RKM Motorsport - Tuned Tuners - May '13

Just got the Sledgehammer and accidentally put Stage 3 Engine Tuning on it :(

Thought I'd changed to my Audi TT to tune that but obviously not!
 
Review of the Ford Mustang Mach R

This thing is fast.... and mental

I tested on laguna and was able to get a 1:32.17 as my fastest lap out of about 15.

Let's start with the review

Speed/Acceleration

This thing is pretty fast. From the cockpit view you can hear that v8 roaring and the thing pulls pretty great. This thing accelerates really well and you can tell that the weight that it lost had a drastic affect. If you're starting from first or second you can expect a huge burnout as you go by. Since I tested on Laguna I can't do much as far as top speed . This thing doesn't feel like a big clunky muscle car anymore

9/10


Handling

This is where the car suffers. This thing worked for me once I altered my driving style but before that I spun it around a lot. Here's the deal.

Entry

You have to watch your entrance speeds otherwise this thing just won't turn at all. Additionally the brakes are pretty bad on this thing and I found you have to brake a lot earlier than normal to set up for corner one. I also found that while driving this thing you really have to think about the turn long before it happens. If you adopt a sort of point and shoot driving style where you use the last portion of the straight to angle the car properly and then apply throttle while going through you can turn some pretty good laps. This car is not really geared for a driver that likes to brake late and dive into curves at the last second.

Mid-Corner

This thing can be a bit crazy. Sometimes you can apply throttle and it will understeer a bit and most of the time you'll get some pretty big oversteer. What you get is a product of your entry. If you can aim the thing first this is probably going to go fairly smooth. If you mess up on entry your best bet is to jam the throttle and hope you can control the oversteer. Sometimes if you can manage it the oversteer can even help you turn a faster lap. To maximize the potential I find that it's best to leave the throttle about a quarter open on slow turns and at about three quarters on faster turns. That should kep the car fairly neutral.

Exit

This can be really fun. This thing frequently leaves a large plume of smoke in its wake and goes through tires like crazy. My style usually includes jamming the throttle on exit so there are some times where I would spin through here. Generally this thing is a pretty good ride as long as you were good through the rest of the corner.

Handling Summary

Corner entry is very important here and it will be the difference between having a fairly neutral car or a crazy stereotypical muscle car.

8/10

Overall Score

8.5/10

The score is more due to the car itself and my driving style and not so much the tune. There's only so much you can do with one of these and I think this tune gets its full potential. Corner entry will make or break this animal of a car. This thing is also really fun to drift around corners. Overall nice job.


Let me know if that is good enough to get a request or if you want to know anything more
 
More quick reviews by me, now with pics!

Mazda Atenza 23RS
Fresh out of the UCD: 165 HP, 1390 kg, 375 PP, Comfort Soft Tires
Best Lap Time: 1:53.673
Thoughts: Start with the obvious: this car needs power, badly. Forget late braking or trail braking, if you're on the brakes, you're not turning. Slow and boring run.

Parts added, no settings changes: 384 HP, 1157 kg, 503 PP, Sports Soft Tires
Best Lap Time: 1:37.883
Thoughts: The addition of power and reduction in weight really brought out the understeer monster on corner exits, and didn't help the
braking much, which left me with a car that wouldn't turn going in or coming out of a corner. At least it was faster in the straights,
though.

Parts added, RKM Tune: 384 HP, 1157 kg, 503 PP, Sports Soft Tires
Best Lap Time: 1:36.840
Thoughts: My tranny wouldn't go down to the recommended 3.038 for 1st gear, 3.085 was the minimum. Aside from that, I found I could be
more aggressive going into the corner, although the car still doesn't like braking too late. The understeer dragon was reduced to a
gremlin, leaving driver error as the biggest cornering problem. It wasn't as "comfortable" as the Civic, but much faster, which is a good
thing on the track.

Interesting. You were closest to our set times with the Mach 1 and NSX-R (though about 4.5s off Roj with the NSX, about 3 off with the Mach 1)... Well, the Civic I think only managed a 1:36 or so... Anyway, great to hear they all work well for you. Shoot for a 1:35 in the Atenza then return to these though, I'd like to see what you'd do with a bit more seat time with the track. ;)
I had already thought that maybe 5 laps wasn't enough time, so I ran a few more races in each car, still going through the Poly Cup Trial Mountain run (gotta make money while testing to pay for the next tune). Having some target times in mind definitely helped me to push a little harder, as I chased a goal instead of just driving. Would it be possible for you to add that ballpark time to each tune, so we can see where we stand, and how much improvement we should be able to pull?

Mazda RX-7 R400
RX7.jpg

In one word: consistant. Once I settled into the car, each of my section lap times were within a couple of tenths from each other. This car made it very easy to find a fast groove and stick with it. I dropped nearly 3 seconds from my "first impression" best lap. I really have no complaints about the car... yeah, more straight line zoom would be nice, but that would probably rium the consistant feel through the corners.

Best lap: 1:32.225

NSX-R 3rd Anniversary
NSX.jpg

Oh how I wish I had a better way to control my throttle on the controller (yeah, the right stick doesn't work for me). This car flies, but I still had to be a little too careful on the 2nd gear corners, where a steady half throttle would have been so much faster. I still managed to cut over 2 seconds from my original 5-lap run, about half of the gap to Roj's times. (side note: finally got my trophy for flipping a car on my first lap... ooops)

Best Lap: 1:31.506

Ford Mustang Mach R
Mach1.jpg

I still believe this car just has too much power for the tires, or requires a gas pedal rather than a controller. It has plenty of straight-line speed, but felt really unstable. In the first couple of laps, and little bump from an AI car would send me sliding out of control. I still managed to cut about 2.5 seconds from earlier, closing in on the time given by Rotary Junkie, but the car is so sensitive on the gas coming out of a low-speed turn, it really took a lot of the fun out of it.

Best Lap: 1:33.450

Civic VTi-R
Civic.jpg

Well, not a lot changed in my opinion of the car. I couldn't get a whole lot faster in it, either, managing to shave less than a second off. It's probably just me, but I could not push the car through the turns much faster than I was, and it never felt like I made any big mistakes. Still a far cry from Rotary's time.

Best Lap: 1:38.378

Mazda Atenza 23RS
Atenza.jpg

I had already written the above quick review before I decided to give the cars more laps. I was surprised that I was already close to that target lap time, so I went in to see if I could beat it. Unfortunately, I could only pull about a second off my time. The car is a blast to drive, but it's more of a calculated speed rather than balls-to-the-wall reaction racing. Course corrections kill the speed in this car, but stick your line from entrance to exit, and you'll be happy.

Best Lap: 1:35.912
 
@RAZRr: Kekekeke. Do you think it's mental enough yet or should I add more power? :sly:

@racer39658: I said to go for a 1:35 with the Atenza though my best lap was a very low 1:34. You're now only about 2s off with the Mach 1, 2.5 off with the FD, and I think a bit less than 3s off with the NSX. The Mach most definitely has too much power for the tires... And too much weight, and it's too big, etc etc. Still, it's roughly stock Viper ACR performance which isn't something to sneeze at. The Atenza I've been able to improve a bit in terms of suspension for slower courses but it makes it a bit, eh, "interesting" at higher speeds, particularly online. Hence I've not yet updated it. FD as well has another suspension rework on the way which puts it deep into the 1:29s in my hands but I really want to see 1:28s from it online before I update it.
 
@RAZRr: Kekekeke. Do you think it's mental enough yet or should I add more power? :sly:

@racer39658: I said to go for a 1:35 with the Atenza though my best lap was a very low 1:34. You're now only about 2s off with the Mach 1, 2.5 off with the FD, and I think a bit less than 3s off with the NSX. The Mach most definitely has too much power for the tires... And too much weight, and it's too big, etc etc. Still, it's roughly stock Viper ACR performance which isn't something to sneeze at. The Atenza I've been able to improve a bit in terms of suspension for slower courses but it makes it a bit, eh, "interesting" at higher speeds, particularly online. Hence I've not yet updated it. FD as well has another suspension rework on the way which puts it deep into the 1:29s in my hands but I really want to see 1:28s from it online before I update it.
Well it's not as crazy as a stock Shelby Cobra so...
💡


Do you think I could make a request?
Also are there any other cars you'd like reviewed? I have some time on my hands
 
@RAZRr: Kekekeke. Do you think it's mental enough yet or should I add more power? :sly:

@racer39658: I said to go for a 1:35 with the Atenza though my best lap was a very low 1:34. You're now only about 2s off with the Mach 1, 2.5 off with the FD, and I think a bit less than 3s off with the NSX. The Mach most definitely has too much power for the tires... And too much weight, and it's too big, etc etc. Still, it's roughly stock Viper ACR performance which isn't something to sneeze at. The Atenza I've been able to improve a bit in terms of suspension for slower courses but it makes it a bit, eh, "interesting" at higher speeds, particularly online. Hence I've not yet updated it. FD as well has another suspension rework on the way which puts it deep into the 1:29s in my hands but I really want to see 1:28s from it online before I update it.

Yeah, I really think I could knock significant time off if I could roll on the throttle instead of hitting X... The tunes are great, though, and I get a much better feel than with my own poor tuning efforts. I know my "reviews" are pretty bare bones, I'm working on that. Most of my race terminology is from racing my GSX-R, so I'm still learning how to put the car driving experience into words.
 
Hey, ive just started using your tunes, and they are very good. The cars are quick and controllable, but slightly underpowered for my needs. Can you please tune my HKS CT230R for the TG Test Track? It's quick, but it's a bit hard to handle.

i'm sorry if i sound like an idiot, i'm new to the forums.
^^^
EDIT: lolololololololool!!! :D :D :D :D :D Look at my 1st post!! :D :D Compared to where I am now, I really do seem like an idiot back then :D

……sigh………those were the good days……
 
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I currently just tuned my yellow-hat Supra to your tunes and initally I have to say I am very happy and enjoying it immensely. I will give a more in-depth review of it in the coming days after I have driven it more.
I would like to ask has there been a tune for one of the 908 HDi FAP Peugeot's? I have the team ORca and really would like to see what yall can do with it? If there is a tune, please direct, thanks in advance.
 
Well it's not as crazy as a stock Shelby Cobra so...
💡


Do you think I could make a request?
Also are there any other cars you'd like reviewed? I have some time on my hands

I do believe you could make a request. 👍

As for stuff needing to be driven... My Esprit hasn't gotten a single review yet, sadly, and I believe there are a few others... But that's the main one I'd suggest out of my half.

Yeah, I really think I could knock significant time off if I could roll on the throttle instead of hitting X... The tunes are great, though, and I get a much better feel than with my own poor tuning efforts. I know my "reviews" are pretty bare bones, I'm working on that. Most of my race terminology is from racing my GSX-R, so I'm still learning how to put the car driving experience into words.

You can roll onto the throttle using X ;) It just takes a very light thumb.

Hey, ive just started using your tunes, and they are very good. The cars are quick and controllable, but slightly underpowered for my needs. Can you please tune my HKS CT230R for the TG Test Track? It's quick, but it's a bit hard to handle.

i'm sorry if i sound like an idiot, i'm new to the forums

Don't worry, you don't sound entirely like an idiot ;)

For a request, we ask that you review one of our cars beforehand... And then we'll put together your request car.
 
As promised, a short update on the Altezza. I had the chance to try it on the Tokyo R246 circuit, using the lvl 15 Tuner Challenge.

In short, I think the Z28 description is still accurate, just like for Suzuka and GVS. ;)

It is a muscle car of the US school when equipped with this much power and a track like the R246 does not do it any favours. But make no mistake, the car is still insanely fast in spite of not really enjoying corners all that much. The fact that it is possible to stay ahead of an Amuse S200GT-1 Turbo and that a driver better than myself could win the challenge in it, in spite of the competition, attests to that.

As on the other circuits you can expect savage acceleration, fairly long braking distances (but very good stability), quite some high speed understeer and the occassional bout of oversteer - although the latter only out of really slow corners.

The car punishes mistakes mercilessly - enter a long corner too fast and neither extra throttle, nor lifting, or braking will really alter the high speed understeer. Do it right and you can keep up, even win time on the opposition. Traction is surprisingly good, given the high bhp going to rear wheels only, so it will not be a smoke machine in the vein of a Mach 1 Mustang but in many other ways it mirrors a generation of cars much older. It will punish everyone underestimating it (own driver and opposition alike) but it will require an expert hand and tolerate no mistakes.

Saying that, it is not hard to drive per se, just hard to get fast times out of. The handling will suit a novice, albeit only one with a conservative approach to corners. :) If you are handy behind the controller / wheel, though, the car is certainly a chalenge - winning against other fast machinery in it must be quite satisfying I imagine.
 
I was given a brand new tt-r very recently. It was a good car to start with, and after applying your tune to it, it became a truly amazing car. The tune was good enough to change 2 of my prejudices. One was that a FR racing car with over 400 hp was horrid to drive, and that an Audi TT was all show and no go.

The TT with this tune is almost flawless. At first, I thought i misread the tune, as this was the first tune I've come across where I'm asked to soften the cars suspension. I thought it wouldn't possibly work. But I hadn't read it wrong and it did work. The car retained its grip but was just easier to drive. There is some roll due to the softer setup, but it hardly affects it.

What really amazed me was when I tried to find the limits of this tune and maxed it. The TT now had 609 hp, but the handling remained the same. That was what amazed me. After adding 200hp, I was expecting for it to just fall apart in the bends. But it didn't, it felt just as good. The only thing that did change was that it was slightly edgier, but it could still cope fine. On the TG test track, it managed to beat a zonda R (860hp). Now I know I'm not the best nor the most consistent driver, but that is still an amazing achievement to beat a maxed zonda by 2 seconds. The only thing I would say that needed improving is that it drives like a go-kart at the moment, which is fine normally, but is tricky to catch once it lets go. You need to be gentle with it, but it will very rarely bite you, even with 600+ hp.

Now, if only you can do the same with my CT230R :)
 
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Lotus Espirit Review

Well this thing is a lotus so I decided to take it for a spin on Cote D'Azur. My fastest lap was a 1:48.2. Here's what I thought of the car

Acceleration

This thing gets up to speed pretty quick. It was surprisingly fast considering the not so high amount of horsepower it has. I was ale to get to about 120 on the longest straight.

9/10

Cornering

I'm going to give a general overview and then break it down

This thing handles either great or horribly depending on what you think. This thing is hard to drive and fits the bill for what I'd call a true drivers car. The handling is similar to that of the Ferrari F40 in game. You really have to pay attention to what this thing is doing otherwise you'll have problems. Chances are you'll also end up fighting this car. However that doesn't mean that you won't be rewarded if you get it right. This car is pretty grippy so you can get away with some not so smooth driving as long as you correct and in some situations it will even get you around faster.

Braking - This thing wants to come around if you brake in anything except a straight line. It feels kind of like the R8 tune in that aspect. Sometimes this will spin you out and in other situations it will help you make a good turn. The tendency to drag the rear out was displayed most on the second to last corner of Cote D'Azur.

Entry - Generally this thing will go wherever you want. It's pretty responsive and you can either brake late (if your going in a straight line) or go for a slow in and fast out approach. I chose to brake late and just yank the car into the corner. In either style trying to be smooth didn't make great results for me.

Mid Corner - You'll have to use throttle control here because giving it too much will make this thing have a hint of understeer. This car has great handling though so it shouldn't be anything catastrophic. Don't be afraid to just pull this thing around corners.

Exit - You'll need to be careful when exiting because the V8 will produce a good amount of oversteer. However, this car is extremely responsive so some opposite lock will usually do the trick.

Tight Corners - I found that yanking this thing around and correcting with some opposite lock is the best way to get around these. If you do this you can really brake late and dive in with this car.

Medium/Long Corners - Generally you can take this with a lift off or even flat out for some. If you need to brake then get to the appropriate speed and yank the car around while on full throttle the rest of the way.

Cornering Rating - 10/10

This car is very fun. It may be frustrating at first because its not the easiest to drive but once you figure it out this is a great, very responsive car.
 
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Sledgehammer
Supra.jpg


Fresh out of the Dealer: 258 HP, 1530 kg, 424 PP, Comfort Soft Tires
Best Lap Time: 1:52.242
Thoughts: This is one of those cars that feels fast until you look at your lap time. It has just enough power to smoke the comfort softs on low speed turns, or extended mid-speed turns. For the most part, a fun, consistant drive with plenty of controlled power-slide out of the turns.

Parts added, no settings changes: 440 HP, 1239 kg, 527 PP, Sport Soft Tires
Best Lap Time: 1:38.314
Thoughts: Well, now the car is as fast as it feels. Still a very drivable car, and it feels like the HP and grip increased proportionally. However, the car did not like low speed corners, I seemed to be going through at about 10 MpH slower than the AI to hold the same line.

Parts added, RKM Tune, 5 lap first impression: 440 HP, 1239 kg, 527 PP, Sport Soft Tires
Best Lap Time: 1:36.980
Thoughts: Even faster, thanks to more control powering out of corners. Mid-corner speed seemed up nicely on the medium-to-high speed corners, and mistakes were very recoverable. Thankfully, even the low speed corners were improved up to "normal" from the previous "painful".

After a couple more races...
Best Lap Time: 1:36.638
Thoughts: Well, I tried using the pressure sensitity of the X button, but it just wasn't working for me... too inconsistant, and too small of a zone between no throttle and 100%. My major problems for this car on this track were in the early hard left through the tunnel, where the elevation change really reduced the traction, and the hard right after the S curves with the same problem. I adjusted my line on several corners, squaring them off and hitting the late apex so I could get on the gas sooner while pointed in the right direction, but couldn't get those two turns down in this car. I was at least able to start running consistant laps, and got a bit faster overall. This seems like the kind of car that takes a lot more laps to truely get the feel for, but you can sense the potential in it. I found myself going back in for "one more race" because I knew I could cut time.

Esprit Sport 400
Esprit.jpg


Fresh out of the Dealer: 342 HP, 1380 kg, 478 PP, Sports Hard Tires
Best Lap Time: 1:46.456
Thoughts: Like a lot of high HP MR cars, this car loved to kick out the back end when on the gas in any corner, even gentle turns at high speed. The car doesn't like being pushed too hard, and I got my best speed when going slow.

Parts added, no settings changes: 388 HP, 1144 kg, 523 PP, Sports Soft Tires
Best Lap Time: 1:36.156
Thoughts: I already love the direction this tune is going. The parets alone indicate a greater focus on handling while taking advantage of the powerful stock engine. The mid-range turbo evened out the power curve a bit, so the control stuck even when hitting peak RPMs. Already a much better handling car with the parts with a little more go added in as a side effect.

Parts added, RKM Tune, 5 lap first impression: 389 HP, 1144 kg, 523 PP, Sports Soft Tires
Best Lap Time: 1:35.054
Thoughts: Oh. My. God. Can't write, must drive it again.

After a couple more races...
Best Lap Time: 1:33.950
Thoughts: The Sistine Chapel. Mona Lisa. Godfather Pt II. Elle MacPhereson in the early 90's. And now, The RKM Esprit Sport 400. Perfection. This car handles like it's on rails, solid going in, and was able to dive in on the brakes pretty late while keeping control, smooth and fast going out, with very little wheel spin while powering out from a standard mid-apex. Once I found my groove, and that didn't take long, I was within a couple tenths every lap. This car handled like a dream, had to double check my assists and tires (even though I knew I didn't buy any race tires). I ran faster lap times in the RKM NSX, but I'd put money down I only lost time to that car in the straights. Wow.
At this point, for me, this is the best car in the game without numbers on it. I really have no negative things to say other than the carbon hood looks horrible on the car (a style choice that I made for all my RKM tuned cars so I can find 'em easy).

EDIT: Looking back through my previous reviews, it's clear that this car was not as quick for me as the RX-7, both in the same wt/hp class. For some reason, though, this car just clicked for me and felt great. It could be that I'm getting more comfortable on the track (my personal car speed runs were on Deep Forest) as well as more comfortable without the driver assists. Regardless of cause, I love this car and this tune.
 
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RKM Motorsport’s Yellow Hat Supra

YellowHatSupra.jpg

YellowHatSupra_Big.jpg


Based on: Toyota Yellow Hat YMS Supra ‘05
Obtained: Brand new from Toyota

Drivetrain: FR
Horsepower: 497 BHP (@ 44.4 miles)
Torque:---- 52 kgfm
Weight:---- 1090 kg
PP:-------- 597


Well since there are 2 GT500 tunes here I'll review this as a comparison

First is the NSX

I love this car. I love how twitchy it is and it really surprised me how much speed I could carry through the corners. Frequently I would go into a curve and almost slam into the inside wall because I didn't think it would respond that well. I also love how this car is tuned with a bit of oversteer. Though it can bite your head off sometimes it's quite easy to fix with opposite lock and it allows you to really dive into a corner which is what I like in a GT500 car. Corner entry is terrific in this car and it handles very great.This car accelerates pretty great as well as a GT500 car should.

The rating 9.5/10

Then is the YellowHat Supra

This car is pretty good but not as good as the NSX. Here's why. It's tuned with some understeer in it which isn't desirable for my driving style. It appears as if it's neutral and then quietly tries to bite your head off mid corner. Like the NSX entry is terrific but at mid corner you notice that your pushing out toward the wall. Then you have to slow down again to stop the car from careening off the track. The understeer that hits isn't anything small either. You literally can't turn this car if your going too fast mid corner. Another thing that I don't really like is that this car seems to not have much of a personality. It comes off as mostly neutral and just isn't that lively. It's nowhere near as twitchy as the NSX and that kills it. It just doesn't feel like I think a GT500 car should. That's not to say that its a bad car though because you can be pretty fast and it will keep up with other GT500 cars. I just don't get the feel out of this car that I desire.

Final Rating 8.5/10
 
S2000 review:

This was my first time trying out one of Rojer's tunes and I was immediately impressed. I used the S2000 Type V '01 instead of the premium car so the gearing took a little while to figure out. I found by setting the final drive to .4750 before setting the max speed to 174mph allowed the separate gears to be dialed in to Rojer's specs.
The first track to run was my custom made touge track at Toscana. It is 5.19 miles long and has 161ft of elevation change.
picture.php

First impression was that the car was extremely well balanced and almost felt like it had too much grip. Turn in was precise and near instant without any nervous action. Steering was light and had a easy feel but didn't lack any needed feedback. Again car showed perfect balance in mid-corner and during corner entry and exit. Slow corner balance between under/oversteer and grip/precision also felt spot on. As far as a neutral setup goes it's hard to think this car could get any better. My only thought on improvement might be to give a tiny bit more lift off oversteer as long as it doesn't make braking noticeably more unstable or mess up the feel of the suspension.

It only took 2 laps to lay down a fast time and both laps were within 1 second. Second run I changed out to Sport Hard tires as this is what we run during touge battles and this is what I will use the car for predominantly. The car retained the same characteristics as it had on soft tires and really showed how much of a grip monster it truly is. The amount of confidence that the car gave me was amazing. I only needed one lap to put down a fast time so lap two I decided to do a drift check. The first half of lap two I was struggling to get the car sideways but after a while I found a rhythm and starting linking my drifts through multiple corners. It's not easy and takes some advanced techniques to keep it sideways but if you can it makes it much more rewarding than doing so with a more tail happy car.

Lastly I took the car to Trial Mount where it ran a 1:33.1 in 3 laps. In terms of tire management this car is brilliant. Even driving right up to the limit there is virtually zero wheel spin allowing tires to last incredibly long distances. Usually I prefer a car to have just a slight amount of oversteer but after driving the RKM S2000 I'm questioning my own taste.

-----after doing stage 2 engine I needed to bring the rear bound down by 1 to limit wheel spin on corner exit. Now I have to be more precise with the throttle but the straight line speed has improved.
 
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Thanks guys for the reviews, I'll answer them all in detail soon. I'm just very busy with Ready, Steady, Go! right now. :)
 
I'm going to stop posting reviews, but will continue to enjoy your tunes and reading the comments posted here. It's pretty obvious as I read other reviews that I'm really not adding anything to the discussion, and don't have the feel for reviews. However, let me thank you guys for your great work in helping stiffs like me get set up to enjoy racing a little bit more.
 
I'm going to stop posting reviews, but will continue to enjoy your tunes and reading the comments posted here. It's pretty obvious as I read other reviews that I'm really not adding anything to the discussion, and don't have the feel for reviews. However, let me thank you guys for your great work in helping stiffs like me get set up to enjoy racing a little bit more.

Racer39658, that would be a real shame. I think it is very enlightening reading about the same car from different people, as not all of us drive the same (or in my case, at the same skill level ;)). The fact that you post times with your reviews is also quite useful - gives a target to aim at :) On top of that practice makes perfect :lol:

Seriously, do reconsider if you can 👍
 
I'm going to stop posting reviews, but will continue to enjoy your tunes and reading the comments posted here. It's pretty obvious as I read other reviews that I'm really not adding anything to the discussion, and don't have the feel for reviews. However, let me thank you guys for your great work in helping stiffs like me get set up to enjoy racing a little bit more.

Don't stop reviewing mate, those two guys badly need opinion! :sly:
 
I have to say, overall, your Gallardo LP710 tune is pretty amazing, but not only fails to address the understeer characteristic of the Gallardo, but makes things worse by making it slightly more difficult to achieve a bit of opposite lock to drift through corners. Here's the setup, my tweaks are highlighted in RED.

Based on: 2008 Lamborghini Gallardo LP560-4
Obtained: New Car Dealer

Drivetrain: AWD
Horsepower: 710 BHP760 HP (This either has to do with the slight difference from American Horsepowers and Brake Horsepowers, or simply a result of using the oil change trick.)
Torque:---- 460 493ft-lb
Weight:---- 1282 kg

PARTS
GT Auto
Oil Change (HP trick)
Front Aero Type A
Rear Aero Type A
Rear Wing Type C A (I hate GT wings on production cars; has no practical effect.)

Tuning Shop
Weight Reduction Stage 1
Lightweight Windows
Carbon Fiber Hood (Body Color)
Engine Tuning Stage 3
ECU Tuning
Sports Intake Manifold
Racing Air Filter
Titanium Racing Exhaust
Sports Header
Sports Catalytic Converter
Semi-Racing Flywheel
Semi-Racing Clutch
Carbon Driveshaft
Adjustable Center Differential
FC LSD
FC Suspension
Sports Soft tires

SETUP

Body/Chassis
Aerodynamics
Downforce: 0/20

Transmission
Transmission
1st:-- x.xxx
2nd:-- x.xxx
3rd:-- x.xxx
4th:-- x.xxx
5th:-- x.xxx
6th:-- x.xxx
7th:-- x.xxx
Final: x.xxx
Max Speed: xxx

Drivetrain
Differential
Initial: 5/7
Accel:-- 25/35
Braking: 10/25
F/R Bias: 25/75

Suspension
Suspension
Ride Height: -10/-20 -20/-10
Spring Rate: 7.5/8.0 10.0/11.0
Extension:-- 9/9
Compression: 6/6 5/7
Anti-Roll:-- 7/6
Camber:----- 3.5/4.5 0.5/0.0
Toe:-------- 0.15/0.15 0.15/0.10

Brakes
Brake Balance Controller
Brake Balance: 7/9

Intended Driving Options
Transmission: Manual (MT)
ABS: 1
Everything else: OFF

And that sums it up, really. I find the end result is that I can exit turns with far less understeer (and sometimes a bit of oversteer...) thanks to the added contact patch, I can still make use of opposite lock when needed, and yet I can still carry quite a bit of speed into the corner, thanks to the stability of the AWD under braking.

Stay posted, I'll try to edit this post in the future, adding videos, and any other tweaks I come upon.
 
I currently just tuned my yellow-hat Supra to your tunes and initally I have to say I am very happy and enjoying it immensely. I will give a more in-depth review of it in the coming days after I have driven it more.
I would like to ask has there been a tune for one of the 908 HDi FAP Peugeot's? I have the team ORca and really would like to see what yall can do with it? If there is a tune, please direct, thanks in advance.

The 908 is under the name "908 Killer Whale". 👍 It is, much like yours, a Team Oreca Matmut, though I see no reason the settings would not work on the Team Total version.

As promised, a short update on the Altezza. I had the chance to try it on the Tokyo R246 circuit, using the lvl 15 Tuner Challenge.

In short, I think the Z28 description is still accurate, just like for Suzuka and GVS. ;)

It is a muscle car of the US school when equipped with this much power and a track like the R246 does not do it any favours. But make no mistake, the car is still insanely fast in spite of not really enjoying corners all that much. The fact that it is possible to stay ahead of an Amuse S200GT-1 Turbo and that a driver better than myself could win the challenge in it, in spite of the competition, attests to that.

As on the other circuits you can expect savage acceleration, fairly long braking distances (but very good stability), quite some high speed understeer and the occassional bout of oversteer - although the latter only out of really slow corners.

The car punishes mistakes mercilessly - enter a long corner too fast and neither extra throttle, nor lifting, or braking will really alter the high speed understeer. Do it right and you can keep up, even win time on the opposition. Traction is surprisingly good, given the high bhp going to rear wheels only, so it will not be a smoke machine in the vein of a Mach 1 Mustang but in many other ways it mirrors a generation of cars much older. It will punish everyone underestimating it (own driver and opposition alike) but it will require an expert hand and tolerate no mistakes.

Saying that, it is not hard to drive per se, just hard to get fast times out of. The handling will suit a novice, albeit only one with a conservative approach to corners. :) If you are handy behind the controller / wheel, though, the car is certainly a chalenge - winning against other fast machinery in it must be quite satisfying I imagine.

I must say that all sounds very accurate... Well, aside from the smoke machine remark! Thanks to the gearbox it can keep the rears on fire through many corners and as many gears if you really want it to. ;) This car was a bit of a fight to set up (as I mentioned in PMs); it was either understeer (as now) or oversteer to the point of fighting the car constantly... Understeer wound up the faster way, not to mention far more consistent.

I was given a brand new tt-r very recently. It was a good car to start with, and after applying your tune to it, it became a truly amazing car. The tune was good enough to change 2 of my prejudices. One was that a FR racing car with over 400 hp was horrid to drive, and that an Audi TT was all show and no go.

The TT with this tune is almost flawless. At first, I thought i misread the tune, as this was the first tune I've come across where I'm asked to soften the cars suspension. I thought it wouldn't possibly work. But I hadn't read it wrong and it did work. The car retained its grip but was just easier to drive. There is some roll due to the softer setup, but it hardly affects it.

What really amazed me was when I tried to find the limits of this tune and maxed it. The TT now had 609 hp, but the handling remained the same. That was what amazed me. After adding 200hp, I was expecting for it to just fall apart in the bends. But it didn't, it felt just as good. The only thing that did change was that it was slightly edgier, but it could still cope fine. On the TG test track, it managed to beat a zonda R (860hp). Now I know I'm not the best nor the most consistent driver, but that is still an amazing achievement to beat a maxed zonda by 2 seconds. The only thing I would say that needed improving is that it drives like a go-kart at the moment, which is fine normally, but is tricky to catch once it lets go. You need to be gentle with it, but it will very rarely bite you, even with 600+ hp.

Now, if only you can do the same with my CT230R :)

Doing the same with your CT230R may well be a bit of a tall order; the TT-R shown here is actually a direct evolution of my TT-R tune from GT4... Which absolutely everyone loved. I've managed to keep all of what I liked about the old car intact and it has obviously paid off. It's still ridiculously simple to drive fast, insanely consistent, and refuses to bite the driver unless something horribly wrong is done (admittedly when it does it's not pretty though :scared:). It's almost a bit too precise, really... But with a race car, that's what you want. Anyway, add me up on PSN, send the CT230R over, and I'll have it done shortly. 👍

Got the Esprit and the components. If all works out as planned, you should get a review some time next week :)

Looking forward to it. 👍

Lotus Espirit Review

Well this thing is a lotus so I decided to take it for a spin on Cote D'Azur. My fastest lap was a 1:48.2. Here's what I thought of the car

Acceleration

This thing gets up to speed pretty quick. It was surprisingly fast considering the not so high amount of horsepower it has. I was ale to get to about 120 on the longest straight.

9/10

Cornering

I'm going to give a general overview and then break it down

This thing handles either great or horribly depending on what you think. This thing is hard to drive and fits the bill for what I'd call a true drivers car. The handling is similar to that of the Ferrari F40 in game. You really have to pay attention to what this thing is doing otherwise you'll have problems. Chances are you'll also end up fighting this car. However that doesn't mean that you won't be rewarded if you get it right. This car is pretty grippy so you can get away with some not so smooth driving as long as you correct and in some situations it will even get you around faster.

Braking - This thing wants to come around if you brake in anything except a straight line. It feels kind of like the R8 tune in that aspect. Sometimes this will spin you out and in other situations it will help you make a good turn. The tendency to drag the rear out was displayed most on the second to last corner of Cote D'Azur.

Entry - Generally this thing will go wherever you want. It's pretty responsive and you can either brake late (if your going in a straight line) or go for a slow in and fast out approach. I chose to brake late and just yank the car into the corner. In either style trying to be smooth didn't make great results for me.

Mid Corner - You'll have to use throttle control here because giving it too much will make this thing have a hint of understeer. This car has great handling though so it shouldn't be anything catastrophic. Don't be afraid to just pull this thing around corners.

Exit - You'll need to be careful when exiting because the V8 will produce a good amount of oversteer. However, this car is extremely responsive so some opposite lock will usually do the trick.

Tight Corners - I found that yanking this thing around and correcting with some opposite lock is the best way to get around these. If you do this you can really brake late and dive in with this car.

Medium/Long Corners - Generally you can take this with a lift off or even flat out for some. If you need to brake then get to the appropriate speed and yank the car around while on full throttle the rest of the way.

Cornering Rating - 10/10

This car is very fun. It may be frustrating at first because its not the easiest to drive but once you figure it out this is a great, very responsive car.

👍 Thanks mate, though I fear your ratings may be a bit on the high side; a perfect rating shouldn't be given if you've found a flaw in it (which you have). ;) I was, to an extent, saddened by how it turned out. Granted, it's fast as hell for the PWR class... But only until an NSX shows up, then it gets shut down in quick order.

Esprit Sport 400
Esprit.jpg


Fresh out of the Dealer: 342 HP, 1380 kg, 478 PP, Sports Hard Tires
Best Lap Time: 1:46.456
Thoughts: Like a lot of high HP MR cars, this car loved to kick out the back end when on the gas in any corner, even gentle turns at high speed. The car doesn't like being pushed too hard, and I got my best speed when going slow.

Parts added, no settings changes: 388 HP, 1144 kg, 523 PP, Sports Soft Tires
Best Lap Time: 1:36.156
Thoughts: I already love the direction this tune is going. The parets alone indicate a greater focus on handling while taking advantage of the powerful stock engine. The mid-range turbo evened out the power curve a bit, so the control stuck even when hitting peak RPMs. Already a much better handling car with the parts with a little more go added in as a side effect.

Parts added, RKM Tune, 5 lap first impression: 389 HP, 1144 kg, 523 PP, Sports Soft Tires
Best Lap Time: 1:35.054
Thoughts: Oh. My. God. Can't write, must drive it again.

After a couple more races...
Best Lap Time: 1:33.950
Thoughts: The Sistine Chapel. Mona Lisa. Godfather Pt II. Elle MacPhereson in the early 90's. And now, The RKM Esprit Sport 400. Perfection. This car handles like it's on rails, solid going in, and was able to dive in on the brakes pretty late while keeping control, smooth and fast going out, with very little wheel spin while powering out from a standard mid-apex. Once I found my groove, and that didn't take long, I was within a couple tenths every lap. This car handled like a dream, had to double check my assists and tires (even though I knew I didn't buy any race tires). I ran faster lap times in the RKM NSX, but I'd put money down I only lost time to that car in the straights. Wow.
At this point, for me, this is the best car in the game without numbers on it. I really have no negative things to say other than the carbon hood looks horrible on the car (a style choice that I made for all my RKM tuned cars so I can find 'em easy).

EDIT: Looking back through my previous reviews, it's clear that this car was not as quick for me as the RX-7, both in the same wt/hp class. For some reason, though, this car just clicked for me and felt great. It could be that I'm getting more comfortable on the track (my personal car speed runs were on Deep Forest) as well as more comfortable without the driver assists. Regardless of cause, I love this car and this tune.

Iiinteresting... I may have to try actually putting a (colored) CF hood on mine, if only to see if it helps it further. If you look at the parts sheet again, you'll notice that the stock hood is still on mine; it slips my mind as to the exact reasoning but it could be why it's a dead match for the RX-7 as opposed to being a few tenths slower. Would probably counter some of the understeer I get online as well... Hmmm...

Very good to hear it matches you so well though. Now put a colored hood on it regardless of your RKM-or-not scheme! It looks naff! :lol:

Well since there are 2 GT500 tunes here I'll review this as a comparison

First is the NSX

I love this car. I love how twitchy it is and it really surprised me how much speed I could carry through the corners. Frequently I would go into a curve and almost slam into the inside wall because I didn't think it would respond that well. I also love how this car is tuned with a bit of oversteer. Though it can bite your head off sometimes it's quite easy to fix with opposite lock and it allows you to really dive into a corner which is what I like in a GT500 car. Corner entry is terrific in this car and it handles very great.This car accelerates pretty great as well as a GT500 car should.

The rating 9.5/10

Then is the YellowHat Supra

This car is pretty good but not as good as the NSX. Here's why. It's tuned with some understeer in it which isn't desirable for my driving style. It appears as if it's neutral and then quietly tries to bite your head off mid corner. Like the NSX entry is terrific but at mid corner you notice that your pushing out toward the wall. Then you have to slow down again to stop the car from careening off the track. The understeer that hits isn't anything small either. You literally can't turn this car if your going too fast mid corner. Another thing that I don't really like is that this car seems to not have much of a personality. It comes off as mostly neutral and just isn't that lively. It's nowhere near as twitchy as the NSX and that kills it. It just doesn't feel like I think a GT500 car should. That's not to say that its a bad car though because you can be pretty fast and it will keep up with other GT500 cars. I just don't get the feel out of this car that I desire.

Final Rating 8.5/10

Hmmmm... Another lover of edgy cars I see. :sly: The NSX is absolutely bonkers and indeed slightly faster than the Supra because of it... When you get it right. When you don't, you die in a horrible explosion... But at least the fire looks pretty.

I'm going to stop posting reviews, but will continue to enjoy your tunes and reading the comments posted here. It's pretty obvious as I read other reviews that I'm really not adding anything to the discussion, and don't have the feel for reviews. However, let me thank you guys for your great work in helping stiffs like me get set up to enjoy racing a little bit more.

Racer39658, that would be a real shame. I think it is very enlightening reading about the same car from different people, as not all of us drive the same (or in my case, at the same skill level ;)). The fact that you post times with your reviews is also quite useful - gives a target to aim at :) On top of that practice makes perfect :lol:

Seriously, do reconsider if you can 👍

What this guy said. We always want feedback; good, bad, ugly, it's all good. You're adding more than you think. 👍

I have to say, overall, your Gallardo LP710 tune is pretty amazing, but not only fails to address the understeer characteristic of the Gallardo, but makes things worse by making it slightly more difficult to achieve a bit of opposite lock to drift through corners. Here's the setup, my tweaks are highlighted in RED.

Based on: 2008 Lamborghini Gallardo LP560-4
Obtained: New Car Dealer

*snip*

And that sums it up, really. I find the end result is that I can exit turns with far less understeer (and sometimes a bit of oversteer...) thanks to the added contact patch, I can still make use of opposite lock when needed, and yet I can still carry quite a bit of speed into the corner, thanks to the stability of the AWD under braking.

Stay posted, I'll try to edit this post in the future, adding videos, and any other tweaks I come upon.

Somebody's not realized why the Gallardo seems to understeer a bit on exit... And it has to do with entry. It likely sacrifices a bit of pace but it's insanely fun; braking oversteer. If you think you "can't make use of opposite lock" you're both driving it wrong for absolute pace (if you have to countersteer you're sliding too much, as they say) as well as for slideways fun... Which the Yardoh does excessively well. Every time I drive it I find myself needing to cut back on the sideways action and not because the car doesn't let me... But because it's too damn fun to not do. That said, I'll be looking into your tweaks and seeing what it does for me. Also of note is that if you're on the wrong tires the entire setup kinda flies out of the window. ;)
 
As far as the Espirit rating I put it so high because of the fun factor. It's not perfect but I love driving that thing and if you get it right it's really fast. I think you did a great job tuning it.
 
The 908 is under the name "908 Killer Whale". 👍 It is, much like yours, a Team Oreca Matmut, though I see no reason the settings would not work on the Team Total version.

yep, works great on the Team Total, did a 5:56 on the Nürburgring and i didn't push it anywhere near the limits...
 
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Well, I tried out the Silvia last night, and fitted parts on the Gallardo, I'll post some reviews tonight. Thanks for the encouragement on the reviews. Sometimes, with forums this big, it's hard to tell if you're contributing or just adding to the pile you have to wade through to get to the good stuff :)

Iiinteresting... I may have to try actually putting a (colored) CF hood on mine, if only to see if it helps it further. If you look at the parts sheet again, you'll notice that the stock hood is still on mine; it slips my mind as to the exact reasoning but it could be why it's a dead match for the RX-7 as opposed to being a few tenths slower. Would probably counter some of the understeer I get online as well... Hmmm...

Very good to hear it matches you so well though. Now put a colored hood on it regardless of your RKM-or-not scheme! It looks naff! :lol:

I actually dislike the carbon colored hood on most cars, and usually don't go with red, so my RKM group stands out from my regular cars. I did notice the original tune didn't have a hood done, but went with it purely for the appearance. Unfortunately, having another of each of the supercars so you've tuned has hurt the credit pile, you guys should stick with cheap cars ;) (kidding, of course)
 
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NSX-R 3rd Anniversary
http://i1130.photobucket.com/albums/m531/mrakneedragger/NSX.jpg
Oh how I wish I had a better way to control my throttle on the controller (yeah, the right stick doesn't work for me). This car flies, but I still had to be a little too careful on the 2nd gear corners, where a steady half throttle would have been so much faster. I still managed to cut over 2 seconds from my original 5-lap run, about half of the gap to Roj's times. (side note: finally got my trophy for flipping a car on my first lap... ooops)

Best Lap: 1:31.506

Civic VTi-R
http://i1130.photobucket.com/albums/m531/mrakneedragger/Civic.jpg
Well, not a lot changed in my opinion of the car. I couldn't get a whole lot faster in it, either, managing to shave less than a second off. It's probably just me, but I could not push the car through the turns much faster than I was, and it never felt like I made any big mistakes. Still a far cry from Rotary's time.

Best Lap: 1:38.378
For the NSX, if you cant control the throttle manually, just shift up to 3rd a bit earlier. It's got the power to pull in 3rd so there's no worries there. 👍 The Civic should be faster, perhaps it's not suited to your driving style? It is FWD so I dont blame you if that's the problem.
Sledgehammer
http://i1130.photobucket.com/albums/m531/mrakneedragger/Supra.jpg

Fresh out of the Dealer: 258 HP, 1530 kg, 424 PP, Comfort Soft Tires
Best Lap Time: 1:52.242
Thoughts: This is one of those cars that feels fast until you look at your lap time. It has just enough power to smoke the comfort softs on low speed turns, or extended mid-speed turns. For the most part, a fun, consistant drive with plenty of controlled power-slide out of the turns.

Parts added, no settings changes: 440 HP, 1239 kg, 527 PP, Sport Soft Tires
Best Lap Time: 1:38.314
Thoughts: Well, now the car is as fast as it feels. Still a very drivable car, and it feels like the HP and grip increased proportionally. However, the car did not like low speed corners, I seemed to be going through at about 10 MpH slower than the AI to hold the same line.

Parts added, RKM Tune, 5 lap first impression: 440 HP, 1239 kg, 527 PP, Sport Soft Tires
Best Lap Time: 1:36.980
Thoughts: Even faster, thanks to more control powering out of corners. Mid-corner speed seemed up nicely on the medium-to-high speed corners, and mistakes were very recoverable. Thankfully, even the low speed corners were improved up to "normal" from the previous "painful".

After a couple more races...
Best Lap Time: 1:36.638
Thoughts: Well, I tried using the pressure sensitity of the X button, but it just wasn't working for me... too inconsistant, and too small of a zone between no throttle and 100%. My major problems for this car on this track were in the early hard left through the tunnel, where the elevation change really reduced the traction, and the hard right after the S curves with the same problem. I adjusted my line on several corners, squaring them off and hitting the late apex so I could get on the gas sooner while pointed in the right direction, but couldn't get those two turns down in this car. I was at least able to start running consistant laps, and got a bit faster overall. This seems like the kind of car that takes a lot more laps to truely get the feel for, but you can sense the potential in it. I found myself going back in for "one more race" because I knew I could cut time.
Yeah the Supra is the sort of car you need to get some getting used to. It's never going to be a cornering machine, but if you keep it smooth and delicate through the corners, any lost time can be made back up down the straights. 👍
Then is the YellowHat Supra

This car is pretty good but not as good as the NSX. Here's why. It's tuned with some understeer in it which isn't desirable for my driving style. It appears as if it's neutral and then quietly tries to bite your head off mid corner. Like the NSX entry is terrific but at mid corner you notice that your pushing out toward the wall. Then you have to slow down again to stop the car from careening off the track. The understeer that hits isn't anything small either. You literally can't turn this car if your going too fast mid corner. Another thing that I don't really like is that this car seems to not have much of a personality. It comes off as mostly neutral and just isn't that lively. It's nowhere near as twitchy as the NSX and that kills it. It just doesn't feel like I think a GT500 car should. That's not to say that its a bad car though because you can be pretty fast and it will keep up with other GT500 cars. I just don't get the feel out of this car that I desire.

Final Rating 8.5/10
Thanks for the review! I tried to keep it neutral so it wouldnt be a pain in the bum to drive on the limit. I'll have to look at that mid-corner understeer. 👍
S2000 review:

This was my first time trying out one of Rojer's tunes and I was immediately impressed. I used the S2000 Type V '01 instead of the premium car so the gearing took a little while to figure out. I found by setting the final drive to .4750 before setting the max speed to 174mph allowed the separate gears to be dialed in to Rojer's specs.
The first track to run was my custom made touge track at Toscana. It is 5.19 miles long and has 161ft of elevation change.https://www.gtplanet.net/forum/picture.php?albumid=1865&pictureid=20348
First impression was that the car was extremely well balanced and almost felt like it had too much grip. Turn in was precise and near instant without any nervous action. Steering was light and had a easy feel but didn't lack any needed feedback. Again car showed perfect balance in mid-corner and during corner entry and exit. Slow corner balance between under/oversteer and grip/precision also felt spot on. As far as a neutral setup goes it's hard to think this car could get any better. My only thought on improvement might be to give a tiny bit more lift off oversteer as long as it doesn't make braking noticeably more unstable or mess up the feel of the suspension.

It only took 2 laps to lay down a fast time and both laps were within 1 second. Second run I changed out to Sport Hard tires as this is what we run during touge battles and this is what I will use the car for predominantly. The car retained the same characteristics as it had on soft tires and really showed how much of a grip monster it truly is. The amount of confidence that the car gave me was amazing. I only needed one lap to put down a fast time so lap two I decided to do a drift check. The first half of lap two I was struggling to get the car sideways but after a while I found a rhythm and starting linking my drifts through multiple corners. It's not easy and takes some advanced techniques to keep it sideways but if you can it makes it much more rewarding than doing so with a more tail happy car.

Lastly I took the car to Trial Mount where it ran a 1:33.1 in 3 laps. In terms of tire management this car is brilliant. Even driving right up to the limit there is virtually zero wheel spin allowing tires to last incredibly long distances. Usually I prefer a car to have just a slight amount of oversteer but after driving the RKM S2000 I'm questioning my own taste.

-----after doing stage 2 engine I needed to bring the rear bound down by 1 to limit wheel spin on corner exit. Now I have to be more precise with the throttle but the straight line speed has improved.
That's why I love the S2000. It's just bundles and bundles of grip when you want it, then if you want to go drifting, it just takes some persuasion to do so. :D:tup: I'm glad you tested it with more power too, just reinforces my point that the S2000 can take much more power. :D Thanks for the review!
I'm going to stop posting reviews, but will continue to enjoy your tunes and reading the comments posted here. It's pretty obvious as I read other reviews that I'm really not adding anything to the discussion, and don't have the feel for reviews. However, let me thank you guys for your great work in helping stiffs like me get set up to enjoy racing a little bit more.

Any review is adding to the discussion I think. It lets us see how our cars perform in different situations with different drivers. You're welcome to post reviews here anytime. :D:tup:
 
That's why I love the S2000. It's just bundles and bundles of grip when you want it, then if you want to go drifting, it just takes some persuasion to do so. :D:tup: I'm glad you tested it with more power too, just reinforces my point that the S2000 can take much more power. :D Thanks for the review!

With the extra power I found if i went back to the suspension exactly how you set it up and turned up the diff preload to 30 the wheel spin became manageable without upsetting the suspension setting.👍
 
*Snip*



Somebody's not realized why the Gallardo seems to understeer a bit on exit... And it has to do with entry. It likely sacrifices a bit of pace but it's insanely fun; braking oversteer. If you think you "can't make use of opposite lock" you're both driving it wrong for absolute pace (if you have to countersteer you're sliding too much, as they say) as well as for slideways fun... Which the Yardoh does excessively well. Every time I drive it I find myself needing to cut back on the sideways action and not because the car doesn't let me... But because it's too damn fun to not do. That said, I'll be looking into your tweaks and seeing what it does for me. Also of note is that if you're on the wrong tires the entire setup kinda flies out of the window. ;)

I think you misunderstand me, which I can't exactly blame you for due to my rambling comments... Anyhow, the point I was trying to make was that I'm not a big fan of braking deep into corners, so I tweaked the suspension to coax a bit more of a real-wheel drive handling characteristic out of it.
 

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