- 2,643
- Finland
- OdeFinn
@danbojte, @Ridox2JZGTE keep that stock LSD for event! PLEASE!
I'm fairly certain it will be set to whatever Ridox's Replica Garage spec sheet has listed. I have quite a few of those cars in my garage, so I can't remember off the top of my head what this car's is set to. Actually, I'm not even sure that I've built this particular car yet.@danbojte, @Ridox2JZGTE keep that stock LSD for event! PLEASE!
You said you want to revisit the tune... Do you have the time to do that? Shall we wait for it?Depend on which transmission used One has open diff and another has torsen Better ask @danbojte
You said you want to revisit the tune... Do you have the time to do that? Shall we wait for it?
We'll wait for you to do the checking. 👍Give me a day or you can still use what we have now I only wanted to see if the damper can be improved
Somehow this is not how I imagined you , but 👍.View attachment 400507
Where's my car?
Here. Event updated.View attachment 400507
Where's my car?
Somehow this is not how I imagined you , but 👍.
Yes, it's OK for those who must use ballast. Just keep 54/46. 👍@danbojte no free choice of rims?
When positioning ballast may I choose which place in limits of keeping weight balance numbers on 54/46? There is few clicks play room.
Yes, it's OK for those who must use ballast. Just keep 54/46. 👍
Edit: No free choice of rims as it looks like they can generate difference. The same rims type for everybody. Colors only are free.
Moving away to the rear, even if still says 54/46 actually moved distribution towards 53/47, this gives different handling. I will update the original replica soon as it was not correct for ballast position, should have been -45
Edit ^
It's the driver carrying ballast choice to play with a few clicks, just have to keep the original distribution shown (54/46)
So it's allowed to play in limits of 54/46, there is plenty of clicks to choose?
Then my car is not on 54/46, it is 57/43, that's braking whole carFor ballast carriers, the clicks range for weight distribution is fixed between -50 and -45.
Tyres will be Sports Medium.
OK, please wait until I'll get home and will make the necessary checks. 👍Then my car is not on 54/46, it is 57/43, that's braking whole car
TOYOTA MOTORSPORTS GmbH ( TMG ) 86 GT CS V3 Race Car ( GT86 CUP )
Tuned to replicate GT86 TMG CS V3 Cup Car
Sports Medium to Racing Hard
CAR : Toyota 86 'Racing' '13
Tire : Sports Medium to Racing Hard ( Pirelli DH Slick 245/620 17 )
Specs
Horsepower: 227 HP at 7300 RPM
Torque : 166.6 ft-lb at 6800 RPM
Power Limiter at : 100%
Weight: 1207 kg ( running weight )
Ballast : 64 kg
Ballast Position : -45
Weight Distribution : 54 / 46 as the real car spec.
Performance Points: 426
GT AUTO
Oil change ( Applied ) - OPTIONAL
Improve Body Rigidity ( INSTALLED ) -MANDATORY - the real car has welded roll cage from factory.
Wheels : Standard Size- OZ RACING Ultraleggera in grey or silver
Car Paint : White
Tuning Parts Installed :
Racing Exhaust ( HJS Motorsports Type )
Fully Customizable Suspension
Racing Brakes Kit ( Project Mu Racing999 + Braided Lines )
Weight Reduction Stage 1
Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate DO NOT include Helper Springs Rate )
Personal Setup
Front, Rear
Ride Height: 122 135
Spring Rate: 13.00 16.00
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4 ( TMG base setup max range - front 0 - 3.4 +- 0.75, rear 1.2 +- 0.75 - rear non adjustable )
Toe Angle: -0.13 0.20 ( TMG base front toe out 2mm, rear toe in 3mm )
Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate includes Helper Springs Rate )
Alternative Setup
Front, Rear
Ride Height: 122 135
Spring Rate: 15.68 18.68
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4 ( TMG base setup max range - front 3.4 +- 0.75, rear 1.2 +- 0.75 - rear non adjustable )
Toe Angle: -0.13 0.20 ( TMG base front toe out 2mm, rear toe in 3mm )
DOG CLUTCH TRANSMISSION - FD20A 6 Speed Manual with 3.727 Final / Open Diff
Factory TMG Delivered
Install all power parts
Set Default
Set Final 4.100
Set Auto Max Speed at 280kmh / 174mph
Adjust each gear :
1st 3.626
2nd 2.188
3rd 1.541
4th 1.213
5th 1.000
6th 0.767
Set Final 3.727 ( TMG Factory delivered 6 Speed with open diff and 3.727 Final )
LSD - FD20A Open Differential ( Only for 3.727 )
Initial Torque : 5
Acceleration Sensitivity: 5
Braking Sensitivity: 5
TMG OPTIONAL 6 Speed FD20AT DYXAJ010005-00-A01
Use stock GT86 Transmission with 4.100 Final and Stock LSD ( Torsen )
Initial Torque : 50
Acceleration Sensitivity: 80
Braking Sensitivity: --
Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 3/4, for ABS 1 - feel free to use your preferred brake balance. I would recommend to run just one click higher on rear brake.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.
Notes :
This is one of my hardest to make replica, I had to researched everywhere, magazines, forums, and technical docs. The real CS V3 has 200PS base engine in tech specs, but for racing use, it has FIA approved racing exhaust + catalyst and TMG Updated ECU. I decided to use only racing exhaust to get closer to the real car revlimit at 7450RPM. The tire is Pirelli DH slick, but in GT6, racing hard has too much grip, more like DM/DS slick, so I opted for sports medium ( similar to R comp semi slick ) or sports soft ( similar to DH slick IMO ) with optional to use racing hard.
Suspension of the real car is Ohlins TTX36 2 way Racing coilover with main + helper springs. To adapt these springs, I combined both to one spring rate The real car uses 2 rear differential option, one stock open diff with 3.727 and torsen LSD with 4.100 ( GT6 stock LSD + gearbox came with this ), I have included both, use the 3.727 transmission setup with open diff LSD setup.
Everything else are as close as possible to real car. Enjoy the drive This car will be great for spec endurance racing.
The car in action IRL :
UPDATE : Major update to the suspension, ARB has been tweaked, camber and toe alignment has been corrected, added optional spring rate setup ( there are differing opinion on helper springs being calculated into main spring rate - both are listed, one do not and another include helper spring rate in total value ), added both rear diff offered by TMG, FD20A ( open diff with 3.727 gear ) and FD20AT ( Torsen diff with 4.100 gear - came with stock GT86 in GT6 )
UPDATE 1.15 : Fixed Toe values.
View attachment 399780CAR : Toyota 86 'Racing' '13
Track: Nürburgring Type V
View attachment 400504
Car: GT86 TMG CS V3 Cup Car
View attachment 400164
Car Settings:
TOYOTA MOTORSPORTS GmbH ( TMG ) 86 GT CS V3 Race Car ( GT86 CUP )
Tuned to replicate GT86 TMG CS V3 Cup Car
Sports Medium
Tire : Sports Medium ( Pirelli DH Slick 245/620 17 )
Specs
Horsepower: 227 HP at 7300 RPM
Torque : 166.6 ft-lb at 6800 RPM
Power Limiter at : 100%
Weight: 1207 kg ( running weight )
Ballast : 64 kg
Ballast Position : -45
Weight Distribution : 54 / 46 as the real car spec.
Performance Points: 426
GT AUTO
Oil change ( Applied ) - MANDATORY
Improve Body Rigidity ( INSTALLED ) -MANDATORY - the real car has welded roll cage from factory.
Wheels : Standard Size- OZ RACING Ultraleggera in grey or silver
Car Paint : Pegasus White from Toyota 2000GT
Tuning Parts Installed :
Racing Exhaust ( HJS Motorsports Type )
Fully Customizable Suspension
Racing Brakes Kit ( Project Mu Racing999 + Braided Lines )
Weight Reduction Stage 1
Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate DO NOT include Helper Springs Rate )
Personal Setup
Front, Rear
Ride Height: 122 135
Spring Rate: 13.00 16.00
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4
Toe Angle: -0.13 0.20
TMG OPTIONAL 6 Speed FD20AT DYXAJ010005-00-A01
Use stock GT86 Transmission with 4.100 Final and Stock LSD ( Torsen )
Initial Torque : 50
Acceleration Sensitivity: 80
Braking Sensitivity: --
Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance. I would recommend to run just one click higher on rear brake.
Recommended setting for DS3 user :
Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.
Success Ballast Regulations * :
(always applied based on previous race results)
1st position: +80 kg @OdeFinn
2nd: +40 kg @danbojte
3rd: +20 kg @ALB123
* Weight Distribution MUST be maintained
Ballast position range is between -50 and -45
Schedule
All Settings Must be followed Exactly
Free choice:
! Colors & Brakes !
Racing numbers with Gran Turismo logo are mandatory!
Penalty: None, Wear: Very Fast, Damage: Light
No Aids/ABS
2 Races x 3 Laps
60 min between Starts
Track limits:
The track area is delimited always by the continuous white lines painted on both sides of the track.
You are required to keep always at least two wheels inside the track area.
The white lines defining the track edges are considered to be part of the track.
Please read and follow the
GTPlanet OnLine Racing (OLR) Rules & Guidelines
Important!
The races will Start on time. The room will be opened 30 min before the race.
Provisional Starting Grid:
#3 @ALB123 + 20 kg
#4 @DaBomm4
#7 @danbojte + 40 kg
#11 @Ridox2JZGTE
#21 @joaosoarescso
#27 @RMan72
#44 @Brewguy44
#45 @Lionheart2113
#46 @Thorin Cain
#54 @Lewis_Hamilton_
#69 @TurnLeft
#81 @OdeFinn + 80 kg
The tune with 13/16 springs, stock gearbox and LSD ( torsen ) was capable of 8:13s at Nordschleife on SM with lots of room to improve and should be able to get close to real life best lap at 9:43s at Nurburgring Type V in 2015 GT86 Cup race.
Just saw the update So, we have success ballast ala JGTC Well, this will be interesting on the long straight
That +80 kg isn't going even close to that, no way even under 10 min. :/
@Ridox2JZGTE I have a small proposal for this tune, can we all alter this current 54.5/45.5 base weight balance closer to that 54.0/46.0 balance.
On 64 kg ballast it's one click left (-46) and game rounds it to 55/45. There is eleven (11 clicks, area -45 to -24) click area what game rounds to 54/46 and I'm proposing to move ballast on middle of that, or prefer one click towards front on position -35, it makes car feel better imo.
Same logic to ballasted cars, exact middle if possible or one click towards front on 54/46 area.
Or is that car real data 54.5/45.5?
Giving.. Because of PD uses towards front negative and positive on rear I'm assuming rounding going exactly opposite.
Or if using full number as change point, still thinking it goes towards back, where they use positive numbers, in my mind that indicates direction where number goes.