Senna content coming soon?

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Exactly - you've just answered your own question.

"I know they can't have them in the game", hence "every tobacco sponsor in every picture is wiped off".

In the UK, cigarettes must be sold in plain packaging. Shops aren't allowed to advertise that they sell cigarettes, and they have to keep them behind the counter. It is really that strict in places.

Which parts of the UK are you referring to?
 
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All you said is one big "LEAVE PD ALONE WEEWEEWEE"
Never said that, the game has it's problems but this is unrelated to them.

Bitching is fine as long as is founded, unfounded bitching like "baw baw McLaren will not be in the game baw baw" while Simraceway having the rights for that car is another story altogether.

Also:
... everyone is entitled to an opinion no matter how stupid it is.
 
Which parts of the UK are you referring to?

North-East England certainly, haven't been out of the area in a while so I cannot comment on elsewhere.

My experience of this is when I noticed in the newsagents section of a local Asda a short while ago that they had hidden all the cigarettes in white sliding-door cabinets behind the counter. There was one small sign saying "tobacco sold here" and you had to choose what you wanted off a typed list they had at the counter. You would really have had to have known they sold cigarettes in order to have bought any (which I suppose is the point, really).

Point is, as much as we would like historically accurate F1 cars, replete with tobacco sponsorship, it isn't really viable these days.
 
North-East England certainly, haven't been out of the area in a while so I cannot comment on elsewhere.

My experience of this is when I noticed in the newsagents section of a local Asda a short while ago that they had hidden all the cigarettes in white sliding-door cabinets behind the counter. There was one small sign saying "tobacco sold here" and you had to choose what you wanted off a typed list they had at the counter. You would really have had to have known they sold cigarettes in order to have bought any (which I suppose is the point, really).

Point is, as much as we would like historically accurate F1 cars, replete with tobacco sponsorship, it isn't really viable these days.

Yeah OK but:

In the UK, cigarettes must be sold in plain packaging. Shops aren't allowed to advertise that they sell cigarettes, and they have to keep them behind the counter. It is really that strict in places.

Is not true, neither is it true of the north east of england. (Polite suggestion, you edit that post)
 
Yeah OK but:

In the UK, cigarettes must be sold in plain packaging. Shops aren't allowed to advertise that they sell cigarettes, and they have to keep them behind the counter. It is really that strict in places.

Is not true, neither is it true of the north east of england. (Polite suggestion, you edit that post)

I double-checked it all since your post, and it is true, aside from the plain packaging bit (I don't actually smoke, and I thought that had been put into law, but it turns out there was only a consultation and some research conducted on the idea as of yet). However, according to ASH (Action on Smoking and Health):

"Virtually all tobacco advertising is now illegal in the UK and many other countries."

"As part of the Health Act 2009, tobacco displays at the point of sale will be prohibited in England in large shops (eg supermarkets) from 6 April 2012 and in small shops from 6 April 2015."

So in big shops (which Asda is) it no longer legal to advertise tobacco displays, which certainly is the explanation for their very low-key nature of tobacco sales. By 2015, all shops will have to conform to this. I will, however, go back and edit the bits that I mistakenly thought were true.

Edit: this is massively off-topic, but I don't want to spread false information so I felt this was worth clarifying (and sort of explains why we can't have tobacco sponsorships in-game).
 
At least they didn't spell it "Aran"

Awesome..you win the internet for today
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Uhhh...so what's going on here? Are we back to complaining again? It looks like there are...3 or 4 major issue people have today.

1: missing the "i" in Alain.
2: saying that there was "an accident" rather than actually mentioning Roland Ratzenberger.
3: They didn't announce content we already know is coming.
4: taking the tobacco sponsors off because of international law.

I buy #2. I think it would have been better if they had mentioned him and that he had died the day before. The others though...eeehhh I think people are just having complaint withdrawals and needed there fix.
 
It confuses me to no end that people who have dealt with PD over the last few years still have high expectations for them and then get pissed when their expectations aren't met. :confused: IMO, PD aren't ever going to do anything right and by this point I don't expect them to get even close. The only reason I play the game is because I currently can't afford a gaming PC so this is my next best option and I'll make the best of what they give me. I could care less about Senna or the events surrounding his career, but I'm rather chuffed that I'll get to race a couple classic Formula cars online with my friends on slightly different (better) versions of tracks I already know well.


We now return you to your regularly scheduled b:censored:ching.
 
I expect them to develop a functional game without major glitches and game-breaking bugs because that's what a smart developer would do. When those expectations aren't met, I get frustrated because they aren't putting stability first (which they should).

I hope that they'll start being intelligent and start working out bugs/issues before adding more content, but I know that it will never happen.

While it isn't a racing game, Planetside 2 deals with big issues first and foremost after a patch. If there's a massive game-breaking bug after a big patch, there are usually multiple fixes within the week to get the game working. This is what I expect of every game developer, and it's inexcusable for PD to not meet this expectation.

Why can't PD have this kind of urgency to have the game stable and completely working before adding content?
 
I expect them to develop a functional game without major glitches and game-breaking bugs because that's what a smart developer would do. When those expectations aren't met, I get frustrated because they aren't putting stability first (which they should).

I hope that they'll start being intelligent and start working out bugs/issues before adding more content, but I know that it will never happen.

While it isn't a racing game, Planetside 2 deals with big issues first and foremost after a patch. If there's a massive game-breaking bug after a big patch, there are usually multiple fixes within the week to get the game working. This is what I expect of every game developer, and it's inexcusable for PD to not meet this expectation.

Why can't PD have this kind of urgency to have the game stable and completely working before adding content?

If you'd ever dealt with PD games over the last 2-3 versions you would have known that these expectations would not be met and you wouldn't get frustrated when they fail. All we get is slightly shinier rabbits to chase, and that's it. If you're new to the series, well, get used to lots of disappointment and unfulfilled expectations. I don't disagree that this approach is inexcusable, but it's a fact of life that is unlikely to change.
 
Is this really difficult to understand? Look, Imola cannot be added because the DLC is supposed to celebrate his life and achievements, and giving us the car in which he was killed and the track he was killed at surely is not a celebration of his life. It is in bad taste and rather trivialises the gravity and seriousness of the incident. I'm not against the addition of Imola, but the obvious links between Senna and Imola cannot be escaped. It should be added in a separate context, away from this.

He was not killed. No one rigged the car to kill him. He was a victim of a freak accident. It might be a small distinction, but a distinction nonetheless.
North-East England certainly, haven't been out of the area in a while so I cannot comment on elsewhere.

My experience of this is when I noticed in the newsagents section of a local Asda a short while ago that they had hidden all the cigarettes in white sliding-door cabinets behind the counter. There was one small sign saying "tobacco sold here" and you had to choose what you wanted off a typed list they had at the counter. You would really have had to have known they sold cigarettes in order to have bought any (which I suppose is the point, really).

Point is, as much as we would like historically accurate F1 cars, replete with tobacco sponsorship, it isn't really viable these days.
Just came from an off license and tobacco was very visible behind the counter. They started doing that in Australia, and want to do it here, but is not law yet afaik.
 
If you'd ever dealt with PD games over the last 2-3 versions you would have known that these expectations would not be met and you wouldn't get frustrated when they fail. All we get is slightly shinier rabbits to chase, and that's it. If you're new to the series, well, get used to lots of disappointment and unfulfilled expectations. I don't disagree that this approach is inexcusable, but it's a fact of life that is unlikely to change.
While I know the expectation won't get met, I still get frustrated because they aren't being responsible developers. I'm not frustrated at a broken game, but at PD still not having realized that content takes a back seat to game play stability.

I'm not surprised in the slightest that my expectation won't be met with each future GT game, but I won't let that expectation go.

What I didn't expect is for this Senna content to be massively special and everything we'd hoped it would be. It's more of a pleasant surprise (for me) that we're getting a couple of classic tracks* and some of Senna's cars**.

*Tracks are only modified versions of their modern variants, most likely.
**Cars aren't integrated into anything except time trials, most likely.
 
What's the amazing top gear content in forza?
The presenters provide commentary; in Forza 4, Clarkson talked through the cars in the Autovista feature like this. In Forza 5, all three presenters feature, and this time they introduce the different classes of car.

The TopGear track is also featured pretty heavily throughout the career mode. The Suzuki Liana and Kia cee'd Reasonably Priced Cars are in Forza 4, and unlike in GT5, your car is placed directly on the start-finish line, making it a shedload easier to record a "proper" time which you can compare to the real laps.
 
While I know the expectation won't get met, I still get frustrated because they aren't being responsible developers. I'm not frustrated at a broken game, but at PD still not having realized that content takes a back seat to game play stability.

I'm not surprised in the slightest that my expectation won't be met with each future GT game, but I won't let that expectation go.

What I didn't expect is for this Senna content to be massively special and everything we'd hoped it would be. It's more of a pleasant surprise (for me) that we're getting a couple of classic tracks* and some of Senna's cars**.

*Tracks are only modified versions of their modern variants, most likely.
**Cars aren't integrated into anything except time trials, most likely.

I agree with the latter part, but the first part I'm the exact opposite on. I don't encounter any game breaking glitches, bugs, or stability issues. The problem I have with the game is the complete lack of uesable/enjoyable offline content, if none of my friends are online the game is basically useless to me because I tired of chasing rabbits a few years ago. But I knew before the game was released that this was the likely scenario, so while I wish it was different I'm not really disappointed as I expected no less.
 
He was not killed. No one rigged the car to kill him. He was a victim of a freak accident. It might be a small distinction, but a distinction nonetheless.

Just came from an off license and tobacco was very visible behind the counter. They started doing that in Australia, and want to do it here, but is not law yet afaik.

Even if "died" is a more appropriate word than "killed", I don't really feel it invalidates the bad taste argument in any way - it doesn't seem right that it should be dealt with in a game.

And secondly, small shops are exempt from the UK laws that ban tobacco from being advertised at the point of sale until 2015. I imagine an off-licence falls under the category of "small", whereas a supermarket such as Asda falls under "big", and they have been banned from advertising tobacco since 2012.
 
I agree with the latter part, but the first part I'm the exact opposite on. I don't encounter any game breaking glitches, bugs, or stability issues. The problem I have with the game is the complete lack of uesable/enjoyable offline content, if none of my friends are online the game is basically useless to me because I tired of chasing rabbits a few years ago. But I knew before the game was released that this was the likely scenario, so while I wish it was different I'm not really disappointed as I expected no less.
For people who want to race and take pictures on Bathurst, they're out of luck. There are sound and freezing glitches in racing, and there are freezing glitches in photo mode. That's pretty game breaking to me since that track is one of my favorites, and I having to just ignore it. I still see people online sitting on the grid frozen at the beginning of a race. In my opinion those are pretty game breaking.

We shouldn't have been given a game with major bugs and glitches on release day. We still have a camber and rid height bugs which are a bit of an annoyance.

The game is also useless to me if none of my friends are online, since I do a lot of spec racing with them. I knew the content for offline wasn't going to be great, but not to this degree.

I really miss B-spec and endurance races. Those were awesome for career mode in GT4, but separating A-spec and B-spec was a bit... dumb in GT5.

I was expecting GT6 to at least continue from where GT5 left off, but it was a complete letdown. I'm pretty on the fence about buying a PS4 and getting GT7 as a result.

Edit: I should probably end this sorta off-topic stuff. I'll take it to the whining and crying thread. :lol:
 
Regarding the sponsorship censoring, "Team Lotus Special" has been used to cover up the JPS logos on the old Lotuses for a long time now.

More interestingly though the Porsche 956 in Forza 4 has the full Rothmans livery with no censoring, despite the fact that Forza 2 and 3 has the logos removed and the game is rated a 3+/E

It's probably a pretty grey area legally and might depend on licensing as to whether it qualifies as advertising, and most game publishers would probably rather be safe than sorry.

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Two new layouts of tracks we already have and three new cars which I'll probably only use once to complete their specific races, yeeeeeeaaahbuddy.
Why will you use these cars only once? Don't understand. How many times have you used the 2 reasonably priced cars and listened to may hammond clarkson commentary in forza? I guess you choose to like what you like, all rationale goes flying through the window when it comes to it. The senna content is very very good. It's not what everybody thinks is very very good but it is.
 
2 days ago: happy forum! We`re receiving another VGT and 3 Senna cars + 3 track layouts YAY!

today: angry forum, Goddamn we didn't receive 20 Senna's cars today so we hate GT, all must die.

Well, that's pretty much how the interwebs work @ 2014. And it's a shame.
That is the internets isn't it?:lol: I'm actually happy with the Senna content. The only thing I think is missing is a Formula Ford, which the game desperately needs to begin with, but to have Senna's Formula Ford would be even better. The Williams and McLaren would have been nice but I didn't expect that at all with the difficulties of licensing F1 cars. I know Lotus is about as free with their licensing as anyone (see PCars car list) so it was the most logical.

As far as events with the car, GT6 is basically a hotlapping and TT game for most people anyway so that's about what I expected. I suppose some kind of Seasonal Series would have been nice for those that like racing the AI and large payouts would have been welcomed for sure, but I probably wouldn't have run them anyway. Retrofitting a couple of tracks is a nice, unexpected touch even if I had a sneaky feeling we'd be getting Interlagos and the Senna Kart Track.

I expect the sounds to be inaccurate but for me it would really push this over the top if they recorded sound samples for the Kart and the 2 cars. Direct drive karts have a fairly unique sound through the rev range but I assume they'll just recycle the sounds they already have. If they make the karts bump start as they were in real life, that would be the icing on the cake:bowdown: (but I don't expect it:ouch:)

For the record, it looks like rFactor2 absolutely nailed the sound of a direct drive kart. A real kart track is essential for getting the real feel of a sprint kart like Senna's. According to @EmptyBox it might be the "best freaking vehicle he's ever driven in a sim":


Here's the Interlagos Kart Circuit (Senna) from Game Stock Car:
 
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