My good friend and fellow tuner @
praiano63 alerted me that the ride height glitch has returned to GT6. If @
praiano63 says anything about tuning, I listen... then I test. I have only spent two hours playing with the ride height glitch, but I expect to do much, much more in the next couple of weeks and will post results, lap times and videos.
Ride Height Glitch Defined:
High front/low rear increases turning ability/oversteer and reduces understeer.
In my short time testing, ride height numbers like 90/80 do not produce very noticeable results. A wider split like 125/80 or 140/60 are needed to see the full effects. I really hate that PD has made this return after blocking it in GT5. It puts into question their ability to program real world physics.
I know that this thread has the potential to turn into a back and forth argument about backward settings. In my opinion, the explanation is not relevant.
Does this glitch work to increase oversteer/reduce understeer and produce lower lap times or not? That is my challenge to the tuning community. Yes or no. Does this glitch do what I typed above or not?
Now, having been around the forums for as long as I have, I know that the discussion and debate will happen right along side the true test results so I thought I would provide two explanations as to the possible whys. This way when the argument gets out of hand, you can copy/paste these or direct people to them. If someone else comes up with another logical conclusion, I will add it here in the OP.
Ride Height is Backward - PD made a programming error, a typo. Why don't they just get the intern to fix this in the next update. This was not worth my $60 bucks. Rinse and repeat.
Ride Height mimics real world - This is a stretch, but I can come up with one condition where this is close to a real world situation. I may need to build a video to show this using a remote controlled car, but hang with me. The in-game description says that when you lower ride height, you also shorten shock travel. So imagine a car with very long front shocks and very short rear shocks. As the car leans into the corner, the inside rear wheel will eventually reach a point with a short shock where it lifts off of the tarmac, thus leaving only one rear tire with grip. The opposite happens with a long front shock where the inside front wheel is allowed to keep a strong level of grip even with lots of weight transfer.
So, there is a real world condition that can be described, but the thing that I hate about the current programming is that the ride height glitch now becomes the "super tune" that overrides every other tuning adjustment. It is simply too strong.
Thoughts?
Tests?
Opposing views?
Let's discuss.
Test Results
donpost
donpost #2
Otaliema
Motor City Hamilton