RIDOX Replica Garage Fan Club - Suspended

  • Thread starter danbojte
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I had a quick test of them this morning. I'm not going to bother using laptimes as comparison, but I'd say there is some difference in feel between the stock wheel I was using and those :odd:
TC my understanding of the whole wheel size thing is this:
Regardless of wether you use the standard size, +1 or +2 rims, the rolling diameter or circumference of the wheel & tyre combination stays the same. Taking this into account, if you use a +1 rim the sidewall of the tyre will be smaller than on the standard size rim and, the +2 rim will have a smaller sidewall than the +1 fitment. It has to be this that is having the effect you're feeling. A smaller sidewall had less opportunity to distort or flex when cornering forces are applied given equal tyre pressures/inflation.
 
TC my understanding of the whole wheel size thing is this:
Regardless of wether you use the standard size, +1 or +2 rims, the rolling diameter or circumference of the wheel & tyre combination stays the same. Taking this into account, if you use a +1 rim the sidewall of the tyre will be smaller than on the standard size rim and, the +2 rim will have a smaller sidewall than the +1 fitment. It has to be this that is having the effect you're feeling. A smaller sidewall had less opportunity to distort or flex when cornering forces are applied given equal tyre pressures/inflation.
Correct. 👍 But they are talking about the same size in this case.
 
I was very shocked about the 1:54.xxx lap. That was after a tire change by keeping fuel just under 50%. Honestly, I'm averaging 1:57-1:59 at race pace. That 1:54.xxx pace will get me in last place if I try driving like that because I'll end up playing smash-a-corner too often trying to drive the course like that.
 
I had a quick test of them this morning. I'm not going to bother using laptimes as comparison, but I'd say there is some difference in feel between the stock wheel I was using and those :odd:
I'd say at those ENKEI rims stabilise car, stock rims have more grip on turning in, that grip was too much for me, made me turn too much and ended to oversteering in corner. Rear had also high grip, slightly less than front.

But when on those ENKEI's grip amounts are quite equal, no understeering or oversteering by car, but both can be done by driver if wanted.
 
@Pete05, I would say that the difference between the two wheels is akin to the difference to sizing up :) As @OdeFinn says, the car feels a little more stable all-round and quite similar to what I've experienced when changing wheel sizes My hypothesis would be that it's due to the offset of the wheel, if these are programmed into the GT6 Physics model of course :dopey: I would expect changes of handling in this case due to the track width being altered slightly, similar to putting wider wheels on, but without the extra grip of having more rubber in contact with the pavement. Wider front giving less understeer and a wider rear, less oversteer. The combination of both happening at once is what I would say we're dealing with here :crazy:
 
Lol, just tested one thing what I have believed from GT5 to nowadays, reason why I'm able to feel better than others. There is easy solution for that, if you read my OP on G27 undocumented setting post on hardware section there is answer, I felt that on day zero but don't have intersession to argue then about it and just over stroked that on OP.

When I start GT6 I connect wheel when game is telling your daily bonus stuff, I activate 670° turn radius (start+select and O) and immediately after that I reset it back to 900° turn radius (start+select and X), after this I start playing, first time on track I calibrate throttle and brake normally, just giving maximums to them. This 670 to 900 procedure resets wheel to hardware 900, difference is on deadzone, it reduces it, practically there is 0 deadzone on my wheel after that.
 
I am so sorry @danbojte... :( :guilty: I felt and heard my car bump you after you passed me. I never even heard or felt the second contact - just saw your car sideways in front of me... I was like "WTF did I just do?!" :eek: And then, I see your car in front of me - to the right, so I throw it in reverse to clear out of your way and try to make sure I stay behind you and not gain a position this way - and next thing I know your car is gone and I'm reversing into you.... :ouch: :eek: WTF... I feel terrible. Cost you the race - or at least a very good chance at winning. I will go stand in the corner for 60 minutes and think about what I've done... :guilty: :embarrassed: :ouch:
 
I am so sorry @danbojte... :( :guilty: I felt and heard my car bump you after you passed me. I never even heard or felt the second contact - just saw your car sideways in front of me... I was like "WTF did I just do?!" :eek: And then, I see your car in front of me - to the right, so I throw it in reverse to clear out of your way and try to make sure I stay behind you and not gain a position this way - and next thing I know your car is gone and I'm reversing into you.... :ouch: :eek: WTF... I feel terrible. Cost you the race - or at least a very good chance at winning. I will go stand in the corner for 60 minutes and think about what I've done... :guilty: :embarrassed: :ouch:
No @ALB123 , don't feel guilty, I told you it's all good. 👍 It happens. :) I had great racing. :cheers:

Edit: What counts is that I know it wasn't intentionally. 👍
 
No @ALB123 , don't feel guilty, I told you it's all good. 👍 It happens. :) I had great racing. :cheers:

Edit: What counts is that I know it wasn't intentionally. 👍
Thanks danbojte... I appreciate your understanding. :bowdown: No way would I EVER intentionally make contact with a driver. Certainly not in this Club.

So, here are some post race thoughts...

I stink. :lol: No, literally...I was sweating buckets by the end of race #2. :yuck: I need a shower! :P :lol: As for the race, well...I really need to get some things figured out at Cote d'Azur. I am awful with Turn #1. I've noticed, during practice sessions with TL and the race as well, that I am considerably slower going up the hill. That's because I don't have good corner entry and therefore I have terrible corner exit. It is very frustrating watching the car in front of me pull away or the car behind me catch up every lap. :banghead: Same with the Fairmont hairpin turn. I know it's an incredibly slow turn for everybody, but I give up a lot of time here each lap.

This track insists on precise driving. Possibly more so than any other circuit in GT6. @OdeFinn - I'm amazed at your lap times. You really drive this circuit well. 👍
 
@Pete05, I would say that the difference between the two wheels is akin to the difference to sizing up :) As @OdeFinn says, the car feels a little more stable all-round and quite similar to what I've experienced when changing wheel sizes My hypothesis would be that it's due to the offset of the wheel, if these are programmed into the GT6 Physics model of course :dopey: I would expect changes of handling in this case due to the track width being altered slightly, similar to putting wider wheels on, but without the extra grip of having more rubber in contact with the pavement. Wider front giving less understeer and a wider rear, less oversteer. The combination of both happening at once is what I would say we're dealing with here :crazy:

Your hypothesis are close to my test feelings.
My claims say at different rim will have different offsets, different shape on tire edge (some more rounded than other), different weight of overall tire+rim, different scale how they work during warming em, some warms up quicker and losses grip, some slower and keeps grip, some are quick cooling some just maintain gathered heat, some works better on cold and some better on warmed, different sideway grip, different longitudinal grip, different width of tire.
I have done some testing and written down felt differences and all those are from there.
 
@ALB123 , I was in a rush to get to work after the race so I didn't take time to answer properly. You asked me if the incidents had threw me off my game, well unfortunately yes, I still have the hockey players instinct that when you hit me :grumpy: I'm going to hit you back :mad:, and with a little interest :lol:. Really the worst state off mind you can have in a race :dunce:, I've been working on this for many years and I'm quite the very civilized guy now but ....:rolleyes: , old habits are hard to change.

I loaded up the replay to watch what happened but I took it from your car perspective.

First Hit: I took the curve to fast and slipped, you thought you had a chance on the inside but miscalculated, hit me on the passenger door, you did the right thing and let me back in front 👍, but I was now on the edge. I also noticed that @danbojte was putting a lot of pressure on you, so 2 rookies being pressured does not make a good mix.

Second Hit: on the next curve (the chicane), again the same procedure but the hit came on the drivers door :ouch:, again you played fair and let me back in front.

Third Hit: The curve to the straightaway, again I gave you the inside but this time it was me who hit your door, I was totally in fault there :dopey::dunce:,

After that I tried pushing it to try to catch up, and just after the curve where there's the red Motul boards there's a small indent in the outside rails, I've never hit there before, my car just stopped dead parked vertically on the track.
I saw Dan pass but forgot about @Thorin Cain :dunce:, backed up but he was lucky and got through by giving me a well deserved nudge back into the rails 👍.

I then went back, on the track a bit discouraged and started to gain on TC, finally caught up to him, first attempt to pass was a faulty body contact by me in the chicane. The second attempt was actually pretty cool, it took all the way from the curve out of the hill until the straightaway going down, we both kept to our side of the road, we even drove into the chicane side by side :bowdown: with hardly a touch, I made it out in front by having the interior on the last curve before the straightaway. TC had a few problems and I lost him behind but couldn't gain on the front cars. After the pit stop, I hauled my car on the hill and let TC pass, and the chase was on :D, I don't know how many times I tried too pass him but to do it cleanly you need that both drivers accept what the outcome will be without being too pushy, I had a great time doing this and learned one thing about this track, if the cars had been real their would only have been 2 drivers crossing the finish line and the reason there is hardly any passing on this track in F1 is because you're more likely to end up parked in the garage with a wrecked car.

I have to congratulate @OdeFinn , 1:52.996 :bowdown::bowdown::bowdown:, that was incredible, and so was the win 👍.

So @ALB123 , no hard feelings, as you see I've done more than my share of mistakes here :cheers:.

@Thorin Cain , your car has a very jumpy look on the track, the thing that I thought might be doing this is false since I had the sensitivity at 6 and my car was pretty smooth. :cheers:
 
@ALB123 , I was in a rush to get to work after the race so I didn't take time to answer properly. You asked me if the incidents had threw me off my game, well unfortunately yes, I still have the hockey players instinct that when you hit me :grumpy: I'm going to hit you back :mad:, and with a little interest :lol:. Really the worst state off mind you can have in a race :dunce:, I've been working on this for many years and I'm quite the very civilized guy now but ....:rolleyes: , old habits are hard to change.

I loaded up the replay to watch what happened but I took it from your car perspective.

First Hit: I took the curve to fast and slipped, you thought you had a chance on the inside but miscalculated, hit me on the passenger door, you did the right thing and let me back in front 👍, but I was now on the edge. I also noticed that @danbojte was putting a lot of pressure on you, so 2 rookies being pressured does not make a good mix.

Second Hit: on the next curve (the chicane), again the same procedure but the hit came on the drivers door :ouch:, again you played fair and let me back in front.

Third Hit: The curve to the straightaway, again I gave you the inside but this time it was me who hit your door, I was totally in fault there :dopey::dunce:,

After that I tried pushing it to try to catch up, and just after the curve where there's the red Motul boards there's a small indent in the outside rails, I've never hit there before, my car just stopped dead parked vertically on the track.
I saw Dan pass but forgot about @Thorin Cain :dunce:, backed up but he was lucky and got through by giving me a well deserved nudge back into the rails 👍.

I then went back, on the track a bit discouraged and started to gain on TC, finally caught up to him, first attempt to pass was a faulty body contact by me in the chicane. The second attempt was actually pretty cool, it took all the way from the curve out of the hill until the straightaway going down, we both kept to our side of the road, we even drove into the chicane side by side :bowdown: with hardly a touch, I made it out in front by having the interior on the last curve before the straightaway. TC had a few problems and I lost him behind but couldn't gain on the front cars. After the pit stop, I hauled my car on the hill and let TC pass, and the chase was on :D, I don't know how many times I tried too pass him but to do it cleanly you need that both drivers accept what the outcome will be without being too pushy, I had a great time doing this and learned one thing about this track, if the cars had been real their would only have been 2 drivers crossing the finish line and the reason there is hardly any passing on this track in F1 is because you're more likely to end up parked in the garage with a wrecked car.

I have to congratulate @OdeFinn , 1:52.996 :bowdown::bowdown::bowdown:, that was incredible, and so was the win 👍.

So @ALB123 , no hard feelings, as you see I've done more than my share of mistakes here :cheers:.

@Thorin Cain , your car has a very jumpy look on the track, the thing that I thought might be doing this is false since I had the sensitivity at 6 and my car was pretty smooth. :cheers:
I'm sorry @TurnLeft - I feel so bad whenever I make contact that I just feel like pulling over to the side of the road and going into last place, just so I won't screw up anyone else. You should see what I did in the second race to danbojte. :embarrassed: I not only hit him, but I spun him out just after he took 1st place from me. I think it was lap 6 or 7 of Race #2...It allowed OdeFinn to take first place and I'm sure you can imagine - once OF gets in 1st, it's going to be extremely hard to get passed him. Even though OdeFinn was running the fastest laps consistently, he might not have been able to get passed a skilled driver like danbojte. So, I may have cost him the win. :banghead: As you have seen, danbojte is very understanding about it. I would never intentionally hit anyone. I just tried to stay on the gas after he passed me. I have to try and stay as close as possible, while maintaining control, otherwise I'll never have a chance of getting my position back.

Not a very good day of driving for good ole ALB. :nervous: :guilty: :( :embarrassed:

Does anyone know exactly what is going on when it looks like cars are hopping around in front of you as you drive? Please, no guessing...I have plenty of theories too. I'm trying to learn the REAL reason. Let's say that danbojte is in front of me and his car starts skipping around in front of me as we race. Is it because the data from his inputs isn't getting to MY PS3 fast enough to keep up? Also, how do these race lobbies work, technically? if danbojte is hosting the room - is it similar to him running a server that all of us other drivers are connected to? So, in effect, all data from our driving goes from our machines, to his and then to the other drivers? Or does the lobby host not really matter from a data standpoint? Does data go from my PS3 to Sony PS Servers to all other drivers and vice-versa? I hope I'm being clear with my questions.

I'm just curious what makes some cars look jumpy while others look very smooth. Race #2 consisted of drivers from USA, Romania, Scotland & Finland. Race #1 was the same, but with a Canadian thrown in as well. We're like the United Nations of racing. ;) Seriously, that's quite the distance for all this data to travel back and forth. I didn't the problems that plagued me the previous two attempts I made at racing. There were occasional issues with drivers looking like they were hopping around in front of me, but it wasn't even close to how bad it was two and three weeks ago.
 
@Thorin Cain , your car has a very jumpy look on the track, the thing that I thought might be doing this is false since I had the sensitivity at 6 and my car was pretty smooth. :cheers:
Funny you should mention that :crazy: After our discussion about the CSS I returned mine to 0 for this weekends races to see if it made a difference from that point of view. The answer apparently is no :dopey: The only difference was my not being able to turn as well or as sharply as normal :banghead: and struggling even more to correct any slides as the wheel took longer to travel from side to side. Having said that, I checked the replay and surprise surprise, I was a smooth as silk (not my driving :crazy: but the way the car was reacting to inputs and displaying them ;)) but your's was a bit on the jumpy side (it looked like you had the sensitivity high and were making lots of course corrections with the steering, even on some of the straights :eek:), as too was @ALB123's but not quite as much.

I had a similar experience when watching the Bathurst 12HR replays. @OdeFinn supplied them as I had forgot to save a couple. When watching his replays the same thing can be seen. My car was jumpy where his was very smooth but in the race I did record the opposite was true. All it is is the latency issues associated with signals having to travel between systems. There is very little we can do to try and control this IMO. I've had issues many times with different racers in different continents. The range between users geographically doesn't play as big of a part as you would think, I've raced a lot with a guy from New Zealand over the past few years and rarely have issues with him on track this way, but I can have real big issues with someone who is less than 100 miles away from me. It'll be more down to the upload/download speeds and different Comms companies protocols than anything geographical although distance will be a small factor (this data travels at the speed of light so 10,000-20,000 miles really isn't much for the data to travel when you take speeds of 670,000,000+mph into account ). Just speaking from experience of course, I know nothing :dopey:

Anyway back to the race. @TurnLeft, that was a good little battle we had 👍 Yes, there were times we both made errors in judgement that could have had/did have disastrous consequences but thankfully, this is just a game and we both live to race another day :) If I got in your way from time to time, I apologise but I've raced there a lot over the years and know there are places you just don't try to pass at, so I was a bit surprised to see you appear in those spots trying to pass :eek:. For the most part I felt we did quite well not taking each other right out of the game 👍 The pass you mentioned on the downhill was a great example. We were both aware where the other car was and both did well to take the turns side by side :bowdown: Shame the same can't be said for our collision later at Sainte Devote (first corner :P) I turned too early and hit the inside and it looked like you turned in earlier still and bounced into me bouncing off the wall :lol: But hey, no harm no foul :cheers: BTW the next time you slow down on the last lap and let me pass, I'm giving you a much bigger penalty than 40 push-ups :P
That was some great racing, I enjoyed it a lot 👍 I hope you did too :cool:
 
TMG_GT86_Cup_logo_jd-edit.jpg

VLN Endurance Racing Championship Nürburgring

Schedule

Join

Real Life Start Time and Time Progress is Simulated

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Type V

TMG GT86 CS-V3 Cup Car

86web.jpg


Car Settings:

TOYOTA MOTORSPORTS GmbH ( TMG ) 86 GT CS V3 Race Car ( GT86 CUP )
Tuned to replicate GT86 TMG CS V3 Cup Car
Sports Medium
CAR : Toyota 86 'Racing' '13
Tire : Sports Medium ( Pirelli 245/620 17 )


Specs
Horsepower: 227 HP at 7300 RPM
Torque : 166.6 ft-lb at 6800 RPM
Power Limiter at : 100%
Weight: 1207 kg ( running weight )
Ballast : 64 kg
Ballast Position : -35
Weight Distribution : 54 / 46 as the real car spec.
Performance Points: 426

GT AUTO
Oil change ( Applied ) - MANDATORY

Improve Body Rigidity ( INSTALLED ) -MANDATORY - the real car has welded roll cage from factory.
Wheels : Standard Size- OZ RACING Ultraleggera in grey or silver
Car Paint : Pegasus White from Toyota 2000GT

Tuning Parts Installed :
Racing Exhaust ( HJS Motorsports Type )
Fully Customizable Suspension
Racing Brakes Kit ( Project Mu Racing999 + Braided Lines )
Weight Reduction Stage 1

Suspension - OHLINS TTX36 2 Way Racing Coilover with Helper Springs
( Total Spring Rate DO NOT include Helper Springs Rate )
Personal Setup

Front, Rear

Ride Height: 122 135
Spring Rate: 13.00 16.00
Dampers (Compression): 6 5
Dampers (Extension): 6 5
Anti-Roll Bars: 3 2
Camber Angle: 3.4 1.4
Toe Angle: -0.13 0.20

TMG OPTIONAL 6 Speed FD20AT DYXAJ010005-00-A01
Use stock GT86 Transmission with 4.100 Final and Stock LSD ( Torsen )

Initial Torque : 50
Acceleration Sensitivity: 80
Braking Sensitivity: --

Brake Balance:
3/4 ( personal BB) or for ABS 0 wheel : 2/3, for ABS 1 - feel free to use your preferred brake balance. I would recommend to run just one click higher on rear brake.

Recommended setting for DS3 user :

Steering sensitivity at +1 or +2, all aids off, except ABS 1 ( if not comfortable with ABS 0 ) with 4/5 brake balance as starting point.

(Link to original)

Success Ballast System * :
(always applied based on previous race results)

1st position in the latest Race: +80 kg at -18 @OdeFinn (for the first Race)
2nd: +40 kg at -24 @danbojte (for the first Race)
3rd: +20 kg at -28 @ALB123 (for the first Race)

* Weight Distribution MUST be maintained

All Settings MUST be followed Exactly

Free choice:
! Colors & Brakes !

Racing numbers with Gran Turismo logo are mandatory!

Penalty: None, Wear: Very Fast, Damage: Light

No Aids/ABS

2 Races x 3 Laps
60 min between Starts

Reversed Grid Positions from the latest Race results
(new entrants will start from the back in their Event Join order)

Success ballast regulation will be applied for every Race

For the Races we'll use rolling start single-file, with 80 kph speed limit and no overtaking
The Race will Start for each racer after hitting the first corner's apex


Track limits:

The track area is delimited always by the continuous white lines painted on both sides of the track.

You are required to keep always at least two wheels inside the track area.

The white lines defining the track edges are considered to be part of the track.


Please read and follow the
GTPlanet OnLine Racing (OLR) Rules & Guidelines

Important!
The races will Start on time. The room will be opened 30 min before the race.

Starting Grid:

1st position: #46 @Thorin Cain

2nd position: #3 @ALB123 + 20 kg at -28

3rd position: #7 @danbojte + 40 kg at -24
8FHrP3ZkKXN16GMk5_0[1].jpg

4th position: #81 @OdeFinn + 80 kg at -18

5th position: #69 @TurnLeft

6th position: #44 @Brewguy44

7th position: #27 @RMan72

8th position: #21 @joaosoarescso
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#4 @DaBomm4
#11 @Ridox2JZGTE
#45 @Lionheart2113
#54 @Lewis_Hamilton_






Results:

Race 1.JPG

Race 1

Race 2.JPG

Race 2

Both Races replays
offered by @OdeFinn

:cheers:
 
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