Searching For Evidence of Hidden Things

  • Thread starter HACKr
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Go have a try yourself đź‘Ť I only found it out coz because i was trying to pop a wheelie here, but it never happened so i just kept going and i randomly saw it :dunce:
 
slightly offtopic but about the mark martin dude ...WHY DOES IT SAY VIAGRA ON HIS CAR??!
2004_Title.jpg
 
slightly offtopic but about the mark martin dude ...WHY DOES IT SAY VIAGRA ON HIS CAR??!
2004_Title.jpg

YEah, he surely don't need it! :yuck: at least i hope not. :ill:

Go have a try yourself đź‘Ť I only found it out coz because i was trying to pop a wheelie here, but it never happened so i just kept going and i randomly saw it :dunce:

Nice screenshots! what a mess, too! I've read descriptions online about folks who could break out of Laguna, then come under the corkscrew. WHen they drove thru the hill, all a sudden you'd be flying like an astronaut.

You can get the Mark Martin likeness in any GT2 game. Just race modify a Taurus, and if you have a later version of the game, even though the sim mode race modification is generic, in arcade mode, it will still come up as Mark Martin.

Interesting. (Johnny Carson voice) I did now know that, sir.
 
http://video.google.com/videoplay?docid=-6521276768068387009
It's a review. It shows her in all her ugly glory.

And my U.S. copy of GT was purchased about March/February 2000, all I remember was a generic Taurus. It's so great to know he made it into a Gran Turismo; he almost won the Daytona 500 this year driving for a different team (and a Chevy at that) for the first time in 19 years.

Yicch. the princess looks homely! :yuck: as for the game...it's so silly the way the car leans from side to side! But you can sorta see how PD coulda developed this further to make the handling more realistic for GT1. đź‘Ť
 
YEah, he surely don't need it! :yuck: at least i hope not. :ill:



Nice screenshots! what a mess, too! I've read descriptions online about folks who could break out of Laguna, then come under the corkscrew. WHen they drove thru the hill, all a sudden you'd be flying like an astronaut.



Interesting. (Johnny Carson voice) I did now know that, sir.

I swear ive tried to find EVERY glitch/random stuff in GT2. I played it for about 4 years or so đź’ˇ
 
slightly offtopic but about the mark martin dude ...WHY DOES IT SAY VIAGRA ON HIS CAR??!
2004_Title.jpg

They switch sponsors in NASCAR. The last year he spent driving the 6 car the main sponsor was AAA. Viagra was the legitimate sponsor for 5 years. Dark times... :(
 
TOday i took HKS R33 on Motorsporstland in order to break out and beat speed record. I wanted to change settings so i started TIME TRIAL on arcade CD, and after track and car loaded and it all started i did hit the START button and then EXIT.. replay showed UP but never finished.. and by Pushing L1 i was able to like restart the replay..
 
WOAH. I just found something. YOU MUST SEE THIS. I think i just made a new discovery :eek:

Go to Laguna, and exit the track, with a really fast car (So you can get to the place quickly). Then go to the top right of the screen, your car will dissapear. Then you'll see HEAPS of duplicates of Laguna....

















Ask me how to do this if you want more accurate instructions :)

Right, It is not the drag strip modelling, because that was in the oppisite direction so well done, you made a new discovery. And I think I know what it is. Abandoned modelling of Laguna Seca. Look at the image with that grass bank and white wall, and just how much the track's elevation changes, exactly like Laguna Seca. I think they must not have liked that modelling, so they made another one near by!

Edit: WTF am I talking about, you already told us it was Laguna Seca, and here's me trying to act like Mr. Smarty pants!
 
About the falling through the track and then flying up high, here's why:

The "gravity" that acts on your car is concentrated in drivable surfaces of the track, tarmac, grass, dirt, wooden bridge, astroturf (I mean, how can the grass always be that green?). In order to make sure the gravity is like it is on Earth, the direction that gravity is pulling is programmed into the physics engine, so you cant make a track with vertical hills and still have cars drive up it, but in this physics engine, though gravity is level, it still only pulls the direction of the track, even if you're under it.

Anyway, the track models are one sided, so you can only see them on one side, and you can only make contact with them on one side, which is obviously the side you drive on. Now we also know that breaking out is possible, but it isn't only by hitting and wiggling through vulnerable places on a track. You can also break out by hitting something with enough speed that the math processesor can't "react" fast enough, giving you the ability to break through it.

So logically, what Mati PL did, was drove so fast, or at least in the right way, that part of the car went under the track. The car was then pulled up to the track by "gravity". Whilist being pulled up, the math processor was like "Hey, the car should be making perfect contact with the surface here" thus rendering it as a hit and sending the car up in the air. Now, that is what i think really happened in that situation, but I am unsure, since I havent seen a replay.

But my gravity theory is true. To test it out, break out of Laguna Seca, and drive around the outside until you get under the hill leading up to the corkscrew, then drive under it. You will fly up through the track and over it. (Who hasnt, right?) *Been established already*
 
On the Mark Martin #6 "BTCC Edition" Taurus: I do have it. I have the first version of the game. If you want it in Sim mode, try and locate one of the games before the "Greatest Hits" Version (s).

I love the car, as it drives much like the other touring cars, like the Mondeo, Laguna, etc. It's fun to run a NASCAR stock car in a pack of BTCC and JTCC tourers.
 
About the falling through the track and then flying up high, here's why:

The "gravity" that acts on your car is concentrated in drivable surfaces of the track, tarmac, grass, dirt, wooden bridge, astroturf (I mean, how can the grass always be that green?). In order to make sure the gravity is like it is on Earth, the direction that gravity is pulling is programmed into the physics engine, so you cant make a track with vertical hills and still have cars drive up it, but in this physics engine, though gravity is level, it still only pulls the direction of the track, even if you're under it.

Anyway, the track models are one sided, so you can only see them on one side, and you can only make contact with them on one side, which is obviously the side you drive on. Now we also know that breaking out is possible, but it isn't only by hitting and wiggling through vulnerable places on a track. You can also break out by hitting something with enough speed that the math processesor can't "react" fast enough, giving you the ability to break through it.

So logically, what Mati PL did, was drove so fast, or at least in the right way, that part of the car went under the track. The car was then pulled up to the track by "gravity". Whilist being pulled up, the math processor was like "Hey, the car should be making perfect contact with the surface here" thus rendering it as a hit and sending the car up in the air. Now, that is what i think really happened in that situation, but I am unsure, since I havent seen a replay.

But my gravity theory is true. To test it out, break out of Laguna Seca, and drive around the outside until you get under the hill leading up to the corkscrew, then drive under it. You will fly up through the track and over it. (Who hasnt, right?) *Been established already*

Yeah i agree. Aren't you glad your very first topic here at GT Planet still thrives till this day, HACKr? :)

On the Mark Martin #6 "BTCC Edition" Taurus: I do have it. I have the first version of the game. If you want it in Sim mode, try and locate one of the games before the "Greatest Hits" Version (s).

I love the car, as it drives much like the other touring cars, like the Mondeo, Laguna, etc. It's fun to run a NASCAR stock car in a pack of BTCC and JTCC tourers.

I just wish it was rear-wheel drive, tho, after you race-mod it! :indiff:
 
Right, It is not the drag strip modelling, because that was in the oppisite direction so well done, you made a new discovery. And I think I know what it is. Abandoned modelling of Laguna Seca. Look at the image with that grass bank and white wall, and just how much the track's elevation changes, exactly like Laguna Seca. I think they must not have liked that modelling, so they made another one near by!

Edit: WTF am I talking about, you already told us it was Laguna Seca, and here's me trying to act like Mr. Smarty pants!

I gave it a name now. Its called Turbo LAGuna Seca đź’ˇ
 
Yeah i agree. Aren't you glad your very first topic here at GT Planet still thrives till this day, HACKr? :)

Yes, quite glad indeed. I've recently got my hands on some PS1 and PS2 dissasembly software, and it's been fun taking an even closer look at Gran Turismo. I just need to learn how the MIPS processesors are coded so I can really know what's going on.
 
plam strip.

YES! It's called Plam Strip!

Yes, quite glad indeed. I've recently got my hands on some PS1 and PS2 dissasembly software, and it's been fun taking an even closer look at Gran Turismo. I just need to learn how the MIPS processesors are coded so I can really know what's going on.

Any chance you'll get around to doing some work with GT4? Sucahyo was able to figure out (in GT2) what tires & suspensions the Ai cars have, but i'm real curious about how some of the cars in 4 are equipped. I know that's asking alot....
 
Any chance you'll get around to doing some work with GT4? Sucahyo was able to figure out (in GT2) what tires & suspensions the Ai cars have, but i'm real curious about how some of the cars in 4 are equipped. I know that's asking alot....

Thats sounds great. I could take a look and post up any findings. I'm not going to garuntee (I know I spelled that wrong) anything too soon, but it seems very interesting. I think I know which directory in the gt4.vol file contains all the race infos too.
 
plam strip.

Yep. Ive seen more evidence of this on the GT2 Arcade disc. On the intro in the video, theres a bit where many manufactures names show up in a jumble. After that all the tracks get named while in the background i think a Corvette is driving on the Seattle. When the bit where the uphill jumps start, if you look closely, it says Plam Strip in orange writing. :)
 
WOAH. I just found something. YOU MUST SEE THIS. I think i just made a new discovery :eek:

Go to Laguna, and exit the track, with a really fast car (So you can get to the place quickly). Then go to the top right of the screen, your car will dissapear. Then you'll see HEAPS of duplicates of Laguna....

Ask me how to do this if you want more accurate instructions :)
Great find. đź‘Ť What were you searching for when you found this?
 
I was trying to do a wheelie. It didnt happen so i kept on going to go off the screen. But instead i found somethin WAY better :D
 
@THE INTRO:

I'm studying it hard.. found TWO interesting things so far and managed to catch them in to *.jpeg. ;)

plamstrip.jpg

'Plam Strip'

polo.jpg

Volkswagen Polo

Anyway, the track models are one sided, so you can only see them on one side, and you can only make contact with them on one side, which is obviously the side you drive on. Now we also know that breaking out is possible, but it isn't only by hitting and wiggling through vulnerable places on a track. You can also break out by hitting something with enough speed that the math processesor can't "react" fast enough, giving you the ability to break through it.

So logically, what Mati PL did, was drove so fast, or at least in the right way, that part of the car went under the track. The car was then pulled up to the track by "gravity". Whilist being pulled up, the math processor was like "Hey, the car should be making perfect contact with the surface here" thus rendering it as a hit and sending the car up in the air. Now, that is what i think really happened in that situation, but I am unsure, since I havent seen a replay.

Nah. It's all different. But I will make a movie asap.
 
I sound like such a n00b here but how do you play GT2 on PC? Ive got the ePSXe emulator but i have no idea how to use it, :(
 
I sound like such a n00b here but how do you play GT2 on PC? Ive got the ePSXe emulator but i have no idea how to use it, :(

Create a ISO of your Gran Turismo 2 cd (or use the CD, never tried it through, since I dont want to damage the disc; I always make copies of every CD/DVD I buy, so I never use the original), and open it in ePSXe.

Also download SCNB1001.BIN (or something like that, ePSXe asks for it). Its illegal, but google should help ;)

Then configure your video settings, just test and error. Can take hours.

Then you can finally play!
 
There is another place where you will find the name Palm Strip on the game, and it is pathectic that PD missed this. If you go onto the license test screen, and go onto the International A lincense screen, you will see a test called IA-3- Race Conering- Palm Stip. But the test is actually held on a different track altogether. What is even more pathectic, is that I have version 1.2, yet It was all to easy for me to find the name, Palm Strip!
 
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