slightly offtopic but about the mark martin dude ...WHY DOES IT SAY VIAGRA ON HIS CAR??!
Go have a try yourself đź‘Ť I only found it out coz because i was trying to pop a wheelie here, but it never happened so i just kept going and i randomly saw it
You can get the Mark Martin likeness in any GT2 game. Just race modify a Taurus, and if you have a later version of the game, even though the sim mode race modification is generic, in arcade mode, it will still come up as Mark Martin.
http://video.google.com/videoplay?docid=-6521276768068387009
It's a review. It shows her in all her ugly glory.
And my U.S. copy of GT was purchased about March/February 2000, all I remember was a generic Taurus. It's so great to know he made it into a Gran Turismo; he almost won the Daytona 500 this year driving for a different team (and a Chevy at that) for the first time in 19 years.
YEah, he surely don't need it! at least i hope not.
Nice screenshots! what a mess, too! I've read descriptions online about folks who could break out of Laguna, then come under the corkscrew. WHen they drove thru the hill, all a sudden you'd be flying like an astronaut.
Interesting. (Johnny Carson voice) I did now know that, sir.
slightly offtopic but about the mark martin dude ...WHY DOES IT SAY VIAGRA ON HIS CAR??!
WOAH. I just found something. YOU MUST SEE THIS. I think i just made a new discovery
Go to Laguna, and exit the track, with a really fast car (So you can get to the place quickly). Then go to the top right of the screen, your car will dissapear. Then you'll see HEAPS of duplicates of Laguna....
Ask me how to do this if you want more accurate instructions
About the falling through the track and then flying up high, here's why:
The "gravity" that acts on your car is concentrated in drivable surfaces of the track, tarmac, grass, dirt, wooden bridge, astroturf (I mean, how can the grass always be that green?). In order to make sure the gravity is like it is on Earth, the direction that gravity is pulling is programmed into the physics engine, so you cant make a track with vertical hills and still have cars drive up it, but in this physics engine, though gravity is level, it still only pulls the direction of the track, even if you're under it.
Anyway, the track models are one sided, so you can only see them on one side, and you can only make contact with them on one side, which is obviously the side you drive on. Now we also know that breaking out is possible, but it isn't only by hitting and wiggling through vulnerable places on a track. You can also break out by hitting something with enough speed that the math processesor can't "react" fast enough, giving you the ability to break through it.
So logically, what Mati PL did, was drove so fast, or at least in the right way, that part of the car went under the track. The car was then pulled up to the track by "gravity". Whilist being pulled up, the math processor was like "Hey, the car should be making perfect contact with the surface here" thus rendering it as a hit and sending the car up in the air. Now, that is what i think really happened in that situation, but I am unsure, since I havent seen a replay.
But my gravity theory is true. To test it out, break out of Laguna Seca, and drive around the outside until you get under the hill leading up to the corkscrew, then drive under it. You will fly up through the track and over it. (Who hasnt, right?) *Been established already*
On the Mark Martin #6 "BTCC Edition" Taurus: I do have it. I have the first version of the game. If you want it in Sim mode, try and locate one of the games before the "Greatest Hits" Version (s).
I love the car, as it drives much like the other touring cars, like the Mondeo, Laguna, etc. It's fun to run a NASCAR stock car in a pack of BTCC and JTCC tourers.
Right, It is not the drag strip modelling, because that was in the oppisite direction so well done, you made a new discovery. And I think I know what it is. Abandoned modelling of Laguna Seca. Look at the image with that grass bank and white wall, and just how much the track's elevation changes, exactly like Laguna Seca. I think they must not have liked that modelling, so they made another one near by!
Edit: WTF am I talking about, you already told us it was Laguna Seca, and here's me trying to act like Mr. Smarty pants!
Yeah i agree. Aren't you glad your very first topic here at GT Planet still thrives till this day, HACKr?
plam strip.
Yes, quite glad indeed. I've recently got my hands on some PS1 and PS2 dissasembly software, and it's been fun taking an even closer look at Gran Turismo. I just need to learn how the MIPS processesors are coded so I can really know what's going on.
Any chance you'll get around to doing some work with GT4? Sucahyo was able to figure out (in GT2) what tires & suspensions the Ai cars have, but i'm real curious about how some of the cars in 4 are equipped. I know that's asking alot....
plam strip.
Great find. đź‘Ť What were you searching for when you found this?WOAH. I just found something. YOU MUST SEE THIS. I think i just made a new discovery
Go to Laguna, and exit the track, with a really fast car (So you can get to the place quickly). Then go to the top right of the screen, your car will dissapear. Then you'll see HEAPS of duplicates of Laguna....
Ask me how to do this if you want more accurate instructions
Anyway, the track models are one sided, so you can only see them on one side, and you can only make contact with them on one side, which is obviously the side you drive on. Now we also know that breaking out is possible, but it isn't only by hitting and wiggling through vulnerable places on a track. You can also break out by hitting something with enough speed that the math processesor can't "react" fast enough, giving you the ability to break through it.
So logically, what Mati PL did, was drove so fast, or at least in the right way, that part of the car went under the track. The car was then pulled up to the track by "gravity". Whilist being pulled up, the math processor was like "Hey, the car should be making perfect contact with the surface here" thus rendering it as a hit and sending the car up in the air. Now, that is what i think really happened in that situation, but I am unsure, since I havent seen a replay.
I sound like such a n00b here but how do you play GT2 on PC? Ive got the ePSXe emulator but i have no idea how to use it,
i seen it. plam. Plam! PLAM!! PLLAAAAAMMM!!!