Right, all they have to do is make it look cool, (The feeling of being cramped in a tight busy city, Beautiful sunset and lighting effects). That shouldn't be so hard......right?I support it too. If that is PD's reason for leaving it out, I don't consider it a good enough reason. They had no problem creating fake roads for places like Eiger Nordwand, so why should they be so fussed about a couple of corners in Seattle (and the other street courses that used to be in the game)?
Exactly. They should do sunset on Lugana Seca. It looked so beautiful in GT3. And if they do variable time they should make it 24 hour options.PREFERABLY IN SUNSET, JUST LIKE IN GT3.
Or better yet, variable time.
Gotcha! 👍PREFERABLY IN SUNSET, JUST LIKE IN GT3.
Or better yet, variable time.
Yup yup yup I hope so or my life is ruinedLet's just hope that the rumor of Seattle is true in GT SPORT.
One of the most recognized and popular fictional circuits ever to grace the Gran Turismo community. It is most commonly remembered for its Uphill/Downhill (Depending on which course direction chosen) "Jumps".
If we ever see this track again it would look totally different and it will probably have a tunel in it.
City is tearing down the viaduct we all driven beneath.