RIDE

  • Thread starter Fryto
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And my copy coming from the UK still hasn't dispatched. :grumpy: Though Amazon is still adamant that it will arrive some time between the 1st and 9th of April. Which is still earlier than any of the hard copy release dates in NZ (which is set for the 10th)... And cheaper.

Yeah, not sure what's up with them. Mine also didn't get dispatched, so I canceled it.
 
Oddly, my local GAME had the cases for Ride out but with a huge COMING SOON sticker placed right in the center of it. When I went to purchase it they said they didn't have permission yet. :confused:

I played the demo and loved the physics, never been a huge motorbike fan but love the idea of leaning into the corners to hit the apex. Very unique compared to regular car racing games.
 
Pic dump!
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So after about an hours play, I can confirm this game is excellent fun. It's actually quite deep and there is a lot to do and look at. The whole game does scream FM5, no doubt that's where inspiration has come from. The voiceovers, menus, tour structure, events etc are lifted straight from FM4/5 it feels. Which is a good thing.

Tour wise you can look forward to straight up races, time attacks, track day head to heads and a nice take on drag racing. The tracks get jumbled up nicely so the spread between them is good and repetition won't be a factor. Your scored on a rep on a world leaderboard with 300 other riders, unlocking elite events at certain milestones. You can also acquire team mates and friends.

Graphically it seems to be an improvement on the demo, frame rate is more steady and haven't noticed many drops, the mirrors, whilst not perfect are better in the sense you can only see the sky rather than hideous textures, the tracks are nice and some of them are surprisingly beautiful and the bikes are of course stunning. It's more customisable that I thought, you can even fine tune your riding style using various parameters for head, shoulders, elbows, knees, torso and seat positioning to really nail your own style.

Overall, so far, very enjoyable and very deep.
 
Here in America, Amazon (whom I preordered the Xbox One version with) is claiming a May 19 2015 release date. I'm hoping this is just a placemarker date that hasn't been updated yet.
 
Oddly, my local GAME had the cases for Ride out but with a huge COMING SOON sticker placed right in the center of it. When I went to purchase it they said they didn't have permission yet. :confused:

I played the demo and loved the physics, never been a huge motorbike fan but love the idea of leaning into the corners to hit the apex. Very unique compared to regular car racing games.

Strange, I wonder if maybe they're thinking they can only sell it when the Xbox copies arrive as well...
 
So after about an hours play, I can confirm this game is excellent fun. It's actually quite deep and there is a lot to do and look at. The whole game does scream FM5, no doubt that's where inspiration has come from. The voiceovers, menus, tour structure, events etc are lifted straight from FM4/5 it feels. Which is a good thing.

Tour wise you can look forward to straight up races, time attacks, track day head to heads and a nice take on drag racing. The tracks get jumbled up nicely so the spread between them is good and repetition won't be a factor. Your scored on a rep on a world leaderboard with 300 other riders, unlocking elite events at certain milestones. You can also acquire team mates and friends.

Graphically it seems to be an improvement on the demo, frame rate is more steady and haven't noticed many drops, the mirrors, whilst not perfect are better in the sense you can only see the sky rather than hideous textures, the tracks are nice and some of them are surprisingly beautiful and the bikes are of course stunning. It's more customisable that I thought, you can even fine tune your riding style using various parameters for head, shoulders, elbows, knees, torso and seat positioning to really nail your own style.

Overall, so far, very enjoyable and very deep.

How is the AI holding up compared to the demo?
In this review: http://www.psu.com/review/26340/RIDE-PS4-Review/?page=2 , they complain that the AI is way too easy. But that doesn't reflect what I was seeing in the demo.

Still waiting for mister postman...
 
I'm very happy to report the appalling loading times of the demo are now gone.

I'm even happier to report how fun swinging a howling R1 around donnington park is in this game :cool:

Anyone else go with the monster as their first bike?

Edit: ps4 players, the controller goes from green to yellow to red as you climb through the rpm :D
 
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I can confirm the game is excellent! Bikes look really, really nice. Gameplay is fun, especially the drag races and track days, player customisation is huge with a massive selection of gear to be worn. Money's easy to come by so the game shouldn't become a grind :)

Currently I own the Ducati 696 Monster, Ducati 1199 Panigale S and BMW S1000RR and I'm loving the game!

Only downside? Loading times are really long :/
 
So after about an hours play, I can confirm this game is excellent fun. It's actually quite deep and there is a lot to do and look at. The whole game does scream FM5, no doubt that's where inspiration has come from. The voiceovers, menus, tour structure, events etc are lifted straight from FM4/5 it feels. Which is a good thing.

Tour wise you can look forward to straight up races, time attacks, track day head to heads and a nice take on drag racing. The tracks get jumbled up nicely so the spread between them is good and repetition won't be a factor. Your scored on a rep on a world leaderboard with 300 other riders, unlocking elite events at certain milestones. You can also acquire team mates and friends.

Graphically it seems to be an improvement on the demo, frame rate is more steady and haven't noticed many drops, the mirrors, whilst not perfect are better in the sense you can only see the sky rather than hideous textures, the tracks are nice and some of them are surprisingly beautiful and the bikes are of course stunning. It's more customisable that I thought, you can even fine tune your riding style using various parameters for head, shoulders, elbows, knees, torso and seat positioning to really nail your own style.

Overall, so far, very enjoyable and very deep.


Hi MildAshers what's the physics like mate ?.I can pick this up from Tesco direct for £31, so may pick up if good.Also are you using a PS3 or PS4.I still have an old 80gb Fat PS3, and still works touch wood.
 
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How is the AI holding up compared to the demo?
In this review: http://www.psu.com/review/26340/RIDE-PS4-Review/?page=2 , they complain that the AI is way too easy. But that doesn't reflect what I was seeing in the demo.

Still waiting for mister postman...

I play it on medium and it's challenging enough for me. Maybe I just suck I dunno but it's challenging for me.

Hi MildAshers what's the physics like mate ?.I can pick this up from Tesco direct for £31, so may pick up if good.Also are you using a PS3 or PS4.I still have an old 80gb Fat PS3, and still works touch wood.

Ps4. I like the physics, similar to gp14. Each bike feels very unique and fun in their own right. In car terms it probably sits between driveclub and forza.
 
They surely have to be 🤬 kidding with us at this point. I'll have to check my local Gamestop on the way home.
Asked the clerk at Gamestop and was told that the release of the game was the 2nd April. They probably didn't get the memo about the 10th April yet. The release of RIDE has sure been one massive f------ disappointment.

Thanks for the first impressions and pictures, @MildAshers. Not making the wait any easier though. I hate you all! :lol:
 
I'm on PS3.
I've found that spamming the X button during loading screens help a lot.
I might be imagining it, but the game loads a virtual tour of the bike before it renders the track, and you have to confirm the virtual tour before you go on to the track.
I'm spamming X as the virtual tour starts loading, and it seems to pop in much much quicker, then the track comes up moments later.
I'm assuming this problem is rectified for ps4 owners altogether already.
I lold the first event I did though.
I went straight to the first trackday, and before I took control of the triumph, the opponent ran straight into me, and I failed the event.
I hadn't touched a controller!
It's still a bit glitchy here and there for me, but it loox like it'll be a fun game.
Thanks to all those in this thread for bringing the game to my attention.
I hadn't heard of it till Wednesday.
Ordered it from Amazon, it arrived this morning.
Good ole GTP......

:irked:👍

Edit: scratch that, it's just taken forever to load the Chinese track, even at full spam speed....
 
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The tracks get jumbled up nicely so the spread between them is good and repetition won't be a factor.
...
It's more customisable that I thought, you can even fine tune your riding style using various parameters for head, shoulders, elbows, knees, torso and seat positioning to really nail your own style.
Good stuff, thanks for the insight. :cheers:
 
Something bugs me with the handling. It was very smooth and responsive in the demo, but it feels a tiny bit laggy in the full game. Anyone else noticing a difference?

Edit: after a few hours in I'm hardly noticing it anymore. Truly enjoying it. As I refuse to put the difficulty lower than Hard, I'm getting my a** kicked pretty much every time :D
 
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I'd rather wait than have a much inferior product, personally. Kudos to them for doing so and not being satisfied with where it is.
 
So immediately I'm stuck on the third round of the first naked sub 700cc drag race.
I thrash the first two bikes, but I'm 1.2 seconds behind the third one, with full upgrades and perfect gear shifts.....

Hmmm......

Any ideas?

:irked:👍
 
VXR
I'd rather wait than have a much inferior product, personally. Kudos to them for doing so and not being satisfied with where it is.
I respect them for doing that. However, I don't understand why the PS4 release has to be dragged down with it at the very last minute. Could it be due to Microsoft's parity clause? Or does that only apply to indie titles?


Also, people are reporting about corrupted save files.

:scared:

I hope there'll be a patch to fix it (day one or as soon as possible), knowing Milestone isn't the quickest developer to bring them out.
 
So immediately I'm stuck on the third round of the first naked sub 700cc drag race.
I thrash the first two bikes, but I'm 1.2 seconds behind the third one, with full upgrades and perfect gear shifts.....

Hmmm......

Any ideas?

:irked:👍

Which bike you on? I had the same, beat the first 2 on a fully tuned MT-07 then smashed in the final. Went back with a tuned Honda CB650f and won all 3.
 
I respect them for doing that. However, I don't understand why the PS4 release has to be dragged down with it at the very last minute. Could it be due to Microsoft's parity clause? Or does that only apply to indie titles?

I expect the week delay that affected PS4 and PC was distribution related.
 
VXR
I expect the week delay that affected PS4 and PC was distribution related.
Indeed. People have the game, including me, so it's not that Milestone screwed up in getting the game ready. This is purely a publishing or distribution problem it seems.
 
VXR
I expect the week delay that affected PS4 and PC was distribution related.
It wouldn't surprise me at all and it's more than likely the case. Just found it weird to announce another delay of the game the day it's supposed to release while also revising the XBOX versions release date from mid-April to the 10th. Oh well.

Still no North American date though, which unfortunately is a reoccuring theme. Other Milestone games that also suffered from a late NA release were WRC3, WRC4, MXGP and MotoGP 13 - the latter being almost a year late even.
 
It wouldn't surprise me at all and it's more than likely the case. Just found it weird to announce another delay of the game the day it's supposed to release while also revising the XBOX versions release date from mid-April to the 10th. Oh well.

Still no North American date though, which unfortunately is a reoccuring theme. Other Milestone games that also suffered from a late NA release were WRC3, WRC4, MXGP and MotoGP 13 - the latter being almost a year late even.

US release has always been May 19
http://www.bandainamcogames.com/game/ride.html

in Italy (PC,PS4,PS3 version) it is available by some days
 
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