Safety Rating

  • Thread starter TomBrady
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Yup. If it was based off the total number of races someone would run, you could make yourself immune to SR drops or make it impossible to dig out of a hole full of incidents. Thats why its based off of a 10-15 race calculation.

I definitely feel where you're coming from. When first joining someone can easily get wrapped up in all these numbers to a point where its not any fun.

Yup.

So basically the best strategy for me is to have a minimum number of incidents for a few races in a row, and my SR will climb fast.

When my SR dropped badly, it was from a few bad races in a row, which seemed odd to me, because I knew the SR couldn't possibly reflect my overall average incidents per corner.
 
I got caught up when I was in rookie class because it was always stupid things to keep you from getting there.

The issue I think causes alot of lower guys to be so up and down is when upper class join races where were I'm not up to speed at all. Now I'm trying to keep pass, but my skills don't match at all.

It's really weird though, I raced class C truck race and ran top 10 all race while being fast as leaders, but I couldn't for life of me hand legends at tracks. Now I'm practicing at Riley DP, and I'm like 5 seconds off the pass but I don't have nearly the issues I do in rookie class with Mazda's. One day I'll get it all together.
 
How do people feel about it?

I love it at the same time I hate it. Well to be specific, I hate one part of it.

It's a great thing and probably the biggest reason why iracing has the best online racing. It forces people to behave, and it forces people to treat it like it's real racing.

For me though, it has been just a big cause for stress. I think it's totally necessary and I would like to see it in all sims. However, the one thing that bothers me is the stupid off track penalties. I just don't understand why they're so necessary. It's one thing if you actually go off track, like 3 or 4 tires in the grass, but they give it to you if a 3rd tire goes onto the rumble strip and I think that's harsh. The black flag system that forces you to slow down if you cut a corner prevents people from trying to shortcut, so what's the point of penalizing us for going a tiny bit off track? Seriously I don't get why iracing thinks it's worth 1x. Honestly I would rather get the black flag and have to slow down than to get that stupid off track penalty.

Maybe it's just me but it's something I wanted to discuss because it's really been getting on my nerves lately.

Overall, I am glad that we have the SR system (Week13 with no SR penalties can be HELL in some races).

I do agree with your comments about getting penalized for dropping tires off the track. I think some of them are a bit harsh.
 
I don't understand the problem. It's the same for everyone. Maybe you need to work on your consistency or just drive within the limits off the track. We all push hard to achieve the best lap times and that means pushing to the limits of the track, if they moved all the barriers for a 1x a little bit further then we would all push a little bit harder and the same situation would occur. Let's be great full we have a system like sr in the first place!
 
I don't think I could agree with you anymore! I have lost many points due to off road and though it is my fault, it is very pointless! Makes me angry >:(
 
I don't think I could agree with you anymore! I have lost many points due to off road and though it is my fault, it is very pointless! Makes me angry >:(

I'm glad some people agree with me.

One of the things that really annoys me is that you can have a few perfect races, bring your SR up by .20-.30, and kill it all in just one pile up. I find that ridiculous. I understand them not assigning blame for collisions, but seriously, no one should have to suffer THAT MUCH for someone elses mistake, or simple race incidents.

I see ridiculously good and clean drivers, with SR's below 3.00.

I'm glad we have a SR obviously, but even after I reach my goal, I just know that it's always gonna be something that can completely ruin the sim for me. It's just TOO harsh.

The way things go, you literally have to be almost perfect in every race, and that's unreasonable. Not everybody has enough time on their hands, and not everybody is as gifted as Greger Huttu.

I have 2 solutions for this. #1- redefine what an offtrack is. 1 tire, or 2 half tires, should not give you a 1x, it should give you a 0x. I believe at least half of the chassis should be literally off the track before you get a 1x. And to stop people from shortcutting, also redefine what will get you a black flag slow down penalty.
#2- There should be a cap on how much your SR can be affected by one race and to prevent people from causing havoc and getting away with, give people the ability to kick that driver by voting or something.

Or here's another one, create casual and pro racing series. Casual would take away some of the incident penalties, etc.

I don't know man. All I know is there's a better solution than killing peoples SR over 1 bad race.
 
It's normal for you SR to swing .40 from time to time (when you begin to level out) but typically you'll stay right in a region if you just race to race and be clean doing so. I know it can be frustrating getting a bunch of 1x but if they moved the boundaries out that increases room for people to exercise that extra room in the sand and grass and they end up overdriving the car and sliding back across the track taking you out and you both end up with more 2x. It keeps drivers sensible about their line so they don't start taking people out because the went too fast on entry touched the grass and hit another car as they slid across. Check out the mustang race this week at oulton you'll see it left and right in turn 1, turn 3, turn 6 after the straight and the 2nd to last turn because oulton park is so narrow and surrounded by grass
 
I hate it, but at the same time respect the fact that there probably isn't that much more to improve it. some great suggestions, but really minor improvements. Best method is probably to join a league to be honest.
 
All these things that cause people to hate the SR system are in fact what make it work. If you weren't worried about losing SR, it wouldn't be doing it's job.
 
Also anyone knows how you get the 50+ SR bonus that sometimes kick in?
I can't spot the criteria for which this bonus is given, this have happened to me three times and I have seen it go to others twice, But how is it calculated?



^This is probably part of the reason.

Don't know about random 50+ SR bonus, but if you want a SR boost try out the World Events they have every 3 - 4 weeks, scheduled events is listed on their calender.

The last World Event I entered with my team mate, I jumped .40. I lasted 88 laps and had x4 incident (the fatal head on which ended my race). My mate was a rookie at the time, lasted 289 laps and sported a +20.00 boost (2.9 R -> 4.31 D). :scared:

Back on topic with what is deemed off track, it seems all these years with GT OLR has neutered people. What is acceptable in the WRS (concrete is OK) is far from legal in real world racing. The track is guarded by the white/yellow lines. Meaning the rumble strips are NOT part of the track. So if you run on the AstroTurf you probably have 4 wheels past the line and is a legit off track.
 
Ive only had a 50+ SR race one time and i think it was because there was a guy within 1-2 seconds behind me the whole race and neither of us made contact. Just a guess
 
Hi, i'm new to iRacing, but just made 66SR last race.
I was starting from 11th in the grid and went to finish 8th with no incidents at all.
Made me from 2,7 up to 3,3 in one race :)

PS. I think that it also depends on how big is "Strength Of Field"
 
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Hi, i'm new to iRacing, but just made 66SR last race.
I was starting from 11th in the grid and went to finish 8th with no incidents at all.
Made me from 2,7 up to 3,3 in one race :)

PS. I think that it also depends on how big is "Strength Of Field"

I think it's a combination of all of the above lol.
SOF (Strength of Field), 0 incidences, (biggest one) amount of times you've played the track & car.

The more times to play on that track/car the more your expected to know what can and cannot be done, in terms of limitations. So not racing the Mazda MX5 around Laguna Seca before and remain incident free = Big reward for you :)
But if your in your 5th race and keep running off then it's deemed inexcusable because you know how to run a lap without incident so you get penalised hard...

Well that's how iracing treats me with the SR lol.
 
Hi, i'm new to iRacing, but just made 66SR last race.
I was starting from 11th in the grid and went to finish 8th with no incidents at all.
Made me from 2,7 up to 3,3 in one race :)

PS. I think that it also depends on how big is "Strength Of Field"

I think it's a combination of all of the above lol.
SOF (Strength of Field), 0 incidences, (biggest one) amount of times you've played the track & car.

The more times to play on that track/car the more your expected to know what can and cannot be done, in terms of limitations. So not racing the Mazda MX5 around Laguna Seca before and remain incident free = Big reward for you :)
But if your in your 5th race and keep running off then it's deemed inexcusable because you know how to run a lap without incident so you get penalised hard...

Well that's how iracing treats me with the SR lol.

I was told that SOF has no impact on SR? SOF only affects your iR?

Also, when you go over a whole number you get a boost of ~0.4SR (e.g. if you are at, say 2.98SR and score 0.05 SR the game will automtically boost you to 3.43SR)
 
"Safety Rating is a measure of a driver’s overall safety record and is calculated using a formula that takes into account the number of corners a driver passes through and the number and severity of incidents that driver accumulates in the process. These factors are averaged over a set number of laps and updated as each new session is finished."

that's from iracing.com

"Races are valued by the Strength of Field (SOF), which is based on the iRatings of the drivers in the field. The higher the average strength of field, the more points are available for each finishing position."
 
Patrocles
I was told that SOF has no impact on SR? SOF only affects your iR?

Correct, how high of a class you are makes it more difficult to gain SR not SOF because SOF is an average all the drivers' iR in one particular race

bazylfox
"Safety Rating is a measure of a driver’s overall safety record and is calculated using a formula that takes into account the number of corners a driver passes through and the number and severity of incidents that driver accumulates in the process. These factors are averaged over a set number of laps and updated as each new session is finished."

that's from iracing.com

SOF only affects iRating. SR is measured by CPI (corners per incident) the more corners you do before you have an incident, the more it goes up, the higher class rating (by whole number) the more corners are expected from you, you will have to have a higher CPI if you were Class C 3.6 than if you were Class D 2.1 or even if you were Class C 2.9 since there is a whole number between 2.9 and 3.6. When you look at your stats, it shows your last 10 races, you CPI is based off of those last 10 races because if someone has done 10,000 races then their SR would barely be affected in either direction (just like K/D ratio in BF3 or CoD). Now in order to gain .5+ SR you must be on the edge of going to a whole number. For example, you are Rookie 2.96, and you have a great race where you would have gained .07 SR, you gain that .04 SR which makes you 3.00 but iRacing gives you either a .4 or a .5 boost so you can have a chance to maintain that SR (not many people know if it's .5 and they lost some in the middle of the race after the jump, or if it's only .4 but it is definitely only one of them). So anyway you're 3.00 with the bump you are now 3.4 and throughout the race you gain .03 more SR making it a .43 or if you were to gain .17 you would have .53 (from the original 2.96). Now hat could have happend was you got a .51 boost but you had a series of off tracks one lap, "OH NO!" and lost .04 making you Rookie 3.43. I'm sure someone knows which situation it is, but I don't. (if you were to gain over .1 plus the .4 boost then that'd make you Rookie 3.5x).

"Races are valued by the Strength of Field (SOF), which is based on the iRatings of the drivers in the field. The higher the average strength of field, the more points are available for each finishing position."

this meaning iR, if you have the highest iR in the field and you finish behind your quali position, you'll lose a lot of iR since your iR is above average but if you win you wouldn't gain as much as you would have if your iR was closer to everyone else's however
 
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Yes, i think You're right Roush.

I just had first (i hope one of many) great race. 0 incidents. Started from 9th - most laps on 4th position, and 3 laps to go i got second and stayed there till finish.
The battle 2-4th was amazing and very clean. It was 25 laps on Okayama in Mazda Cup (Rookie)

I got 0.2 SR for that race (now i'm 3,8)
 
There are two things that affect your SR.

Driving through corners makes it go up.
Having incidents makes it go down.

Anything you see happening to your SR is a direct consequence of these two.

Everything else that you feel should affect SR, doesn't.
 

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