gopro footage. While I think the interface and load times are improved overall game design and physics are worse. I've yet to see the benefits of the unreal engine on the console. MotoGP 17 ran 60fps on standard PS4 with up to 30 bikes yet Ride 3 can't do it with 12 bikes? The graphics aren't that great. But even still the bike list..... taking out bikes from the previous game (Yamaha YZ450F) only to charge as dlc is lame. Attention to detail (once again they have destroyed the rear of the R7. Why when they had it correct in the old SBK titles). Also the game isn't as open as they claimed. A lot of items are locked and can't be opened unless you play specific races. So for example can't race the R7 unless you complete the her majesty's cup or whatever which you can't compete until you reach a certain level. If you are a task oriented race gamer then it's a great system. But I'm not and I'm not a collector, I have my favorite bike and just like to race and get my laps in.
AI is just as bad as ever and the constant nagging of connecting to Milestone services if you are offline was enough for me to ditch the game after about 30mins of play. No real point for me. To be honest Ride 3 would have been better off as a patch to Ride 2 because the only upside is slightly better graphics, better game layout and less buggy code. Otherwise it really doesn't offer much more
honestly man I really do try to lower my expectations but Milestone still manages to frustrate me lol. I don't disagree with you about the GT series but at least with that they have a certain level of quality that they adhere to. I think now the series is just overly bloated and I really lost interest after GT3/4 when they really moved away from the SuperGT class. I'm a long time Milestone consumer all the way back to their first SBK game and own every bike game they've made, so for me it's frustrating because it's a lot of little things they keep doing and going in circles. 5 simple things could easily fix all of the racing games but they never listen
Bike games are always going to be a niche market and with no real competition Milestone is just lazy and unfocused. Yeah MotoGP 17 was their own and ran great so I don't understand why the switch for an engine that has worse performance. But when it comes to the actual game it's design and execution that really lets me down when it comes to Milestone. Simple little things like geez it would be nice for the game to save my preferred view instead of having to reset it everytime I play the game. MotoGP 18 they finally gotten the braking a little better so that you can actually trail to the apex only for them to remove it for Ride 3 Always being a year behind in the MX and SX games. Ride 3 gear selection is more or less the same since the first game, etc...... So what really frustrates me is since they are really just re-releasing the same game over and over same features just renamed why all the same issues? lol
To be honest if they had fixed the R7 model (they have the old model which was correct), included the YZ450F in the base game and included the 04-06 R1 (obivously I'm a Yamaha guy) and had the game profile stored local instead of Milestones server so it wouldn't keep prompting you to connect my only real gripe with the game would be the bad AI, awkward 1st person view and the lack of more real world circuts and the lack of a championship mode.
To be fair the lack of a custom offline championship mode is my #1 complaint with all non-licenced racing games these days. Not a fan at all of this new "career" mode structure that everyone has adopted
Has anyone noticed that in career mode, your opponents/participants are actual PSN ID's from other people instead of AI rider names?? i find it pretty annoying as i would prefer AI rider names.
The only way i can get the game to display AI instead of PSN ID's is to disconnect from the internet completely
I don't think so, they don't ride badly enoughSo are they using a similar system to what I've heard Forza uses, "drivatars" (driveretards?)?