Ok, no worries, that explains it then...
Maybe you guys could write something in the tune description to highlight 'offline' only cars / tunes..?? Or possibly even go one further and quote infomation about tyre wear in your online tunes aswell??
We could. Rule of thumb for my cars generally is that pretty much anything before the Tamora and Esprit was tuned entirely offline and is a pot shot as to whether it'll work online. If it's front engine, it becomes more oversteery. If it's mid/rear engine, it becomes less oversteery/more understeery unless it's Roj's NSX in an older revision, in which case it becomes oversteery.
The Scooby becomes hellish at speed online because it was built not to be neutral but to be loose in, loose out offline. Small tweak to the ride height fixes it (though it isn't perfect, front dampers are a bit off as well for online) but hey. More fun to just rock it at the slow tracks and leave massive smoke clouds that look pretty.
I think that would be very helpful to people looking at your tunes and also be a good 'marketing and PR' ploy for your garage. I find this info to be very useful, as do some other guys who I race with as they then know whether they have to 'back off' few a few laps in longer races to help make the tyres last the distance.
Honestly, tire wear is so variable that it'd be pointless to try and give that sort of information. I might be able to take a set of tires, say, 3 laps at the 'Ring in my RX-7.... Someone else may have them nearly trashed before the end of lap 2.
I think adding stuff like this to your tunes description will help maintain the credibility of your garage, or in a 'competitior analysis' point of view, if the other garages started doing this, you'd have to to stop being 'left behind' - so why be the sheep when you can be the shepherd!?!?!
Partially because we feel bad that we've somewhat erm... Squished our previous competition. The Finns were the biggest GT4 garage with us trying to chase them down... Now they're a bit of a blip on most people's radars. I can't say it doesn't feel good to be bigger and badder than them, but they do deserve
some recognition.
P.S. Kyle - not sure what happened this afternoon, I was trying to talk to you down the mic + text chat, but your vette was just in the pits, we waited quite a while, but in the end had to start the race.....(??)
Yeah sorry about that, I'd tried to say something to the effect of I was going to take my headset off and watch the live race but I guess you'd missed it. Didn't realize you had until I heard the race countdown, looked up, and saw my car sitting on the grid.
Do I look like Colin MaCrae or Sebastian Loeb?!?!?!?!?!?!!?
Clearly.
No, in all seriousness, the Scoob lets you get away with ridiculousness offline and at lower speeds online. I really
should rework it a bit for online but eh. Not until I have to. It's rare in the power range I run it in to really need AWD traction over the grip advantage other cars have over it (slightly).
Fluff just gets stuck in your teeth, pies taste good and serve a purpose!!
Hmm, how come your tunes work so well online (apart from the Scooby) but other people's don't and also have so much trouble finding a tune that works well both offline and online?!?!?
It depends a lot on the car. I still need to make an online 535PP Camaro as it should be rather quick but I get the feeling it'll also understeer quite a lot offline once it's "good" online.
I think it's also worth noting here that Scoob aside the only one of our tunes built for offline you've tested was Roj's R34... Which you could stick 400lbs of sandbags into the trunk, in the rain, on slicks, and still have no issues with. Clearly exaggerating but you get the point. The R34 is stable enough offline (perhaps slightly too stable) that the transition to online has no real negative effect.
I've read on some of those shootout events some 'tuners' saying their cars are undriveable online, but great offline. The way your cars felt when 'everything' was thrown at them, I presumed most of the ones I tested were online tunes.
The reason for this is that in these bloody shootout events they've based it all off of laptime... Which means you need a "fast" car. Which means you need something that's on the absolute bleeding edge for offline, resulting in a car that goes rather wrong online.
We're a bit more laid back on the laptime front and go more for a good feeling car without entirely smothering the character of the car itself. You'll never see it said that any of my cars feel entirely like a different vehicle (unless default was so sickeningly terrible it's impossible not to), but a more polished/refined version of the same.
Seeing Kyle chuck his NSX and Esprit around online was most impressive
He'd talked about doing 535pp racing, so I just presumed (putting everything together) these were all online tunes.
The Esprit isn't even all that quick! The NSX smacks the hell out of it!
Yep, a little info about whether a tune is meant for online or offline would be very helpful
H
I'll probably phase in something to that effect though most of my tunes from here on out
will be online just because it's what I have interest in. And it's easier to work on multiple cars online, don't know why they don't have garage access in free run.
Edit: I've got the old axe murderer Spirra but not a Series 1. I'd rather like to give that and my old nemesis the Esprit Sport 350 a shot.