Yes, adding more weight in the same position will change the WD. If there is more weight added to either end of the car regardless of the position there is still more weight at that end of the car, so if you add enough to that position eventually it will change the distribution in that direction on-screen.
I don't have a working example to show but lets say the car starts 50:50 and weighs 1000 kg. adding 100kg ballast right at the front means that the car now weighs 1100kg, of which 600kg is forward of centre and 500kg is rear of centre. Meaning the WD has gone from 50:50 to approx 54.5:45.5.
If you add another 100kg to the front, the car will now have 700kg front of centre and still only 500kg rear of centre. This will change from 54.5:45.5 to 63:37 approx.
These numbers for WD are not exact as the wheelbase/length of the car will also dictate how much % changes, but I'm just using it as a quick example
This is what
@OdeFinn and I are saying 👍 If 53 goes to 54 then this is 54.00% then if 54 turns to 55 this is 55.00%
That's how I've been working with WD on EAG cars too, based on your method I've seen you talk about and found used in your replicas
On this car 53 changes to 54 at position -24 and then changes to 55 at position -46. So using your logic, position -24 is 54.00% and position -46 is 55.00%
@OdeFinn does have a point though. Mathematically figures are rounded up or down based on the relations with 0.5
So it is logical that when 53 changes to 54 this is closer to 53.55% than to 54% and that 54.00 would be the middle value that gives the 54% answer in the box up top. Again this is something that PD could have done a better job explaining, or simply not had to if they gave us decimals in the WD box
I'm happy enough using the moment of change from 50 to 51 as meaning it's now 51 though, just makes things easier to work with