Searching For Evidence of Hidden Things

  • Thread starter HACKr
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Slightly off-topic, but I've converted a lot more cars from this game into Re-Volt since the last time I've posted. Here they are, in all their glory.

0K3ygtx.jpg
MUUUST. HAAAVE. NOOOW. :drool:

Seriously, are these on Re-Volt Zone? If they aren't, then you really should put 'em on there. :)
 
Or could be a placeholder for the R33...
Actually it can't, I just remembered something about the demos; when a body isn't completed, there's a Toyota Altezza being used as a placeholder for that car. Though, I did check one of my GT2 demo car archive videos and there is indeed an actual R33 Tommykaira R hidden within the demos.

Go to 10:05 of the video if you want to see it.
 
Different demos though.The demo I used (Euro Demo 57) doesn't show the Mustang logo.
Not really, I was recording footage from all 3 GT2 demo types. I was using a code that replaces the Mustang GT in class A with another car, I didn't record any cars in the home garage. It's the only way I can show cars in all of their colors. Home garage still shows the Tommy Kaira R in either demo.
 
Regarding the R33, it's possible the wrong car data got used for the garage slot. Since the R34 is loading there, it's likely a mistake. It's not surprising since it's a prototype.

Also regarding demos, I might've found a way to play as the AI cars with their actual statistics. Look out for some codes soon. This will be for Euro Demo 87.
 

Aaaand it's up ladies and gentlemen!
Good job with the videos! 👍

By the way, I think there is a way to break out of Indi from the outside of the track rather than the inside. I know I done it once and it was somewhere just coming into the straight away to the finish line, but it has been a while since I have played any GT2 demos again.

I'll give it a try again and see if I can get a good screenshot for you. ;)
noon_bsp_zps2a13eb46.png~original


Here's early Grindelwald. It appears to use Midfield Raceways background, I assume there wasn't one made for it yet so this is a placeholder.
Oh I see, I was thinking about the sky rather than the background. Is it possible to rip sky's as images?
To be honest, it looks quite similar to what I saw outside of Grindelwald in GT2 demo
ePSXe2013-10-1016-37-49-21_zps2e3d62da.png

ePSXe2013-10-1016-37-48-65_zpscad73fc7.png

ePSXe2013-10-1016-38-55-30_zps69cf6299.png

ePSXe2013-10-1016-38-55-64_zps4ef49f41.png

Now all I need is a lift up there and we're done!
I know Xenn made a height modifier code for the other demos, maybe if he can make another one, you could get close to it hopefully. Question is however, will it disappear when you get close to it?
 
That's a good question actually...which demo are you using, Bisharp?

That may determine if this would work with the demo you're using.

Also SonyGamer, the skies cant be ripped as it's a gradient skybox. You can rip the clouds if there's any, though.
 
That's a good question actually...which demo are you using, Bisharp?

That may determine if this would work with the demo you're using.
Are you referring to the height modifier code?
Also SonyGamer, the skies cant be ripped as it's a gradient skybox. You can rip the clouds if there's any, though.
Okey that REALLY sucks, I really like Grindelwald's sky a lot even though it is unfinished. Are there any parts of it that are rippable like the yellow aurora in the sky or something?
 
Yep, was referring to the height modifier code.

I'll see what I can do regarding that, they might be textures if i'm lucky enough.

Edit: Seems I don't have a height modifier for Euro Demo 87, I shall rectify that momentarily.
 
I'll admit this isn't really a user-friendly code. What I could do is provide a different kind of code, but best bet it would work on a Gameshark 2.2 or higher.

I'll add an alternative in there.

You can place any number in there to change the height of the car, a higher value = more height.

Edit: added.
 
The alternative I posted is an increment type code. If you hold up, the height value will continue to increase by 0600 hex.

Edit: I made a mistake. I used the wrong code type. Fixed.
 
Codes don't work for PS Mag. Demo Vol. 27.
Strange, considering that I use the codes for Euro Demo 87, but it's not ED87, yet they still work
Can you provide me with a ED87 height code?
 
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You can find it in my cheat code topic, the code above my posts is also for Euro Demo 87.
 
Eiger Path....

Eiger Nordwand?
I think it might be the original named chosen for Grindelwald. Which makes a bit of sense as Grindelwald takes place in the same area as Eiger Nordwand and Materhorn.

Hmmm, I just noticed that there's quite a few tracks in the GT series that take place around the Switzerland Alps. Polyphony Digital must really love the Alps.
 
I still wonder about porting tracks, I mean could it be done? I tried porting ones from the game itself to another track in the game and it didn't work, however I could have been doing wrong. I know it worked in GT3, I am hoping this game can do it too.
 
I believe GT2s track data is similar to GT1s, with perhaps some added pointers here and there.

Only way to know is to look at the data of tracks that appeared in both games.
 
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