RIDOX Replica Garage Fan Club - Suspended

  • Thread starter danbojte
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Where's my car?
 
@danbojte no free choice of rims?
When positioning ballast may I choose which place in limits of keeping weight balance numbers on 54/46? There is few clicks play room.
Yes, it's OK for those who must use ballast. Just keep 54/46. 👍

Edit: No free choice of rims as it looks like they can generate difference. The same rims type for everybody. Colors only are free.

:cheers:
 
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Yes, it's OK for those who must use ballast. Just keep 54/46. 👍

Edit: No free choice of rims as it looks like they can generate difference. The same rims type for everybody. Colors only are free.

:cheers:

I'm fine with four different offsets.

Moving away to the rear, even if still says 54/46 actually moved distribution towards 53/47, this gives different handling. I will update the original replica soon as it was not correct for ballast position, should have been -45 :)

Using extra 80 kg, positioning changes, put maintained your weight point, one click away from 55/45 just to going on 54/46.

Edit ^

It's the driver carrying ballast choice to play with a few clicks, just have to keep the original distribution shown (54/46)

So it's allowed to play in limits of 54/46, there is plenty of clicks to choose?


Wondering will that he capable to challenge others, barely under 10 min lap..
 
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The original replica has been updated, revised power parts to get close to 7450RPM revlimit/redline and corrected ballast position to reflect 54% front of real car at -45 with 64kg ballast + weight reduction stage 1. The tune with 13/16 springs, stock gearbox and LSD ( torsen ) was capable of 8:13s at Nordschleife on SM with lots of room to improve and should be able to get close to real life best lap at 9:43s at Nurburgring Type V in 2015 GT86 Cup race.

TOYOTA MOTORSPORTS GmbH ( TMG ) 86 GT CS V3 Race Car ( GT86 CUP )

Tuned to replicate GT86 TMG CS V3 Cup Car
Sports Medium to Racing Hard




CAR : Toyota 86 'Racing' '13
Tire : Sports Medium to Racing Hard ( Pirelli DH Slick 245/620 17 )


Specs
Horsepower: 227 HP at 7300 RPM
Torque : 166.6 ft-lb at 6800 RPM
Power Limiter at : 100%
Weight: 1207 kg ( running weight )
Ballast : 64 kg
Ballast Position : -45
Weight Distribution : 54 / 46 as the real car spec.
Performance Points: 426

GT AUTO
Oil change ( Applied ) - OPTIONAL
Improve Body Rigidity ( INSTALLED ) -MANDATORY - the real car has welded roll cage from factory.
Wheels : Standard Size- OZ RACING Ultraleggera in grey or silver
Car Paint : White

Tuning Parts Installed :
Racing Exhaust ( HJS Motorsports Type )
Fully Customizable Suspension
Racing Brakes Kit ( Project Mu Racing999 + Braided Lines )
Weight Reduction Stage 1


Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate DO NOT include Helper Springs Rate )
Personal Setup

Front, Rear

Ride Height: 122 135
Spring Rate: 13.00 16.00
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4 ( TMG base setup max range - front 0 - 3.4 +- 0.75, rear 1.2 +- 0.75 - rear non adjustable )
Toe Angle: -0.13 0.20 ( TMG base front toe out 2mm, rear toe in 3mm )


Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate includes Helper Springs Rate )
Alternative Setup

Front, Rear

Ride Height: 122 135
Spring Rate: 15.68 18.68
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4 ( TMG base setup max range - front 3.4 +- 0.75, rear 1.2 +- 0.75 - rear non adjustable )
Toe Angle: -0.13 0.20 ( TMG base front toe out 2mm, rear toe in 3mm )



DOG CLUTCH TRANSMISSION - FD20A 6 Speed Manual with 3.727 Final / Open Diff
Factory TMG Delivered

Install all power parts
Set Default
Set Final 4.100
Set Auto Max Speed at 280kmh / 174mph
Adjust each gear :
1st 3.626
2nd 2.188
3rd 1.541
4th 1.213
5th 1.000
6th 0.767
Set Final 3.727 ( TMG Factory delivered 6 Speed with open diff and 3.727 Final )

LSD - FD20A Open Differential ( Only for 3.727 )
Initial Torque : 5
Acceleration Sensitivity: 5
Braking Sensitivity: 5

TMG OPTIONAL 6 Speed FD20AT DYXAJ010005-00-A01
Use stock GT86 Transmission with 4.100 Final and Stock LSD ( Torsen )

Initial Torque : 50
Acceleration Sensitivity: 80
Braking Sensitivity: --


Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 3/4, for ABS 1 - feel free to use your preferred brake balance. I would recommend to run just one click higher on rear brake.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.



Notes :
This is one of my hardest to make replica, I had to researched everywhere, magazines, forums, and technical docs. The real CS V3 has 200PS base engine in tech specs, but for racing use, it has FIA approved racing exhaust + catalyst and TMG Updated ECU. I decided to use only racing exhaust to get closer to the real car revlimit at 7450RPM. The tire is Pirelli DH slick, but in GT6, racing hard has too much grip, more like DM/DS slick, so I opted for sports medium ( similar to R comp semi slick ) or sports soft ( similar to DH slick IMO ) with optional to use racing hard.

Suspension of the real car is Ohlins TTX36 2 way Racing coilover with main + helper springs. To adapt these springs, I combined both to one spring rate :) The real car uses 2 rear differential option, one stock open diff with 3.727 and torsen LSD with 4.100 ( GT6 stock LSD + gearbox came with this ), I have included both, use the 3.727 transmission setup with open diff LSD setup.
Everything else are as close as possible to real car. Enjoy the drive :) This car will be great for spec endurance racing.

The car in action IRL :





UPDATE : Major update to the suspension, ARB has been tweaked, camber and toe alignment has been corrected, added optional spring rate setup ( there are differing opinion on helper springs being calculated into main spring rate - both are listed, one do not and another include helper spring rate in total value ), added both rear diff offered by TMG, FD20A ( open diff with 3.727 gear ) and FD20AT ( Torsen diff with 4.100 gear - came with stock GT86 in GT6 )

UPDATE 1.15 : Fixed Toe values.
 
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View attachment 399780

Track: Nürburgring Type V

View attachment 400504

Car: GT86 TMG CS V3 Cup Car

View attachment 400164


Car Settings:

TOYOTA MOTORSPORTS GmbH ( TMG ) 86 GT CS V3 Race Car ( GT86 CUP )
Tuned to replicate GT86 TMG CS V3 Cup Car
Sports Medium
CAR : Toyota 86 'Racing' '13
Tire : Sports Medium ( Pirelli DH Slick 245/620 17 )


Specs
Horsepower: 227 HP at 7300 RPM
Torque : 166.6 ft-lb at 6800 RPM
Power Limiter at : 100%
Weight: 1207 kg ( running weight )
Ballast : 64 kg
Ballast Position : -45
Weight Distribution : 54 / 46 as the real car spec.
Performance Points: 426

GT AUTO
Oil change ( Applied ) - MANDATORY

Improve Body Rigidity ( INSTALLED ) -MANDATORY - the real car has welded roll cage from factory.
Wheels : Standard Size- OZ RACING Ultraleggera in grey or silver
Car Paint : Pegasus White from Toyota 2000GT

Tuning Parts Installed :
Racing Exhaust ( HJS Motorsports Type )
Fully Customizable Suspension
Racing Brakes Kit ( Project Mu Racing999 + Braided Lines )
Weight Reduction Stage 1


Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate DO NOT include Helper Springs Rate )
Personal Setup

Front, Rear

Ride Height: 122 135
Spring Rate: 13.00 16.00
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4
Toe Angle: -0.13 0.20


TMG OPTIONAL 6 Speed FD20AT DYXAJ010005-00-A01
Use stock GT86 Transmission with 4.100 Final and Stock LSD ( Torsen )

Initial Torque : 50
Acceleration Sensitivity: 80
Braking Sensitivity: --


Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance. I would recommend to run just one click higher on rear brake.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.


Success Ballast Regulations * :
(always applied based on previous race results)

1st position: +80 kg @OdeFinn
2nd: +40 kg @danbojte
3rd: +20 kg @ALB123

* Weight Distribution MUST be maintained
Ballast position range is between -50 and -45


Schedule


All Settings Must be followed Exactly

Free choice:
! Colors & Brakes !

Racing numbers with Gran Turismo logo are mandatory!

Penalty: None, Wear: Very Fast, Damage: Light

No Aids/ABS

2 Races x 3 Laps
60 min between Starts


Track limits:

The track area is delimited always by the continuous white lines painted on both sides of the track.

You are required to keep always at least two wheels inside the track area.

The white lines defining the track edges are considered to be part of the track.



Please read and follow the
GTPlanet OnLine Racing (OLR) Rules & Guidelines


Important!
The races will Start on time. The room will be opened 30 min before the race.

Provisional Starting Grid:

#3 @ALB123 + 20 kg

#4 @DaBomm4

#7 @danbojte + 40 kg

#11 @Ridox2JZGTE

#21 @joaosoarescso

#27 @RMan72

#44 @Brewguy44

#45 @Lionheart2113

#46 @Thorin Cain

#54 @Lewis_Hamilton_

#69 @TurnLeft

#81 @OdeFinn + 80 kg


Just saw the update :) So, we have success ballast ala JGTC :P Well, this will be interesting on the long straight :D
 
The tune with 13/16 springs, stock gearbox and LSD ( torsen ) was capable of 8:13s at Nordschleife on SM with lots of room to improve and should be able to get close to real life best lap at 9:43s at Nurburgring Type V in 2015 GT86 Cup race.

Just saw the update :) So, we have success ballast ala JGTC :P Well, this will be interesting on the long straight :D

That +80 kg isn't going even close to that, no way even under 10 min. :/

@Ridox2JZGTE I have a small proposal for this tune, can we all alter this current 54.5/45.5 base weight balance closer to that 54.0/46.0 balance.
On 64 kg ballast it's one click left (-46) and game rounds it to 55/45. There is eleven (11 clicks, area -45 to -24) click area what game rounds to 54/46 and I'm proposing to move ballast on middle of that, or prefer one click towards front on position -35, it makes car feel better imo.
Same logic to ballasted cars, exact middle if possible or one click towards front on 54/46 area.

Or is that car real data 54.5/45.5?
 
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That +80 kg isn't going even close to that, no way even under 10 min. :/

@Ridox2JZGTE I have a small proposal for this tune, can we all alter this current 54.5/45.5 base weight balance closer to that 54.0/46.0 balance.
On 64 kg ballast it's one click left (-46) and game rounds it to 55/45. There is eleven (11 clicks, area -45 to -24) click area what game rounds to 54/46 and I'm proposing to move ballast on middle of that, or prefer one click towards front on position -35, it makes car feel better imo.
Same logic to ballasted cars, exact middle if possible or one click towards front on 54/46 area.

Or is that car real data 54.5/45.5?

-45 is exact 54.00%, -46 will be 54.05% ( give or take ), when you move ballast to the right/rear, it shifted more rearward by about 0.05% ( with 64kg ballast ). So with -44 for example, it's actually 53.95% ( give or take ), even though it stay 54. Moving left the front goes up in percentage, moving right the front goes down. For each percentage, 22 clicks needed for 64kg ballast, so 0.05% per click is rough estimate. At -23, the distribution is exactly 53%

Car data from TMG says 54% / 46%, so it is highly likely rounded down to 54.00%, it may be 54.1 or 54.2 :D
 
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Giving.. Because of PD uses towards front negative and positive on rear I'm assuming rounding going exactly opposite.
Or if using full number as change point, still thinking it goes towards back, where they use positive numbers, in my mind that indicates direction where number goes.

Even my long shot thinks same, car without ballast is 53/47, let's assume at this is 53.00/47.00. Then I'll add 200kg on position -3 what indicates that same weight distro. Numbers stays, I move one click to left, no change, but one click right and numbers changes 52/48. Long shot but still..

You having any idea how to confirm this? Your way or any way?
 
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Just building the car now 👍

For ballast. moving the 64kg from -45 to -46 changes WD from 54:46 to 55:45 So that says to me 64 kg at -45 is around 54.95:45.05. for 54:46 would have ballast position -24 as position -23 gives 53:47 on screen :)
 
Giving.. Because of PD uses towards front negative and positive on rear I'm assuming rounding going exactly opposite.
Or if using full number as change point, still thinking it goes towards back, where they use positive numbers, in my mind that indicates direction where number goes.

I don't use the - / + as indicator, I simply move each click, when it shifted -24 to -23 and the distribution changed to 53, that's the 53.00% spot.
 
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